https://wiki.rpg.net/api.php?action=feedcontributions&user=Jonesy64&feedformat=atomRPGnet - User contributions [en]2024-03-28T22:13:58ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Lazarus_Jones&diff=310722Lazarus Jones2016-12-21T04:01:10Z<p>Jonesy64: </p>
<hr />
<div>Lazarus Jones<br />
<br />
Scrounger/Faceman<br />
<br />
Attributes: Mental 6 Physical 8 Social 10<br />
<br />
Skills:<br />
<br />
Fly 6 <br />
<br />
Focus 6 <br />
<br />
Influence (Negotiations) 10 <br />
<br />
Know (Shipping) 6<br />
<br />
Move 6 <br />
<br />
Notice 6 <br />
<br />
Perform 6 <br />
<br />
Shoot 8<br />
<br />
Sneak 8 <br />
<br />
Trick 8<br />
<br />
<br />
Distinctions:<br />
<br />
A Face for Every Occasion d8<br />
A good spy has dozens of cover identities ready to assume at a moment’s notice.<br />
<br />
All in the Details: When you assume an established alias, step back your Mental Attribute while you are assuming the alias to create a Perfect Cover d6 Asset. You may spend PP to step it up at a cost of 1 PP per step, to a maximum of your Trick.<br />
<br />
Highlighted Skills: Influence, Sneak, Trick<br />
<br />
<br />
<br />
Wit's End d8<br />
Things ain't been good lately. Now you're getting pretty desperate.<br />
<br />
Highlighted Skills: Move, Shoot, Sneak<br />
<br />
<br />
<br />
Reputable d8<br />
I deal plain, ask any of my associates. There’ll be a hard bargain driven but, in the end, everyone will be happy. <br />
<br />
Art of Negotiation: While negotiating goods and services, you may step up or double Influence for the Action. 1s<br />
and 2s count as jinxes for the Action.<br />
<br />
Highlighted Skills: Focus, Influence, Know<br />
<br />
<br />
Signature Assets:<br />
<br />
Fake Ident Cards d8: You’ve got a collection of fake ident cards that you use to get yourself out of trouble.<br />
Though you ain’t sure who you’ll pretend to be next, your ident cards will distract the Law when need be.<br />
No Priors: When you provide a Fake Ident Card to the authorities and it is scanned with a Mental + Operate<br />
Action, once per Action you may spend 1 Plot Point to pick one die that your opponent must reroll.<br />
<br />
<br />
Secret Stash d8: You’re so business-savvy you’ve managed to create a whole separate inventory and hide them<br />
items on your books. You’ve got a few foodstuffs like tobacco, rice wine, and the like, but you’ve also managed<br />
to squirrel away a few important medicines, gems, and other finery, too.<br />
Lemme Check in Back: When you use your stash of rare and questionably legal items as a bargaining tool, spend 1 PP to double Secret Stash for the Action.<br />
<br />
<br />
<br />
<br />
Lazarus Jones is in his 40's, Brown Hair and Blue Eyes and was born on Santo. During the Unification War he worked in Supply where he would scrounge for much needed supplies for the Browncoats. He didn't stand out and was able to infiltrate anything from an Alliance Supply depot to a Tong warehouse and bring back everything from weapons, food, medicine or shuttles. He usually could talk his way out of problems but became proficent with guns. Lazarus had several supply stashes on several different planets and when the war was over he would occasionally pick out some items to trade or sell. He also has a stash of fake ident cards and carries an automatic pistol in case of any problems. From hanging out with different crews and the docks he became knowledgeable in shipping and negotiating. He's had a string of bad luck lately and has been on this planet long enough and is trying to find a ship that he can join.</div>Jonesy64https://wiki.rpg.net/index.php?title=Lazarus_Jones&diff=310721Lazarus Jones2016-12-21T03:42:13Z<p>Jonesy64: </p>
<hr />
<div>Lazarus Jones<br />
<br />
Scrounger/Faceman<br />
<br />
Attributes: Mental 6 Physical 8 Social 10<br />
<br />
Skills: <br />
Fly 6 <br />
Focus 6 <br />
Influence (Negotiations) 10 <br />
Know (Shipping) 6<br />
Move 6 <br />
Notice 6 <br />
Perform 6 <br />
Shoot 8<br />
Sneak 8 <br />
Trick 8<br />
<br />
<br />
Distinctions:<br />
<br />
A Face for Every Occasion d8<br />
A good spy has dozens of cover identities ready to assume at a moment’s notice.<br />
<br />
All in the Details: When you assume an established alias, step back your Mental Attribute while you are assuming the alias to create a Perfect Cover d6 Asset. You may spend PP to step it up at a cost of 1 PP per step, to a maximum of your Trick.<br />
<br />
Highlighted Skills: Influence, Sneak, Trick<br />
<br />
<br />
<br />
Wit's End d8<br />
Things ain't been good lately. Now you're getting pretty desperate.<br />
<br />
Highlighted Skills: Move, Shoot, Sneak<br />
<br />
<br />
<br />
Reputable d8<br />
I deal plain, ask any of my associates. There’ll be a hard bargain driven but, in the end, everyone will be happy. <br />
<br />
Art of Negotiation: While negotiating goods and services, you may step up or double Influence for the Action. 1s<br />
and 2s count as jinxes for the Action.<br />
<br />
Highlighted Skills: Focus, Influence, Know<br />
<br />
<br />
Signature Assets:<br />
<br />
Fake Ident Cards d8: You’ve got a collection of fake ident cards that you use to get yourself out of trouble.<br />
Though you ain’t sure who you’ll pretend to be next, your ident cards will distract the Law when need be.<br />
No Priors: When you provide a Fake Ident Card to the authorities and it is scanned with a Mental + Operate<br />
Action, once per Action you may spend 1 Plot Point to pick one die that your opponent must reroll.<br />
<br />
<br />
Secret Stash d8: You’re so business-savvy you’ve managed to create a whole separate inventory and hide them<br />
items on your books. You’ve got a few foodstuffs like tobacco, rice wine, and the like, but you’ve also managed<br />
to squirrel away a few important medicines, gems, and other finery, too.<br />
Lemme Check in Back: When you use your stash of rare and questionably legal items as a bargaining tool, spend 1 PP to double Secret Stash for the Action.<br />
<br />
<br />
<br />
<br />
Lazarus Jones is in his 40's, Brown Hair and Blue Eyes and was born on Santo. During the Unification War he worked in Supply where he would scrounge for much needed supplies for the Browncoats. He didn't stand out and was able to infiltrate anything from an Alliance Supply depot to a Tong warehouse and bring back everything from weapons, food, medicine or shuttles. He usually could talk his way out of problems but became proficent with guns. Lazarus had several supply stashes on several different planets and when the war was over he would occasionally pick out some items to trade or sell. He also has a stash of fake ident cards and carries an automatic pistol in case of any problems. From hanging out with different crews and the docks he became knowledgeable in shipping and negotiating. He's had a string of bad luck lately and has been on this planet long enough and is trying to find a ship that he can join.</div>Jonesy64https://wiki.rpg.net/index.php?title=Lazarus_Jones&diff=310720Lazarus Jones2016-12-21T03:41:22Z<p>Jonesy64: </p>
<hr />
<div>Lazarus Jones<br />
<br />
Scrounger/Faceman<br />
<br />
Attributes: Mental 6 Physical 8 Social 10<br />
<br />
Skills: <br />
Fly 6 <br />
Focus 6 <br />
Influence (Negotiations) 10 <br />
Know (Shipping) 6<br />
Move 6 <br />
Notice 6 <br />
Perform 6 <br />
Shoot 8<br />
Sneak 8 <br />
Trick 8<br />
<br />
Distinctions:<br />
<br />
A Face for Every Occasion d8<br />
A good spy has dozens of cover identities ready to assume at a moment’s notice.<br />
<br />
All in the Details: When you assume an established alias, step back your Mental Attribute while you are assuming the alias to create a Perfect Cover d6 Asset. You may spend PP to step it up at a cost of 1 PP per step, to a maximum of your Trick.<br />
<br />
Highlighted Skills: Influence, Sneak, Trick<br />
<br />
<br />
Wit's End d8<br />
Things ain't been good lately. Now you're getting pretty desperate.<br />
<br />
Highlighted Skills: Move, Shoot, Sneak<br />
<br />
<br />
Reputable d8<br />
I deal plain, ask any of my associates. There’ll be a hard bargain driven but, in the end, everyone will be happy. <br />
<br />
Art of Negotiation: While negotiating goods and services, you may step up or double Influence for the Action. 1s<br />
and 2s count as jinxes for the Action.<br />
<br />
Highlighted Skills: Focus, Influence, Know<br />
<br />
Signature Assets:<br />
<br />
Fake Ident Cards d8: You’ve got a collection of fake ident cards that you use to get yourself out of trouble.<br />
Though you ain’t sure who you’ll pretend to be next, your ident cards will distract the Law when need be.<br />
No Priors: When you provide a Fake Ident Card to the authorities and it is scanned with a Mental + Operate<br />
Action, once per Action you may spend 1 Plot Point to pick one die that your opponent must reroll.<br />
<br />
Secret Stash d8: You’re so business-savvy you’ve managed to create a whole separate inventory and hide them<br />
items on your books. You’ve got a few foodstuffs like tobacco, rice wine, and the like, but you’ve also managed<br />
to squirrel away a few important medicines, gems, and other finery, too.<br />
Lemme Check in Back: When you use your stash of rare and questionably legal items as a bargaining tool, spend 1 PP to double Secret Stash for the Action.<br />
<br />
<br />
Lazarus Jones is in his 40's, Brown Hair and Blue Eyes and was born on Santo. During the Unification War he worked in Supply where he would scrounge for much needed supplies for the Browncoats. He didn't stand out and was able to infiltrate anything from an Alliance Supply depot to a Tong warehouse and bring back everything from weapons, food, medicine or shuttles. He usually could talk his way out of problems but became proficent with guns. Lazarus had several supply stashes on several different planets and when the war was over he would occasionally pick out some items to trade or sell. He also has a stash of fake ident cards and carries an automatic pistol in case of any problems. From hanging out with different crews and the docks he became knowledgeable in shipping and negotiating. He's had a string of bad luck lately and has been on this planet long enough and is trying to find a ship that he can join.</div>Jonesy64https://wiki.rpg.net/index.php?title=Lazarus_Jones&diff=310718Lazarus Jones2016-12-21T03:40:53Z<p>Jonesy64: Created page with "Lazarus Jones Scrounger/Faceman Attributes: Mental 6 Physical 8 Social 10 Skills: Fly 6 Focus 6 Influence (Negotiations) 10 Know (Shipping) 6 Move 6 Notice 6 Perform 6..."</p>
<hr />
<div>Lazarus Jones<br />
Scrounger/Faceman<br />
Attributes: Mental 6 Physical 8 Social 10<br />
<br />
Skills: <br />
Fly 6 <br />
Focus 6 <br />
Influence (Negotiations) 10 <br />
Know (Shipping) 6<br />
Move 6 <br />
Notice 6 <br />
Perform 6 <br />
Shoot 8<br />
Sneak 8 <br />
Trick 8<br />
<br />
Distinctions:<br />
<br />
A Face for Every Occasion d8<br />
A good spy has dozens of cover identities ready to assume at a moment’s notice.<br />
<br />
All in the Details: When you assume an established alias, step back your Mental Attribute while you are assuming the alias to create a Perfect Cover d6 Asset. You may spend PP to step it up at a cost of 1 PP per step, to a maximum of your Trick.<br />
<br />
Highlighted Skills: Influence, Sneak, Trick<br />
<br />
<br />
Wit's End d8<br />
Things ain't been good lately. Now you're getting pretty desperate.<br />
<br />
Highlighted Skills: Move, Shoot, Sneak<br />
<br />
<br />
Reputable d8<br />
I deal plain, ask any of my associates. There’ll be a hard bargain driven but, in the end, everyone will be happy. <br />
<br />
Art of Negotiation: While negotiating goods and services, you may step up or double Influence for the Action. 1s<br />
and 2s count as jinxes for the Action.<br />
<br />
Highlighted Skills: Focus, Influence, Know<br />
<br />
Signature Assets:<br />
<br />
Fake Ident Cards d8: You’ve got a collection of fake ident cards that you use to get yourself out of trouble.<br />
Though you ain’t sure who you’ll pretend to be next, your ident cards will distract the Law when need be.<br />
No Priors: When you provide a Fake Ident Card to the authorities and it is scanned with a Mental + Operate<br />
Action, once per Action you may spend 1 Plot Point to pick one die that your opponent must reroll.<br />
<br />
Secret Stash d8: You’re so business-savvy you’ve managed to create a whole separate inventory and hide them<br />
items on your books. You’ve got a few foodstuffs like tobacco, rice wine, and the like, but you’ve also managed<br />
to squirrel away a few important medicines, gems, and other finery, too.<br />
Lemme Check in Back: When you use your stash of rare and questionably legal items as a bargaining tool, spend 1 PP to double Secret Stash for the Action.<br />
<br />
<br />
Lazarus Jones is in his 40's, Brown Hair and Blue Eyes and was born on Santo. During the Unification War he worked in Supply where he would scrounge for much needed supplies for the Browncoats. He didn't stand out and was able to infiltrate anything from an Alliance Supply depot to a Tong warehouse and bring back everything from weapons, food, medicine or shuttles. He usually could talk his way out of problems but became proficent with guns. Lazarus had several supply stashes on several different planets and when the war was over he would occasionally pick out some items to trade or sell. He also has a stash of fake ident cards and carries an automatic pistol in case of any problems. From hanging out with different crews and the docks he became knowledgeable in shipping and negotiating. He's had a string of bad luck lately and has been on this planet long enough and is trying to find a ship that he can join.</div>Jonesy64https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&diff=310717Firefly PotR:Main Page2016-12-21T03:40:20Z<p>Jonesy64: /* Crew (PCs) */</p>
<hr />
<div>==Firefly: The Path of the Righteous==<br />
<br />
<br />
<br />
===Crew (PCs)===<br />
*'''[[Firefly_PotR:Meizhi | Meizhi Lindquist ]] - Mechanic'''<br />
*'''[[Ching Shih]]''' - '''Captain''' Played by WTND<br />
*'''[[Wiley Hoop]]''' - '''Public Relations''' Played by spaceranger<br />
<br />
*'''[[Bella Mason]]''' - '''Smooth flyin', Smoother talkin' ''' Played by Xadun<br />
*'''[[Jian Van Jensen]]''' - '''Sawbones @ Large''' Played by Brahnamin<br />
*'''[[Lazarus Jones]]'''-'''Scrounger & Faceman''' Played by Jonesy64<br />
<br />
===Complications===<br />
''Surprisingly Determined Executive Chef'' d8 (Wiley) <br><br />
''Aren't the Only Ones After Him'' d8 (Shih and Bella)<br><br />
''Let's Have Security Sort this Out'' d6 (Meizhi)<br />
<br />
===Plot Points and BDH Dice===<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Plot Points<br />
! BDH Dice<br />
|-<br />
| Meizhi<br />
| 4<br />
| d10<br />
|-<br />
| Wiley<br />
| 3<br />
| d10<br />
|-<br />
| Shih<br />
| 3<br />
| d10<br />
|-<br />
| Bella<br />
| 3<br />
| d10<br />
|-<br />
| Jian<br />
| 1<br />
| d10<br />
|-<br />
| GM<br />
| 5<br />
| <br />
|}<br />
<br />
===Passengers (PCs)===<br />
<br />
<br />
<br />
===Passengers (NPCs)===<br />
<br />
===Others (Former PCs)===<br />
*'''[[Firefly_PotR:Chet | Chet Maxim ]] - Mechanic'''<br />
*'''[[Firefly_PotR:Nicholas | Nicholas Woodruff Jr ]] - Doctor'''<br />
*'''[[Firefly_PotR:Temperance | Temperance Queen ]] - Crew'''<br />
*'''[[Firefly_PotR:Augustus | Augustus Quentin]] - Duelist'''<br />
*'''[[Firefly_PotR:Amelia | Amelia Chen ]] - Anthropologist'''<br />
*'''[[Firefly_PotR:Magda | Magda Jefferson ]] - Acquisitions'''<br />
*'''[[Firefly_PotR:Ward | Ward Pearson ]] - Ship's Doctor'''<br />
*'''[[Firefly_PotR:Sam | Samuel Wade Garrett ]] - First Mate'''<br />
*'''[[Quentin Wright]]''' - '''Pilot and ex-Prospector''' Played by Skydigger<br />
*'''[[Firefly_PotR:Mattie | Mattie Sullivan Ross ]] - Captain'''<br />
*'''[[Firefly_PotR:Brianna | Brianna O'Sullivan ]] - Pilot'''<br />
*'''[[Firefly_PotR:Doc | Doc Huang ]]''' - '''Alliance Veteran Combat Medic''' Played by Bobknob<br />
*'''[[Marcus Willifred Zebediah Burke Jr]]''' - '''Rim Drifter Handyman''' Played by Anders<br />
<br />
===Ship===<br />
*'''[[Firefly_PotR:Righteous | Zhèngyí Zh Nù ]] - Dragonfly Class Transport'''<br />
<br />
===Previously On===<br />
'''Episode 1''': ''The Wedding''<br><br />
The Righteous carried a young woman to an arranged Tong-related marriage. For purposes of the series, we'll treat this like an unaired pilot.<br />
<br />
'''Episode 2''': ''Except for all the Others, pt. 1''<br><br />
The Righteous accepts a simple transport job and proceeds to become embroiled in the contentious politics of a mining colony and make a few powerful enemies (the political operative/crimelord/all around scumbag Goodman and his hired gun Calvin Bell). The crew at this point consists of Mattie (captain), Sam (first mate), Brianna (pilot), Magda (information technology), and Meizhi (engineer).<br />
<br />
'''Episode 3''': ''Except for all the Others, pt. 2''<br><br />
Continuation/finale of Episode 2. Shih (public relations) and Ward (medic) join the crew. Sam leaves the crew.<br />
<br />
'''Episode 4''': ''Clearing the Air''<br><br />
The Righteous takes a simple salvage job and ends up fighting both a crazed life support AI and its corporate masters. Magda and Ward leave the crew.<br />
<br />
'''Episode 5''': ''Hair in the Butter''<br><br />
Mattie gets information from an old friend (Sam) as to the location of Tom Chaney, the man who killed her father. The crew heads off after him to the border planet of New Kasmir. They run into an old enemy (Calvin Bell), who snatches Chaney from their grasp. Ward leaves the crew; Wiley (wily) and Quentin (pilot) join the crew.<br />
<br />
'''Episode 6''': ''Remember the Alamo''<br><br />
The crew guards the Kaituo ship repair station from Reaver attack. Quentin and Mattie leave the crew. Bella (pilot), Doc (doc), and Will (fancy vest wearer) join the crew.<br />
<br />
'''Episode 7''': ''Fact Checking, pt. 1''<br><br />
The crew revealed an Alliance intelligence operations to fund both sides of an insurgency on the planet Proust. They also got entangled with Alliance intelligence officer Lynch, who definitely will not show up in the future.<br />
<br />
'''Episode 8''': ''Fact Checking, pt. 2''<br><br />
And now, the conclusion... Will leaves the crew.<br />
<br />
'''Episode 9''': ''Sin City''<br><br />
TBD</div>Jonesy64