https://wiki.rpg.net/api.php?action=feedcontributions&user=DrArcheville&feedformat=atomRPGnet - User contributions [en]2024-03-28T12:25:55ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)/Hakak&diff=401197Pathfinder 2e: Extinction Curse (SuperZero)/Hakak2021-06-22T00:05:18Z<p>DrArcheville: </p>
<hr />
<div>A player character in the [[Pathfinder_2e:_Extinction_Curse_(SuperZero)|"Extinction Curse" (''Pathfinder 2e'')]] game run by [https://forum.rpg.net/index.php?members/superzero.175498/ SuperZero], created & played by [https://forum.rpg.net/index.php?members/dr-archeville.156376/ Dr Archeville].<br />
<br />
==Appearance== <br />
A tall(ish) half-orc (5'10", 220 lbs.), with grey-green skin, blue eyes, and short black hair. Often wears a worn blue leather apron; it's standard cow leather dyed with berry juices, but he'll spin wild yarns about what exotic beast it came from.<br />
<br />
==Role==<br />
Serves as the cook and part-time medic for the Circus of Wayward Wonder. For his party, he's a healer, a diplomat, and can provide buffs and AoE damage (and later, debuffs).<br />
<br />
==History==<br />
Grew up {somewhere}, among other orcs and half-orcs. Has a younger sister, a big beefy half-orc warrior; she's the apple of their parent's eye, while he's the "black sheep." He preferred quiet pursuits, reading, anything he could get his hands on; became fascinated with alchemy. Grew up being seen as weak by his orc & half-orc family, but also as monstrous by humans.<br />
<br />
==Personality & Motivation==<br />
His upbringing lead him to develop a dry, sardonic wit, delivering uncomfortable truths clearly and without (much) malice, yet he also maintained compassion and deep caring for all living beings. Grew more and more interested in alchemical healing arts, seeing mortal skill as more reliable than divine magic. Believes that a good drink or meal -- and the open conversations that come with it -- can solve anything. Longs for travel, to learn the alchemical/healing arts of distant lands, which is how he ended up with the Celestial Menagerie, and then the Circus of Wayward Wonders.<br />
<br />
==Stats==<br />
'''Hakak DeLeon'''<br />
<br />
Male Half-Orc Alchemist 2<br />
<br />
'''CG; Medium; Half-Orc, Human, Humanoid, Orc'''<br />
<br />
'''Perception''' +6; low-light vision<br />
<br />
'''Languages''' Common (Taldane), Draconic, Goblin, Jotun, Orcish, Undercommon<br />
<br />
'''Skills''' Crafting +8, Diplomacy +4, Lore (Alcohol) +8, Lore (Cooking) +8, Medicine +6, Nature +8, Occultism +8, Religion +6, Society +8, Survival +8<br />
<br />
''Skill Modifiers'' +1 circumstance bonus to checks to Craft food and drink, including potions. +2 circumstance bonus to Craft checks to Identify Alchemy if he has the formula for the item. +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs), and on Perception checks to Sense the Motives of such creatures.<br />
<br />
'''Str''' 10 (+0), '''Dex''' 12 (+1), '''Con''' 14 (+2), '''Int''' 18 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)<br />
<br />
'''Armor''' studded leather<br />
<br />
'''Weapons''' dagger, sling (w/ 20 bullets)<br />
<br />
'''Infused Items''' Hakak's items listed as infused last for 24 hours, or until the next time he makes his daily preparations.<br />
<br />
'''Other Items''' adventurer's pack (backpack, bedroll, chalk [10 pieces], flint & steel, rations [14 days], rope [50 ft.], soap, torches [5], waterskin), alchemist's tools, caltrops (2 sets), formula book, infused alchemist's fire (lesser, x2), infused antidote (lesser, x3), infused elixir of life (minor, x2), infused frost vial (lesser, x2), purse; 6 gp, 5 sp, 8 cp.<br />
--------------------<br />
'''AC''' 17; '''Fort''' +8; '''Ref''' +7; '''Will''' +6; +1 status bonus to saving throws against poison<br />
<br />
'''HP''' 28; '''Focus Points''' 0; '''Hero Points''' 1; '''Resistances''' Poison 1<br />
--------------------<br />
'''Speed''' 25 feet<br />
<br />
'''Melee [1]''' dagger +5 (agile, finesse, thrown 10 ft., versatile S), '''Damage''' 1d4 P<br />
<br />
'''Ranged [1]''' bomb +5 (thrown 20 feet), '''Damage/Effect''' varies<br />
<br />
'''Ranged [1]''' sling +5 (propulsive, range 50 ft., reload 1), '''Damage''' 1d6 B<br />
<br />
'''Alchemical Formulas''' Alchemist's Fire (Lesser), Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Focus Cathartic (Lesser), Frost Vial (Lesser), Sinew-Shock Serum (Lesser), Sunrod, Tanglefoot Bag (Lesser), Tindertwig<br />
<br />
'''Feats''' Alchemical Crafting, Alchemical Savant, Herbalist Dedication, Monstrous Peacemaker, Natural Medicine, Poison Resistance, Seasoned<br />
<br />
'''Other Abilities''' Advanced Alchemy, Formula Book, Infused Reagents (6 batches; 4 used, 2 free), Quick Alchemy, Research Field (Chirurgeon)<br />
<br />
==Behind the Scenes==<br />
My main inspiration for Hakak is ''Star Trek'''s Dr. Leonard "Bones" McCoy, particularly the DeForest Kelley version (no offense to Karl Urban!), and a bit of Urag gro-Shub (from ''Skyrim'').<br />
<br />
SuperZero is letting us use the Free Archetype variant rule (''Gamemastery Guide'', p.194), and Herbalist was too obvious a choice to pass up. He'll also be taking Poisoner, since the difference between a cure & a poison is often merely one of dosage.</div>DrArchevillehttps://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)/Hakak&diff=401189Pathfinder 2e: Extinction Curse (SuperZero)/Hakak2021-06-21T21:35:22Z<p>DrArcheville: </p>
<hr />
<div>A player character in the [[Pathfinder_2e:_Extinction_Curse_(SuperZero)|"Extinction Curse" (''Pathfinder 2e'')]] game run by [https://forum.rpg.net/index.php?members/superzero.175498/ SuperZero].<br />
<br />
==Appearance== <br />
A tall(ish) half-orc (5'10", 220 lbs.), with grey-green skin, blue eyes, and short black hair. Often wears a worn blue leather apron; it's standard cow leather dyed with berry juices, but he'll spin wild yarns about what exotic beast it came from.<br />
<br />
==Role==<br />
Serves as the cook and part-time medic for the Circus of Wayward Wonder. For his party, he's a healer, a diplomat, and can provide buffs and AoE damage (and later, debuffs).<br />
<br />
==History==<br />
Grew up {somewhere}, among other orcs and half-orcs. Has a younger sister, a big beefy half-orc warrior; she's the apple of their parent's eye, while he's the "black sheep." He preferred quiet pursuits, reading, anything he could get his hands on; became fascinated with alchemy. Grew up being seen as weak by his orc & half-orc family, but also as monstrous by humans.<br />
<br />
==Personality & Motivation==<br />
His upbringing lead him to develop a dry, sardonic wit, delivering uncomfortable truths clearly and without (much) malice, yet he also maintained compassion and deep caring for all living beings. Grew more and more interested in alchemical healing arts, seeing mortal skill as more reliable than divine magic. Believes that a good drink or meal -- and the open conversations that come with it -- can solve anything. Longs for travel, to learn the alchemical/healing arts of distant lands, which is how he ended up with the Celestial Menagerie, and then the Circus of Wayward Wonders.<br />
<br />
==Stats==<br />
'''Hakak DeLeon'''<br />
<br />
Male Half-Orc Alchemist 2<br />
<br />
'''CG; Medium; Half-Orc, Human, Humanoid, Orc'''<br />
<br />
'''Perception''' +6; low-light vision<br />
<br />
'''Languages''' Common (Taldane), Draconic, Goblin, Jotun, Orcish, Undercommon<br />
<br />
'''Skills''' Crafting +8, Diplomacy +4, Lore (Alcohol) +8, Lore (Cooking) +8, Medicine +6, Nature +8, Occultism +8, Religion +6, Society +8, Survival +8<br />
<br />
''Skill Modifiers'' +1 circumstance bonus to checks to Craft food and drink, including potions. +2 circumstance bonus to Craft checks to Identify Alchemy if he has the formula for the item. +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs), and on Perception checks to Sense the Motives of such creatures.<br />
<br />
'''Str''' 10 (+0), '''Dex''' 12 (+1), '''Con''' 14 (+2), '''Int''' 18 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)<br />
<br />
'''Armor''' studded leather<br />
<br />
'''Weapons''' dagger, sling (w/ 20 bullets)<br />
<br />
'''Infused Items''' Hakak's items listed as infused last for 24 hours, or until the next time he makes his daily preparations.<br />
<br />
'''Other Items''' adventurer's pack (backpack, bedroll, chalk [10 pieces], flint & steel, rations [14 days], rope [50 ft.], soap, torches [5], waterskin), alchemist's tools, caltrops (2 sets), formula book, infused alchemist's fire (lesser, x2), infused antidote (lesser, x3), infused elixir of life (minor, x2), infused frost vial (lesser, x2), purse; 6 gp, 5 sp, 8 cp.<br />
--------------------<br />
'''AC''' 17; '''Fort''' +8; '''Ref''' +7; '''Will''' +6; +1 status bonus to saving throws against poison<br />
<br />
'''HP''' 28; '''Focus Points''' 0; '''Hero Points''' 1; '''Resistances''' Poison 1<br />
--------------------<br />
'''Speed''' 25 feet<br />
<br />
'''Melee [1]''' dagger +5 (agile, finesse, thrown 10 ft., versatile S), '''Damage''' 1d4 P<br />
<br />
'''Ranged [1]''' bomb +5 (thrown 20 feet), '''Damage/Effect''' varies<br />
<br />
'''Ranged [1]''' sling +5 (propulsive, range 50 ft., reload 1), '''Damage''' 1d6 B<br />
<br />
'''Alchemical Formulas''' Alchemist's Fire (Lesser), Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Focus Cathartic (Lesser), Frost Vial (Lesser), Sinew-Shock Serum (Lesser), Sunrod, Tanglefoot Bag (Lesser), Tindertwig<br />
<br />
'''Feats''' Alchemical Crafting, Alchemical Savant, Herbalist Dedication, Monstrous Peacemaker, Natural Medicine, Poison Resistance, Seasoned<br />
<br />
'''Other Abilities''' Advanced Alchemy, Formula Book, Infused Reagents (6 batches; 4 used, 2 free), Quick Alchemy, Research Field (Chirurgeon)<br />
<br />
==Behind the Scenes==<br />
My main inspiration for Hakak is ''Star Trek'''s Dr. Leonard "Bones" McCoy, particularly the DeForest Kelley version (no offense to Karl Urban!), and a bit of Urag gro-Shub (from ''Skyrim'').<br />
<br />
SuperZero is letting us use the Free Archetype variant rule (''Gamemastery Guide'', p.194), and Herbalist was too obvious a choice to pass up. He'll also be taking Poisoner, since the difference between a cure & a poison is often merely one of dosage.</div>DrArchevillehttps://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)/Hakak&diff=401060Pathfinder 2e: Extinction Curse (SuperZero)/Hakak2021-06-18T15:50:45Z<p>DrArcheville: </p>
<hr />
<div>==Appearance== <br />
A tall(ish) half-orc (5'10", 220 lbs.), with grey-green skin and short black hair. Often wears a worn blue leather apron; it's standard cow leather dyed with berry juices, but he'll spin wild yarns about what exotic beast it came from.<br />
<br />
==Role==<br />
Serves as the cook and part-time medic for the Circus of Wayward Wonder. For his party, he's a healer, a diplomat, and can provide buffs and AoE damage (and later, debuffs).<br />
<br />
==History==<br />
Grew up {somewhere}, among other orcs and half-orcs. Has a younger sister, a big beefy half-orc warrior; she's the apple of their parent's eye, while he's the "black sheep." He preferred quiet pursuits, reading, anything he could get his hands on; became fascinated with alchemy. Grew up being seen as weak by his orc & half-orc family, but also as monstrous by humans.<br />
<br />
==Personality & Motivation==<br />
His upbringing lead him to develop a dry, sardonic wit, delivering uncomfortable truths clearly and without (much) malice, yet he also maintained compassion and deep caring for all living beings. Grew more and more interested in alchemical healing arts, seeing mortal skill as more reliable than divine magic. Believes that a good drink or meal -- and the open conversations that come with it -- can solve anything. Longs for travel, to learn the alchemical/healing arts of distant lands, which is how he ended up with the Celestial Menagerie, and then the Circus of Wayward Wonders.<br />
<br />
==Stats==<br />
'''Hakak DeLeon'''<br />
<br />
Male Half-Orc Alchemist 2<br />
<br />
'''CG; Medium; Half-Orc, Human, Humanoid, Orc'''<br />
<br />
'''Perception''' +6; low-light vision<br />
<br />
'''Languages''' Common (Taldane), Draconic, Goblin, Jotun, Orcish, Undercommon<br />
<br />
'''Skills''' Crafting +8, Diplomacy +4, Lore (Alcohol) +8, Lore (Cooking) +8, Medicine +6, Nature +8, Occultism +8, Religion +6, Society +8, Survival +8<br />
<br />
''Skill Modifiers'' +1 circumstance bonus to checks to Craft food and drink, including potions. +2 circumstance bonus to Craft checks to Identify Alchemy if he has the formula for the item. +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs), and on Perception checks to Sense the Motives of such creatures.<br />
<br />
'''Str''' 10 (+0), '''Dex''' 12 (+1), '''Con''' 14 (+2), '''Int''' 18 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)<br />
<br />
'''Armor''' studded leather<br />
<br />
'''Weapons''' dagger, sling (w/ 20 bullets)<br />
<br />
'''Infused Items''' Hakak's items listed as infused last for 24 hours, or until the next time he makes his daily preparations.<br />
<br />
'''Other Items''' adventurer's pack (backpack, bedroll, chalk [10 pieces], flint & steel, rations [14 days], rope [50 ft.], soap, torches [5], waterskin), alchemist's tools, caltrops (2 sets), formula book, infused alchemist's fire (lesser, x2), infused antidote (lesser, x3), infused elixir of life (minor, x2), infused frost vial (lesser, x2), purse; 6 gp, 5 sp, 8 cp.<br />
--------------------<br />
'''AC''' 17; '''Fort''' +8; '''Ref''' +7; '''Will''' +6; +1 status bonus to saving throws against poison<br />
<br />
'''HP''' 28; '''Focus Points''' 0; '''Hero Points''' 1; '''Resistances''' Poison 1<br />
--------------------<br />
'''Speed''' 25 feet<br />
<br />
'''Melee [1]''' dagger +5 (agile, finesse, thrown 10 ft., versatile S), '''Damage''' 1d4 P<br />
<br />
'''Ranged [1]''' bomb +5 (thrown 20 feet), '''Damage/Effect''' varies<br />
<br />
'''Ranged [1]''' sling +5 (propulsive, range 50 ft., reload 1), '''Damage''' 1d6 B<br />
<br />
'''Alchemical Formulas''' Alchemist's Fire (Lesser), Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Focus Cathartic (Lesser), Frost Vial (Lesser), Sinew-Shock Serum (Lesser), Sunrod, Tanglefoot Bag (Lesser), Tindertwig<br />
<br />
'''Feats''' Alchemical Crafting, Alchemical Savant, Herbalist Dedication, Monstrous Peacemaker, Natural Medicine, Poison Resistance, Seasoned<br />
<br />
'''Other Abilities''' Advanced Alchemy, Formula Book, Infused Reagents (6 batches; 4 used, 2 free), Quick Alchemy, Research Field (Chirurgeon)<br />
<br />
==Behind the Scenes==<br />
My main inspiration for Hakak is ''Star Trek'''s Dr. Leonard "Bones" McCoy, particularly the DeForest Kelley version (no offense to Karl Urban!), and a bit of Urag gro-Shub (from ''Skyrim'').<br />
<br />
SuperZero is letting us use the Free Archetype variant rule (''Gamemastery Guide'', p.194), and Herbalist was too obvious a choice to pass up. He'll also be taking Poisoner, since the difference between a cure & a poison is often merely one of dosage.</div>DrArchevillehttps://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)/Hakak&diff=401054Pathfinder 2e: Extinction Curse (SuperZero)/Hakak2021-06-18T03:44:25Z<p>DrArcheville: Created page with "==Appearance== A tall(ish) half-orc (5'10", 220 lbs.), with grey-green skin and short black hair. Often wears a worn blue leather apron; it's standard cow leather dyed with..."</p>
<hr />
<div>==Appearance== <br />
A tall(ish) half-orc (5'10", 220 lbs.), with grey-green skin and short black hair. Often wears a worn blue leather apron; it's standard cow leather dyed with berry juices, but he'll spin wild yarns about what exotic beast it came from.<br />
<br />
==Role==<br />
Serves as the cook and part-time medic for the Circus of Wayward Wonder. For his party, he's a healer, a diplomat, and can provide buffs and AoE damage (and later, debuffs).<br />
<br />
==History==<br />
Grew up {somewhere}, among other orcs and half-orcs. Has a younger sister, a big beefy half-orc warrior; she's the apple of their parent's eye, while he's the "black sheep." He preferred quiet pursuits, reading, anything he could get his hands on; became fascinated with alchemy. Grew up being seen as weak by his orc & half-orc family, but also as monstrous by humans.<br />
<br />
==Personality & Motivation==<br />
His upbringing lead him to develop a dry, sardonic wit, delivering uncomfortable truths clearly and without (much) malice, yet he also maintained compassion and deep caring for all living beings. Grew more and more interested in alchemical healing arts, seeing mortal skill as more reliable than divine magic. Believes that a good drink or meal -- and the open conversations that come with it -- can solve anything. Longs for travel, to learn the alchemical/healing arts of distant lands, which is how he ended up with the Celestial Menagerie, and then the Circus of Wayward Wonders.<br />
<br />
==Stats==<br />
'''Hakak DeLeon'''<br />
<br />
Male Half-Orc Alchemist 2<br />
<br />
'''CG; Medium; Half-Orc, Human, Humanoid, Orc'''<br />
<br />
'''Perception''' +6; low-light vision<br />
<br />
'''Languages''' Common (Taldane), Draconic, Goblin, Jotun, Orcish, Undercommon<br />
<br />
'''Skills''' Crafting +8, Diplomacy +4, Lore (Alcohol) +8, Lore (Cooking) +8, Medicine +6, Nature +8, Occultism +8, Religion +6, Society +8, Survival +8<br />
<br />
''Skill Modifiers'' +1 circumstance bonus to checks to Craft food and drink, including potions. +2 circumstance bonus to Craft checks to Identify Alchemy if he has the formula for the item. +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs), and on Perception checks to Sense the Motives of such creatures.<br />
<br />
'''Str''' 10 (+0), '''Dex''' 12 (+1), '''Con''' 14 (+2), '''Int''' 18 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)<br />
<br />
'''Armor''' studded leather<br />
<br />
'''Weapons''' dagger, sling (w/ 20 bullets)<br />
<br />
'''Infused Items''' Hakak's items listed as infused last for 24 hours, or until the next time he makes his daily preparations.<br />
<br />
'''Other Items''' adventurer's pack (backpack, bedroll, chalk [10 pieces], flint & steel, rations [14 days], rope [50 ft.], soap, torches [5], waterskin), alchemist's tools, caltrops (2 sets), formula book, infused alchemist's fire (lesser, x2), infused antidote (lesser, x3), infused elixir of life (minor, x2), infused frost vial (lesser, x2), purse; 6 gp, 5 sp, 8 cp.<br />
--------------------<br />
'''AC''' 17; '''Fort''' +8; '''Ref''' +7; '''Will''' +6; +1 status bonus to saving throws against poison<br />
<br />
'''HP''' 28; '''Focus Points''' 0; '''Hero Points''' 1; '''Resistances''' Poison 1<br />
--------------------<br />
'''Speed''' 25 feet<br />
<br />
'''Melee [1]''' dagger +5 (agile, finesse, thrown 10 ft., versatile S), '''Damage''' 1d4 P<br />
<br />
'''Ranged [1]''' bomb +5 (thrown 20 feet), '''Damage/Effect''' varies<br />
<br />
'''Ranged [1]''' sling +5 (propulsive, range 50 ft., reload 1), '''Damage''' 1d6 B<br />
<br />
'''Alchemical Formulas''' Alchemist's Fire (Lesser), Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Focus Cathartic (Lesser), Frost Vial (Lesser), Sinew-Shock Serum (Lesser), Sunrod, Tanglefoot Bag (Lesser), Tindertwig<br />
<br />
'''Feats''' Alchemical Crafting, Alchemical Savant, Herbalist Dedication, Monstrous Peacemaker, Natural Medicine, Poison Resistance, Seasoned<br />
<br />
'''Other Abilities''' Advanced Alchemy, Formula Book, Infused Reagents (6 batches; 4 used, 2 free), Quick Alchemy, Research Field (Chirurgeon)<br />
<br />
==Behind the Scenes==<br />
My main inspiration for Hakak is ''Star Trek'''s Dr. Leonard "Bones" McCoy, particularly the DeForest Kelley version (no offense to Karl Urban!).<br />
<br />
SuperZero is letting us use the Free Archetype variant rule (''Gamemastery Guide'', p.194), and Herbalist was too obvious a choice to pass up. He'll also be taking Poisoner, since the difference between a cure & a poison is often merely one of dosage.</div>DrArchevillehttps://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)&diff=401044Pathfinder 2e: Extinction Curse (SuperZero)2021-06-18T00:40:02Z<p>DrArcheville: Alphabetizing PCs, adding Hakak.</p>
<hr />
<div>[[File:Extinctioncurse splash.jpg|center|400px]]<br />
<br />
This is the wiki to keep track of [https://forum.rpg.net/index.php?members/superzero.175498/ SuperZero]'s PbP game of Pathfinder 2nd Edition's ''Extinction Curse''.<br />
<br />
== Player roster ==<br />
<br />
{| class="wikitable"<br />
! Character Name !! Player !! Class and Level !! Ancestry !! Max HP !! AC !! Speed !! Spell Slots !! Hero Points<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Bear|Bear]] || TigerWolfe || Ranger 2 || Halfling || 16 || 18 || 25 ft. || N/A || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Bessin|Bessin]] || SirMoogle || Druid 2 || Halfling || 15 || 16 || 25 ft. || 2 || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Hakak|Hakak]] || Dr Archeville || Alchemist 2 || Half-Orc || 28 || 17 || 25 ft. || N/A || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Rakanishu|Rakanishu]] || Bira || Fighter 2 || Goblin || 22 || 20 || 25 ft. || N/A || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Ystrane|Ystrane]] || Stormraven || Bard 2 || Human || 17 || 16 || 30 ft. || 2 || 1<br />
|}<br />
<br />
== Game links ==<br />
*[https://forum.rpg.net/index.php?threads/extinction-curse-pf2.872081/ OOC thread]<br />
*[https://forum.rpg.net/index.php?threads/extinction-curse-the-show-must-go-on-pf2.872153/ IC thread]<br />
<br />
[[Category:Pathfinder]]</div>DrArchevillehttps://wiki.rpg.net/index.php?title=Pathfinder_2e:_Extinction_Curse_(SuperZero)&diff=400972Pathfinder 2e: Extinction Curse (SuperZero)2021-06-17T02:02:59Z<p>DrArcheville: </p>
<hr />
<div>[[File:Extinctioncurse splash.jpg|center|400px]]<br />
<br />
This is the wiki to keep track of [https://forum.rpg.net/index.php?members/superzero.175498/ SuperZero]'s PbP game of Pathfinder 2nd Edition's ''Extinction Curse''.<br />
<br />
== Player roster ==<br />
<br />
{| class="wikitable"<br />
! Character Name !! Player !! Class and Level !! Ancestry !! Max HP !! AC !! Speed !! Spell Slots !! Hero Points<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Ystrane|Ystrane]] || Stormraven || Bard 2 || Human || 17 || 16 || 30 ft. || 2 || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Rakanishu|Rakanishu]] || Bira || Fighter 2 || Goblin || 22 || 20 || 25 ft. || N/A || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Bear|Bear]] || TigerWolfe || Ranger 2 || Halfling || 16 || 18 || 25 ft. || N/A || 1<br />
|-<br />
| [[Pathfinder_2e:_Extinction_Curse_(SuperZero)/Bessin|Bessin]] || SirMoogle || Druid 2 || Halfling || 15 || 16 || 25 ft. || 2 || 1<br />
|}<br />
<br />
== Game links ==<br />
*[https://forum.rpg.net/index.php?threads/extinction-curse-pf2.872081/ OOC thread]<br />
*[https://forum.rpg.net/index.php?threads/extinction-curse-the-show-must-go-on-pf2.872153/ IC thread]<br />
<br />
[[Category:Pathfinder]]</div>DrArchevillehttps://wiki.rpg.net/index.php?title=User:DrArcheville&diff=400971User:DrArcheville2021-06-17T00:38:33Z<p>DrArcheville: Created page with "40-something white male geek who tries to be open & inclusive to all. My gaming journey started with AD&D (1st Ed), then Marvel Super Heroes, Shadowrun, RIFTS, Vampire: the M..."</p>
<hr />
<div>40-something white male geek who tries to be open & inclusive to all. My gaming journey started with AD&D (1st Ed), then Marvel Super Heroes, Shadowrun, RIFTS, Vampire: the Masquerade, GURPS, Champions, D&D 3E/3.5, Mutants & Masterminds, and most recently to Pathfinder and Eclipse Phase.</div>DrArcheville