https://wiki.rpg.net/api.php?action=feedcontributions&user=Dersen+Lowery&feedformat=atomRPGnet - User contributions [en]2024-03-28T14:15:05ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=User:Dersen_Lowery&diff=455973User:Dersen Lowery2024-03-15T22:54:20Z<p>Dersen Lowery: </p>
<hr />
<div>== Dersen Lowery ==<br />
<br />
I can play absolutely any character as long as they're either utility or support. There have been exceptions.<br />
<br />
== Playing ==<br />
<br />
*[[Rails_Through_Hell:_Lorilae|Lorilae Hallith]], Druid, in [[Rails_Through_Hell|Rails Through Hell]]. (D&D5) [https://forum.rpg.net/index.php?threads/rails-through-hell-d-d-5e-ik.903126/ IC] [https://forum.rpg.net/index.php?threads/rails-through-hell-d-d-5e-ik.903125/ OOC]<br />
*[[The_Sheltered_Hand:_Character_6|Idris Ofori]], Priest, in [[The_Sheltered_Hand|The Sheltered Hand]]. (D&D5) [https://forum.rpg.net/index.php?threads/the-sheltered-hand.886491/ IC] [https://forum.rpg.net/index.php?threads/the-sheltered-hand.886492/ OOC]<br />
*[[Missekai%27d:_A_Cortex_Genre_Mashup:Petra_Elethin|Petra Elethin]], Enchantress, in [[Missekai%27d:_A_Cortex_Genre_Mashup|Missekai'd]]. (Cortex Prime) [https://forum.rpg.net/index.php?threads/missekaid-a-cortex-genre-mashup.903567/ IC] [https://forum.rpg.net/index.php?threads/missekaid-a-cortex-genre-mashup.903568/ OOC]<br />
*[[CPRED_Future_So_Dark:_Crowbar|Crowbar]], Tech, in [[CPRED_Future_So_Dark|Future's So Dark, We've Gotta Wear Shades]]. (Cyberpunk RED) [https://forum.rpg.net/index.php?threads/cyberpunk-red-the-futures-so-dark-weve-gotta-wear-shades.914253/ IC] [https://forum.rpg.net/index.php?threads/cyberpunk-red-the-futures-so-dark-weve-gotta-wear-shades.914252/ OOC]<br />
*[[Magical_Girl_Gangs:Moonlight_Maestro|Yen Inoue, aka Moonlight Maestro]], Biomedical engineering student by day and painter of reality at night, in [[Magical_Girl_Gangs|Once Upon a Magical Girl]]. (FATE) [https://forum.rpg.net/index.php?threads/fate-once-upon-a-magical-girl.916731/|Game Thread]<br />
*[[Riya_Marevic|Valeriya Marević]], buccaneer, in [[Pirates_of_the_Baltic_Sea|Pirates of the Baltic Sea]]. (Cortex Prime) [https://forum.rpg.net/index.php?threads/cortex-prime-pirates-of-the-baltic-sea.916755/ IC][https://forum.rpg.net/index.php?threads/cortex-prime-pirates-of-the-baltic-sea.916754/ OOC]<br />
*Laelyth Aleiryn, Mystic Savant, in Phandelver and Below. (D&D5) [https://forum.rpg.net/index.php?threads/d-d-5e-phandelver-and-below-the-shattered-obelisk.917897/ IC] [https://forum.rpg.net/index.php?threads/d-d-5e-phandelver-and-below-the-shattered-obelisk.917839/ OOC]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Seldarine_Drow_Tav.jpg&diff=454985File:Seldarine Drow Tav.jpg2024-03-03T22:34:47Z<p>Dersen Lowery: A screenshot of a Seldarine Drow Tav from the character creator in Baldur's Gate 3, which I'll be using as a character portrait.</p>
<hr />
<div>== Summary ==<br />
A screenshot of a Seldarine Drow Tav from the character creator in Baldur's Gate 3, which I'll be using as a character portrait.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Rails_Through_Hell:_Lorilae&diff=452975Rails Through Hell: Lorilae2024-02-14T04:25:47Z<p>Dersen Lowery: /* Spells */</p>
<hr />
<div>[https://wiki.rpg.net/index.php/Rails_Through_Hell | Back to main page]<br />
<br />
== Lorilae Hallith ==<br />
[[File:Druid_Web.png|300px]]<br />
<br />
6' (183cm), 128# (58kg)<br />
<br />
Tall, pale, and slightly built, with limpid silvery-grey eyes set into her gentle face, finely drawn features, and a tumble of moss-green hair. She wears earth-toned, mushroom-fiber weaves as close to the Iosan style as she could manage: a full, brown cloak over a billowy spring-green dress (or armor, for most of this campaign), and either flower-themed sandals or a sturdy but elegant pair of boots, and matching elbow-length gloves. Her gloves and boots especially bear innumerable stains from handling dirt and plant matter. She is seldom without her staff, tall and ramrod-straight despite not having been worked by hand.<br />
<br />
:'''Race''': Iosan<br />
:'''Class''': Druid, Level 5<br />
:'''AC''': 15<br />
:'''HP''': 39<br />
:'''Move''': 30<br />
:'''Size''': M<br />
:'''Proficiency Bonus''': +3<br />
<br />
*STR: 10<br />
*DEX: 13 +1<br />
*CON: 12 +1<br />
*INT: 14 +2<br />
*WIS: 20 +5<br />
*CHA: 13 +1 (+1 from background)<br />
<br />
==Abilities==<br />
*Skill Proficiency: Insight, Medicine, Nature, Perception, Survival<br />
*Languages: Shyr, Common(?), Druidic<br />
*Essence: Intellect<br />
*Essence Feat: Vigilant: +4 to passive Perception, double proficiency bonus on active checks<br />
*Class Features:<br />
*Circle of the Land:<br />
**Bonus Cantrip (+1 cantrip)<br />
**Natural Recovery (recover 1/2 level in combined spell slots during a short rest, once between long rests)<br />
**Circle Spells (Grasslands)<br />
**Land's Stride: ignore difficult terrain, thorns and spines and similar impediments on plants, and gain advantage on saves vs. plants that are magically created or manipulated to impede movement (e.g., Entangle).<br />
*Wild Shape (preferred form: Raccoon)<br />
*Proficient with Herbalist's Tools<br />
<br />
==Equipment==<br />
:Hide Armor<br />
:Shield, Wooden<br />
:Quarterstaff, locust wood (Druidic Focus)<br />
:Quarterstaff, ''Sacred Staff of The Sun Sparrow +2'' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.<br />
:Scimitar<br />
:Sling<br />
:Bullets, stone, 20 (in Pouch)<br />
:Sickle<br />
:Journal<br />
:Light, bottled<br />
:Waterskin, full<br />
:Ink<br />
:Ink Pen<br />
:Component Pouch<br />
:Backpack<br />
::Mess Kit<br />
::Rations, 7 days<br />
::Waterskin, full<br />
::Bedroll<br />
::Blanket<br />
<br />
==Spells==<br />
*Cantrips: 4<br />
:Druidcraft<br />
:Shillelagh<br />
:Produce Flame (2d8 fire damage)<br />
:Mending<br />
<br />
*Spells Prepared:<br />
:1: 4 (+2 circle spells*)<br />
:Healing Word (60' range, 1d4/cast level +4 healed)<br />
:Entangle<br />
:Absorb Energy<br />
:Purify Food and Drink<br />
:Zephyr<br />
:Invisibility*<br />
:Pass Without Trace*<br />
<br />
*2: 3<br />
:Moonbeam (2d10 + 1d10/cast level over 3rd in radiant damage, shape changers revert)<br />
:Barkskin<br />
<br />
*3: 3 (+2 circle spells*)<br />
:Heightened Reflexes<br />
:Absorb Energy<br />
:Wind Wall<br />
:Daylight*<br />
:Haste*</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Rails_Through_Hell:_Lorilae&diff=452974Rails Through Hell: Lorilae2024-02-14T03:50:30Z<p>Dersen Lowery: /* Spells */</p>
<hr />
<div>[https://wiki.rpg.net/index.php/Rails_Through_Hell | Back to main page]<br />
<br />
== Lorilae Hallith ==<br />
[[File:Druid_Web.png|300px]]<br />
<br />
6' (183cm), 128# (58kg)<br />
<br />
Tall, pale, and slightly built, with limpid silvery-grey eyes set into her gentle face, finely drawn features, and a tumble of moss-green hair. She wears earth-toned, mushroom-fiber weaves as close to the Iosan style as she could manage: a full, brown cloak over a billowy spring-green dress (or armor, for most of this campaign), and either flower-themed sandals or a sturdy but elegant pair of boots, and matching elbow-length gloves. Her gloves and boots especially bear innumerable stains from handling dirt and plant matter. She is seldom without her staff, tall and ramrod-straight despite not having been worked by hand.<br />
<br />
:'''Race''': Iosan<br />
:'''Class''': Druid, Level 5<br />
:'''AC''': 15<br />
:'''HP''': 39<br />
:'''Move''': 30<br />
:'''Size''': M<br />
:'''Proficiency Bonus''': +3<br />
<br />
*STR: 10<br />
*DEX: 13 +1<br />
*CON: 12 +1<br />
*INT: 14 +2<br />
*WIS: 20 +5<br />
*CHA: 13 +1 (+1 from background)<br />
<br />
==Abilities==<br />
*Skill Proficiency: Insight, Medicine, Nature, Perception, Survival<br />
*Languages: Shyr, Common(?), Druidic<br />
*Essence: Intellect<br />
*Essence Feat: Vigilant: +4 to passive Perception, double proficiency bonus on active checks<br />
*Class Features:<br />
*Circle of the Land:<br />
**Bonus Cantrip (+1 cantrip)<br />
**Natural Recovery (recover 1/2 level in combined spell slots during a short rest, once between long rests)<br />
**Circle Spells (Grasslands)<br />
**Land's Stride: ignore difficult terrain, thorns and spines and similar impediments on plants, and gain advantage on saves vs. plants that are magically created or manipulated to impede movement (e.g., Entangle).<br />
*Wild Shape (preferred form: Raccoon)<br />
*Proficient with Herbalist's Tools<br />
<br />
==Equipment==<br />
:Hide Armor<br />
:Shield, Wooden<br />
:Quarterstaff, locust wood (Druidic Focus)<br />
:Quarterstaff, ''Sacred Staff of The Sun Sparrow +2'' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.<br />
:Scimitar<br />
:Sling<br />
:Bullets, stone, 20 (in Pouch)<br />
:Sickle<br />
:Journal<br />
:Light, bottled<br />
:Waterskin, full<br />
:Ink<br />
:Ink Pen<br />
:Component Pouch<br />
:Backpack<br />
::Mess Kit<br />
::Rations, 7 days<br />
::Waterskin, full<br />
::Bedroll<br />
::Blanket<br />
<br />
==Spells==<br />
*Cantrips: 4<br />
:Druidcraft<br />
:Shillelagh<br />
:Produce Flame (2d8 fire damage)<br />
:Mending<br />
<br />
*Spells Prepared:<br />
:1: 4 (+2 circle spells*)<br />
:Healing Word (60' range, 1d4/cast level +4 healed)<br />
:Entangle<br />
:Purify Food and Drink<br />
:Zephyr<br />
:Invisibility*<br />
:Pass Without Trace*<br />
<br />
*2: 3<br />
:Moonbeam (2d10 + 1d10/cast level over 3rd in radiant damage, shape changers revert)<br />
:Barkskin<br />
:Enhance Ability<br />
<br />
*3: 3 (+2 circle spells*)<br />
:Absorb Energy<br />
:Protection from Energy<br />
:Wind Wall<br />
:Daylight*<br />
:Haste*</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Rails_Through_Hell:_Lorilae&diff=452973Rails Through Hell: Lorilae2024-02-14T03:47:28Z<p>Dersen Lowery: /* Spells */</p>
<hr />
<div>[https://wiki.rpg.net/index.php/Rails_Through_Hell | Back to main page]<br />
<br />
== Lorilae Hallith ==<br />
[[File:Druid_Web.png|300px]]<br />
<br />
6' (183cm), 128# (58kg)<br />
<br />
Tall, pale, and slightly built, with limpid silvery-grey eyes set into her gentle face, finely drawn features, and a tumble of moss-green hair. She wears earth-toned, mushroom-fiber weaves as close to the Iosan style as she could manage: a full, brown cloak over a billowy spring-green dress (or armor, for most of this campaign), and either flower-themed sandals or a sturdy but elegant pair of boots, and matching elbow-length gloves. Her gloves and boots especially bear innumerable stains from handling dirt and plant matter. She is seldom without her staff, tall and ramrod-straight despite not having been worked by hand.<br />
<br />
:'''Race''': Iosan<br />
:'''Class''': Druid, Level 5<br />
:'''AC''': 15<br />
:'''HP''': 39<br />
:'''Move''': 30<br />
:'''Size''': M<br />
:'''Proficiency Bonus''': +3<br />
<br />
*STR: 10<br />
*DEX: 13 +1<br />
*CON: 12 +1<br />
*INT: 14 +2<br />
*WIS: 20 +5<br />
*CHA: 13 +1 (+1 from background)<br />
<br />
==Abilities==<br />
*Skill Proficiency: Insight, Medicine, Nature, Perception, Survival<br />
*Languages: Shyr, Common(?), Druidic<br />
*Essence: Intellect<br />
*Essence Feat: Vigilant: +4 to passive Perception, double proficiency bonus on active checks<br />
*Class Features:<br />
*Circle of the Land:<br />
**Bonus Cantrip (+1 cantrip)<br />
**Natural Recovery (recover 1/2 level in combined spell slots during a short rest, once between long rests)<br />
**Circle Spells (Grasslands)<br />
**Land's Stride: ignore difficult terrain, thorns and spines and similar impediments on plants, and gain advantage on saves vs. plants that are magically created or manipulated to impede movement (e.g., Entangle).<br />
*Wild Shape (preferred form: Raccoon)<br />
*Proficient with Herbalist's Tools<br />
<br />
==Equipment==<br />
:Hide Armor<br />
:Shield, Wooden<br />
:Quarterstaff, locust wood (Druidic Focus)<br />
:Quarterstaff, ''Sacred Staff of The Sun Sparrow +2'' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.<br />
:Scimitar<br />
:Sling<br />
:Bullets, stone, 20 (in Pouch)<br />
:Sickle<br />
:Journal<br />
:Light, bottled<br />
:Waterskin, full<br />
:Ink<br />
:Ink Pen<br />
:Component Pouch<br />
:Backpack<br />
::Mess Kit<br />
::Rations, 7 days<br />
::Waterskin, full<br />
::Bedroll<br />
::Blanket<br />
<br />
==Spells==<br />
*Cantrips: 4<br />
:Druidcraft<br />
:Shillelagh<br />
:Produce Flame (2d8 fire damage)<br />
:Mending<br />
<br />
*Spells Prepared:<br />
:1: 4 (+2 circle spells*)<br />
:Healing Word (60' range, 1d4/cast level +4 healed)<br />
:Entangle<br />
:Purify Food and Drink<br />
:Zephyr<br />
:Invisibility*<br />
:Pass Without Trace*<br />
<br />
*2: 3<br />
:Moonbeam (2d10 + 1d10/cast level over 3rd in radiant damage, shape changers revert)<br />
:Barkskin<br />
<br />
*3: 3 (+2 circle spells*)<br />
:Absorb Energy<br />
:Protection from Energy<br />
:Wind Wall<br />
:Daylight*<br />
:Haste*</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Sylia_and_Petra.png&diff=451357File:Sylia and Petra.png2024-02-01T01:27:18Z<p>Dersen Lowery: /* Summary */</p>
<hr />
<div>== Summary ==<br />
Sylia and Petra being adorable. Art by Mokimo Lewds.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Sylia_and_Petra.png&diff=451256File:Sylia and Petra.png2024-01-31T00:15:22Z<p>Dersen Lowery: Sylia and Petra being adorable.</p>
<hr />
<div>== Summary ==<br />
Sylia and Petra being adorable.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450756Hunters: C22024-01-27T20:33:37Z<p>Dersen Lowery: /* Wender Whithersoever */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
[[file:Valentin_de_Boulogne%2C_%22Lute_Player%22_%28Wender%29.jpg|250px|left]]Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a cobza, a lute-like instrument, with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the cobza, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a cobza is formally tuned, he invented his own tuning. But there was something about the cobza. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450755Hunters: C22024-01-27T20:33:21Z<p>Dersen Lowery: /* Wender Whithersoever */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
[[file:Valentin_de_Boulogne%2C_%22Lute_Player%22_%28Wender%29.jpg|250px]]Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a cobza, a lute-like instrument, with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the cobza, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a cobza is formally tuned, he invented his own tuning. But there was something about the cobza. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450754Hunters: C22024-01-27T20:33:05Z<p>Dersen Lowery: /* Wender Whithersoever */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
[[file:Valentin_de_Boulogne%2C_%22Lute_Player%22_%28Wender%29.jpg|250px]Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a cobza, a lute-like instrument, with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the cobza, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a cobza is formally tuned, he invented his own tuning. But there was something about the cobza. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Valentin_de_Boulogne,_%22Lute_Player%22_(Wender).jpg&diff=450753File:Valentin de Boulogne, "Lute Player" (Wender).jpg2024-01-27T20:28:30Z<p>Dersen Lowery: A public domain painting of a young man who could plausibly be my character, Wender Whithersoever, with a lute that's not a terrible approximation of his ornate Cobza.</p>
<hr />
<div>== Summary ==<br />
A public domain painting of a young man who could plausibly be my character, Wender Whithersoever, with a lute that's not a terrible approximation of his ornate Cobza.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450752Hunters: C22024-01-27T20:26:26Z<p>Dersen Lowery: /* Backstory/Bio */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a cobza, a lute-like instrument, with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the cobza, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a cobza is formally tuned, he invented his own tuning. But there was something about the cobza. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450664Hunters: C22024-01-27T02:15:56Z<p>Dersen Lowery: /* Relationships 32px|d424px */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450663Hunters: C22024-01-27T02:15:36Z<p>Dersen Lowery: /* Relationships 32px|d424px */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Su Lo Kim:''' [[file:d6a.png|24px|d6]] Master of Illusion, who is organizing Wender's largely self-taught stage magic into a coherent framework.<br />
<br />
:'''Tam Pho:''' [[file:d8a.png|24px|d6]] He checks in with the guild master to see if there is any need for his nonmagical talents.<br />
<br />
:'''Jen Ji Kwon:''' [[file:d10a.png|24px|d10]] Transmuter, apprentice to Gwen Hjaerii, and someone Wender is crushing on. Kwon has been catching Wender up on Transmutation, since Master Hjaerii is both busy and harsh.<br />
<br />
'''Coterie:''' [[file:d8a.png|24px|d8]] Poor saps are stuck with him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450662Hunters: C22024-01-27T01:43:33Z<p>Dersen Lowery: /* Character Name */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Wender Whithersoever=<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
''"The best stories are the ones I haven't heard."''<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Master:''' [[file:d6a.png|24px|d6]]<br />
<br />
:'''Journeyman:''' [[file:d8a.png|24px|d8]]<br />
<br />
:'''Apprentice:''' [[file:d10a.png|24px|d10]]<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450661Hunters: C22024-01-27T01:43:06Z<p>Dersen Lowery: /* Wender Whithersoever */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Character Name=<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
<br />
==''Character Quote''==<br />
The best stories are the ones I haven't heard.<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Master:''' [[file:d6a.png|24px|d6]]<br />
<br />
:'''Journeyman:''' [[file:d8a.png|24px|d8]]<br />
<br />
:'''Apprentice:''' [[file:d10a.png|24px|d10]]<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450660Hunters: C22024-01-27T01:42:44Z<p>Dersen Lowery: </p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Character Name=<br />
==Wender Whithersoever==<br />
<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
==''Character Quote''==<br />
The best stories are the ones I haven't heard.<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Master:''' [[file:d6a.png|24px|d6]]<br />
<br />
:'''Journeyman:''' [[file:d8a.png|24px|d8]]<br />
<br />
:'''Apprentice:''' [[file:d10a.png|24px|d10]]<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450659Hunters: C22024-01-27T01:40:45Z<p>Dersen Lowery: /* Distinctions 32px|d8 */</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Character Name=<br />
Wender Whithersoever<br />
<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
==''Character Quote''==<br />
The best stories are the ones I haven't heard.<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Affable Company:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Unburdening:''' ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Master:''' [[file:d6a.png|24px|d6]]<br />
<br />
:'''Journeyman:''' [[file:d8a.png|24px|d8]]<br />
<br />
:'''Apprentice:''' [[file:d10a.png|24px|d10]]<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Hunters:_C2&diff=450651Hunters: C22024-01-26T04:43:28Z<p>Dersen Lowery: /* character sheet for Wender Whithersoever in the Fall of the Feywild campaign</p>
<hr />
<div>__NOTOC__<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
=Character Name=<br />
Wender Whithersoever<br />
<br />
Lanky and just over six feet tall, Wender is almost past the age where his growth spurt leaves him all knees and elbows. He has shaggy brown hair and olive skin, with bright hazel eyes set into a startlingly handsome face, an aquiline nose, and a sincere and completely unfair smile. He wears sturdy, well-used travelling clothes dyed in unevenly sun-bleached greens and blues, protected by a dark brown dustcloak. He has the articulate hands of a skilled tradesman, and long, narrow feet shod in well-oiled traveling boots. His voice is a startlingly large baritone which, by now, only cracks when he's ill, or nervous.<br />
<!-- [[File:Sidhekin0009.png|250px]] --><br />
==''Character Quote''==<br />
The best stories are the ones I haven't heard.<br />
<br />
==Attributes [[file:d4a.png|32px|d4]] [[File:Arrow03.png|24px]]==<br />
'''COMPOSURE''' [[file:d6a.png|24px|d10]] '''| GUILE''' [[file:d10a.png|24px|d8]] '''| PRESENCE''' [[file:d6a.png|24px|d6]] '''| RAPPORT''' [[file:d8a.png|24px|d6]] '''| WILL''' [[file:d4a.png|24px|d4]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Maneuvers [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
'''INITIATE''' [[file:d10a.png|24px|d10]] '''| MAINTAIN''' [[file:d6a.png|24px|d8]] '''| REACT''' [[file:d8a.png|24px|d6]] '''| UNMAKE''' [[file:d6a.png|24px|d6]]<br />
<br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Distinctions [[file:d8a.png|32px|d8]]==<br />
'''Will o' th' Wisp -''' ''Following only the breeze, Wender has, even at his young age, traveled hundreds of miles, seen all manner of places and things, learned the habits of all sorts of people, heard their stories, and entertained them with his.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
<br />
:'''Lineage: Human''' <br />
:'''Affinity: Air'''<br />
:[[File:Check002.png|24px]] '''Couch Surfer:''' ''You're long since used to asking for a place to stay.'' Step up or double Presence when trying to get someone to grant you access to their space. On a failed roll, take or step up the ''Not Welcome'' complication.<br />
----<br />
'''Raconteur -''' ''Wender can spin a compelling tale from even the barest information, improvising musical accompaniment if appropriate, and tailor it to get a desired reaction.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Tell Me About It''': ''You are adept at lightening the burdens of others, if not your own.'' Take 1 stress from 1 member of the coterie you're with and suffer it yourself.<br />
----<br />
'''The Wood-Nymph's Vow -''' ''Wender had picked a lovely grotto in the woods to rest, and pulled out his lute to sing a pastoral song, when he spotted a wood-nymph on the other side, rapt and listening. He sang for her all day that day, and the next morning he woke up to her looking down fondly at him. He promised that he would never let any harm come to her, or her sisters. He hadn't yet heard of the war against the Fey. She gave him a lock of her hair to remind him of his vow, which he keeps in his locket.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==<br />
:'''ABJURATION''' [[file:d4a.png|24px|d10]] <br />
<br />
:'''CONJURATION''' [[file:d6a.png|24px|d8]] <br />
<br />
:'''DIVINATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''EVOCATION''' [[file:d6a.png|24px|d6]] <br />
<br />
:'''ILLUSION''' [[file:d10a.png|24px|d6]] <br />
<br />
:'''TRANSMUTATION''' [[file:d8a.png|24px|d4]] <br />
----<br />
[[file:d4a.png|24px|d4]] [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]<br />
----<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Talisman==<br />
'''Talisman:''' ''A locket worn on a leather strap around his neck.'' [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Relationships [[file:d6a.png|32px|d4]][[File:Arrow03.png|24px]]==<br />
:'''Master:''' [[file:d6a.png|24px|d6]]<br />
<br />
:'''Journeyman:''' [[file:d8a.png|24px|d8]]<br />
<br />
:'''Apprentice:''' [[file:d10a.png|24px|d10]]<br />
<br />
:'''Coterie:''' [[file:d8a.png|24px|d8]]<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]<br />
<br />
==Strange Magics==<br />
'''| ASTRAL PROJECTION | AURA SIGHT | DREAM WALKING |'''<br />
<br />
----<br />
Step up 1 stress track to activate a strange magic for the scene.<br />
----<br />
<br />
==Backstory/Bio==<br />
Wender should have been a woodworker, apprenticing with his older brother under his father in the modestly prosperous town of Raului Mare. A natural musician, he would tap would to hear its voice, to decide whether it was sound or what it was best suited for, and he built a sort of marimba out of the choicest bits of scrap wood, which he would play after the shop closed. But their reputation for fine work and sharp chisels spread far beyond the earthworks defending the town, and so it was that one day an old minstrel darkened their door, asking them how quickly they could fix a lute with a broken brace. He was dressed in finery the likes of which the boy had never seen, but dirty and patched and frayed. He spoke with the booming, resonant voice of a master performer, but here he was, in a town fifty leagues from any suitable theater. <br />
<br />
The lute was masterwork, made of the finest wood and lovingly bound and inlaid. It was also quite old, and sure enough, the brace right under the bridge was cracked. The old bard had at least loosened the strings enough that the thin top piece wasn't trying to be a structural element. It would be a very delicate job, his father said, but they'd do it. The old man thanked them, introduced himself with a courtly bow as Dimiti, and left.<br />
<br />
The next day, the delicate operation of prying the top piece off without destroying the binding was mostly complete when there was a hubbub outside. Dimiti was being hauled off by... royal guards? They gawked from the doorway, and the old man saw them. "Keep it!" he shouted at the boy, and then as if that was the only reason he struggled, he bowed his head and let himself be shoved into a nearby prison wagon. It was the last the boy saw of him. But he and his father repaired and reassembled the lute, slowly, painstakingly, and then... it was his. This instrument that was worth many times more than everything else the family owned. Wender spent the rest of the day figuring it out. Not knowing how a lute is formally tuned, he invented his own tuning. But there was something about the lute. It was almost as if it didn't want him to remain where he was. Like it whispered to him of distant lands, strange sights, beautiful women. One morning, he put on his sturdiest clothes, packed as little as he could, and set out, with nothing but his feet to guide him.<br />
<br />
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=CPRED_Future_So_Dark:_Crowbar&diff=450199CPRED Future So Dark: Crowbar2024-01-20T02:49:27Z<p>Dersen Lowery: /* Looks */</p>
<hr />
<div><br />
<br />
== Background Details ==<br />
*Street Name: '''Crowbar'''<br />
*Role: '''Tech'''<br />
<br />
=== Looks ===<br />
[[File:Crowbar4.jpg|200px|thumb|left|Crowbar, without her mirrored sunglasses.]]Indigenous Malay, and androgynously cute; a couple inches short of five feet; 98 pounds soaking wet, fully dressed, with her gun strapped in and her tech bag on, as a result of not having enough to eat for years. She has bronze skin, small brown eyes, a small nose and a full-lipped mouth, and her straight black hair in a stylish bob. She wears bright, flirty Asia-pop style and then acts uncomfortable around people and deeply introverted. Her voice is small and high-pitched. She wears cool, mirrored sunglasses so she can avoid eye contact. Incongruously with her slick and extroverted style, she still carries her old, beat-to-shit crowbar around like a security blanket, especially when she's in a new situation or meeting new people.<br />
<br />
=== Background ===<br />
Left on a blanket on a stoop in the slum as an infant; found by a gang member, who took her to his boss, Double-Tap, whose input Lead Crystal raised her from infancy. When they died in a job that looked a lot like a set-up, a drunk named Vet found her wandering the streets at age 5 and gave her her crowbar--and from that, a name other than "kid"--a bit of food, and the name Crazy Annie. She never saw him again. Annie took care of her for a while, and sent her first to Big Money, where she got her first job, and then to Ol' Tonya, the local fixer, who kicked her out to fend for herself and got iced shortly afterward. And fend for herself she has, on the strength of her knack for building and fixing things.<br />
<br />
=== Connections ===<br />
* Double-Tap: Gang boss who took her in (dead, along with the rest of the gang);<br />
* Lead Crystal: Double-Tap's input, who nursed her out of infancy (dead);<br />
* Vet, the homeless drunk who gave her her crowbar in a rare moment of lucidity, and then vanished;<br />
* Crazy Annie, the not-at-all-crazy owner-bartender of Crazy Annie's Dive Bar, where she's a fixer, information broker, negotiator and den mom who slings swill;<br />
* Big Money, the owner of a pawn shop and junk store that everyone knows as the Junkyard, and Crowbar's first employer;<br />
* Ol' Tonya, the previous tech for the slum (dead under mysterious circumstances);<br />
* Slick, the corpo. She did one job for him and he blabbed about her to all his friends, and now the fuckin' corps won't stop recruiting her. His name isn't Slick, she just calls him that;<br />
* Eddy V, the fixer in Crowbar's new territory. Hates her, sends her referrals anyway. She's too good to go to waste.<br />
<br />
== Stats ==<br />
*Role Ability: Maker 1<br />
*LUCK: 7 out of 7<br />
*MOVE: 6<br />
*BODY: 7<br />
*HP: 40/40<br />
*Seriously Wounded: -2 to all actions at 20.<br />
*Death Save: 7<br />
*Critical Injuries: n/a<br />
*Improvement Points: 0<br />
<br />
{| class="wikitable" style="margin-left: 0px; margin-right: auto;"<br />
|+ Skills<br />
|-<br />
|- style="color: red;"<br />
! INT !! 8 !! Base !! WILL !! 4 !! Base<br />
|-<br />
| Education || 6 || 14 || Concentration || 2 || 6<br />
|-<br />
| Language (English) || 4 || 12 || n/a || 0 || 0<br />
|-<br />
| Language (Streetslang) || 2 || 10 || n/a || 0 || 0<br />
|-<br />
| Local Expert (The Warren) || 2 || 10 || n/a || 0 || 0<br />
|-<br />
| Perception || 2 || 10 || n/a || 0 || 0<br />
|-<br />
| Science (Math) || 7 || 15 || n/a || 0 || 0<br />
|- style="color: red;"<br />
! REF !! 6 !! Base !! COOL !! 4 !! Base<br />
|-<br />
| Handgun || 4 || 10 || Persuasion || 2 || 6<br />
|- style="color: red;"<br />
! DEX !! 7 !! Base !! TECH !! 8 !! Base<br />
|-<br />
| Athletics || 2 || 9 || First Aid || 3 || 11<br />
|-<br />
| Brawling || 2 || 9 || Basic Tech || 7 || 15<br />
|-<br />
| Evasion || 5 || 12 || Elec/Secure Tech || 7 || 15<br />
|-<br />
| Stealth || 2 || 9 || Land Vehicle Tech || 5 || 13<br />
|-<br />
| Melee Weapon || 4 || 11 || Weapons Tech || 6 || 14<br />
|- style="color: red;"<br />
! EMP !! 5 !! Base !! Humanity !! <br />
|-<br />
| Human Perception || 2 || 7 || Current: 51 || Maximum: 56<br />
|-<br />
|}<br />
<br />
== Assets ==<br />
<br />
=== Reputation ===<br />
*Reputation: 0<br />
**Event:<br />
**Event:<br />
**Event:<br />
<br />
===Cyberware===<br />
*Cybereye<br />
**MicroOptics<br />
<br />
=== Money & Lifestyle ===<br />
*Eddies On-Hand: 150eb<br />
*Bank Account(s): n/a<br />
*Lifestyle & Time Left: Cargo Container + Kibble<br />
*Favors Owed<br />
**To You:<br />
**To Others:<br />
*Debts Owed<br />
**To You:<br />
**To Others:<br />
*Workshops:<br />
**n/a<br />
<br />
=== Fashion ===<br />
*Fashionware:<br />
**Skinwatch<br />
*Clothing (all Asia Pop, all glossy except the blouse):<br />
**3x bottoms:<br />
***1x white hot pants<br />
***1x white miniskirt<br />
***1x black tights<br />
**5x tops:<br />
***1x black crop-top<br />
***3x saris in white, black and primary yellow<br />
***1x billowy white blouse<br />
**1x jacket in lipstick red, 3/4 crop<br />
**3x footwear:<br />
***1x black thigh-highs<br />
***1x knee-high lipstick red high heeled boots<br />
***1x white knee-highs<br />
**1x mirrored sunglasses (actually smart glasses, but refitted in the Asia pop style)<br />
<br />
=== Gear ===<br />
*Agent (100eb)<br />
*Smart Glasses (500eb)<br />
**Anti-Dazzle (100eb)<br />
*Crowbar (50eb) (2d6 damage, ROF 2)<br />
*Anti-Smog Breathing Mask<br />
*Disposable Cell Phone<br />
*Duct Tape x5<br />
*Flashlight<br />
*Road Flare x6<br />
*Radio Scanner/Music Player/1980s style boom box<br />
<br />
=== Tools ===<br />
*Tech Bag, ancient-looking<br />
*Techtool<br />
<br />
=== Armor ===<br />
*Stored: n/a<br />
*Worn, Head: Light Armorjack (SP 11)<br />
*Worn, Body: Light Armorjack (SP 11)<br />
<br />
=== Weapons ===<br />
*Melee Weapon: Crowbar (2H, unconcealable)<br />
**To Hit: 1d10+11 Damage: 2D6<br />
*Unarmed:<br />
**To Hit: 1d10+9 Damage: 3D6<br />
*Ammunition:<br />
**Basic Ammo<br />
<br />
{| class="wikitable" style="margin-left: 0px; margin-right: auto;"<br />
|+ Ranged Weapons<br />
|-<br />
! Stun Gun !! To Hit: 1d10+10 !! Damage: 3D6 !! Ammo: 8 !! ROF: 2 !! Hands: One !! Concealable: Yes<br />
|-<br />
! Range Band !! 0-6 !! 7-12 !! 13-25 !! 26-50 !! 51-100 !! 101-200 !! 201-400 !! 401-800<br />
|-<br />
! DV !! 13 !! 15 !! 20 !! 25!! 30 !! 30 !! n/a !! n/a<br />
|}</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Riya_AI_header.jpg&diff=450174File:Riya AI header.jpg2024-01-20T01:38:36Z<p>Dersen Lowery: Header version of an AI-generated Valeriya Marević</p>
<hr />
<div>== Summary ==<br />
Header version of an AI-generated Valeriya Marević</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=450110Riya Marevic2024-01-19T03:07:18Z<p>Dersen Lowery: /* Signature Assets 32px|d6 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Valeriya_Marevic_AI_cutout.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
'''Eyes on the Prize''' [[file:d8a.png|24px|d8]] ''When she chose piracy, Riya had night-vision-capable, targeting-assistant AIs installed as ocular implants, to make her even more dangerous.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little underground garden in the local (and illegal) style, selling the produce to locals who knew how to ask, not even imagining that there were markets where she could have set her family up for life even from her humble yield. It was the only way to keep real food available to the people who grew it. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment. She made a yeoman's effort, ekeing out a living in the general region. She tried Novgorod, only to find out that city audiences are more fickle and jaded than rural ones, and cities are more expensive. After three years of this, she grew restless and set her sights on open water. She had never seen the sea.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, she was so very hungry, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin was not so stupid. She had become too savvy, too wary, and too deadly to kidnap. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. No longer an entertainer, she got ocular implants to make her deadlier still with her knives. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. She even found people who enjoyed her old act. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen. Including Helsinki.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=450109Riya Marevic2024-01-19T03:06:30Z<p>Dersen Lowery: /* Bio/Background */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Valeriya_Marevic_AI_cutout.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
'''Eyes on the Prize''' [[file:d8a.png|24px|d8]] ''When she chose piracy, Riya had targeting and target-acquisition AIs installed as ocular implants, to give her one more advantage with her chosen skill.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little underground garden in the local (and illegal) style, selling the produce to locals who knew how to ask, not even imagining that there were markets where she could have set her family up for life even from her humble yield. It was the only way to keep real food available to the people who grew it. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment. She made a yeoman's effort, ekeing out a living in the general region. She tried Novgorod, only to find out that city audiences are more fickle and jaded than rural ones, and cities are more expensive. After three years of this, she grew restless and set her sights on open water. She had never seen the sea.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, she was so very hungry, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin was not so stupid. She had become too savvy, too wary, and too deadly to kidnap. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. No longer an entertainer, she got ocular implants to make her deadlier still with her knives. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. She even found people who enjoyed her old act. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen. Including Helsinki.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=450091Riya Marevic2024-01-19T01:21:58Z<p>Dersen Lowery: /* Trained Skills */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Valeriya_Marevic_AI_cutout.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
'''Eyes on the Prize''' [[file:d8a.png|24px|d8]] ''When she chose piracy, Riya had targeting and target-acquisition AIs installed as ocular implants, to give her one more advantage with her chosen skill.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=450090Riya Marevic2024-01-19T01:21:31Z<p>Dersen Lowery: /* Signature Assets 32px|d6 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Valeriya_Marevic_AI_cutout.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
'''Eyes on the Prize''' [[file:d8a.png|24px|d8]] ''When she chose piracy, Riya had targeting and target-acquisition AIs installed as ocular implants, to give her one more advantage with her chosen skill.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449485Riya Marevic2024-01-16T04:52:15Z<p>Dersen Lowery: /* Description */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Valeriya_Marevic_AI_cutout.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=File:Valeriya_Marevic_AI_cutout.png&diff=449484File:Valeriya Marevic AI cutout.png2024-01-16T04:51:19Z<p>Dersen Lowery: AI-generated placeholder of Valeriya Marević until I can get a proper artist commission. Don't @ me.</p>
<hr />
<div>== Summary ==<br />
AI-generated placeholder of Valeriya Marević until I can get a proper artist commission. Don't @ me.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449445Riya Marevic2024-01-15T18:03:16Z<p>Dersen Lowery: /* Bio/Background */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set her to menial work. When that boat was jacked by buccaneers, she made a snap decision and offered them her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449414Riya Marevic2024-01-15T15:30:18Z<p>Dersen Lowery: /* Description */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family, and a particularly officious variety of bureaucrat, ever use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449413Riya Marevic2024-01-15T15:27:35Z<p>Dersen Lowery: /* Description */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warm caramel-and-cream skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449409Riya Marevic2024-01-15T14:26:36Z<p>Dersen Lowery: /* Trained Skills */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Negotiation [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449408Riya Marevic2024-01-15T14:26:09Z<p>Dersen Lowery: /* Distinctions/SFX 32px|d8 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:'''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw. --><br />
<!--: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication. --><br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
<!--'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.--><br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
<!--'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs. --><br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449406Riya Marevic2024-01-15T14:05:42Z<p>Dersen Lowery: /* Description */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)''': Marević is not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449403Riya Marevic2024-01-15T09:30:21Z<p>Dersen Lowery: /* Valeriya "Bullseye" Marević */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. Never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449402Riya Marevic2024-01-15T09:29:00Z<p>Dersen Lowery: /* Valeriya "Bullseye" Marević */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Description==<br />
[[File:Avatar Icon 001.png|300px|right]]'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449401Riya Marevic2024-01-15T09:28:25Z<p>Dersen Lowery: /* Valeriya "Bullseye" Marević */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Description==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''<br />
<br />
==Bio/Background==<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449400Riya Marevic2024-01-15T09:23:18Z<p>Dersen Lowery: /* Distinctions/SFX 32px|d8 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything, and everyone, has a price. Know theirs. Know yours.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449399Riya Marevic2024-01-15T09:22:20Z<p>Dersen Lowery: /* Distinctions/SFX 32px|d8 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw.<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded.'' When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''You know how to gain and hold an audience's attention.'' When you are performing for an audience, spend 1PP to give any members of your team present in the scene a ''Main Event'' asset equal to your Trick die they can use while everyone is distracted.<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''It seems that everything and everyone has a price. Know yours. Know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]].<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449398Riya Marevic2024-01-15T09:18:41Z<p>Dersen Lowery: /* Distinctions/SFX 32px|d8 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''You're laser focused on what you're doing.'' Ignore one Consequence for one turn while performing an Action, then step up the Consequence.<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449397Riya Marevic2024-01-15T09:14:53Z<p>Dersen Lowery: /* Background/Bio */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The rust-bucket motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449396Riya Marevic2024-01-15T09:11:22Z<p>Dersen Lowery: /* Valeriya "Bullseye" Marević */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The ancient motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449395Riya Marevic2024-01-15T09:10:33Z<p>Dersen Lowery: /* Valeriya "Bullseye" Marević */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px|right]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The ancient motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449394Riya Marevic2024-01-15T09:08:55Z<p>Dersen Lowery: /* Background/Bio */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px]]<br />
<br />
'''Background''': There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The ancient motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449393Riya Marevic2024-01-15T09:08:32Z<p>Dersen Lowery: /* Background/Bio */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
'''Description''': 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer skin tone than is usual for a Slav. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px]]<br />
<br />
'''Background''': Background: There are advantages to being a sprawling, often backward country. The middle daughter of potato farmers to the east of Novgorod, Riya always dreamed of excitement. She would volunteer to sharpen the household blades—hunting knives, wood axes, whatever she could—and imagine herself battling great monsters, with the decaying remainder of an ancient, rambling oak tree standing in for the monsters. She would listen to her mother bartering with other farmers outside the vast concrete hulk that housed the vertical farms, vendors in the nearby hamlet, and travelling tinkers, and ask them where things came from and how they got here. The still-green, broad-shouldered valley was all she knew. And she was determined to know more.<br />
<br />
She earned extra coin helping as she could. She started a little garden and selling the produce, not even imagining that there were markets where she could have set her family up for life even from her humble yield. The locals quietly traded them among themselves, aware on some level that that was the only way to keep them available to the people who grew them. And she continued to hone her skill with thrown blades. As she neared adulthood, she was able to acquire a set of dedicated throwing knives from a tinker, and her path was set. She assembled what she could and set out on the road. It started well. Small towns are starved for entertainment.<br />
<br />
The ancient motorcycle she picked up along the way finally seized up in a dubious industrial district 25 miles outside Ust-Luga. There was no saving it, so she set out on foot. By the time she got out of there, her clothes had a number of new stitches and patches, her face had a wound that would scar, and her eyes had a cold stare that was not there before. But she was alive.<br />
<br />
Ust-Luga went poorly. The people of Ust-Luga didn't care for her talent. They were mostly interested in taking advantage of the stupid country bumpkin, but the bumpkin had long since learned that the big powers will go where they want and do what they want. To survive, you don't fight. You flee if you can, and adapt if you can't. She fled. It was not hard to get a job on one of the boats taking advantage of the Poland-Russia trade route. The crew didn't ask too many questions. They set to menial work. When that boat was jacked by buccaneers, she offered her services. That's how, despite intending to reach Helsinki, Riya found herself setting foot in New City. Faced with Finnish and Swedish, she got the name of a good street doc and spent a goodly amount of money on a universal translator, and the procedure to implant it. The crew she'd followed here were going back to the Poland-Russia work to "fish," so she parted ways with them. Deciding that she liked the sea more than the city, she started putting out feelers for a new crew, supporting herself however she needed to in the interim. New City was much friendlier to her than Ust-Luga had been. Here, she was a Buccaneer, not a farm girl. But after the novelty wore off, city life didn't suit her. She had to get out. There was so much she hadn't seen.<br />
<br />
'''Ancestry (not shared)'''': Marević is, of course, not a Russian name. Riya comes from a rare pedigree indeed: Salvadorans fleeing climate change found themselves in a community of Serbian farmers in Czechia, mostly farmers working the Elbe river basin south of Roždalovice, keeping their traditions to themselves. Faced with hostile internal politics, some of their descendants migrate to the vast breadbasket of Russia and settle the lands around Novogrod. Valeriya is also her middle name. Her first name is Alejandra, but only her family use it.<br />
<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449392Riya Marevic2024-01-15T09:04:39Z<p>Dersen Lowery: /* Background/Bio */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
Description: 5'5" of lean, wiry muscle. 21 years old. Tousled black hair, brown eyes, warmer-than-expected skin tone. Dressed in patched and stitched heavy denim work jeans, an ancient pair of steel-toed work boots paired with a heavily patched leather jacket of the same vintage, a black crop top and worn, scarred, black motorcycle leathers. A messy knife scar runs from the outside of her left eyebrow down to the dimple in her cheek.<br />
[[File:Avatar Icon 001.png|300px]]<br />
<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449391Riya Marevic2024-01-15T09:02:54Z<p>Dersen Lowery: /* Untrained Skills 30px|d4 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
Describe your character here<br />
[[File:Avatar Icon 001.png|300px]]<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
|<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449390Riya Marevic2024-01-15T09:02:05Z<p>Dersen Lowery: /* Untrained Skills 30px|d4 */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
Describe your character here<br />
[[File:Avatar Icon 001.png|300px]]<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449389Riya Marevic2024-01-15T09:01:44Z<p>Dersen Lowery: /* Trained Skills */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
Describe your character here<br />
[[File:Avatar Icon 001.png|300px]]<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
*'''Fight''' [[file:d8a.png|24px|d8]] <br />
*'''Focus''' [[file:d8a.png|24px|d8]] <br />
*'''Influence''' [[file:d8a.png|24px|d8]] <br />
** ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
*'''Move''' [[file:d6a.png|24px|d6]]<br />
*'''Notice''' [[file:d6a.png|24px|d6]]<br />
*'''Perform''' [[file:d10a.png|24px|d10]]<br />
** ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
*'''Throw''' [[file:d12a.png|24px|d12]]<br />
** ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
*'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Riya_Marevic&diff=449388Riya Marevic2024-01-15T09:00:33Z<p>Dersen Lowery: /* character sheet for Valeriya Marevic in the Pirates of the Baltic Sea campaign */</p>
<hr />
<div>[[Pirates_of_the_Baltic_Sea | Return to Main Page]]<br />
<br />
=Valeriya "Bullseye" Marević=<br />
<br />
==Background/Bio==<br />
Describe your character here<br />
[[File:Avatar Icon 001.png|300px]]<br />
==''Power will come for you. Run if you can. Adapt if you must. But you never sell out.''==<br />
==Attributes==<br />
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||'''<br />
<br />
==Trained Skills==<br />
'''Fight''' [[file:d8a.png|24px|d8]] <br />
'''Focus''' [[file:d8a.png|24px|d8]] <br />
'''Influence''' [[file:d8a.png|24px|d8]] <br />
* ''Specialty'' Diplomacy [[file:d6a.png|24px|d6]]<br />
'''Move''' [[file:d6a.png|24px|d6]]<br />
'''Notice''' [[file:d6a.png|24px|d6]]<br />
'''Perform''' [[file:d10a.png|24px|d10]]<br />
* ''Specialty'' Acrobatics [[file:d6a.png|24px|d6]]<br />
'''Throw''' [[file:d12a.png|24px|d12]]<br />
* ''Specialty'' Knives [[file:d6a.png|24px|d6]]<br />
'''Trick''' [[file:d10a.png|24px|d10]]<br />
<br />
==Untrained Skills [[file:d4a.png|30px|d4]]==<br />
| Fix [[file:d4a.png|16px|d4]]<br />
| Fly [[file:d4a.png|16px|d4]]<br />
| Know [[file:d4a.png|16px|d4]]<br />
| Labor [[file:d4a.png|16px|d4]]<br />
| Operate [[file:d4a.png|16px|d4]]<br />
| Shoot [[file:d4a.png|16px|d4]]<br />
| Sneak [[file:d4a.png|16px|d4]]<br />
| Survive [[file:d4a.png|16px|d4]]<br />
| Treat [[file:d4a.png|16px|d4]]<br />
<br />
==Distinctions/SFX [[file:d8a.png|32px|d8]]==<br />
Checked SFX are active.<br />
----<br />
'''Lethal Accuracy -''' ''After more than a decade of practice, you can hit anything in range, using anything you can throw, with pinpoint precision.'' (Throw, Notice, Trick)<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
: '''Trick Shot:''' ''Put a little English on your throw to conceal your intended target until it's too late to react.'' Spend 1PP to add Trick to a Throw<br />
: '''Blindfolded Shot:''' ''You regularly practice throwing blindfolded. When targeting someone who is out of your line of sight, and you make the shot, gain a Hero Die equal to your Throw ranking. If you miss, take [[file:d6a.png|24px|d6]] or step up the ''Off My Game'' complication.''<br />
<br />
----<br />
'''Circus Performer -''' ''You have acquired and honed the skills to put on a spellbinding show''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
:[[File:Check002.png|24px]] '''Main Event:''' ''When you are performing for an audience, spend 1PP to give any members of your team present in the scene a Main Event asset equal to your Trick die they can use while everyone is distracted.''<br />
'''Game Face:''' ''Ignore one Consequence for one turn while performing an Action, then step up the Consequence.''<br />
<br />
----<br />
'''Russian Entrepreneur -''' ''Everything and everyone has a price. Know yours, and know theirs.''<br />
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]<br />
'''Business Savvy:''' ''Riya keeps cash tucked away all over her person for under-the-table expenses.'' Spend 1PP to find enough for common and incidental needs.<br />
:[[File:Check002.png|24px]] '''Self-Employed:''' ''As a farm child, you've learned to be good enough at whatever you need to be good at.'' Spend 1PP to step up any d4 skill for a scene.<br />
<br />
----<br />
<br />
==Signature Assets [[file:d6a.png|32px|d6]]==<br />
'''Throwing Knives''' [[file:d8a.png|24px|d8]] ''Riya has a seemingly inexhaustible supply tucked into various parts of her leathers, and even her hair.''<br />
<br />
==Diceless Assets==<br />
'''Babel Fish''' ''Riya has implants to allow her to read and hear any language, which is translated into her native (backwater) Russian for her. She has a speaker set into a choker around her neck that will translate her words into any language, as well.''</div>Dersen Loweryhttps://wiki.rpg.net/index.php?title=Rails_Through_Hell:_Lorilae&diff=449017Rails Through Hell: Lorilae2024-01-07T17:44:12Z<p>Dersen Lowery: /* Equipment */</p>
<hr />
<div>[https://wiki.rpg.net/index.php/Rails_Through_Hell | Back to main page]<br />
<br />
== Lorilae Hallith ==<br />
[[File:Druid_Web.png|300px]]<br />
<br />
6' (183cm), 128# (58kg)<br />
<br />
Tall, pale, and slightly built, with limpid silvery-grey eyes set into her gentle face, finely drawn features, and a tumble of moss-green hair. She wears earth-toned, mushroom-fiber weaves as close to the Iosan style as she could manage: a full, brown cloak over a billowy spring-green dress (or armor, for most of this campaign), and either flower-themed sandals or a sturdy but elegant pair of boots, and matching elbow-length gloves. Her gloves and boots especially bear innumerable stains from handling dirt and plant matter. She is seldom without her staff, tall and ramrod-straight despite not having been worked by hand.<br />
<br />
:'''Race''': Iosan<br />
:'''Class''': Druid, Level 5<br />
:'''AC''': 15<br />
:'''HP''': 39<br />
:'''Move''': 30<br />
:'''Size''': M<br />
:'''Proficiency Bonus''': +3<br />
<br />
*STR: 10<br />
*DEX: 13 +1<br />
*CON: 12 +1<br />
*INT: 14 +2<br />
*WIS: 20 +5<br />
*CHA: 13 +1 (+1 from background)<br />
<br />
==Abilities==<br />
*Skill Proficiency: Insight, Medicine, Nature, Perception, Survival<br />
*Languages: Shyr, Common(?), Druidic<br />
*Essence: Intellect<br />
*Essence Feat: Vigilant: +4 to passive Perception, double proficiency bonus on active checks<br />
*Class Features:<br />
*Circle of the Land:<br />
**Bonus Cantrip (+1 cantrip)<br />
**Natural Recovery (recover 1/2 level in combined spell slots during a short rest, once between long rests)<br />
**Circle Spells (Grasslands)<br />
**Land's Stride: ignore difficult terrain, thorns and spines and similar impediments on plants, and gain advantage on saves vs. plants that are magically created or manipulated to impede movement (e.g., Entangle).<br />
*Wild Shape (preferred form: Raccoon)<br />
*Proficient with Herbalist's Tools<br />
<br />
==Equipment==<br />
:Hide Armor<br />
:Shield, Wooden<br />
:Quarterstaff, locust wood (Druidic Focus)<br />
:Quarterstaff, ''Sacred Staff of The Sun Sparrow +2'' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.<br />
:Scimitar<br />
:Sling<br />
:Bullets, stone, 20 (in Pouch)<br />
:Sickle<br />
:Journal<br />
:Light, bottled<br />
:Waterskin, full<br />
:Ink<br />
:Ink Pen<br />
:Component Pouch<br />
:Backpack<br />
::Mess Kit<br />
::Rations, 7 days<br />
::Waterskin, full<br />
::Bedroll<br />
::Blanket<br />
<br />
==Spells==<br />
*Cantrips: 4<br />
:Druidcraft<br />
:Shillelagh<br />
:Produce Flame (2d8 fire damage)<br />
:Mending<br />
<br />
*Spells Prepared:<br />
:1: 4 (+2 circle spells*)<br />
:Healing Word (60' range, 1d4/cast level +4 healed)<br />
:Entangle<br />
:Purify Food and Drink<br />
:Zephyr<br />
:Invisibility*<br />
:Pass Without Trace*<br />
<br />
*2: 3<br />
:Moonbeam (2d10 + 1d10/cast level over 3rd in radiant damage, shape changers revert)<br />
:Barkskin<br />
<br />
*3: 3 (+2 circle spells*)<br />
:Heightened Reflexes<br />
:Protection from Energy<br />
:Wind Wall<br />
:Daylight*<br />
:Haste*</div>Dersen Lowery