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2024-03-28T20:37:52Z
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https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=456429
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-24T21:58:50Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 2''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
*Mind arrow enhancement (+1 bonus equivalent ability)<br />
*+1 mind blade (and mind arrows) from feat<br />
*Mind blade enhancement +1 from feat<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+6''' || +5 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+10''' || +7 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 12 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | +1 <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 19 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 16 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 9=<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 6th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Practiced Mind Blade<br />
| 9th<br />
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.<br />
| <br />
| <br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2964gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk&diff=456298
Expedition to the Ruins of Greyhawk
2024-03-20T22:20:26Z
<p>Herodarwin: /* PCs */</p>
<hr />
<div>== Background == <br />
<br />
The current year is 597 CY.<br />
<br />
100 or so years ago, the Mad Mayor Zagig achieved apotheosis and became a demigod in a ritual he conducted in the dungeons below Castle Greyhawk. In the process of doing so he captured and imprisoned nine other demigods, taking a piece of divine essence from each. One of these demigods was Iuz, the half-demon son of the Witch-Queen Iggwilv and the demon prince Graz’zt and he (and the other demigods) remained imprisoned below Castle Greyhawk after Zagig ascended and departed the Material Plane as the newly divine “Zagyg” to serve in the court of Boccob, Archmage of the Gods.<br />
<br />
None of this was well known until perhaps 30 years ago when the wizard Mordenkainen and his adventuring companions (primarily Riggby the cleric, Mordenkainen's apprentice Bigby and the fearless warrior Robilar, though other companions came and went as well), after years of exploring the ruins of Castle Greyhawk, found Zagig's Prison and the imprisoned demigods. Eventually, in 570 CY, realizing that sooner or later the binding magic would fail, Mordenkainen devised a plan to slay the worst of the imprisoned gods: Iuz. At his behest, Riggby, Robilar, and one of Robilar's henchmen made their way to the Prison and dispelled the magic barrier keeping Iuz bound, intending to slay him.<br />
<br />
Unfortunately, just a moment too late, Tenser, Bigby and the warrior Neb Retnar teleported in, planning to stop Iuz from being freed, fearing that the whole plan was too risky. The two groups, after some momentary confusion, realized that the die was cast and they must band together to kill Iuz, but even that moment of hesitation was too much, and Iuz regained enough of his power to escape certain death in the clutches of Bigby’s notorious crushing hand by plane shifting to the Abyss. That magical warp freed the additional gods (as far as anyone knows) and caved in many of Castle Greyhawk’s deepest dungeon complexes. After it was all over, Iuz swore vengeance upon the adventurers who had attempted to kill him, dedicating a portion of his eternal rage to plotting their destruction.<br />
<br />
Twenty-seven years have passed. To the west, in the not-so distant city of Verbobonc, Riggby has escaped Iuz’s vengeance by dying of natural causes in his twilight years. His body now travels by sacred procession along the Western Road toward Greyhawk.<br />
<br />
=== Additional History ===<br />
<br />
After the gambit of freeing, and attempting to slay, Iuz failed, word of Lord Robilar’s role in the demongod’s release spread quickly, and he took the brunt of the blame. Local magistrates sacked his castle west of Greyhawk, scattering his dragons and exiling him from the city. Feeling remorse over his role in what happened, Mordenkainen formed the Circle of Eight, an organization of wizards dedicated to "preserving the balance", though some members (like Tenser) argued for a more active role in combating evil. Meanwhile, Iuz wasted no time in re-establishing his rule in Dorakaa, and in 582 CY, a series of small, regional conflicts erupted into continent-wide war, thanks to Iuz's machinations. This war, known as the ''Greyhawk War'', or the ''Great War'', would rage for two years, from 582 to 584 CY. Eventually a peace treaty was negotiated and was due to be signed in the Great Hall of the City of Greyhawk, but treachery almost overturned it and threatened to destroy the Circle of Eight in one fell swoop. <br />
<br />
When the wizards Bigby, Tenser, and Otiluke inspected the building that would house the treaty event, they discovered an elaborate magical trap meant to destroy the assembled ambassadors and dignitaries. The archmage Rary, the only member of the Circle whose magical prowess matched that of Mordenkainen, then emerged from the shadows to congratulate his allies on their foresight. His schemes thwarted, Rary lashed out at his friends, slaying Tenser and Otiluke and gravely wounding Bigby. Worse, Mordenkainen soon received word that his greatest friend, the fighter Lord Robilar, had sacked the slain wizards’ strongholds and destroyed their clones and soul objects, preventing their return to life. Then Robilar departed to the Bright Desert to serve Rary and his quixotic empire of the sands. However, Rary and Robilar had failed to discover a clone Tenser had hidden away on Celene, one of Oerth's moons, and in the month Goodmonth of 585 CY, Tenser was restored to life.<br />
<br />
== The Flanaess ==<br />
<br />
[https://i.redd.it/mafu3l69zkx11.png Map of the Flanaess]<br />
<br />
== The Ruins of Castle Greyhawk ==<br />
[[File:Ruins.png]]<br />
<br />
== City of Greyhawk ==<br />
<br />
[[File:Greyhawkcity2.png]]<br />
<br />
* '''S''': '''Slum Quarter''': The poorest section of town, made up of ramshackle houses and destitute commoners. <br />
* '''T''': '''Thieves' Quarter''': The other section of the Old City, along with the Slum Quarter, and slightly better off than its poorer neighbor, but not much more so.<br />
* '''A''': '''Artisans' Quarter''': A sleepy district (relative to the other parts of the city) where most of Greyhawk's finest artisans live and work, as well as the guildhalls that represent them.<br />
* '''F''': '''Foreign Quarter''': The only quarter of the city where non-citizens are allowed to own property.<br />
* '''R''': '''River Quarter''': A boisterous district of taverns, brothels, and gambling dens that caters to those who work the wharfs just outside the gates, and the travelers who arrive by river.<br />
* '''C''': '''Clerkburg''': The quarter that swarms with students from the dozens of colleges, universities and academies, that have made Greyhawk one of the foremost cities of learning on the continent.<br />
* '''G''': '''Garden Quarter''': The second richest district of the city, home to many ennobled heroes, made-good prospectors, acclaimed artists and artisans, retired adventurers, and other nouveau riche.<br />
* '''H''': '''High Quarter''': The richest part of the city, filled with magnificent mansions that sit atop a low rise that makes them visible from most of the city.<br />
<br />
== The Green Dragon Inn ==<br />
[[File:Green_dragon_inn.png|1400x1000px|Click on map to get the full sized version.]]<br />
<br />
== River Quarter ==<br />
[[File:River_Quarter.png|1400x1000px|Click on map to get the full sized version.]]<br />
<br />
# '''The Green Dragon''': The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff.<br />
# '''City Watch Station'''<br />
# '''Hauld's Apothecary''': This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that. <br />
# '''Dark Moon Monastery''': A sprawling estate of white stone arches and enclosed courtyards overlooks the River Quarter from the small bluff supporting the Nobles’ Wall. In the shadows of its manicured campus dwells an order of fighting monks and mental adepts who seem always to be training for ''something''.<br />
# '''Pirthan Estate'''<br />
# '''The Lore of the Lake''': A bewildering array of stuffed creatures dangles from the low ceiling of this workshop located below street level. Visitors must take care lest they run eye-first into the preserved beak of a slain stirge or the spiny frill of an Abbor-Alz quillbeast.<br />
# '''Onella's Palms'''<br />
# '''Geeridan's''': The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter. <br />
# '''Low Seas Tavern'''<br />
# '''Nulligan's Trove''': Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District.<br />
# '''Khellek's Tower''': The witty, willful wizard Khellek, chessmaster of the Green Dragon Inn, owns a black stone tower on the bluff overlooking Cargo Street, not far from the gate to the Wharf District. During daylight hours that do not find him otherwise occupied, Khellek entertains visitors interested in purchasing arcane scrolls or spellcasting services.<br />
# '''River Quarter Mission'''<br />
# '''Redacted'''<br />
# '''Geld's Maps''': Geld's Maps is in a refurbished old manor house on the corner of Horseshoe Road and Cargo Street, at the eastern end of the River Quarter. Geld's small office, just off the three-story structure’s main entry, holds a wide variety of regional maps.<br />
<br />
== PCs ==<br />
<br />
* '''[[Beovar Dwursen]]''': [https://docs.google.com/spreadsheets/d/1T-bv4FzGd0FCIFgINbfWTJnYwMwt_Xgc/edit#gid=425184510 Human Warblade 5/Anointed Knight 3]<br />
* '''Zhenis''': [[Expedition_to_the_Ruins_of_Greyhawk:Zhenis| Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 2]]<br />
* '''Kangorox''': [[Expedition_to_the_Ruins_of_Greyhawk:Kangorox| Dwarf Duskblade 8]]<br />
* '''Daniel Carter''': [[Expedition_to_the_Ruins_of_Greyhawk:Daniel_Carter| Elan Vitalist 9]]<br />
* '''Cacophony''': [https://docs.google.com/document/d/1uDrn4FdbGkXwGZHiL_ppLe8urYyLydXGaWh8FNj0x2E/edit Lesser Cansin Artificer 8/Cloistered Cleric 1]<br />
* <s>'''Syvis''': [https://docs.google.com/spreadsheets/d/12gidB-7B4falykE0SJ0ZW_ekJoHAVrA95vF0dXcspOE/edit#gid=0 Human Dread Necromancer 8]</s><br />
* <s>'''Nember''': [[Nember| Human Binder 8]]</s><br />
* <s>'''Oonagh''': [https://www.dropbox.com/s/d5mw8ffm947mfbx/Oonagh-3.pdf?dl=0 Human Sorcerer 8]</s><br />
<br />
== Treasure ==<br />
<br />
====Unsplit Loot====<br />
<br />
* 6,852 gp (-300gp for Kangor)<br />
* 1 potion of Cure Moderate Wounds<br />
* 2 unknown alchemical substances (from goblins in ruined temple)<br />
* 1 badge and key (from giant in ruined temple)<br />
* Bone Orb engraved with a Labyrinth (500 gp)<br />
* Electrum Bell set with a single flawless Blue Diamond (1000 gp)<br />
* Fine Steel Censer engraved with Draconic Scales (1500 gp)<br />
* Gilded Wooden Cup engraved with Runes (600 gp)<br />
* Jasper Scepter engraved with a Labyrinth (1300 gp)<br />
* Porcelain Plate adorned with Silver and a Castle in relief (1300 gp)<br />
* Scroll of shield and acid arrow<br />
* Oil of Bless Weapon<br />
* Psionic Tattoo (on Zhenis)<br />
* Psionic Crystal<br />
* Magic Headband with moderate transmutation aura<br />
* Small Psionic Crystal<br />
* Magic Shroud with strong necromantic aura<br />
* Magic Amulet with evocation aura<br />
* Magic Ring (grey scale of some scaled beast, perhaps even a dragon, is set in a heavy gold band) with strong transmutation aura<br />
<br />
====Party Share====<br />
<br />
* 11 pp<br />
* 2,579 gp<br />
* 1 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=456297
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-20T22:20:08Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 2''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
*Mind arrow enhancement (+1 bonus equivalent ability)<br />
*+1 mind blade (and mind arrows) from feat<br />
*Mind blade enhancement +1 from feat<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+6''' || +5 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+10''' || +7 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 12 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | +1 <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 19 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 16 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 9=<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 6th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Practiced Mind Blade<br />
| 9th<br />
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.<br />
| <br />
| <br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=455739
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-12T18:07:20Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
*Mind arrow enhancement (+1 bonus equivalent ability)<br />
*+1 mind blade (and mind arrows) from feat<br />
*Mind blade enhancement +1 from feat<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+6''' || +5 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+10''' || +7 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 12 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | +1 <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 19 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 16 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +12<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 9=<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 6th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Practiced Mind Blade<br />
| 9th<br />
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.<br />
| <br />
| <br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=455637
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-12T00:43:09Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
*Mind arrow enhancement (+1 bonus equivalent ability)<br />
*+1 mind blade (and mind arrows) from feat<br />
*Mind blade enhancement +1 from feat<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+6''' || +5 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+10''' || +7 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=455636
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-12T00:39:06Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+6''' || +5 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+10''' || +7 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=455635
Expedition to the Ruins of Greyhawk:Zhenis
2024-03-12T00:37:33Z
<p>Herodarwin: Started levelling</p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 6d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +6<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +4<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +12<br />
| 1d6 +1(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +13 +(+1 w/in 30ft)<br />
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=449007
Expedition to the Ruins of Greyhawk:Zhenis
2024-01-07T12:34:26Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
Zhnis<br />
Neutral Good<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +3<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d6-1 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +3<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +9<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +11 +(+1 w/in 30ft)<br />
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=448614
Expedition to the Ruins of Greyhawk:Zhenis
2023-12-24T13:23:19Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +3<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d6-1 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +3<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +9<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +11 +(+1 w/in 30ft)<br />
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=448613
Expedition to the Ruins of Greyhawk:Zhenis
2023-12-24T13:21:13Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +3<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d6-1 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +3<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +9<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +11 +(+1 w/in 30ft)<br />
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of missive<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Dorje of Control Flames<br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.<br />
<br />
Flippers, flotation and snorkel masterwork swim tools<br />
<br />
master work survival gear<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=448612
Expedition to the Ruins of Greyhawk:Zhenis
2023-12-24T13:18:49Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +3<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d6-1 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +3<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +9<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +11 +(+1 w/in 30ft)<br />
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of missive<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
Dorje of Control Flames<br />
Eyes of the Eagle +5 spot<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2974gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Character_Template&diff=446859
Magical Girl Gangs:Character Template
2023-11-26T19:18:32Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Skill''' +3<br />
*Fair: '''Skill''' +2 , '''Skill''' +2<br />
*Average: '''Skill''' +1, '''Skill''' +1, '''Skill''' +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*Great: '''Skill''' +4<br />
*Good: '''Skill''' +3, '''Skill''' +3<br />
*Fair: '''Skill''' +2, '''Skill''' +2, '''Skill''' +2<br />
*Average: Skill +1, '''Skill''' +1, '''Skill''' +1, '''Skill''' +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Character_Template&diff=446858
Magical Girl Gangs:Character Template
2023-11-26T19:17:26Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Skill''' +3<br />
*Fair: '''Skill''' +2 , '''Skill''' +2<br />
*Average: '''Skill''' +1, '''Skill''' +1, '''Skill''' +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Character_Template&diff=446857
Magical Girl Gangs:Character Template
2023-11-26T19:16:31Z
<p>Herodarwin: /* Consequences */</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Skill +3<br />
*Fair: Skill +2 , Skill +2<br />
*Average: Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446846
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:44:04Z
<p>Herodarwin: /* Magical */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: '''Chair Bound Musical Soul'''<br />
*Trouble: '''Too Sassy to be Oppressed'''<br />
*Core Aspect: '''Professional not Celebrity'''<br />
*Phase 1 Aspect: '''I'd even take a cat's paw'''<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Will''' +3<br />
*Fair: '''Provoke''' +2 , '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy'''+1, '''Resources''' +1<br />
<br />
====Stunts====<br />
*'''Virtuoso''': You get a +2 to all Rapport rolls relating to singing.<br />
*'''Infuriate'''. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*'''Architecture of the Heart'''. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*'''Embracing the song''', Transformation Stunt (Workshoping required)<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: '''Monster Hunter First, Everything Else Later'''<br />
*Trouble: '''Not yet a team player'''<br />
*Core Aspect: '''Fey Bought Winged Sirenic Mermaid Form'''<br />
*Phase 1 Aspect: '''I'd even take a Magical cat's paw'''<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*Great: '''Shoot''' +4<br />
*Good: '''Will''' +3, '''Athletics''' +3<br />
*Fair: '''Physique''' +2, '''Provoke''' +2, '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy''' +1, '''Stealth''' +1, '''Notice''' +1<br />
<br />
====Stunts====<br />
<br />
*'''Determinate''': Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*'''Only the Wind Will See Me Go''': At the cost of a fate point, you may exit a scene, passing from sight.<br />
*'''Magical Hunter''': To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446845
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:42:32Z
<p>Herodarwin: /* Mundane */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: '''Chair Bound Musical Soul'''<br />
*Trouble: '''Too Sassy to be Oppressed'''<br />
*Core Aspect: '''Professional not Celebrity'''<br />
*Phase 1 Aspect: '''I'd even take a cat's paw'''<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Will''' +3<br />
*Fair: '''Provoke''' +2 , '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy'''+1, '''Resources''' +1<br />
<br />
====Stunts====<br />
*'''Virtuoso''': You get a +2 to all Rapport rolls relating to singing.<br />
*'''Infuriate'''. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*'''Architecture of the Heart'''. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*'''Embracing the song''', Transformation Stunt (Workshoping required)<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*Great: '''Shoot''' +4<br />
*Good: '''Will''' +3, '''Athletics''' +3<br />
*Fair: '''Physique''' +2, '''Provoke''' +2, '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy''' +1, '''Stealth''' +1, '''Notice''' +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446844
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:39:52Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Will''' +3<br />
*Fair: '''Provoke''' +2 , '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy'''+1, '''Resources''' +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*Great: '''Shoot''' +4<br />
*Good: '''Will''' +3, '''Athletics''' +3<br />
*Fair: '''Physique''' +2, '''Provoke''' +2, '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy''' +1, '''Stealth''' +1, '''Notice''' +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446843
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:38:05Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Will''' +3<br />
*Fair: '''Provoke''' +2 , '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy'''+1, '''Resources''' +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446842
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:37:50Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: '''Will''' +3<br />
*Fair: '''Provoke''' +2 , '''Lore''' +2<br />
*Average: '''Rapport''' +1, '''Empathy'''+1, '''resources''' +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446838
Magical Girl Gangs:Lyrical Shrike
2023-11-26T13:27:16Z
<p>Herodarwin: /* Mundane girl */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][][][] (+2 will)<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Moonlight_Maestro&diff=446828
Magical Girl Gangs:Moonlight Maestro
2023-11-26T01:20:31Z
<p>Herodarwin: /* Normal Name/Magical Girl Name */ Placing name in right place</p>
<hr />
<div>=Yen Inoue/Moonlight Maestro=<br />
<br />
==Description==<br />
<br />
===Normal===<br />
This space for rent<br />
===Magical===<br />
This space for rent<br />
<br />
==Refresh and Stress==<br />
<br />
===Normal Girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical Girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2:<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Normal===<br />
'''Name (family name first)''': Yen Inoue<br />
<br />
*''High Concept'': '''Body in STEM, Soul in Art'''<br />
*''Trouble'': '''Straight-A Student''': ...and everything that implies about social and behavior expectations, and peer reactions.<br />
*''Core Aspect'': '''Yamato Nadeshiko''': All her life she's been the model of a traditional Japanese woman.<br />
*''Phase 1 Aspect'': '''As Good As Her Word''': Once she's said she'll do something, she will do it.<br />
*Phase 2 Aspect: TBD<br />
.<br />
====Skill====<br />
*''Good'': Academics +3<br />
*''Fair'': Investigate +2 , Rapport +2<br />
*''Average'': Will +1, Athletics +1, Resources +1<br />
<br />
====Stunts====<br />
*'''Hit the Books''': +2 to overcome or create advantage with Investigate when you seek or consult textual sources.<br />
*'''Unlike Her''': You can use Rapport in place of Deceive to deflect blame for uncharacteristic behavior.<br />
*'''Moonrise''': You invoke Metete's gift to transform into Moonlight Maestro in some really cool way that I haven't figured out yet.<br />
<br />
<br />
===Magical===<br />
'''Moonlight Maestro'''<br />
<br />
====Aspects====<br />
*''High Concept'': '''Untrammeled Artist''' (?)<br />
*''Trouble'': '''Irrepressible''' (? redundant with 'untrammeled'?)<br />
*''Phase 3 Aspect'': '''Indomitable''': So glad is she to be free, she takes the setbacks that come with freedom with equanimity. <br />
<br />
====Skill====<br />
<br />
*''Great'': Deceive +4<br />
*''Good'': Academics, Will +3<br />
*''Fair'': Investigate +2, Rapport +2, Notice +2<br />
*''Average'': Fight +1, Athletics +1, Resources +1, Shoot +1<br />
<br />
====Stunts====<br />
<br />
*'''Back to the Grind''': Moonlight Maestro transforms back into Yen Inoue.<br />
<br />
====Magics====<br />
<br />
''Power Theme'': '''Super-Form'''<br />
*''Drawback'': '''Extended Transformation Sequence'''<br />
''Power'': '''Illusion'''<br />
*''Enhancements'':<br />
**'''Sensory Overload'''<br />
**'''Giant Illusions'''<br />
**'''Master Illusions'''<br />
*''Power Synergy'': '''Shielding'''<br />
*''Drawback'': '''Illusions Dissipate in Daylight'''<br />
*''Collateral Damage'': '''Flight''' (Shapeshifting Power Synergy): Huge, silvery-white angelic wings open from her back, granting her, and any small or light objects in front of her, flight.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446824
Magical Girl Gangs:Lyrical Shrike
2023-11-26T00:40:53Z
<p>Herodarwin: /* Magical girl */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][][][] (+2 will)<br />
*Mental Stress [][][][][] (+1 physique +1 super toughness)<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446823
Magical Girl Gangs:Lyrical Shrike
2023-11-26T00:37:40Z
<p>Herodarwin: /* Refresh and Stress */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
*Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
*Mild Consequence -2<br />
*Moderate Consequence -4:<br />
*Severe Consequence -6:<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446817
Magical Girl Gangs
2023-11-25T22:46:17Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
==Overview==<br />
<br />
<br />
===Magical girls===<br />
<br />
<br />
===The authority===<br />
<br />
<br />
===Other threats===<br />
<br />
===The Fey===<br />
<br />
===The Academy===<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| Lyrical Shrike<br />
| Chair Bound Musical Soul/Monster Hunter First, Everything Else Later<br />
| [[User:Herodarwin|Herodarwin]]<br />
| [[Magical_Girl_Gangs:Lyrical_Shrike|SHEET]]<br />
|-<br />
| Yen Inoue<br />
| Moonlight Maestro<br />
| Body in STEM, Soul in Art/Untrammeled Imagination<br />
| [[User:Dersen_Lowery|Dersen Lowery]]<br />
| [[Magical_Girl_Gangs:Moonlight_Maestro|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446802
Magical Girl Gangs:Lyrical Shrike
2023-11-25T21:25:05Z
<p>Herodarwin: /* Magics */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': ''Super-Form''<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:'''Power''': ''Super toughness''; You gain Armor:2 against any purely physical damage.<br />
::'''Enhancements''':''Master Super Toughness'';Pain don’t hurt. You gain an additional physical stress box.<br />
::'''Power Synergy''': ''Super Strength'';You gain +2 to Physique in all situations that require pure strength<br />
::'''Drawback''': ''Clearly Inhuman Body''<br />
::'''Collateral Damage''': ''Interception'';When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:'''Power''': ''energy blast''; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::'''Enhancements''':''Defensive Blasts'';You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::'''Power Synergy''': ''Influence''; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::'''Power Synergy''': ''Power Amplification''; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::'''Drawback''':''Clear and Loud'' [Basically a thematic very noticable]<br />
::'''Collateral Damage''': ''Charged Shot'';If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:'''Power''': ''Flight'';You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::'''Enhancements''': ''Master Flight''; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::'''Power Synergy''': ''Telekinesis'';You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::'''Drawback''': ''Very Noticeable.''<br />
::'''Collateral Damage''': ''Speed Demon'';If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446801
Magical Girl Gangs:Lyrical Shrike
2023-11-25T21:22:28Z
<p>Herodarwin: /* Magics */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': Super-Form<br />
::Your power isn’t always active; instead, you need to take a moment before battle to change form. You might grow a shell of metal around your body, or charge up with cosmic energy, or just turn big and green. Converting to your super-form requires an action, but while you’re not super it’s impossible for anyone or anything to detect that you have a power at all.<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:Power: Super toughness; You gain Armor:2 against any purely physical damage.<br />
::Enhancements:Master Super Toughness;Pain don’t hurt. You gain an additional physical stress box.<br />
::Power Synergy: Super Strength;You gain +2 to Physique in all situations that require pure strength<br />
::Drawback: Clearly Inhuman Body<br />
::Collateral Damage: Interception;When someone, up to one zone away, is attacked, you can intervene, throwing yourself in front of them to defend for them. Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.<br />
<br />
'''Sound magic'''<br />
:Power: energy blast; You can fire a projectile of some sort, with a range of three zones, using Shoot.<br />
::Enhancements:Defensive Blasts;You throw out energy blasts quickly and accurately enough to intercept other projectiles. You can defend using Shoot against attacks from another zone that you are aware of.<br />
::Power Synergy: Influence; You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice. Anyone you give a task to will try their best to accomplish it until they succeed or the scene ends, whichever comes first. The tasks you assign are short-term objectives, such as “Give me that gun,” or “Go away.” Because even the weakest-willed are driven by self-preservation, you cannot force someone to directly harm themself or put themself in an inevitably fatal position, such as jumping off a building, but you can force them to take riskier actions than they would like to.<br />
::Power Synergy: Power Amplification; By touching a super-powered individual, you can give them the boost Empowered, which they may invoke during any use of their power. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene. Additionally, you always know who around you is super-powered and generally what their power is.<br />
::Drawback: Clear and Loud [Basically a thematic very noticable]<br />
::Collateral Damage: Charged Shot;If you take a few seconds to concentrate, you can generate a blast with enough force to blow open the door to a bank vault, destroy a reinforced wall, or otherwise eradicate an obstacle. Of course, a blast this big is slow and imprecise. It’ll tear up the entire room.<br />
<br />
'''Wings'''<br />
:Power: Flight;You can move vertically through the air as easily as moving along the ground. Use Athletics to overcome obstacles or create advantages related to flying.<br />
::Enhancements: Master Flight; You can fly better than most people can walk. Gain +2 to Athletics rolls while airborne.<br />
::Power Synergy: Telekinesis;You can move small objects in your own or adjacent zones without physically touching them. By hurling objects around, you can attack with Will against targets in your zone.<br />
::Drawback: Very Noticeable.<br />
::Collateral Damage: Speed Demon;If you’re willing to tear up the streets—shattering glass, injuring pedestrians, and such—you can travel pretty much anywhere in the same city in the span of a single exchange.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446800
Magical Girl Gangs:Lyrical Shrike
2023-11-25T21:15:12Z
<p>Herodarwin: /* Skill */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Shoot +4<br />
*'''Good''': Will +3, Athletics +3<br />
*'''Fair''': Physique +2, Provoke +2, Lore +2<br />
*'''Average''': Rapport +1, Empathy +1, Stealth +1, notice +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': Super-Form<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:Power: Super toughness<br />
::Enhancements:Full Sensory Overload<br />
::Power Synergy: Super Strength<br />
::Drawback: Clearly Inhuman Body<br />
::Collateral Damage: Interception<br />
<br />
'''Sound magic'''<br />
:Power: energy blast<br />
::Enhancements:Defensive Blasts<br />
::Power Synergy: Influence<br />
::Power Synergy: Empower<br />
::Drawback: Clear and Loud [Basically a thematic very noticable]<br />
::Collateral Damage: Charged Shot<br />
<br />
'''Wings'''<br />
:Power: Flight<br />
::Enhancements: Master Flight<br />
::Master Flight<br />
::Power Synergy: Telekinesis<br />
::Drawback: Very Noticeable.<br />
::Collateral Damage: Speed Demon [stolen from super speed]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446799
Magical Girl Gangs:Lyrical Shrike
2023-11-25T21:12:48Z
<p>Herodarwin: /* Marry Miller/Lyrical Shrike */</p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 2/ '''Refresh''' 2<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 2/ '''Refresh''' 2<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: Chair Bound Musical Soul<br />
*Trouble: Too Sassy to be Oppressed<br />
*Core Aspect: Professional not Celebrity<br />
*Phase 1 Aspect: I'd even take a cat's paw<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Will +3<br />
*Fair: Provoke +2 , Lore +2<br />
*Average: Rapport +1, Empathy+1, resources +1<br />
<br />
====Stunts====<br />
*Virtuoso: You get a +2 to all Rapport rolls relating to singing.<br />
*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you<br />
*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated. <br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept: Monster Hunter First, Everything Else Later<br />
*Trouble: Not yet a team player<br />
*Core Aspect: Fey Bought Winged Sirenic Mermaid Form<br />
*Phase 1 Aspect: I'd even take a Magical cat's paw<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.<br />
*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.<br />
*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters<br />
<br />
====Magics====<br />
<br />
'''Power Theme''': Super-Form<br />
:'''Drawback: Extended''' Transformation Sequence<br />
<br />
<br />
'''Combat ready'''<br />
:Power: Super toughness<br />
::Enhancements:Full Sensory Overload<br />
::Power Synergy: Super Strength<br />
::Drawback: Clearly Inhuman Body<br />
::Collateral Damage: Interception<br />
<br />
'''Sound magic'''<br />
:Power: energy blast<br />
::Enhancements:Defensive Blasts<br />
::Power Synergy: Influence<br />
::Power Synergy: Empower<br />
::Drawback: Clear and Loud [Basically a thematic very noticable]<br />
::Collateral Damage: Charged Shot<br />
<br />
'''Wings'''<br />
:Power: Flight<br />
::Enhancements: Master Flight<br />
::Master Flight<br />
::Power Synergy: Telekinesis<br />
::Drawback: Very Noticeable.<br />
::Collateral Damage: Speed Demon [stolen from super speed]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446796
Magical Girl Gangs
2023-11-25T21:00:15Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
==Overview==<br />
<br />
<br />
===Magical girls===<br />
<br />
<br />
===The authority===<br />
<br />
<br />
===Other threats===<br />
<br />
===The Fey===<br />
<br />
===The Academy===<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| Lyrical Shrike<br />
| Chair Bound Musical Soul/Monster Hunter First, Everything Else Later<br />
| [[User:Herodarwin|Herodawin]]<br />
| [[Magical_Girl_Gangs:Lyrical_Shrike|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446795
Magical Girl Gangs:Lyrical Shrike
2023-11-25T20:58:59Z
<p>Herodarwin: </p>
<hr />
<div><br />
=Marry Miller/Lyrical Shrike=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Skill +3<br />
*Fair: Skill +2 , Skill +2<br />
*Average: Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':Lyrical Shrike<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Lyrical_Shrike&diff=446794
Magical Girl Gangs:Lyrical Shrike
2023-11-25T20:58:09Z
<p>Herodarwin: Created page with " =Mundane Name/Magical Girl Name= ==Description== ===Mundane=== ===Magical=== ==Refresh and Stress== ===Mundane girl=== *'''Fate Point''' 3/ '''Refresh''' 3 *Stress [][][..."</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Skill +3<br />
*Fair: Skill +2 , Skill +2<br />
*Average: Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446793
Magical Girl Gangs
2023-11-25T20:57:47Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
==Overview==<br />
<br />
<br />
===Magical girls===<br />
<br />
<br />
===The authority===<br />
<br />
<br />
===Other threats===<br />
<br />
===The Fey===<br />
<br />
===The Academy===<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| Lyrical Shrike<br />
| <br />
| [[User:Herodarwin|Herodawin]]<br />
| [[Magical_Girl_Gangs:Lyrical_Shrike|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Magical_Girl_Gangs:????????|SHEET]]<br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446774
Magical Girl Gangs
2023-11-25T19:05:37Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
==Overview==<br />
<br />
<br />
===Magical girls===<br />
<br />
<br />
===The authority===<br />
<br />
<br />
===Other threats===<br />
<br />
===The Fey===<br />
<br />
===The Academy===<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| Shrike<br />
| <br />
| [[User:Herodarwin|Herodawin]]<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446772
Magical Girl Gangs
2023-11-25T19:03:34Z
<p>Herodarwin: /* Magical Girl Gangs */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
==Overview==<br />
<br />
<br />
===Magical girls===<br />
<br />
<br />
===The authority===<br />
<br />
<br />
===Other threats===<br />
<br />
===The Fey===<br />
<br />
===The Academy===<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| <br />
| <br />
| [[User:Herodarwin|Herodawin]]<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Character_Template&diff=446769
Magical Girl Gangs:Character Template
2023-11-25T18:39:52Z
<p>Herodarwin: /* Sheet */</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
*High Concept: <br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect<br />
<br />
====Skill====<br />
*Good: Skill +3<br />
*Fair: Skill +2 , Skill +2<br />
*Average: Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
*Stunt<br />
*Stunt<br />
*Transformation Stunt (Workshoping required)<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs:Character_Template&diff=446768
Magical Girl Gangs:Character Template
2023-11-25T18:38:58Z
<p>Herodarwin: Created page with " =Mundane Name/Magical Girl Name= ==Description== ===Mundane=== ===Magical=== ==Refresh and Stress== ===Mundane girl=== *'''Fate Point''' 3/ '''Refresh''' 3 *Stress [][][..."</p>
<hr />
<div><br />
=Mundane Name/Magical Girl Name=<br />
<br />
==Description==<br />
<br />
===Mundane===<br />
<br />
===Magical===<br />
<br />
==Refresh and Stress==<br />
<br />
===Mundane girl===<br />
*'''Fate Point''' 3/ '''Refresh''' 3<br />
*Stress [][][]<br />
<br />
====Consequences====<br />
*Mild Consequence -2<br />
<br />
===Magical girl===<br />
*'''Fate Points''' 4/ '''Refresh''' 4<br />
*Physical Stress [][][]<br />
*Mental Stress [][][]<br />
<br />
====Consequences====<br />
Magic Armor Consequence -2 (use all stress and consequences first and using this breaks the transformation):<br />
Mild Consequence -2<br />
Moderate Consequence -4:<br />
Severe Consequence -6:<br />
<br />
<br />
==Sheet==<br />
<br />
===Mundane===<br />
'''Normal Person Name''': Mary Miller<br />
<br />
High Concept: <br />
Trouble:<br />
Core Aspect:<br />
Phase 2 Aspect<br />
Good: Skill +3<br />
Fair: Skill +2 , Skill +2<br />
Average: Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
Stunt<br />
Stunt<br />
Transformation Stunt (Workshoping required)<br />
<br />
<br />
<br />
<br />
===Magical===<br />
'''Magical Girl Name''':<br />
<br />
====Aspects====<br />
*High Concept:<br />
*Trouble:<br />
*Core Aspect:<br />
*Phase 1 Aspect:<br />
*Phase 2 Aspect:<br />
*Phase 3 Aspect:<br />
<br />
====Skill====<br />
<br />
*'''Great''': Skill +4<br />
*'''Good''': Skill +3, Skill +3<br />
*'''Fair''': Skill +2, Skill +2, Skill +2<br />
*'''Average''': Skill +1, Skill +1, Skill +1, Skill +1<br />
<br />
====Stunts====<br />
<br />
*Stunt:<br />
*Stunt:<br />
*Stunt<br />
<br />
====Magics====<br />
<br />
<br />
Power Stunt<br />
Power Stunt</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446767
Magical Girl Gangs
2023-11-25T18:28:35Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| <br />
| <br />
| [[User:Herodarwin|Herodawin]]<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446766
Magical Girl Gangs
2023-11-25T18:28:12Z
<p>Herodarwin: /* Magical Girl Gangs */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| <br />
| <br />
| [[https://wiki.rpg.net/index.php/User:Herodarwin|Herodawin]]<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446765
Magical Girl Gangs
2023-11-25T18:26:38Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
<br />
==Characters==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="font-weight:bold;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! Link<br />
|-<br />
| Marry Miller<br />
| <br />
| <br />
| Herodawin<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
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| <br />
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| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446764
Magical Girl Gangs
2023-11-25T18:26:12Z
<p>Herodarwin: /* Characters */</p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
<br />
==Characters==<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! Mundane Name<br />
! Magical name<br />
! High Concepts<br />
! Player<br />
! style="text-align:left;" | Link<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Magical_Girl_Gangs&diff=446759
Magical Girl Gangs
2023-11-25T18:16:04Z
<p>Herodarwin: </p>
<hr />
<div><br />
= Magical Girl Gangs =<br />
<br />
<br />
This is the Campaign Wiki for [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss's] [https://fate-srd.com/ Fate] Game<br />
World Build Document<br />
<br />
<br />
<br />
==Characters==<br />
<br />
<br />
[[Magical_Girl_Gangs:Character_Template|Character Template]]<br />
<br />
<br />
==NPCs==<br />
<br />
<br />
==Links==<br />
[https://forum.rpg.net/index.php?threads/meta-interest-check-worldbuilding.914978/page-2#post-25009400 Recruitment Thread]<br />
[https://forum.rpg.net/index.php?threads/ IC Link]<br />
[https://forum.rpg.net/index.php?threads/ OOC Link]</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Expedition_to_the_Ruins_of_Greyhawk:Zhenis&diff=444162
Expedition to the Ruins of Greyhawk:Zhenis
2023-10-10T10:55:26Z
<p>Herodarwin: </p>
<hr />
<div>''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''<br />
[[File:Error.jpg|right|400px|]]<br />
<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px;<br />
|+ Ability Scores<br />
|'''Ability'''|| Score || Bonus || Notes<br />
|colspan="10"|<br />
|-<br />
|'''Strength'''|| 8 || -2 || <br />
|- <br />
|'''Dexterity''' || 14 || +2 ||<br />
|-<br />
|'''Constitution''' || 10 || +0 ||<br />
|-<br />
|'''Intelligence'''|| 14 || +2 ||<br />
|-<br />
|'''Wisdom'''|| 18+2 || +5 || ''Periapt of Wisdom +2''<br />
|-<br />
|'''Charisma'''|| 10 || +0 || <br />
|-<br />
|}<br />
<br />
<br />
'''Basic Statistics'''<br />
<br />
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)<br />
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)<br />
*'''Move:''' 30'<br />
*'''Initiative''' +2<br />
*'''Melee Attack:''' <br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| style="background-color:#FEFEFE; color:#141414;" | +3<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| style="background-color:#FEFEFE; color:#141414;" | +4<br />
| 1d6-1 +(+1d8 move actions)<br />
|-<br />
| unarmed<br />
| Bludgeoning<br />
| +3<br />
| 1d3-1<br />
|}<br />
<br />
*'''Ranged Attack:''' <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Name<br />
! Type<br />
! Range<br />
! style="background-color:#FEFEFE; color:#141414;" | Attack<br />
! Damage<br />
|-<br />
| Dagger<br />
| Piercing or slashing<br />
| 10ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +9<br />
| 1d4-1<br />
|-<br />
| Mind Blade<br />
| Piercing<br />
| 30ft<br />
| style="background-color:#FEFEFE; color:#141414;" | +10<br />
| 1d6 +(+1d8 move actions)<br />
|-<br />
| Mind Arrow<br />
| Piercing<br />
| 110<br />
| +11 +(+1 w/in 30ft)<br />
| 1d8+5+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )<br />
|}<br />
<br />
<br />
<br />
<br />
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int<br />
<br />
<br />
'''Class Abilities'''<br />
*Bonus feat X 3<br />
*Discipline: Egoist (Psychometabolism)<br />
*Mind blade, Weapon Focus (mind blade)<br />
*Throw mind blade<br />
*Psychic strike +1d8<br />
*Mind Arrow<br />
<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
|+ Saving Throws<br />
|'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other<br />
|colspan="10"|<br />
|-<br />
|Fortitude || '''+5''' || +4 || +0 || +1 resistance<br />
|-<br />
|Reflex || '''+9''' || +6 || +2 || +1 resistance<br />
|-<br />
|Willpower || '''+14''' || +8 || +5 || +1 resistance<br />
<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable" style="background-color:#FEFEFE; color:#141414;"<br />
|- style="font-style:italic;"<br />
! Skill Name<br />
! Key<br />Ability<br />
! Skill<br />Modifier<br />
! Ability<br />Modifier<br />
! Magic<br />
! Ranks<br />
! Misc.<br />Modifier<br />
|-<br />
| style="vertical-align:middle;" | Appraise<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Balance<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Bluff<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Climb<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 3 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Concentration<br />
| style="vertical-align:middle;" | Con<br />
| style="text-align:right;" | 11 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Diplomacy<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Disguise<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Escape Artist<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Forgery<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Gather Information<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Heal<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Hide<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Intimidate<br />
| style="vertical-align:middle;" | Cha<br />
| style="text-align:right;" | 0 =<br />
| style="vertical-align:middle;" | +0<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Jump<br />
| style="vertical-align:middle;" | Str*<br />
| style="text-align:right;" | 4 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Knowledge (nature)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 6 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Listen<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Move Silently<br />
| style="vertical-align:middle;" | Dex*<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Ride<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 7 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +5<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Search<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Sense Motive<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 5 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Spot<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 10 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | +5<br />
|-<br />
| style="vertical-align:middle;" | Survival<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 9 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Swim<br />
| style="vertical-align:middle;" | Str**<br />
| style="text-align:right;" | -1 =<br />
| style="vertical-align:middle;" | -1<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Use Rope<br />
| style="vertical-align:middle;" | Dex<br />
| style="text-align:right;" | 2 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| <br />
| style="vertical-align:middle;" | <br />
|-<br />
| style="vertical-align:middle;" | Autohypnosis<br />
| style="vertical-align:middle;" | Wis<br />
| style="text-align:right;" | 18 =<br />
| style="vertical-align:middle;" | +5<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [concentration]<br />
|-<br />
| style="vertical-align:middle;" | Knowledge<br />(psionics)<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 15 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +11<br />
| style="vertical-align:middle;" | +2 [autohypnosis]<br />
|-<br />
| style="vertical-align:middle;" | Psicraft<br />
| style="vertical-align:middle;" | Int<br />
| style="text-align:right;" | 8 =<br />
| style="vertical-align:middle;" | +2<br />
| style="vertical-align:middle;" | <br />
| +4<br />
| style="vertical-align:middle;" | +2 [know psi]<br />
|}<br />
<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At<br />
! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect<br />
! style="font-weight:normal; text-align:left;" | <br />
! style="font-weight:normal; text-align:left;" | <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Zen archery<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Point blank shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.<br />
| <br />
| <br />
|-<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd<br />
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.<br />
| <br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting<br />
| 8th<br />
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action<br />
| -2<br />
| -2<br />
|-<br />
| Psionic Shot<br />
| Soulbow<br />
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.<br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level<br />
! Name<br />
! descriptionlink<br />
|- style="font-weight:bold;"<br />
| style="text-align:right; font-style:italic; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="background-color:#FEFEFE; color:#141414;" | Empathy<br />
| style="font-weight:normal;" | https://www.d20srd.org/srd/psionic/powers/empathy.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Catfall<br />
| https://www.d20srd.org/srd/psionic/powers/catfall.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Far Hand<br />
| https://www.d20srd.org/srd/psionic/powers/farHand.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 1<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Skate<br />
| https://www.d20srd.org/srd/psionic/powers/skate.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Animal Affinity<br />
| https://www.d20srd.org/srd/psionic/powers/animalAffinity.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Empathic Transfer<br />
| https://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm<br />
|-<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2<br />
| style="font-weight:bold; background-color:#FEFEFE; color:#141414;" | Chameleon<br />
| https://www.d20srd.org/srd/psionic/powers/chameleon.htm<br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! magic item<br />
! cost gp<br />
! effect<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100<br />
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000<br />
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +2 wisdom<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000<br />
| +1 to saves<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | bag of holding<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500<br />
| Larger storage<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000<br />
| + 1 Deflection to AC<br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of missive<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|-<br />
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation<br />
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750<br />
| <br />
|}<br />
<br />
<br />
2 cure moderate wounds <br />
<br />
Eyes of the Eagle +5 spot<br />
<br />
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"<br />
|- style="text-align:left;"<br />
! Mundane gear<br />
! Price<br />
! Weight<br />
|-<br />
| style="text-align:left;" | Total<br />
| 207.7<br />
| 208.5<br />
|-<br />
| style="text-align:left;" | explorers outfit<br />
| 10<br />
| 8<br />
|-<br />
| style="text-align:left;" | Climber’s Kit<br />
| 80<br />
| 5<br />
|-<br />
| style="text-align:left;" | Lamp, Common<br />
| 0.1<br />
| 1<br />
|-<br />
| style="text-align:left;" | rope silken<br />
| 10<br />
| 5<br />
|-<br />
| style="text-align:left;" | 8 water skins<br />
| 8<br />
| 32<br />
|-<br />
| style="text-align:left;" | bed roll<br />
| 0.1<br />
| 5<br />
|-<br />
| style="text-align:left;" | blanket<br />
| 0.5<br />
| 3<br />
|-<br />
| style="text-align:left;" | tent<br />
| 10<br />
| 20<br />
|-<br />
| style="text-align:left;" | Longbow<br />
| 75<br />
| 3<br />
|-<br />
| style="text-align:left;" | 100 arrows<br />
| 5<br />
| 15<br />
|-<br />
| style="text-align:left;" | dagger<br />
| 2<br />
| 1<br />
|-<br />
| style="text-align:left;" | 100 rations<br />
| 5<br />
| 100<br />
|-<br />
| style="text-align:left;" | 10 pints oil<br />
| 1<br />
| 10<br />
|-<br />
| style="text-align:left;" | 2 pouch belt<br />
| 2<br />
| 1<br />
|}<br />
<br />
11 pp<br />
2,716gp<br />
2 sp</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436545
Zell
2023-04-22T22:27:59Z
<p>Herodarwin: /* Kwuee-Pol [51] template */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" 14 1/3 lb Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation, self help and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Racial Skills [11]<br />
*dance skill dx/average Attribute+1 [4]<br />
*acrobatics dx/hard Attribute+0 [4]<br />
*flight ht/average Attribute-1 [1]<br />
*fire eating dx/average Attribute+0 [2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436544
Zell
2023-04-22T22:27:38Z
<p>Herodarwin: /* Kwuee-Pol [51] template */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" 14 1/3 lb Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation, self help and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Racial Skills [11]<br />
*dance skill dx/average Attribute+1 4<br />
*acrobatics dx/hard Attribute+0 4<br />
*flight ht/average Attribute-1 1<br />
*fire eating dx/average Attribute+0 2<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436421
Zell
2023-04-17T23:23:26Z
<p>Herodarwin: </p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" 14 1/3 lb Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation, self help and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436420
Zell
2023-04-17T23:22:10Z
<p>Herodarwin: </p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" 14.5lb Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation, self help and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436415
Zell
2023-04-17T15:33:24Z
<p>Herodarwin: /* Equipment */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation, self help and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436414
Zell
2023-04-17T15:32:46Z
<p>Herodarwin: /* Advantages & Perks */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle signiture gear [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436349
Zell
2023-04-15T22:59:13Z
<p>Herodarwin: /* Cultures and Language */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Home Culture: UWA <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Mercantile League) [2]<br />
<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle+gear $25,000 [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin
https://wiki.rpg.net/index.php?title=Zell&diff=436343
Zell
2023-04-15T19:09:00Z
<p>Herodarwin: /* Cultures and Language */</p>
<hr />
<div>= Zelloor of swarm Xerath of Brood Jelvix AKA Zell =<br />
<br />
[[File:Zell kwuee pol pilot full.jpeg|thumb|256px]]<br />
[[File:Zell kwuee pol pilot close up.png|thumb|256px]]<br />
[[File:Zell kwuee pol pilot canon ear notching and jewelry sketch.jpeg|thumb|256px]]<br />
<br />
Kwuee-Pol 2'1" Helmsman and Driver [449]<br />
notes one point spent on starting gear leading to 450 points spent at character creation<br />
==Characteristics==<br />
<br />
ST 4 [-60] DX 14 [80] IQ 12 [40] HT 5 [-50]<br />
<br />
HP 4 [0] WILL 12 [0] PER 12 [0] FP [5]<br />
<br />
Basic Lifts:<br />
*With arms/legs not flying 3.2lb (note in 1g times weights by 0.8 so effective lift is 3.968lbs in earth gravity)<br />
*With tail not flying 5lb (note in 1g times weights by 0.8 so effective lift is 6.2lbs in earth gravity)<br />
*With Arms/legs when flying 7.2lb (note in 1g times weights by 0.8 so effective lift is 8.9lbs in earth gravity)<br />
*With tail when flying 9.8lb (note in 1g times weights by 0.8 so effective lift is 12lbs in earth gravity)<br />
<br />
Basic damage Thr: 1d-5 Swing: 1d-4<br />
*Kick attack SL:12 Damage 1d-4 cr (min 0)<br />
*Punch attack SL:14 Damage 1d-5 cr (min 0)<br />
*Bite attack SL:14 Damage 1d-6 cut (min 1)<br />
<br />
Basic speed 5 [5] basic move 5 [0] Air Move 12 Climbing move 5<br />
<br />
==Cultures and Language==<br />
*Home culture: Kwuee-pol <br />
*Cultural Familiarity: Cultural Familiarity (Human) [2]<br />
*Cultural Familiarity: Cultural Familiarity (UWA) [2]<br />
*Cultural Familiarity: Cultural Familiarity (Vergr) [2]<br />
===Language===<br />
**Native Kwuee-pol: Language (Kwuee-pol, Native, Free) [0]<br />
**Understands Vargr: Language (Vargr, Broken) [2]<br />
**Speaks Standard: Language (Standard, Accented) [4]<br />
**Speaks Human: Language (human, Accented) [4]<br />
**Speaks Mercantile: Language (Mercantile, Accented) [4]<br />
<br />
===Reaction Modifiers===<br />
*+2 Aliens (assuming non-kwuee-pol)<br />
*+1 Explorers and backers<br />
*+2 other pilots<br />
*+1 Passengers; gamblers betting on you<br />
*+2 Racers<br />
*-2 Traffic cops<br />
<br />
==Advantages & Perks==<br />
*A mind for maps and guides: Modular ability (super memorisation, Preparation required -60%) 4 points [8] <br />
*3D Spatial Sense: 3D Spatial Sense 1 [10]<br />
*Alien Friend: Talent 2 [10]<br />
*Alien senses: Acute Hearing 2 [4]<br />
*Alien senses: Ultravision [10]<br />
*Butterfly Wings: Flight (winged -25%) [30]<br />
*Climbing claws: Blunt Claw [3]<br />
*Climbing claws: Clinging [20]<br />
*Climbing claws: Super climbing 3 [9]<br />
*Colour shifting wings: Racial Perk [1]<br />
*Driver's reflex: Talent 1 [5]<br />
*Explorer: Talent 1 [5]<br />
*G-experience: G-experience (1g?) <br />
*G-experience: G-experience (0g) <br />
*fur: Racial perk [1]<br />
*Hot pilot: Talent 1 [5]<br />
*Hydrogen Bladders, Flame Burp: Racial perk [1]<br />
*Hydrogen Bladders, Slow fall: Super Jump (landing only -80%) 4 [8]<br />
*Innate TK-like abilities, Extended Flight field: Lifting strength (-10 psionic, only when flying -30%) 2 [2]<br />
*Innate TK-like abilities, Psionic flight Assist: Air move (psionic) 2 [4]<br />
*Licence Motorcycle: Perk [1]<br />
*Licence Pilot: Perk [1]<br />
*Mouse like head: Sharp Teeth [1]<br />
*Mouse like head: Peripheral vision [15]<br />
*Pet rat: Zilta a’Xerath [1]<br />
*pet rat: Grelm a’Xerath [1]<br />
*Prehensile Climbing tail: Arm strength(ane arm<br />
*Prehensile Climbing tail: Extra Arm (Long +100%, +50%Extra flexible) [30]<br />
*Reputation +3 (Racers, occasionally) [2]<br />
*Resistance to acceleration: resistance to acceleration +8 [2]<br />
*Countergrav Truck: Signature gear 8 [8]<br />
*Kwuee-pol Motorcycle+gear $25,000 [1}<br />
<br />
==Disadvantages and Quirks==<br />
*“sparker”: Quirk [-1]<br />
*Compulsive Carousing (12) [-5]<br />
*Curious (9) [-7]<br />
*Ear notches, Distinctive feature: Quirk [-1]<br />
*High calorie diet, Increase Consumption [-10]<br />
*Overconfidence (vehicles only) [-4]<br />
*Pacifism (Cannot Harm Innocents) [-10]<br />
*Racial Personality Leaning: Chummy [-2]<br />
*Racial Personality Leaning: Fearfulness [-2]<br />
*Responsive [1]<br />
*Semi-Humanoid: Semi-upright [-5]<br />
*Sense of duty (Ship) [-5]<br />
*Sense of duty (Friends, Swarm, Brood) [-5]<br />
*Speed Freak: Quirk [-1]<br />
*Thinks in base 16 (Kwuee standard): Quirk [-1]<br />
*Xenophilia (9) [-15]<br />
*Reputation +3 (traffic cops, occasionally) [-1]<br />
<br />
'''Meta Traits'''<br />
*''Friend'' Fikwer Xerath Opit [-5]<br />
**Ally (100%, shows up Fairly often)<br />
**Enemy (same power, rival, Shows up Quite often)<br />
<br />
<br />
==Skills==<br />
*Acrobatics DX+0 [4] +14<br />
*Animal Handling (Rodents) IQ-1 [1] +11<br />
*Anthropology (Alien) IQ-4 [0] +8<br />
*Anthropology (kwuee-pol) IQ-6 [0] +6<br />
*Area Knowledge (Galaxy Lived there) IQ+2 [2] +14<br />
*Astronomy/TL10 IQ-1 [2] +11<br />
*Beam Weapons/TL10 (Pistol) DX+2 [4] +16<br />
*Brawling DX+0 [1] +14<br />
*Carousing HT+2 [4] +7<br />
*Cartography/TL10 IQ+2 [4] +14<br />
*Computer Operation/TL10 IQ+0 [1] +12<br />
*Cooking IQ-1 [1] +11<br />
*Current Affairs/TL10 (Business) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Popular Culture) IQ+0 [1] +12<br />
*Current Affairs/TL10 (Travel) IQ+0 [1] +12<br />
*Dancing DX+1 [4] +15<br />
*Diplomacy (Alien) IQ+0 [1] +12<br />
*Diplomacy IQ-2 [1] +10<br />
*Driving/TL10 (Automobile) DX-3 [0] +11<br />
*Driving/TL10 (Hovercraft) DX-4 [0] +10<br />
*Driving/TL10 (Motorcycle) DX+1 [2] +15<br />
*Electronics Operation/TL10 (Sensors) IQ+1 [4] +13<br />
*Expert Skill (Psionics) IQ-2 [1] +10<br />
*Fire Eating DX-1 [1] +13<br />
*Flight HT-1 [1] +4<br />
*Free Fall DX+1 [1] +15<br />
*Hobby skill (video games) IQ+0 [1] +12<br />
*Gesture IQ+1 [2] +13<br />
*Gunner/TL10 (Beams) DX+2 [1] +16<br />
*History (Alien) IQ-4 [0] +8<br />
*History (other) IQ-6 [0] +6<br />
*Housekeeping IQ+0 [1] +12<br />
*Leadership IQ-1 [1] +11<br />
*Mathematics/TL10 (Applied) IQ-1 [2] +11<br />
*Mathematics/TL10 (Pure) IQ-6 [0] +6<br />
*Mechanic/TL10 (Contragravity) IQ-1 [1] +11<br />
*Mechanic/TL10 (Motorcycle) IQ-1 [1] +11<br />
*Meditation Will-2 [1] +10<br />
*Merchant IQ-1 [1] +11<br />
*Navigation/TL10 (Hyperspace) IQ+4 [4] +16<br />
*Navigation/TL10 (Space) IQ+4 [1] +16<br />
*Parachuting/TL10 DX+0 [1] +14<br />
*Piloting/TL10 (Contragravity) DX+5 [4] +19<br />
*Piloting/TL10 (Jump drive) DX+5 [4] +19<br />
*Professional Skill (Delivery serice agent) IQ-1 [1] +11<br />
*Professional Skill (Pilot admin) IQ-1 [1] +11<br />
*Psychology (Alien) IQ+0 [1] +12<br />
*Psychology IQ-2 [1] +10<br />
*Research/TL10 IQ-1 [1] +11<br />
*Search Per-1 [1] +11<br />
*Shiphandling/TL10 (Starship) IQ+0 [4] +12<br />
*Spacer/TL10 IQ+0 [1] +12<br />
*Streetwise IQ+0 [2] +12<br />
*Submarine/TL10 (Mini-Sub) DX-7 [0] +7<br />
*Vacc Suit/TL10 DX+0 [2] +14<br />
*Veterinary/TL10 (Rodent) IQ-1 [1] +11<br />
<br />
==Equipment==<br />
<br />
{| class="wikitable" style="margin:auto"<br />
! Gear !! Details !! $ spent !! source <br />
|-<br />
| Bioplast Kwuee-pol Faux leather jacket || || 4680 || Starting cash <br />
|-<br />
| Kwuee-pol biker shorts || || 540 || Starting cash <br />
|-<br />
| Kwuee-pol Dark Wing armour || || 450 || Starting cash <br />
|-<br />
| Kwuee-pol fingerless biker gloves || || 40 || Starting cash <br />
|-<br />
| Kwuee-pol Protective biker stockings || || 232 || Starting cash <br />
|-<br />
| Kwuee-pol Protective Wing mesh || || 300 || Starting cash |<br />
|-<br />
| Kwuee-pol space suit || gecko pads || 1000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || thruster pack || 2000 || Starting cash <br />
|-<br />
| Kwuee-pol space suit || smart Vacc suit || 0 || Starting cash <br />
|-<br />
| Laser pistol || || 300 || Starting cash<br />
|-<br />
| Smart goggles || Radio communicator || 50 || Starting cash <br />
|-<br />
| Smart goggles || tiny high capacity computer, complexity 5, runs 50% more programs of rating classes || 100 || Starting cash <br />
|-<br />
| Smart goggles || Data-pad || 5 || Starting cash <br />
|-<br />
| Smart goggles || video goggles || 50 || Starting cash <br />
|-<br />
| Smart goggles || Data-player || 5 || Starting cash <br />
|-<br />
| Smart goggles || neural input receiver || 50 || Starting cash<br />
|-<br />
| Smart goggles || Kwuee-pol maths aid (complexity 5 hard skill) || 100 || Starting cash <br />
|-<br />
| Smart goggles || Armour shades || 100 || Starting cash <br />
|-<br />
| || Total || 10000 || <br />
|-<br />
| || || || <br />
|-<br />
| Helmet human collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Helmet Vargr collapsible || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| Tech level 10 Helmet || in motorcycle || 200 || Extra starting cash <br />
|-<br />
| tool kit motorcycle || in motorcycle || 1200 || Extra starting cash <br />
|-<br />
| first aid kit || in motorcycle || 50 || Extra starting cash <br />
|-<br />
| Kwuee-pol food paste X10 || (5 in bike storage) (5 in jeep) || 100 || Extra starting cash <br />
|-<br />
| Tool kit grav jeep || in grav jeep || 1200 || Extra starting cash <br />
|-<br />
| first aid kit in counter grav jeep || in grav jeep || 50 || Extra starting cash <br />
|-<br />
| Smart hair spray *5 || 5 week supply || 10 || Extra starting cash <br />
|-<br />
| pocket pack || Misc gear || 25 || Extra starting cash <br />
|-<br />
| Data chip of meditation and psionic training media || || 100 || Extra starting cash <br />
|-<br />
| Co pilot Ai (complexity 5) || Weak dedicated Ai,skills profession pilot +8, skill hobby videogames +1, current affairs travel +1, current affairs popular culture +1, current affairs headline news +1 “Good” work companion perk. || 113 || Extra starting cash <br />
|-<br />
| Ai psionic teacher (complexity 5) || Weak dedicated Ai, Teaching +8, Expert skill psionics +4, Meditation +2, Autohypnosis +2 patient and nurturing perk|| 117 || Extra starting cash <br />
|-<br />
| Pressure box 1 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
| Pressure box 2 || Set up for pet rat || 600 || Extra starting cash <br />
|-<br />
|Kwuee-pol Parachuting aniti-flight Harness || Special harness to pin wings and add weight to flight and slow fall abilities when Parachuting for fun, price based on real world diving belts || 30 || Extra starting cash <br />
|-<br />
|VR Gloves|| mostly for gaming ||20 || Extra starting cash <br />
|-<br />
| Plus misc software, and media related to work, hobbies and videogames || treat as a reserve pool for media and software when it matters. || 183 || Extra starting cash <br />
|-<br />
| Over spill of regular gear || || 2 || Extra starting cash <br />
|-<br />
| Total extra || || 5000 || <br />
|-<br />
| Grave jeep || || 0 || Signature gear <br />
|-<br />
| Tech level 10 Motorcycle || || 0 || Signature gear <br />
|-<br />
|}<br />
<br />
=Kwuee-Pol [51] template=<br />
<br />
'''Attributes and Secondary Characteristics''' [-84]: <br />
<br />
ST+6 [-60] DX +2 [40] HT-6 [-60] Basic Move (Air, psionic) +2 [4]<br />
<br />
'''Advantages and Perks''' [138]: <br />
<br />
accurate hearing 2 [4], Blunt claws [3], Clinging [20], colour shifting wings [1], flame burp [1], flight (wings) [30], Fur [1],Lifting strength+2 (psionic, only when flying) [2], peripheral vision [15], sharp teeth [1], Slow fall: super jump (landing only) 4 [8], Super climbing [9], Tail strength: arm strength (one arm) 2 [3], Tail:Extra arm(long, extra flexible) [30], Ultravision [10]<br />
<br />
'''Disadvantages and Quirks''' [-19]: <br />
<br />
Chummy [-5], fearfulness [-2], Increase consumption [-10], Semi-upright [-2]<br />
<br />
'''Features''': <br />
<br />
Size -3, Homeworld Gravity 1.24<br />
<br />
=Equipment Stats=<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Bioplastics Kwuee-pol Faux leather jacket ||Torso, arms ||22/7 ||0.0975lb ||4680 ||3<br />
|}<br />
<br />
Stylish jacket made for rough and ready bikers, So started with bioplast suit, applied a size mod, coverage, made the style heavy and the stylish cut. No obvious notes other than Zell often wears his open so probably not apply it's full Dr to called shots to the Toros in that case<br />
<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective Wing mesh ||Wings ||7/2 ||0.0125lb ||300 ||3<br />
|}<br />
Basic wing protector, Started with transparent bioplast suit, applied size mod, coverage wings that I treated like arms or back locations,nmade the style diaphanous to represent it's meant to be a light mesh, and average cut. Notes, some worlds require this to be worn when on a motorcycle for winged beings, probably no to minor penalties to flying ability.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Dark Wing armour ||Wings ||22/7 ||0.0325lb ||450 ||2<br />
|}<br />
<br />
Heavy duty wing protector, started with standard bioplast suit, wing coverage, made heavy and average cut. Notes as well as legally restricted, will give a reaction penalty to Kwuee-pol and those with cultural familiarity Kwuee-pol and a penalty to social skills with Kwuee-pol, as much as wearing a full face mask between humans especially masks with criminal, swat and military history.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol biker shorts ||groin, top of legs ||15/5 ||0.045lb ||540 ||3<br />
|}<br />
<br />
Fabric looking shorts design to help protect a rider in crashes, started with standard bioplast suit, applied coverage, made normal style and average cut. Nothing to add but standardl wear for bikers who casual look is more important then protection.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol Protective biker stockings ||lower leg and feet minus toes ||10/3 ||0.023lb ||232 ||3<br />
|}<br />
<br />
Lower leg protectors for kwuee-pol bikers, started with standard bioplast suit applied coverage, made style light as they basically socks, and average cut. Notes, mostbKwuee-pol have an aversion to things covering their lower legs and feet, the heavier the worst, this is a compromise between protection and comfort, many worlds have a legal requirement for them to be worn so Zell owns a pair but will not wear them unless legally required or knows danger is ahead.<br />
<br />
{| class="wikitable" style="margin:auto"<br />
!Type !!location !!Dr !!weight !!cost !!LC<br />
|+<br />
|Kwuee-pol fingerless biker gloves ||hand minus fingers ||10/3 ||0.003lb ||40 ||3<br />
|}<br />
<br />
Just some basic protective thin leather looking gloves, again standard suit, coverage, light style and normal cut. Nothing to say the exist more for style and the cheapest available on the market.</div>
Herodarwin