https://wiki.rpg.net/api.php?action=feedcontributions&user=Pandorym&feedformat=atomRPGnet - User contributions [en]2024-03-29T12:30:04ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&diff=440179Heart: Into the Bloody Depths2023-06-18T20:26:30Z<p>Pandorym: /* Player Characters (PCs) */</p>
<hr />
<div>[[File:Heart Title Card.png|400px]]<br />
<br />
'''ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.'''<br />
<br />
'''FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.'''<br />
<br />
'''AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.'''<br />
<br />
'''THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.'''<br />
<br />
'''THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.'''<br />
<br />
<br />
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]<br />
<br />
<br />
=Player Characters (PCs)=<br />
{| class="wikitable"<br />
|-<br />
! '''Player'''<br />
! '''Character'''<br />
! '''Class'''<br />
! '''Blood Stress'''<br />
! '''Mind Stress'''<br />
! '''Echo Stress'''<br />
! '''Fortune Stress'''<br />
! '''Supplies Stress'''<br />
! '''Fallout(s)'''<br />
|-<br />
| Insertname<br />
| [[Sucks-Down-Teeth]]<br />
| Cleaver<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 4<br />
| Blooded (Major, Ongoing)<br />
|-<br />
| FrivYeti<br />
| Arnet Leeds<br />
| Junk Mage<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
| Funkadelic<br />
| Grayson<br />
| Deadwalker<br />
| 0<br />
| 2<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
|}<br />
<br />
=Non-Player Characters (NPCs)=<br />
'''Sandovar''', human owner of the "Red Room Parlor" inn. Former delver himself but stopped after receiving a painful curse.<br />
<br />
'''Garak''', gnoll owner of "Garak's Gains" in Derelictus and former soldier.<br />
<br />
'''King Teeth''', cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.<br />
<br />
'''Ahlysaaria Quinn''', eccentric drow owner of the "Hairless Haven" flophouse and advocate against all facial hair.<br />
<br />
=Locations=<br />
'''Derelictus''', the City Between. The home hub for all delvers heading into the Heart.<br />
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.<br />
*Garak's Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.<br />
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.<br />
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&diff=440136Sucks-Down-Teeth2023-06-18T12:14:25Z<p>Pandorym: /* Skills */</p>
<hr />
<div><br />
= '''Sucks Down Teeth''' =<br />
<br />
== '''Beats''' ==<br />
<strike> '''Minor''': Allude to the events that led you to seek forbidden knowledge to achieve your impossible task </strike><br />
<br />
'''Major''': Kill someone who is trying to stop you from claiming knowledge.<br />
<br />
== '''Skills''' ==<br />
* Discern <br />
* Hunt <br />
* Endure <br />
* Kill<br />
<br />
== '''Domains''' ==<br />
* Cursed <br />
* Desolate<br />
<br />
== '''Core Abilities''' ==<br />
<br />
'''Unorthodox Methods'''<br />
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.<br />
<br />
'''Heartsblood'''<br />
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.<br />
<br />
'''The Red Feast'''<br />
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.<br />
<br />
== '''Minor Advances''' ==<br />
<br />
'''Desperate Measures'''<br />
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.<br />
<br />
'''Fell Metabolism'''<br />
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.<br />
<br />
'''Unmaking Claws'''<br />
Your unarmed attacks gain the Piercing tag<br />
<br />
== '''Major Advances''' ==<br />
<br />
'''Monstrous Appetite'''<br />
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.<br />
<br />
== '''Resources''' ==<br />
<br />
A freshly harvest heart that still occasionally twitches: d6 Wild<br />
<br />
Dead Charnel Hyena: d8 Religion, Awkward<br />
<br />
Ghoul Stomach: d4 Cursed, Taboo<br />
<br />
Tiny Tin of Jewels: d6 Haven<br />
<br />
== '''Equipment''' ==<br />
Hunting Knife: Kill d6<br />
<br />
Bone charms and animal gut sutures: Mend Blood d6<br />
<br />
Metal Teeth (it's not exactly boredom that got the old one's ripped off, though it is a certain kind of ennui that leads to eating one's own teeth)<br />
<br />
Spritz bottle and pocket fan<br />
<br />
Heady incense sticks that burn dirty-blue smoke<br />
<br />
<br />
=Backstory=<br />
<br />
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as 'Snow-White-Page'. They're seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that's what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.<br />
<br />
But that isn't what happened.<br />
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn't matter.<br />
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.<br />
<br />
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.<br />
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...<br />
<br />
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page's flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.<br />
<br />
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...<br />
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.<br />
<br />
<br />
== Calling: Enlightenment ==<br />
<br />
What "impossible" thing are you attempting to achieve in the City Beneath?<br />
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.<br />
<br />
What's the first step on your journey?<br />
The consumption of King Teeth, to take his demi-god status.<br />
<br />
Choose another player character. They've been invaluable in your journey so far. What have you learned from them?<br />
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..<br />
<br />
Choose another player character. You know they're hiding secrets from you - why do you suspect they're doing this?<br />
Kish knows things about the Heart that would be useful to me. I think they're hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she's protecting me.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Sucks-Down-Teeth&diff=440135Sucks-Down-Teeth2023-06-18T12:14:17Z<p>Pandorym: </p>
<hr />
<div><br />
= '''Sucks Down Teeth''' =<br />
<br />
== '''Beats''' ==<br />
<strike> '''Minor''': Allude to the events that led you to seek forbidden knowledge to achieve your impossible task </strike><br />
<br />
'''Major''': Kill someone who is trying to stop you from claiming knowledge.<br />
<br />
== '''Skills''' ==<br />
* Discern <br />
* Hunt <br />
* Endure <br />
* Kill *<br />
<br />
== '''Domains''' ==<br />
* Cursed <br />
* Desolate<br />
<br />
== '''Core Abilities''' ==<br />
<br />
'''Unorthodox Methods'''<br />
Once per session, before you roll dice to resolve an action, instead state that your result is a 6. You succeed but take stress.<br />
<br />
'''Heartsblood'''<br />
Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. This value doesn’t add to other sources of protection, but your base protection can’t be lower than your current tier unless you specifically lose access to it due to fallout.<br />
<br />
'''The Red Feast'''<br />
When you eat a resource, you gain any domains associated with that resource until the end of the situation. If you already have access to the domain, gain an appropriate knack. There’s no limit to what you can eat, but tough or noxious materials might require an Endure + Cursed check to avoid causing yourself harm. Consuming resources requires your attention and leaves you exposed, so doing it successfully in stressful situations (such as combat) could require a Sneak or Evade roll.<br />
<br />
== '''Minor Advances''' ==<br />
<br />
'''Desperate Measures'''<br />
You can consume the flesh of something or someone that you have recently killed and gain a skill associated with them for the remainder of the situation.<br />
<br />
'''Fell Metabolism'''<br />
When you use THE RED FEAST ability, you may choose to have your attacks gain the Brutal tag for a number of actions equal to the amount rolled on the resource dice instead of gaining a domain.<br />
<br />
'''Unmaking Claws'''<br />
Your unarmed attacks gain the Piercing tag<br />
<br />
== '''Major Advances''' ==<br />
<br />
'''Monstrous Appetite'''<br />
When you use THE RED FEAST to consume a resource that has a domain you can access, remove stress from Blood or Echo equal to the amount rolled on the dice instead.<br />
<br />
== '''Resources''' ==<br />
<br />
A freshly harvest heart that still occasionally twitches: d6 Wild<br />
<br />
Dead Charnel Hyena: d8 Religion, Awkward<br />
<br />
Ghoul Stomach: d4 Cursed, Taboo<br />
<br />
Tiny Tin of Jewels: d6 Haven<br />
<br />
== '''Equipment''' ==<br />
Hunting Knife: Kill d6<br />
<br />
Bone charms and animal gut sutures: Mend Blood d6<br />
<br />
Metal Teeth (it's not exactly boredom that got the old one's ripped off, though it is a certain kind of ennui that leads to eating one's own teeth)<br />
<br />
Spritz bottle and pocket fan<br />
<br />
Heady incense sticks that burn dirty-blue smoke<br />
<br />
<br />
=Backstory=<br />
<br />
Sucks-Down-Teeth is still more widely known, by those familiar with their mask, as 'Snow-White-Page'. They're seen as little more than a layabout lacking the creative spark that defines the aelfir. For a long time, that's what they were. Another masked face at the parties and torture-operas. Too weak for war, too dull for poetry, too listless even for joy. They were such a disgrace that their mother, Claws-Through-Music, thought to send them away. By airship they left Spire to oversee a distant holding. That would have been the end of it. Snow-White-Page with her uninspired blank white mask would spend her life working accounts and overseeing bureaucracy till she died and was laid to quiet rest in a family mausoleum.<br />
<br />
But that isn't what happened.<br />
An act of sabotage brought down the airship Snow-White-Page left on. Those responsible were never caught. It doesn't matter.<br />
The ship crashed into a barren Northern landscape, amongst snow and ice, far from Spire. It was assumed that Snow-White-Page was dead, and the minimum acceptable mourning was observed.<br />
<br />
When Snow-White-Page returned, they wore their cracked and broken true mask upon their face, and another mask on their hip. This new mask was a crude affair of mishappen bones poorly entwined with old rope, but the returned wallflower treated it as precious as a true mask, even as they showed no regard to their new mask.<br />
Snow-White-Page was excepted with as minimal a ceremony as her mourning had been, and quietly put aside. It was no longer simply that Snow-White-Page was boring... she had become... unsettling...<br />
<br />
The other aelfir could not see beneath the mask, of course. Could not see that Snow-White-Page's flesh had turned gray and strong. They could not see how her stomach distended, or that their teeth were gone and replaced with crude metal. To family they began to refer to themself as Sucks-Down-Teeth, a name that was never openly acknowledged. Nor did the family share how Sucks-Down-Teeth had survived after the crash. How they had feasted on the bodies that had been aboard the airship... some of which were not dead when the first bite was taken. The drow doctor the family employed knew of the changes, of course, but the family would not hear it. Nor would they hear stories of how Sucks-Down-Teeth would rip out their fingernails to eat, or tear out their hair. How they would swallow teeth and tongues over any other food.<br />
<br />
Sucks-Down-Teeth had not returned to Spire for family, however. They came to see King Teeth, and worship at his altar. To beg a miracle. But, it was not a miracle the bloated King could perform, so Sucks-Down-Teeth went beyond him, past Grist and into the Heart...<br />
Sucks-Down-Teeth is not a fool, for all their obsession. They know they need resources and help if they are to find what they wish. To this end, they have turned to family once again. To their uncle, who has interest in some trinket of the Heart, a crown. If seeking this trinket is what it takes to have support for their own purposes, Sucks-Down-Teeth will take it.<br />
<br />
<br />
== Calling: Enlightenment ==<br />
<br />
What "impossible" thing are you attempting to achieve in the City Beneath?<br />
I seek the secrets to true autophagy, to utterly and completely consume myself, body and soul.<br />
<br />
What's the first step on your journey?<br />
The consumption of King Teeth, to take his demi-god status.<br />
<br />
Choose another player character. They've been invaluable in your journey so far. What have you learned from them?<br />
Greyson is invaluable. I came to him hoping to learn the limits of flesh and how to surpass them... instead I learnt the value of an ally and companion..<br />
<br />
Choose another player character. You know they're hiding secrets from you - why do you suspect they're doing this?<br />
Kish knows things about the Heart that would be useful to me. I think they're hiding because the Deep Apiarists fear the Heart, and what I might become. I think she genuinely thinks she's protecting me.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&diff=440004Heart: Into the Bloody Depths2023-06-17T02:53:41Z<p>Pandorym: </p>
<hr />
<div>[[File:Heart Title Card.png|400px]]<br />
<br />
'''ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.'''<br />
<br />
'''FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.'''<br />
<br />
'''AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.'''<br />
<br />
'''THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.'''<br />
<br />
'''THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.'''<br />
<br />
<br />
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]<br />
<br />
<br />
=Player Characters (PCs)=<br />
{| class="wikitable"<br />
|-<br />
! '''Player'''<br />
! '''Character'''<br />
! '''Class'''<br />
! '''Blood Stress'''<br />
! '''Mind Stress'''<br />
! '''Echo Stress'''<br />
! '''Fortune Stress'''<br />
! '''Supplies Stress'''<br />
! '''Fallout(s)'''<br />
|-<br />
| Insertname<br />
| Sucks-Down-Teeth<br />
| Cleaver<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| Blooded (Major, Ongoing)<br />
|-<br />
| FrivYeti<br />
| Arnet Leeds<br />
| Junk Mage<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
| Funkadelic<br />
| Grayson<br />
| Deadwalker<br />
| 0<br />
| 2<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
|}<br />
<br />
=Non-Player Characters (NPCs)=<br />
'''Sandovar''', human owner of the "Red Room Parlor" inn. Former delver himself but stopped after receiving a painful curse.<br />
<br />
'''Garak''', gnoll owner of "Garak's Gains" in Derelictus and former soldier.<br />
<br />
'''King Teeth''', cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.<br />
<br />
'''Ahlysaaria Quinn''', eccentric drow owner of the "Hairless Haven" flophouse and advocate against all facial hair.<br />
<br />
=Locations=<br />
'''Derelictus''', the City Between. The home hub for all delvers heading into the Heart.<br />
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.<br />
*Garak's Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.<br />
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.<br />
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&diff=440003Heart: Into the Bloody Depths2023-06-17T02:49:24Z<p>Pandorym: Created page with "400px '''ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AN..."</p>
<hr />
<div>[[File:Heart Title Card.png|400px]]<br />
<br />
'''ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.'''<br />
<br />
'''FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.'''<br />
<br />
'''AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.'''<br />
<br />
'''THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.'''<br />
<br />
'''THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.'''<br />
<br />
<br />
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]<br />
<br />
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]<br />
<br />
<br />
=Player Characters (PCs)=<br />
{| class="wikitable"<br />
|-<br />
! '''Player'''<br />
! '''Character'''<br />
| '''Class'''<br />
! '''Blood Stress'''<br />
! '''Mind Stress'''<br />
! '''Echo Stress'''<br />
! '''Fortune Stress'''<br />
! '''Supplies Stress'''<br />
! '''Fallout(s)'''<br />
|-<br />
| Insertname<br />
| Sucks-Down-Teeth<br />
| Cleaver<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| Blooded (Major, Ongoing)<br />
|-<br />
| FrivYeti<br />
| Arnet Leeds<br />
| Junk Mage<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
| Funkadelic<br />
| Grayson<br />
| Deadwalker<br />
| 0<br />
| 2<br />
| 0<br />
| 0<br />
| 0<br />
| None<br />
|-<br />
|}<br />
<br />
=Non-Player Characters (NPCs)=<br />
'''Sandovar''', human owner of the "Red Room Parlor" inn. Former delver himself but stopped after receiving a painful curse.<br />
<br />
'''Garak''', gnoll owner of "Garak's Gains" in Derelictus and former soldier.<br />
<br />
'''King Teeth''', cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.<br />
<br />
'''Ahlysaaria Quinn''', eccentric drow owner of the "Hairless Haven" flophouse and advocate against all facial hair.<br />
<br />
=Locations=<br />
'''Derelictus''', the City Between. The home hub for all delvers heading into the Heart.<br />
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.<br />
*Garak's Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.<br />
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.<br />
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.</div>Pandorymhttps://wiki.rpg.net/index.php?title=File:Heart_Title_Card.png&diff=440000File:Heart Title Card.png2023-06-17T02:20:38Z<p>Pandorym: </p>
<hr />
<div></div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts&diff=436805Crickets Conundrum:Radiantly Transcendent Diamond:Charms and Artifacts2023-05-01T04:23:44Z<p>Pandorym: /* Morale-Boosting Meal */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Crickets_Conundrum|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond|Character Sheet]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
<br />
=Charms=<br />
<br />
==Excellencies==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 1m<br />
|- <br />
! Step<br />
| 1<br />
|-<br />
! Type<br />
| [Applicable]<br />
|-<br />
! Duration<br />
| Instant<br />
|}<br />
<br />
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely. <br />
<br />
'''Special''': This charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. <br />
<br />
'''Alchemical''': When making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.<br />
<br />
'''Purchased Excellencies:'''<br />
* Sagacity<br />
<br />
==Athletics==<br />
<br />
===Graceful Crane Stance===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| (1)<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Scene<br />
|}<br />
<br />
Exalt can stand/run along things too narrow or weak to support them. No chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by (Essence).<br />
<br />
'''Personal Gravity Manipulation Apparatus:''' Whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows him to walk up walls, stand on ceilings, etc.<br />
<br />
==Craft==<br />
<br />
===Morale-Boosting Meal===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 2m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Session<br />
|}<br />
<br />
Spend 2 motes. If purchased as a Craft Charm, the Exalt spends a dramatic scene making a meal for his companions. For the rest of the session, anyone who partook in the meal may double 9s on a roll of their choice ''or'' begin the next combat scene with 1 Power.<br />
<br />
'''Shared Network (Alchemical):''' The Exalted work together as a smoothly run system. Until the end of the session, Alchemical Exalted who shared the meal may reflexively exchange Charms as per the Rite of Reconfiguration or reflexively gain an Evocation on any artifact belonging to an ally who also shared the meal.<br />
<br />
==Force==<br />
<br />
===Future-Proclaiming Canticle===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Scene/Chapter<br />
|}<br />
<br />
The Exalt’s starmetal circuitry helps them to calculate a probable future. Spend 1 mote to make a prediction about another character. This takes the form of a short statement which must be fulfilled during the current chapter, though the Storyteller has the final say over the statement and its implementation.<br />
<br />
If this Charm is used on another player’s character, that player may spend Stunt dice to fulfill the prediction at a convenient moment. Whenever the Exalt or his companions spend the Stunt dice to make a prediction come to pass, both the Alchemical and the recipient gain 1 anima.<br />
<br />
==Sagacity==<br />
<br />
===Master Physician Technique===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Venture<br />
|-<br />
! Duration<br />
| -<br />
|}<br />
<br />
Commit 1 mote for the duration of treatment. Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:<br />
* Treat a diagnosed disease. Treat as a venture with a time scale of three sessions or scenes of downtime. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric, or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.<br />
<br />
* Treat injuries. Make a Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. This may heal aggravated damage.<br />
<br />
'''Body-Purifying Admonitions (Upgrade, Sagacity 4):''' Using precision strikes to their patient’s pressure points, the Exalt may force deadly poison from the body. Spend 1 mote. As a simple action, the Exalt nullifies a mundane poison hazard’s damage to immediately cure a patient receiving treatment. Against supernatural and esoteric poisons, he must make a Sagacity roll with a difficulty equal to the hazard’s damage rating. Failure refunds the mote.<br />
<br />
===Sorcerous Initiation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| -<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| -<br />
|-<br />
! Duration<br />
| Permanent<br />
|}<br />
<br />
The sorcerer gains the ability to learn and cast First Circle spells. This Charm can be repurchased at Sagacity 3, Essence 3 to gain access to Second Circle spells. A final repurchase at Sagacity 5, Essence 5 grants access to Third Circle spells. Not every Exalt can use every circle.<br />
<br />
With each purchase of this Charm, the sorcerer also gains a free spell and shaping ritual. <br />
<br />
===Wellness-Restoring Meditation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Venture<br />
|-<br />
! Duration<br />
| -<br />
|}<br />
<br />
Commit 1 mote. Over the course of three recovery scenes, the Exalt may assist a patient in recovering from a dramatic injury, either through miraculous restoration or wellness training to help the patient incorporate their disability into their daily life. A patient blinded in battle might grow accustomed to operating without sight, or have his eyesight restored through efficacious treatments. The Exalt must dedicate a few hours of downtime per recovery scene to treating the dramatic injury with the appropriate tools or description.<br />
<br />
=Shaping Rituals=<br />
<br />
==Soul-Perfecting Elixir==<br />
You found enlightenment at the bottom of a cauldron, concocting awareness-expanding potions. When the sorcerer has the opportunity to retrieve complicated or unusual ingredients and render them into an elixir through intricate procedures, he gains 3 Will.<br />
<br />
=Spells=<br />
<br />
==Death of Obsidian Butterflies==<br />
Spend 5 Will. Make a decisive area of affect attack as a medium ranged weapon that affects every range band up to long range, so long as it is within the character’s field of perception. This attack reduces heavy cover to light and destroys light cover. The player may optionally treat the character’s remaining Will as though it were Power. The butterflies remain after the spell is cast, creating difficult terrain.<br />
<br />
'''Flight of the Brilliant Raptor (Sorcery):''' The sorcerer conjures an eagle-sized bird of diamond and ruby flame that possesses the ''flame'' tag. The bird explodes when it reaches a target within long range, making an attack against everything in the target’s close range and creating an environmental hazard equivalent to a burning building that persists for three rounds.<br />
<br />
'''Proton Cannon (Alchemical):''' The Alchemical sorcerer activates a series of targeting matrices that outline an area in Autochthonian sigils before unleashing a massive beam of coruscating energy to demolish it. Treat this as ''Death of Obsidian Butterflies'', but the beam acts as a heavy ranged weapon instead of medium, gains the piercing tag and destroys all cover in the area completely regardless if its light or heavy; but it does not create difficult terrain nor may the sorcerer treat Will as though it were Power.<br />
<br />
==The Violent Opening of Closed Portals==<br />
Spend 3 Will. Any portal within a single structure the sorcerer touches or stands inside that is blocked by materials less durable than steel is violently destroyed. Windows shatter, wooden doors are smashed to splinters, and even iron bars are blasted from the rock. With an appropriate Stunt or means, this may also force open spiritual or magical barriers. If there are no barriers to breach, the spell creates one, making a roughly sorcerer-sized hole. This may be used to blast an entry through an environmental hazard, allowing safe passage for all characters for one round.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=436215Dreams of a Distant Sea:Kyros2023-04-12T22:40:20Z<p>Pandorym: /* Charms */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her throat.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
* Wellness-Restoring Meditation<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Sun-Blind-Snake (Nadir Infernal)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435941Crickets Conundrum:Radiantly Transcendent Diamond2023-04-09T02:48:52Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie. I feel she needs my help.'' - Protective Guardianship (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive and ancient Lunar that rules over the lost sunken city of Luthe filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the Lunar's tired body and cure his subjects in exchange for some of his protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435940Crickets Conundrum:Radiantly Transcendent Diamond2023-04-09T02:47:33Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie. I feel she needs my help.'' - Protective Guardianship (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive and ancient Lunar that rules over the lost sunken city of Luthe filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the Lunar's tired body in exchange for some of his protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435939Crickets Conundrum:Radiantly Transcendent Diamond2023-04-09T02:46:45Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie. I feel she needs my help.'' - Protective Guardianship (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive and ancient Lunar that rules over the ancient sunken city of Luthe filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the Lunar's tired body in exchange for some of his protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435926Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T20:36:08Z<p>Pandorym: /* Intimacies */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie. I feel she needs my help.'' - Protective Guardianship (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435925Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T20:34:51Z<p>Pandorym: /* Intimacies */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie.'' - Protective Guardianship (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435924Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T20:33:13Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and useful. The linchpin, the caretaker. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie.'' - Protective Guardianship (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435923Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T20:32:20Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: help, protect, guide. Above all else ensure the wellbeing of those you are loyal to, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Compassion<br />
In all things, sometimes one can care too much. Sometimes you can't care enough. Uplift them. Protect them. Feed them and treat them and make sure they know someone cares. It's so very important.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do for the good of my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I will care for and ensure the health and wellness of Connie.'' - Protective Guardianship (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435917Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T17:36:35Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the years. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435916Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T17:34:27Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle. (Shared NPC)<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the ages. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435915Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T17:28:51Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment<br />
<br />
=3x3=<br />
* '''Ally:''' Lirael of the Coral Court. A mermaid princess and skilled negotiator who seeks to maintain peace between the various underwater factions. Diamond has been called in as a healer and, more strangely, a professional chef on multiple instances, thus earning myriad favors with the princess as a result. She's tried to get betrothed to Diamond six times now, and each time it falls through for strange and overtly complex reasons. <br />
<br />
Also known as '''Princess Mette of the Abyss''', a potent faerie noble driven by a singular, unusual goal for a faerie. Tired of the inconstancy of feeding on Creation and the chaos of the Wyld, she's seeking a way to become human; not just in appearance, but in mind and in soul. She is utterly ruthless and amoral in pursuing this goal, and she has reduced many would-be lovers to deadened husks in hopes that they'd give her a soul of her own, but Swiftly Flowing Silver, also struggling with trying to become something greater, can't help but sympathize with her struggle.<br />
<br />
* '''Ally:''' Qiu Jia. A Wyld-tainted master cartographer who has mapped much of the Western Ocean, and is always eager to discover new lands and treasures. The Adamant Caste and him get along like Wu-Jian meat buns and strong alcohol (that is to say, swimmingly) and the cartographer is often a frequent guest at the Manse between his excursions.<br />
* '''Ally:''' Bastiano Auditore il Sangallo. Merchant Prince and head of the Resplendent Emporium, a floating market where merchants sell their wares from the decks of brightly painted ships. Diamond uses him often as a means of sourcing rare and unusual items from the Wyld or areas outside the Western Ocean, and they share drinks aplenty during these times. Bastiano has tried every time to drink Diamond under the table, and has always failed.<br />
<br />
* '''Neutral:''' Leviathan, a massive behemoth sea serpent that is mystically bound to guard the entrance to an ancient sunken city filled with First Age treasures and hoards of valuable magical materials. Diamond has traded his medical services to renew the serpent's tired body in exchange for some of its protected valuables on occasion.<br />
* '''Neutral:''' Gale "Kraken" Glade, a well-known healer skilled in treating diseases and injuries common to sailors. Lost her eyesight due to a spray of venomous kraken ink that stained her eyes permanently black, but was aided by Diamond in integrating her new disability into her everyday life. Often exchanges news and gossip from the ships that travel the West.<br />
* '''Neutral:''' Mnemon "Dredge" Miquella, a Water Aspect fisherman who has abandoned the politics of his former life in the Realm in favor of a quiet existence fishing the waters of the Western Ocean. Occasionally strays into the Bordermarches and ends up catching strange, aberrant fish that Diamond often purchases to use in concocting sorcerous elixirs. Fond of a hearty homecooked meal but not talkative in the slightest, Miquella is usually an introvert and constantly roams the ocean in his small ship, ''Ocean's Riches''.<br />
<br />
* '''Enemy:''' Bruno il Veccio di Milani. A ghostly noble politician of Skullstone seeking to make overtures into the Wavecrest Archipelago by any means necessary. Diamond and him have clashed many times over the ages. ''We don't talk about Bruno.''<br />
* '''Enemy:''' Captain Kael the Bloody Corsair. A daring pirate who sails the seas with a crew of loyal and ruthless sailors, always on the lookout for the next big score. Particularly fond of trying to target Iron Isle due to the quality of their manufactured goods and the skills of their artisans.<br />
* '''Enemy:''' Sixteen Shattered Emeralds. A Sidereal Chosen of Secrets that has long tried to pry into the workings and purposes of the circle and their Manse, succeeding on occasion in thieving some insignificant creation or information to report back to her superiors in Yu-Shan. Seems to hold a grudge against the Chosen of Autochthon, but never elaborates on why.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435869Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T07:50:19Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts&diff=435868Crickets Conundrum:Radiantly Transcendent Diamond:Charms and Artifacts2023-04-08T07:48:58Z<p>Pandorym: Created page with "{| class="wikitable" |+ | Main Page | Character Sheet | Crickets_Conundrum:Radiantly_Transcende..."</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Crickets_Conundrum|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond|Character Sheet]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
<br />
=Charms=<br />
<br />
==Excellencies==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 1m<br />
|- <br />
! Step<br />
| 1<br />
|-<br />
! Type<br />
| [Applicable]<br />
|-<br />
! Duration<br />
| Instant<br />
|}<br />
<br />
Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely. <br />
<br />
'''Special''': This charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step. <br />
<br />
'''Alchemical''': When making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.<br />
<br />
'''Purchased Excellencies:'''<br />
* Sagacity<br />
<br />
==Athletics==<br />
<br />
===Graceful Crane Stance===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| (1)<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Scene<br />
|}<br />
<br />
Exalt can stand/run along things too narrow or weak to support them. No chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by (Essence).<br />
<br />
'''Personal Gravity Manipulation Apparatus:''' Whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows him to walk up walls, stand on ceilings, etc.<br />
<br />
==Craft==<br />
<br />
===Morale-Boosting Meal===<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 2m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Session<br />
|}<br />
<br />
Spend 2 motes. If purchased as a Craft Charm, the Exalt spends a dramatic scene making a meal for her companions. For the rest of the session, anyone who partook in the meal may double 9s on a roll of their choice ''or'' begin the next combat scene with 1 Power.<br />
<br />
'''Shared Network (Alchemical):''' The Exalted work together as a smoothly run system. Until the end of the session, Alchemical Exalted who shared the meal may reflexively exchange Charms as per the Rite of Reconfiguration or reflexively gain an Evocation on any artifact belonging to an ally who also shared the meal.<br />
<br />
==Force==<br />
<br />
===Future-Proclaiming Canticle===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Buff<br />
|-<br />
! Duration<br />
| Scene/Chapter<br />
|}<br />
<br />
The Exalt’s starmetal circuitry helps them to calculate a probable future. Spend 1 mote to make a prediction about another character. This takes the form of a short statement which must be fulfilled during the current chapter, though the Storyteller has the final say over the statement and its implementation.<br />
<br />
If this Charm is used on another player’s character, that player may spend Stunt dice to fulfill the prediction at a convenient moment. Whenever the Exalt or his companions spend the Stunt dice to make a prediction come to pass, both the Alchemical and the recipient gain 1 anima.<br />
<br />
==Sagacity==<br />
<br />
===Master Physician Technique===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Venture<br />
|-<br />
! Duration<br />
| -<br />
|}<br />
<br />
Commit 1 mote for the duration of treatment. Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:<br />
* Treat a diagnosed disease. Treat as a venture with a time scale of three sessions or scenes of downtime. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric, or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.<br />
<br />
* Treat injuries. Make a Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. This may heal aggravated damage.<br />
<br />
'''Body-Purifying Admonitions (Upgrade, Sagacity 4):''' Using precision strikes to their patient’s pressure points, the Exalt may force deadly poison from the body. Spend 1 mote. As a simple action, the Exalt nullifies a mundane poison hazard’s damage to immediately cure a patient receiving treatment. Against supernatural and esoteric poisons, he must make a Sagacity roll with a difficulty equal to the hazard’s damage rating. Failure refunds the mote.<br />
<br />
===Sorcerous Initiation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| -<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| -<br />
|-<br />
! Duration<br />
| Permanent<br />
|}<br />
<br />
The sorcerer gains the ability to learn and cast First Circle spells. This Charm can be repurchased at Sagacity 3, Essence 3 to gain access to Second Circle spells. A final repurchase at Sagacity 5, Essence 5 grants access to Third Circle spells. Not every Exalt can use every circle.<br />
<br />
With each purchase of this Charm, the sorcerer also gains a free spell and shaping ritual. <br />
<br />
===Wellness-Restoring Meditation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! Cost<br />
| Commit 1m<br />
|- <br />
! Step<br />
| -<br />
|-<br />
! Type<br />
| Venture<br />
|-<br />
! Duration<br />
| -<br />
|}<br />
<br />
Commit 1 mote. Over the course of three recovery scenes, the Exalt may assist a patient in recovering from a dramatic injury, either through miraculous restoration or wellness training to help the patient incorporate their disability into their daily life. A patient blinded in battle might grow accustomed to operating without sight, or have his eyesight restored through efficacious treatments. The Exalt must dedicate a few hours of downtime per recovery scene to treating the dramatic injury with the appropriate tools or description.<br />
<br />
=Shaping Rituals=<br />
<br />
==Soul-Perfecting Elixir==<br />
You found enlightenment at the bottom of a cauldron, concocting awareness-expanding potions. When the sorcerer has the opportunity to retrieve complicated or unusual ingredients and render them into an elixir through intricate procedures, he gains 3 Will.<br />
<br />
=Spells=<br />
<br />
==Death of Obsidian Butterflies==<br />
Spend 5 Will. Make a decisive area of affect attack as a medium ranged weapon that affects every range band up to long range, so long as it is within the character’s field of perception. This attack reduces heavy cover to light and destroys light cover. The player may optionally treat the character’s remaining Will as though it were Power. The butterflies remain after the spell is cast, creating difficult terrain.<br />
<br />
'''Flight of the Brilliant Raptor (Sorcery):''' The sorcerer conjures an eagle-sized bird of diamond and ruby flame that possesses the ''flame'' tag. The bird explodes when it reaches a target within long range, making an attack against everything in the target’s close range and creating an environmental hazard equivalent to a burning building that persists for three rounds.<br />
<br />
'''Proton Cannon (Alchemical):''' The Alchemical sorcerer activates a series of targeting matrices that outline an area in Autochthonian sigils before unleashing a massive beam of coruscating energy to demolish it. Treat this as ''Death of Obsidian Butterflies'', but the beam acts as a heavy ranged weapon instead of medium, gains the piercing tag and destroys all cover in the area completely regardless if its light or heavy; but it does not create difficult terrain nor may the sorcerer treat Will as though it were Power.<br />
<br />
==The Violent Opening of Closed Portals==<br />
Spend 3 Will. Any portal within a single structure the sorcerer touches or stands inside that is blocked by materials less durable than steel is violently destroyed. Windows shatter, wooden doors are smashed to splinters, and even iron bars are blasted from the rock. With an appropriate Stunt or means, this may also force open spiritual or magical barriers. If there are no barriers to breach, the spell creates one, making a roughly sorcerer-sized hole. This may be used to blast an entry through an environmental hazard, allowing safe passage for all characters for one round.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435867Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T07:02:20Z<p>Pandorym: /* Exalt */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Crickets_Conundrum|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
* '''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment</div>Pandorymhttps://wiki.rpg.net/index.php?title=Crickets_Conundrum:Radiantly_Transcendent_Diamond&diff=435866Crickets Conundrum:Radiantly Transcendent Diamond2023-04-08T07:01:27Z<p>Pandorym: Created page with "{| class="wikitable" |+ | Main Page | Charms and Artifacts | Crickets_Conu..."</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Crickets_Conundrum|Main Page]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Charms_and_Artifacts|Charms and Artifacts]]<br />
| [[Crickets_Conundrum:Radiantly_Transcendent_Diamond:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Radiantly Transcendent Diamond.jpg|thumb|500px|right]]<br />
<br />
=Radiantly Transcendent Diamond=<br />
''Healer. Sorcerer. Prophet. The quiet gaze that sees all. Loyal and obedient. Really good cook.<br />
<br />
* '''Essence:''' 1<br />
* '''Motes:''' 5<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|-<br />
! colspan="2" | ABILITIES<br />
! colspan="2" | ATTRIBUTES<br />
|-<br />
| Awareness<br />
| 4<br />
| Force<br />
| 4<br />
|-<br />
| Athletics<br />
| 3<br />
| Fortitude<br />
| 2<br />
|-<br />
| Close Combat<br />
| 3<br />
| Finesse<br />
| 3<br />
|-<br />
| Craft<br />
| 3<br />
| rowspan="11" colspan="2" | <br />
|-<br />
| Embassy<br />
| 0<br />
|-<br />
| Integrity<br />
| 2<br />
|-<br />
| Navigate<br />
| 0<br />
|-<br />
| Performance<br />
| 2<br />
|-<br />
| Physique<br />
| 0<br />
|-<br />
| Presence<br />
| 1<br />
|-<br />
| Ranged Combat<br />
| 0<br />
|-<br />
| Sagacity<br />
| 5<br />
|-<br />
| Stealth<br />
| 0<br />
|-<br />
| War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" <br />
|-<br />
! Health Levels:<br />
! 0<br />
! 0<br />
! -1<br />
! -1<br />
! -2<br />
! -2<br />
! Incapacitated<br />
|-<br />
| Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" <br />
|-<br />
! DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| Default<br /><br />
| 4<br />
| 3<br />
| 1<br />
| 3<br />
|-<br />
| Light Armor<br />
| <br />
| <br />
| (2)<br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| Sword<br />
| +1<br />
| +1<br />
| +1<br />
| 2<br />
|}<br />
* '''Weapon Tags:''' Balanced, Piercing<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Loyalty<br />
The prime directive programmed into the deepest circuits of his engrams: serve, protect, obey, guide. Above all else ensure the wellbeing of those you adore, no matter the cost to yourself. Sacrifice all things if needed, break your body, but they must remain content and in prime function. Diamond takes this philosophy very seriously, every one of his skills bent towards this one purpose.<br />
<br />
* '''Minor:''' Discipline<br />
In all things, precision. Calculation. Restraint and forethought. No impulsive moves, no sudden fierce declarations or glorious charges. There is a plan. There is ''always'' a plan.<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''There is nothing I cannot do to protect and serve my circle and my people.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''Food, art, and medicine are the philosophies that bring us together.'' (Principle) [Loyalty]<br />
<br />
* '''Minor:''' ''I must teach Swiftly Flowing Silver how to embody our circle's beliefs and purpose.'' - Parental Affection (Tie) [Discipline]<br />
<br />
=Exalt=<br />
''Adamant Alchemical''<br />
<br />
'''Exalt Milestone:''' Adamant Castes gain an Exalt milestone if their spiritual guidance caused a significant character to gain an Intimacy or if it improved the life of others.<br />
<br />
* '''Living Artifact'''<br />
The Alchemical is a carefully created machine, as much like an artifact as a living being. He may hold an artifact to install one of its Evocations as his own Charm during the Rite of Reconfiguration. If the Evocation has any prerequisites, he must meet those. Once installed, the Alchemical can use the Evocation as if it were an innate Charm, without needing access to the artifact itself. The Alchemical can only have one such Evocation at a time but may switch between existing ones during Reconfiguration.<br />
<br />
* '''Community Spirit'''<br />
Alchemicals often form bonds with communities that will accept him as their own, and to whose purpose he may lend his strength. Diamond adds a three-dice bonus to actions designed to guide, inspire, or care for his community.<br />
<br />
'''Resonances:''' Adamant<br />
<br />
===Anima Effects===<br />
<br />
*'''Muse (Passive):''' The Adamant Caste serves as muse to any one non-Exalt. That person adds the Exalt’s Essence in dice to any roll to which the Adamant’s inspiration contributes. This immediately raises any Extras to non-trivial characters.<br />
<br />
*'''Be More Precise (Active):''' When an attack targeting the Adamant Caste misses, he may spend 1 anima on Step 4 to inflict a success penalty to the attacker’s next attack action equal to his Essence. He may do the same on social influence rolls that fail to meet his Resolve.<br />
<br />
*'''Guiding Hand (Iconic):''' Spend 2 anima. For the rest of the scene, the Adamant Caste’s allies within short range gain dice equal to his Essence on attack or social influence rolls so long as the Exalt is physically present and not incapacitated. These dice do not count towards the cap.<br />
<br />
==The Great Curse==<br />
<br />
'''Incitement'''<br />
* Diamond acts against his Major Intimacy.<br />
* Diamond acts against his Major Virtue. <br />
* A community he has an Intimacy toward is threatened, ignores his advice or openly disdains his help.<br />
<br />
When Diamond succumbs to the curse, he switches to a Crisis Behavior which lasts for the indicated length.<br />
<br />
'''Crisis Behavior''' (pg.88-89)<br />
* Gathering Procedures (Scene)<br />
* Necessary Instruction (Session)<br />
* Revolutionary Reactions (Session)<br />
* Supplementary Paranoia (Scene) <br />
* Universal Threat Detection (Scene)<br />
<br />
=Merits=<br />
<br />
* '''Hearthstone''' (Primary)<br />
The central hearthstone of the Manse in which the Alchemicals dwell, the Isochronal Sphere is a perfect opalescent crystal surrounded in a clockwork matrix. By spending two motes, the wearer can transport themselves and a number of individuals equal to 4 + the wielder's Essence back to the Manse that spawned the hearthstone. In addition, the wielder may commit 2 motes when learning about a change of circumstances or situation to arrive at the location in time to make a vital difference, regardless of distance.<br />
<br />
* '''Influence''' (Secondary)<br />
Radiantly Transcendent Diamond is a person of renown throughout not only the Wavecrest Archipelago but also various tradesmen guilds and merchant alliances including artist communes, medical covens, and cookeries; all largely due to his own inspiring personal skills combined with a long history of myriad and helpful workings. When he speaks, people listen, and when he demonstrates, those around watch with rapt attention.<br />
<br />
* '''Resources''' (Tertiary)<br />
While certainly not the wealthiest of Exalted by any means, Diamond possesses a measure of funds and goods sourced from the surrounding islands of the Wavecrest Archipelago — especially those taken from pirates and intruders from the Realm.<br />
<br />
=Equipment=<br />
<br />
* Light armor<br />
* Beautifully crafted and well-kept sword from Autochthon<br />
* Set of adamant cooking equipment</div>Pandorymhttps://wiki.rpg.net/index.php?title=File:Radiantly_Transcendent_Diamond.jpg&diff=435865File:Radiantly Transcendent Diamond.jpg2023-04-08T05:34:52Z<p>Pandorym: </p>
<hr />
<div></div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435551Dreams of a Distant Sea:Kyros2023-04-03T15:25:03Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her throat.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Sun-Blind-Snake (Nadir Infernal)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435478Dreams of a Distant Sea:Kyros2023-04-02T04:29:14Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her throat.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' All-Devouring Celestial Blossom (Raksha Noble)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435477Dreams of a Distant Sea:Kyros2023-04-02T04:23:15Z<p>Pandorym: /* Exalt */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her throat.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' <br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435476Dreams of a Distant Sea:Kyros2023-04-02T04:21:28Z<p>Pandorym: /* Intimacies */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her throat.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
*'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
*'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' <br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435475Dreams of a Distant Sea:Kyros2023-04-02T04:21:11Z<p>Pandorym: /* Intimacies */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her mouth.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
*'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
*'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' <br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea&diff=435468Dreams of a Distant Sea2023-04-01T14:14:09Z<p>Pandorym: </p>
<hr />
<div>__NOTOC__<br />
[[File:|600px|center]]<br />
<br />
----<br />
<center>'''''quote'''''</center><br />
----<br />
<br />
=Character Files/Meta Currencies=<br />
I will update the resources on the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Essence or Power from double subtraction (though tracking it in your posts will make it easier for me). Let me know in the OOC if something is screwed up.<br />
<br />
[[Exalted Essence Template]] <-- you can use this or whatever you make up yourself<br />
<br />
{| class="wikitable" <br />
|-<br />
! '''Character'''<br />
! '''Played by'''<br />
! Exalt Type<br />
! <br />
! Essence<br />
! <br />
! Damage<br />
! <br />
! Anima<br />
! <br />
! Power<br />
! <br />
! Will<br />
! <br />
! Resolve<br />
! <br />
! Defense<br />
! <br />
! Soak<br />
! <br />
! Hard-<br />ness<br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains | Chisel-that-Sculpts-Mountains]]'''<br />
| ''[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance Dupree]''<br />
| Earth? DB<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Ten-Broken-Chains | Ten-Broken-Chains ]]'''<br />
| ''[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]''<br />
| Azimuth Infernal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Diomedes | Diomedes Aurilianos]]'''<br />
| ''[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smiling Bandit]''<br />
| Zenith Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
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| <br />
| <br />
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| <br />
|-<br />
| '''[https://docs.google.com/document/d/1eSyvOhrNS9ggj9YK3NouSNQ-CWQeGxynewpTXKRr6P8/edit?usp=sharing Waterfall Cresting Carp]'''<br />
| ''[https://forum.rpg.net/index.php?members/flare_knight1.94826/ Flare]''<br />
| Spring Getimean<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[https://docs.google.com/document/d/1IetzQPgUomiHh_pKpCY-Gtl7DpAPNFhlYCHFzxXTatE/edit?usp=sharing Leda]'''<br />
| ''[https://forum.rpg.net/index.php?members/andrix.222499/ Andrix]''<br />
| Night Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Besede_Devri | Besede Devri]]'''<br />
| ''[https://forum.rpg.net/index.php?members/huntress.31455/ Huntress]''<br />
| Changing Moon Lunar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Kyros | Kyros]]'''<br />
| ''[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]''<br />
| Horizon Infernal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
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|-<br />
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| <br />
|-<br />
| '''Storyteller'''<br />
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''<br />
| Pattern Spider<br />
| <br />
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|-<br />
| NPCs<br />
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|}<br />
<br />
==PVP==<br />
While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption.<br />
<br />
'''For reference, what I consider PVP basically amounts to this:''' <u>''If an action would require dice to affect an NPC, then it counts as PVP if used against a PC''</u><br />
<br />
So disagrements, trash talking, indirect actions that might affect another character but aren't made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.<br />
----<br />
If you want to do something that directly acts against another player's character, proceed based on the following criteria: <br />
: '''Unilateral Permission:''' The other player agrees to your action. No rolls are needed. Just RP it out.<br />
: '''Limited Permission:''' The other player doesn't agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.<br />
: '''Declined Permission:''' The other player does not agree to PVP. Move on with something else.<br />
----<br />
In Essence, as with Exalted 3e, there are cases where an action 'against' another PC might have been caused by an NPC or related to an NPC action, like countering social influence applied against a PC. In that case I'll default to Limited unless it's particularly uncomfortable.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Kyros&diff=435467Dreams of a Distant Sea:Kyros2023-04-01T14:13:17Z<p>Pandorym: Created page with "{| class="wikitable" |+ | Main Page | Charms and Artifacts | Dreams_of_a_Distant_Sea:Kyro..."</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Kyros:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Kyros the Infernal.jpg|thumb|800px|right]]<br />
<br />
=Kyros=<br />
''"I'll change things. Make them better. They'll see. They'll all see."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 4<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 0<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 3<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 2<br />
|-<br />
! Sagacity<br />
| 5<br />
|-<br />
! Stealth<br />
| 1<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 2<br />
| 3<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Mind-Hand Manipulation<br />
| +1<br />
| +1<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Powerful<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Justice<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must uplift the powerless and downtrodden through my own methods.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''I adore my Lunar mate, Claws Lock Deep, and will help her anyway I can.'' - Adoration (Tie) [Compassion]<br />
<br />
* '''Minor:''' ''I will punch that goddamn Sidereal straight in her mouth.'' - Hatred (Tie) [Justice]<br />
<br />
==Backstory==<br />
(More TBD)<br />
<br />
The first circle demon of Oramus known as the Maid-in-the-Mirror was what approached him and offered him the deal — and in a fit of maddened pique he accepted and was cocooned. Five days later he emerged transformed, his bones and nails stained in different colors, his eyes crimson and radiant, his flesh and hair iridescent... and his body much more feminine than before, giving him a very androgynous look.<br />
<br />
Entering Malfeas, he was brought before the Yozi who discovered him, Oramus, the Dragon Beyond the World, and learned from him both sorcery and demonic techniques. During the time of his training he became acquainted with and the lover of Mara, second circle demon of Erembour, descended from the Ebon Dragon. She's a strange ally to say the least, but a prominent one, and able to be summoned at need. Her prices for help are often... risqué and strange though.<br />
<br />
With his training complete, he attended Hellcon, and ended up meeting Ten. Afterwards he was brought before Oramus again, and managed to intuit that he needed to go slaughter the Fair Folk soon to attack the Dreaming Sea – cause Oramus hates them and that was the closest thing he could figure out from all the chaos, madness, and screaming.<br />
<br />
And if he gets to bring enlightenment through his mystical workings and transformative arts, well, Creation can only benefit! Right?<br />
<br />
=Exalt=<br />
''Horizon Infernal''<br />
<br />
'''Exalt Milestone:''' At the end of each session, Horizon Castes gain an Exalt milestone if they used their knowledge to interfere with or thwart a significant character’s plans.<br />
<br />
*'''Corona of Fury:''' While the Infernal is at his Critical Health level or at 4 or more anima, the Breath of War restores 2 motes instead of 1, and he recovers 1 mote between actions during social influence scenes or ventures.<br />
<br />
*'''Unwoven Coadjutor:''' An Infernal develops a direct spiritual connection with the Essence of Hell. This manifests as a nascent demonic soul budding within the Infernal that only he can access. Once per session, the Infernal may ask up to his Essence in questions to learn about a specific situation, such as: <br />
**Can you tell me the nature of this spirit? <br />
**What strange history happened here? <br />
**What do you know about this place or object? <br />
**What unusual weaknesses does it have? <br />
**What would it take to destroy it?<br />
<br />
*'''Resonance''': Infernals are resonant with orichalcum.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Knowledge at All Costs (Passive):''' Reduce the base number of obstacles the Horizon must overcome on a venture involving investigation, research, or planning by one, to a minimum of one.<br />
<br />
*'''Principles of Hierarchy (Active):''' Add the Horizon’s Essence in automatic successes for Craft or Sagacity rolls, including Build Power and Focus Will actions.<br />
<br />
*'''Power and Control (Iconic):''' Spend 4 anima to disrupt the Essence flowing through a target. The target adds half the Horizon’s Essence (rounded up) to the mote cost on Charms for the duration of the combat. They must pay 1 mote for Charms with no cost. If they cannot afford the Charm, they cannot activate it. Additionally, the Horizon can steal Will with a withering attack instead of gaining Power.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Kyros acts against his Major Intimacy.<br />
* Kyros acts against his Major Virtue. <br />
* Kyros' plans or ambitions are directly thwarted.<br />
* Kyros is obviously outmatched or defeated in a contest or challenge.<br />
<br />
When Kyros succumbs to the curse, he lashes out in '''Hellish Eruption'''. All eruptions last for a scene, Kyros' Devil-Body Incarnation forcefully activating for the duration. Kyros may choose how to pay for Devil-Body Incarnation activation as normal.<br />
<br />
'''Hellish Eruptions'''<br />
<br />
Throne Toppling Mood<br><br />
Shrine Scorning Tirade<br><br />
Heaven Challenging Thunder<br><br />
Luxurious Hoarding Tendency<br><br />
Tyrannous Hell Presence<br />
<br />
== Charms ==<br />
<br />
* Devil-Body Incarnation<br />
* Emerald Hellfire Aegis (Integrity-Protecting Principle)<br />
* Inner Devil Unchained<br />
* Life-Denying Hate (Spirit-Slaying Stance)<br />
* Mind-Hand Manipulation<br />
* Sagacity Excellency<br />
* Shadow Spite Curse<br />
* Sorcerous Initiation<br />
<br />
<br />
=Shaping Rituals=<br />
<br />
* '''Wyld Wisdom:''' You wandered the nightmare-tides of the Wyld in search of enlightenment. When the sorcerer wakes from slumber, his player may ask the Storyteller for a strange taboo — something he must not do or, alternatively, must always do. The impact of this taboo determines how much Will he gains, up to 3. If he violates the taboo, he loses all Will and the difficulty of focus Will actions increases by 2 for the rest of the session.<br />
<br />
=Spells=<br />
<br />
* Slave-Spawn Summons (Hound of the Five Winds)<br />
<br />
=Merits=<br />
<br />
*'''Ally:''' Mara the Shadow-Lover, Second Circle soul of Erembour can be summoned without restriction into Creation by Kyros at any time due to a pact, but demands a price for her services.<br />
<br />
*'''Resources (Secondary):''' Kyros has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Where there are gods, magic, and desires, there are cults. As a Green Sun Prince, Kyros can find the various scattered cults of the Yozis across the Dreaming Sea and acquire information and services from them.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
A long-stemmed pipe made from vitriol-etched demon bone<br />
<br />
=3x3=<br />
*'''Ally:''' Mara the Shadow-Lover (2nd Circle Demon)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' <br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Kyros' father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Kyros' mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=File:Kyros_the_Infernal.jpg&diff=435466File:Kyros the Infernal.jpg2023-04-01T13:29:11Z<p>Pandorym: </p>
<hr />
<div></div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435389Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-30T22:18:40Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"You have died, but it isn't so bad.''<br />
''All things must come to an end, even the Exalted. Even gods. Even the Incarne themselves.''<br />
''I will take you across that final threshold, and judge if you shall remain as a ghost, or pass into reincarnation. Take my hand."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must judge and guide the souls of the dead and dying.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
His serpentine Lunar mate – Claws Lock Deep – is the ''only'' person who can get him to take off his veils and shrouds, even for just a minute. He's ''that'' enamored with her that he'll defy his Deathlord's sole commandment around her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
* Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death". Chill of Death grants two additional Power from withering attacks if the target is not completely immune to frost, and no mortal may lay a hand upon it without being frozen to death, left to stand as an icy statue with an expression of abject horror.<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435337Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T15:57:13Z<p>Pandorym: /* Backstory */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
As an Abyssal Dusk Caste, Moonlit Coral's duty is to kill. Slaughter. Maim and annihilate until all things are cast into Oblivion forever, in the name of mad deceased titans whose whispers fill the back of his skull ceaselessly. The idea doesn't bother him too much, but he's choosy about his victims usually. He sees Oblivion as the final and utter freedom from the sick carnival game that is the current state of affairs in Creation and Heaven. When nothing remains, all will be at peace.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
His serpentine Lunar mate – Claws Lock Deep – is the ''only'' person who can get him to take off his veils and shrouds, even for just a minute. He's ''that'' enamored with her that he'll defy his Deathlord's sole commandment around her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
* Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death". Chill of Death grants two additional Power from withering attacks if the target is not completely immune to frost, and no mortal may lay a hand upon it without being frozen to death, left to stand as an icy statue with an expression of abject horror.<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435336Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T15:51:49Z<p>Pandorym: /* Shaping Rituals */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
As an Abyssal Dusk Caste, Moonlit Coral's duty is to kill. Slaughter. Maim and annihilate until all things are cast into Oblivion forever, in the name of mad deceased titans whose whispers fill the back of his skull ceaselessly. The idea doesn't bother him too much, but he's choosy about his victims usually. He sees Oblivion as the final and utter freedom from the sick carnival game that is the current state of affairs in Creation and Heaven. When nothing remains, all will be at peace.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
* Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death". Chill of Death grants two additional Power from withering attacks if the target is not completely immune to frost, and no mortal may lay a hand upon it without being frozen to death, left to stand as an icy statue with an expression of abject horror.<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435335Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T15:51:08Z<p>Pandorym: /* 3x3 */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
As an Abyssal Dusk Caste, Moonlit Coral's duty is to kill. Slaughter. Maim and annihilate until all things are cast into Oblivion forever, in the name of mad deceased titans whose whispers fill the back of his skull ceaselessly. The idea doesn't bother him too much, but he's choosy about his victims usually. He sees Oblivion as the final and utter freedom from the sick carnival game that is the current state of affairs in Creation and Heaven. When nothing remains, all will be at peace.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death". Chill of Death grants two additional Power from withering attacks if the target is not completely immune to frost, and no mortal may lay a hand upon it without being frozen to death, left to stand as an icy statue with an expression of abject horror.<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Careless Whisper (Sidereal Chosen of Endings)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow:Charms_and_Artifacts&diff=435323Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts2023-03-29T01:03:23Z<p>Pandorym: Created page with "='''Charms'''= ==Close Combat Excellency== When purchasing this Charm, choose an Ability. Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be us..."</p>
<hr />
<div>='''Charms'''=<br />
==Close Combat Excellency==<br />
When purchasing this Charm, choose an Ability. Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used freely. Add bonus dice equal to the Ability’s rating to any applicable roll involving the chosen Ability.<br />
<br />
'''Special:''' This Charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive build Power action, regardless of Step.<br />
<br />
==Artful Maiming Onslaught==<br />
Spend 1 mote and 1 Power on Step 1. A successful decisive attack leaves a painful, scarring wound that inflicts a one-success penalty to all actions for the rest of the scene. This stacks up to three times. These count as wound penalties for the purposes of other effects. Only the Exalted heal these scars naturally over time. This may be used during a clash. Gain an additional anima.<br />
<br />
==Corpse-Commanding Attitude==<br />
Spend 1 mote. As a simple action, reanimate a single corpse within close range as one of the walking dead with a Major Tie of obedience to the Exalt which cannot be weakened. Only one corpse may be animated at a time.<br />
<br />
Alternatively, spend 1 mote to add the higher of Essence or three dice to social influence with an undead target. Social influence enhanced by this Charm may affect Mindless undead.<br />
<br />
==Flickering Shadow Evasion==<br />
Spend 2 motes on Step 2. On Step 4, roll your choice of Attribute + Athletics, and add your successes to your Defense against the attack.<br />
<br />
==Mist Over Ice (Graceful Crane Stance)==<br />
Commit 1 mote. For the rest of the scene, the Exalt can stand on or run along things too narrow or weak to support them normally, with no chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by his Essence.<br />
<br />
'''Abyssal:''' The Exalt may walk across water as if it were solid ground and may stand still on its surface without falling through. He leaves no footprints behind.<br />
<br />
==Necromantic Initiation==<br />
The necromancer gains the ability to learn and cast First Circle Spells. This Charm can be repurchased at Sagacity 3, Essence 3 to gain access to Second Circle Spells. A final repurchase at Sagacity 5, Essence 5 grants access to Third Circle Spells. Not every Exalt can use every circle.<br />
<br />
With each purchase of this Charm, the necromancer also gains a free Spell and shaping ritual.<br />
<br />
==Soul-Drinking Bite==<br />
Spend 1 mote on Step 3 on a decisive attack while in a grapple. The attack inflicts two additional dice of damage and causes the target to lose motes equal to the damage suffered. The Abyssal gains the stolen motes at the same amount up to a limit of her Essence. The Exalt gains one anima. Outside of combat, feeding on a willing or helpless victim confers a single mote and inflicts (Essence) damage. If the Exalt needs sustenance, she may treat feeding in this manner as a full meal and drink.<br />
<br />
==Wickedness-Unveiling Method==<br />
The Exalt gains double 8s on a Read Intentions action. The Exalt may spend 1 mote to ask one of the following questions. Additional questions cost 1 mote each.<br />
*''How many people have they killed?''<br />
*''Who did they kill last?''<br />
*''Who was the last person they saw die?''<br />
*''Are they feeling guilty about something?''<br />
*''Who is another murderer that they know?''<br />
At Storyteller’s discretion, each question answered may reveal a single relevant Intimacy.<br />
<br />
= '''Artifacts and Hearthstones''' =<br />
==Chill of Death==<br />
''Soulsteel Grimscythe''<br><br />
'''Type:''' Heavy Melee Weapon<br><br />
'''Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br><br />
'''Hearthstone Slots:''' 2<br><br />
'''Statistics:''' Accuracy +1, Damage +4, Defense +2, Overwhelming 3<br><br />
''Withering attacks with Chill of Death gain 2 additional Power if the target is not completely immune to frost. In addition, no mortal may wield or even lay a hand on Chill of Death without undergoing severe and often deadly hypothermia.''<br></div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea&diff=435322Dreams of a Distant Sea2023-03-29T00:52:52Z<p>Pandorym: </p>
<hr />
<div>__NOTOC__<br />
[[File:|600px|center]]<br />
<br />
----<br />
<center>'''''quote'''''</center><br />
----<br />
<br />
=Character Files/Meta Currencies=<br />
I will update the resources on the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Essence or Power from double subtraction (though tracking it in your posts will make it easier for me). Let me know in the OOC if something is screwed up.<br />
<br />
[[Exalted Essence Template]] <-- you can use this or whatever you make up yourself<br />
<br />
{| class="wikitable" <br />
|-<br />
! '''Character'''<br />
! '''Played by'''<br />
! Exalt Type<br />
! <br />
! Essence<br />
! <br />
! Damage<br />
! <br />
! Anima<br />
! <br />
! Power<br />
! <br />
! Will<br />
! <br />
! Resolve<br />
! <br />
! Defense<br />
! <br />
! Soak<br />
! <br />
! Hard-<br />ness<br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains | Chisel-that-Sculpts-Mountains]]'''<br />
| ''[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance Dupree]''<br />
| Earth? DB<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Ten-Broken-Chains | Ten-Broken-Chains ]]'''<br />
| ''[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]''<br />
| Azimuth Infernal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Diomedes | Diomedes Aurilianos]]'''<br />
| ''[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smiling Bandit]''<br />
| Zenith Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[https://docs.google.com/document/d/1eSyvOhrNS9ggj9YK3NouSNQ-CWQeGxynewpTXKRr6P8/edit?usp=sharing Waterfall Cresting Carp]'''<br />
| ''[https://forum.rpg.net/index.php?members/flare_knight1.94826/ Flare]''<br />
| Spring Getimean<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[https://docs.google.com/document/d/1IetzQPgUomiHh_pKpCY-Gtl7DpAPNFhlYCHFzxXTatE/edit?usp=sharing Leda]'''<br />
| ''[https://forum.rpg.net/index.php?members/andrix.222499/ Andrix]''<br />
| Night Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Besede_Devri | Besede Devri]]'''<br />
| ''[https://forum.rpg.net/index.php?members/huntress.31455/ Huntress]''<br />
| Changing Moon Lunar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow | Moonlit Coral Veiled In Sorrow]]'''<br />
| ''[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]''<br />
| Dusk Abyssal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''Storyteller'''<br />
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''<br />
| Pattern Spider<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
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|-<br />
| NPCs<br />
| <br />
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| <br />
| <br />
| <br />
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| <br />
| <br />
| <br />
| <br />
| <br />
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| <br />
|}<br />
<br />
==PVP==<br />
While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption.<br />
<br />
'''For reference, what I consider PVP basically amounts to this:''' <u>''If an action would require dice to affect an NPC, then it counts as PVP if used against a PC''</u><br />
<br />
So disagrements, trash talking, indirect actions that might affect another character but aren't made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.<br />
----<br />
If you want to do something that directly acts against another player's character, proceed based on the following criteria: <br />
: '''Unilateral Permission:''' The other player agrees to your action. No rolls are needed. Just RP it out.<br />
: '''Limited Permission:''' The other player doesn't agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.<br />
: '''Declined Permission:''' The other player does not agree to PVP. Move on with something else.<br />
----<br />
In Essence, as with Exalted 3e, there are cases where an action 'against' another PC might have been caused by an NPC or related to an NPC action, like countering social influence applied against a PC. In that case I'll default to Limited unless it's particularly uncomfortable.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea&diff=435321Dreams of a Distant Sea2023-03-29T00:49:47Z<p>Pandorym: </p>
<hr />
<div>__NOTOC__<br />
[[File:|600px|center]]<br />
<br />
----<br />
<center>'''''quote'''''</center><br />
----<br />
<br />
=Character Files/Meta Currencies=<br />
I will update the resources on the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Essence or Power from double subtraction (though tracking it in your posts will make it easier for me). Let me know in the OOC if something is screwed up.<br />
<br />
[[Exalted Essence Template]] <-- you can use this or whatever you make up yourself<br />
<br />
{| class="wikitable" <br />
|-<br />
! '''Character'''<br />
! '''Played by'''<br />
! Exalt Type<br />
! <br />
! Essence<br />
! <br />
! Damage<br />
! <br />
! Anima<br />
! <br />
! Power<br />
! <br />
! Will<br />
! <br />
! Resolve<br />
! <br />
! Defense<br />
! <br />
! Soak<br />
! <br />
! Hard-<br />ness<br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Chisel-that-Sculpts-Mountains | Chisel-that-Sculpts-Mountains]]'''<br />
| ''[https://forum.rpg.net/index.php?members/dominance-dupree.189216/ Dominance Dupree]''<br />
| Earth? DB<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Ten-Broken-Chains | Ten-Broken-Chains ]]'''<br />
| ''[https://forum.rpg.net/index.php?members/cannonball.86115/ Cannonball]''<br />
| Azimuth Infernal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Diomedes | Diomedes Aurilianos]]'''<br />
| ''[https://forum.rpg.net/index.php?members/smilingbandit2.754/ Smiling Bandit]''<br />
| Zenith Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[https://docs.google.com/document/d/1eSyvOhrNS9ggj9YK3NouSNQ-CWQeGxynewpTXKRr6P8/edit?usp=sharing Waterfall Cresting Carp]'''<br />
| ''[https://forum.rpg.net/index.php?members/flare_knight1.94826/ Flare]''<br />
| Spring Getimean<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[https://docs.google.com/document/d/1IetzQPgUomiHh_pKpCY-Gtl7DpAPNFhlYCHFzxXTatE/edit?usp=sharing Leda]'''<br />
| ''[https://forum.rpg.net/index.php?members/andrix.222499/ Andrix]''<br />
| Night Solar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[Dreams_of_a_Distant_Sea:Besede_Devri | Besede Devri]]'''<br />
| ''[https://forum.rpg.net/index.php?members/huntress.31455/ Huntress]''<br />
| Changing Moon Lunar<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''[[https://wiki.rpg.net/index.php/Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow | Moonlit Coral Veiled In Sorrow]]'''<br />
| ''[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]''<br />
| Dusk Abyssal<br />
| <br />
| 5/5<br />
| <br />
| <br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| 0<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| '''Storyteller'''<br />
| ''[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]''<br />
| Pattern Spider<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| NPCs<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
==PVP==<br />
While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption.<br />
<br />
'''For reference, what I consider PVP basically amounts to this:''' <u>''If an action would require dice to affect an NPC, then it counts as PVP if used against a PC''</u><br />
<br />
So disagrements, trash talking, indirect actions that might affect another character but aren't made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.<br />
----<br />
If you want to do something that directly acts against another player's character, proceed based on the following criteria: <br />
: '''Unilateral Permission:''' The other player agrees to your action. No rolls are needed. Just RP it out.<br />
: '''Limited Permission:''' The other player doesn't agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.<br />
: '''Declined Permission:''' The other player does not agree to PVP. Move on with something else.<br />
----<br />
In Essence, as with Exalted 3e, there are cases where an action 'against' another PC might have been caused by an NPC or related to an NPC action, like countering social influence applied against a PC. In that case I'll default to Limited unless it's particularly uncomfortable.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435320Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T00:48:36Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
As an Abyssal Dusk Caste, Moonlit Coral's duty is to kill. Slaughter. Maim and annihilate until all things are cast into Oblivion forever, in the name of mad deceased titans whose whispers fill the back of his skull ceaselessly. The idea doesn't bother him too much, but he's choosy about his victims usually. He sees Oblivion as the final and utter freedom from the sick carnival game that is the current state of affairs in Creation and Heaven. When nothing remains, all will be at peace.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death". Chill of Death grants two additional Power from withering attacks if the target is not completely immune to frost, and no mortal may lay a hand upon it without being frozen to death, left to stand as an icy statue with an expression of abject horror.<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435319Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T00:46:40Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
==Backstory==<br />
<br />
Moonlit Coral Veiled In Sorrow is very tall and exceedingly handsome — so much so that his Deathlord, Princess Magnificent, forces him to remain completely veiled and covered at all times so as to hide his enrapturing visage from everyone, purely out of spite and jealousy.<br />
<br />
Clad in the white luminous funerary cloth and veils customary to his home of Illuvar in the Dreaming Sea, Moonlit Coral is a former Star-Prince — the son of a god and a Sidereal. He was originally betrothed to Tenepeshu, dragon-queen of Champoor, since his youth but the pact was never fulfilled due to his father Ireni discovering the water dragon had other lovers and refused to allow one of his sons (and his own pride) to be second place.<br />
<br />
As an Abyssal Dusk Caste, Moonlit Coral's duty is to kill. Slaughter. Maim and annihilate until all things are cast into Oblivion forever, in the name of mad deceased titans whose whispers fill the back of his skull ceaselessly. The idea doesn't bother him too much, but he's choosy about his victims usually. He sees Oblivion as the final and utter freedom from the sick carnival game that is the current state of affairs in Creation and Heaven. When nothing remains, all will be at peace.<br />
<br />
Moonlit Coral Veiled In Sorrow received his title in an unusual way. He was mourning the death of one of his royal siblings at a nighttime funeral when he suddenly collapsed upon the bier, almost instantly dead from a maladaptive physical condition that struck him down with no warning or chance to resist — essentially an aneurysm. This was caused by Careless Whisper during her machinations to stop the faerie invasion of the Dreaming Sea, and is the reason he seeks revenge on her.<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death".<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:Moonlit_Coral_Veiled_In_Sorrow&diff=435318Dreams of a Distant Sea:Moonlit Coral Veiled In Sorrow2023-03-29T00:40:17Z<p>Pandorym: Created page with "{| class="wikitable" |+ | Main Page | Charms and Artifacts | Dre..."</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:Moonlit Coral Veiled In Sorrow:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:MCVIS.jpg|thumb|800px|right]]<br />
<br />
=Moonlit Coral Veiled In Sorrow=<br />
''"The state of this world is sick.''<br><br />
''Look what festers beneath the veneer of so-called civility and righteousness.<br><br />
''Famine. Slavery. Plague. Corruption. Beasts and fae alike running wild.<br><br />
''Life is suffering, and death is a wondrous freedom.<br><br />
''I bring the gift of death, the embrace of Oblivion. Accept it and be freed of your suffering and your sins."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 4<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 2<br />
|-<br />
! Close Combat<br />
| 5<br />
! Finesse<br />
| 3<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 2<br />
|-<br />
! Navigate<br />
| 1<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 2<br />
|-<br />
! Presence<br />
| 3<br />
|-<br />
! Ranged Combat<br />
| 0<br />
|-<br />
! Sagacity<br />
| 3<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 0<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENSE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 5<br />
| 4<br />
| +2<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENSE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Chill of Death (Grim Scythe)<br />
| +1<br />
| +4<br />
| +2<br />
| 3<br />
|}<br />
* '''Weapon Tags:''' Artifact, Chopping, Melee, Reaching, Two-Handed<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''Death Is Freedom From Suffering.'' (Principle) [Compassion]<br />
<br />
* '''Minor:''' ''Claws Lock Deep, My Lunar Mate'' - Adoration. (Tie) [Loyalty]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar'' - Profound Familial Closeness (Tie) [Loyalty]<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Intimacy.<br />
* Moonlit Coral Veiled In Sorrow acts against his Major Virtue. <br />
* Moonlit Coral Veiled In Sorrow attempts to exist among mortals as a member of the living.<br />
* Moonlit Coral Veiled In Sorrow acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity'''<br />
<br />
Lure of the Tomb<br><br />
Undying Order<br><br />
Macabre Fascination<br><br />
Mortality's Shadow<br><br />
Infinite Anguish<br />
<br />
== Charms ==<br />
<br />
* Close Combat Excellency<br />
* Artful Maiming Onslaught<br />
* Corpse-Commanding Attitude<br />
* Flickering Shadow Evasion<br />
* Necromantic Initiation<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Shaping Rituals=<br />
<br />
Disciple of the Neverborn<br />
<br />
=Spells=<br />
<br />
* Flesh-Sloughing Wave<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Moonlit Coral is fortunate enough to possess ''Chill of Death'', a grand grimscythe made from soulsteel and accented with blue jade and chunks of perpetually frozen ice. A small ghostly lantern hangs from the bottom of the haft that glows dimly with the light of lost souls. This weapon is ancient, one of the first items forged from soulsteel after the discovery and exploration of the Labyrinth in the First Age. This weapon saw so much use during the Usurpation and the end of the First Era that mortals still refer to the sensation of grave coldness, sudden shivers, or inexplicable chills in cemeteries and shadowlands as the "chill of death".<br />
<br />
*'''Resources (Secondary):''' Moonlit Coral has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Moonlit Coral to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Moonlit Coral's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Moonlit Coral's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=File:MCVIS.jpg&diff=435317File:MCVIS.jpg2023-03-28T22:58:53Z<p>Pandorym: </p>
<hr />
<div></div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435235Dreams of a Distant Sea:AWCIDS2023-03-24T23:27:19Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png|thumb|800px|right]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=Merits=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a legendary soulsteel firewand he received from his Deathlord. What little history he knows of the weapon involves an unknown Deathlord, their much beloved friend, and a refined chunk of the Underworld's mirror of the Elemental Pole of Fire. He still hasn't gotten the complete story yet and he doubts he will, unless another Abyssal or an ancient ghost can tell him of its lore.<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=Equipment and Gear=<br />
Reinforced buff jacket (Light, Silent)<br><br />
Deathly paraphernalia<br><br />
Ivory parasol<br><br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435234Dreams of a Distant Sea:AWCIDS2023-03-24T23:16:28Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png|thumb|800px|right]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=Combat= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=Social=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=Exalt=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=MERITS=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a soulsteel firewand with the unique property of firing spherical rounds made of solidified pale blue and white ghost-fire at targets as well as being able to launch bursts of blue-white flame.<br />
**Evocations: Agonizing Flame Imperilment, Denial of Destined Death, To Ashes and Nothingness<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=EQUIPMENT=<br />
<br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS:Charms_and_Artifacts&diff=435233Dreams of a Distant Sea:AWCIDS:Charms and Artifacts2023-03-24T23:15:32Z<p>Pandorym: </p>
<hr />
<div>='''Charms'''=<br />
==Ranged Combat Excellency==<br />
When purchasing this Charm, choose an Ability. Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used freely. Add bonus dice equal to the Ability’s rating to any applicable roll involving the chosen Ability.<br />
<br />
'''Special:''' This Charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive build Power action, regardless of Step.<br />
<br />
==Agonizing Flame Imperilment==<br />
See entry for ''Ritho'' below.<br />
<br />
==Arise and Slaughter==<br />
Commit 1 mote for the scene. If there are corpses buried in the ground or slaughtered on the battlefield, roll War. Success creates a Size 1 battle group of walking dead at out to Short Range with an additional point of (Size) for every two successes on activation. Alternatively, heal one health level of damage inflicted on a battle group of walking dead within Short Range for every two successes rolled. If the battlefield is littered with corpses to reanimate, gain two automatic successes. Failure creates a Size 0, poor Drill battle group of walking dead. These additional walking dead remain for the scene before falling inanimate.<br />
<br />
==First Blood Impulse==<br />
Spend 1 mote when Join Battle is rolled. The Abyssal gains 1 Power and acts first, regardless of the results of any Join Battle roll. If another player’s character also has an ability to act first, they should agree out of character on who takes the first action. The Abyssal gains the Power by using this Charm regardless. During an ambush, increase the Accuracy and Overwhelming value of his weapon by one. Gain an additional anima.<br />
<br />
==Flickering Shadow Evasion==<br />
Spend 2 motes on Step 2. On Step 4, roll your choice of Attribute + Athletics, and add your successes to your Defense against the attack.<br />
<br />
==Mist Over Ice==<br />
Commit 1 mote. For the rest of the scene, the Exalt can stand on or run along things too narrow or weak to support them normally, with no chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by his Essence.<br />
<br />
'''Abyssal:''' The Exalt may walk across water as if it were solid ground and may stand still on its surface without falling through. He leaves no footprints behind.<br />
<br />
==Soul-Drinking Bite==<br />
Spend 1 mote on Step 3 on a decisive attack while in a grapple. The attack inflicts two additional dice of damage and causes the target to lose motes equal to the damage suffered. The Abyssal gains the stolen motes at the same amount up to a limit of her Essence. The Exalt gains one anima. Outside of combat, feeding on a willing or helpless victim confers a single mote and inflicts (Essence) damage. If the Exalt needs sustenance, she may treat feeding in this manner as a full meal and drink.<br />
<br />
==Wickedness-Unveiling Method==<br />
The Exalt gains double 8s on a Read Intentions action. The Exalt may spend 1 mote to ask one of the following questions. Additional questions cost 1 mote each.<br />
*''How many people have they killed?''<br />
*''Who did they kill last?''<br />
*''Who was the last person they saw die?''<br />
*''Are they feeling guilty about something?''<br />
*''Who is another murderer that they know?''<br />
At Storyteller’s discretion, each question answered may reveal a single relevant Intimacy.<br />
<br />
= '''Artifacts and Hearthstones''' =<br />
==Ritho, also called Illicit Desire==<br />
''Soulsteel Firewand''<br><br />
'''Type:''' Heavy Ranged Weapon<br><br />
'''Tags:''' Artifact, Flame, Powerful, Ranged<br><br />
'''Hearthstone Slots:''' 2<br><br />
''Withering attacks with Ritho gain 2 additional Power if the target is not immune to flame. In addition, Ritho can be used to attack at long range instead of being restricted to medium range.''<br><br />
<br />
Ritho contains the following Evocations:<br><br />
<br />
*'''Agonizing Flame Imperilment'''<br />
:- '''Prerequisite:''' None<br><br />
Commit one mote for the scene to fire a bullet or burst of ghost-fire at a target enemy, battle group or structure that sets them aflame and causes damage as per a lava environmental hazard every round until the end of the scene. This flame cannot be extinguished by any means except Charms or Sorcery.<br />
:- '''Resonant:''' The wielder is not harmed by the ghastly flames they create.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS:Charms_and_Artifacts&diff=435232Dreams of a Distant Sea:AWCIDS:Charms and Artifacts2023-03-24T22:55:26Z<p>Pandorym: Created page with "='''Charms'''= = '''Artifacts and Hearthstones''' = ==Ritho, also called Illicit Desire== ''Soulsteel Firewand''<br> '''Type:''' Heavy Ranged Weapon<br> '''Tags:''' Artifact..."</p>
<hr />
<div>='''Charms'''=<br />
<br />
<br />
= '''Artifacts and Hearthstones''' =<br />
==Ritho, also called Illicit Desire==<br />
''Soulsteel Firewand''<br><br />
'''Type:''' Heavy Ranged Weapon<br><br />
'''Tags:''' Artifact, Flame, Powerful, Ranged<br><br />
'''Hearthstone Slots:''' 2<br><br />
''Withering attacks with Ritho gain 2 additional Power if the target is not immune to flame. In addition, Ritho can be used to attack at long range instead of being restricted to medium range.''<br><br />
<br />
Ritho contains the following Evocations:<br><br />
<br />
*'''Agonizing Flame Imperilment'''<br />
:- '''Prerequisite:''' None<br><br />
Commit one mote for the scene to fire a bullet or burst of ghost-fire at a target enemy, battle group or structure that sets them aflame and causes damage as per a lava environmental hazard every round until the end of the scene. This flame cannot be extinguished by any means except Charms or Sorcery.<br />
:- '''Resonant:''' The wielder is not harmed by the ghastly flames they create.</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435231Dreams of a Distant Sea:AWCIDS2023-03-24T22:35:04Z<p>Pandorym: </p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png|thumb|800px|right]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=COMBAT= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=SOCIAL=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=EXALT=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=MERITS=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a soulsteel firewand with the unique property of firing spherical rounds made of solidified pale blue and white ghost-fire at targets as well as being able to launch bursts of blue-white flame.<br />
**Evocations: Agonizing Flame Imperilment, Denial of Destined Death, To Ashes and Nothingness<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=EQUIPMENT=<br />
<br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435226Dreams of a Distant Sea:AWCIDS2023-03-24T21:12:01Z<p>Pandorym: /* MERITS */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=COMBAT= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=SOCIAL=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=EXALT=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=MERITS=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a soulsteel firewand with the unique property of firing spherical rounds made of solidified pale blue and white ghost-fire at targets as well as being able to launch bursts of blue-white flame.<br />
**Evocations: Agonizing Flame Imperilment, Denial of Destined Death, To Ashes and Nothingness<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=EQUIPMENT=<br />
<br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435225Dreams of a Distant Sea:AWCIDS2023-03-24T21:08:01Z<p>Pandorym: /* MERITS */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=COMBAT= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=SOCIAL=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=EXALT=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=MERITS=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a soulsteel firewand with the unique property of firing spherical rounds made of solidified pale blue and white ghost-fire at targets as well as being able to launch bursts of blue-white flame, enabling it to attack at long range. Withering attacks made with Ritho grant 2 additional Power due to terrible burns.<br />
**Evocations: Agonizing Flame Imperilment, Denial of Destined Death, To Ashes and Nothingness<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=EQUIPMENT=<br />
<br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorymhttps://wiki.rpg.net/index.php?title=Dreams_of_a_Distant_Sea:AWCIDS&diff=435224Dreams of a Distant Sea:AWCIDS2023-03-24T21:05:35Z<p>Pandorym: /* Charms */</p>
<hr />
<div>{| class="wikitable"<br />
|+ <br />
| [[Dreams_of_a_Distant_Sea|Main Page]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Charms and Artifacts|Charms and Artifacts]]<br />
| [[Dreams_of_a_Distant_Sea:AWCIDS:Notes|Scrapbook]]<br />
|}<br />
<br />
[[File:Coriander Hasp Abyssal.png]]<br />
<br />
=Ashen Wraith Cloaked In Dead Stars=<br />
''"Death is but a lie woven into the world by distant unreachable gods, and I will release Creation from its insidious grasp."''<br />
<br />
* '''Essence:''' 1<br />
* '''Resolve:''' 3<br />
<br />
{| class="wikitable" <br />
|- style="font-weight:bold; text-align:center;"<br />
| colspan="2" style="text-decoration:underline;" | ABILITIES<br />
| colspan="2" style="text-decoration:underline;" | ATTRIBUTES<br />
|-<br />
! Awareness<br />
| 3<br />
! Force<br />
| 4<br />
|-<br />
! Athletics<br />
| 3<br />
! Fortitude<br />
| 3<br />
|-<br />
! Close Combat<br />
| 2<br />
! Finesse<br />
| 2<br />
|-<br />
! Craft<br />
| 0<br />
! rowspan="11" colspan="2" | <br />
|-<br />
! Embassy<br />
| 0<br />
|-<br />
! Integrity<br />
| 1<br />
|-<br />
! Navigate<br />
| 0<br />
|-<br />
! Performance<br />
| 0<br />
|-<br />
! Physique<br />
| 3<br />
|-<br />
! Presence<br />
| 0<br />
|-<br />
! Ranged Combat<br />
| 5<br />
|-<br />
! Sagacity<br />
| 2<br />
|-<br />
! Stealth<br />
| 0<br />
|-<br />
! War<br />
| 4<br />
|}<br />
<br />
=COMBAT= <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | Health Levels:<br />
| 0<br />
| 0<br />
| -1<br />
| -1<br />
| -2<br />
| -2<br />
| Incapacitated<br />
|- style="text-align:left;"<br />
! style="font-weight:bold;" | Damage:<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="font-weight:bold; text-align:left;" | DEFENCE<br />
! Parry<br />
! Evasion<br />
! Soak<br />
! Hardness<br />
|-<br />
| style="text-align:left;" | Default<br /><br />
| 3<br />
| 4<br />
| +3<br />
| 3<br />
|-<br />
! style="font-weight:bold; text-align:left;" | OFFENCE<br />
! Accuracy<br />
! Damage<br />
! Defense<br />
! Overwhelming<br />
|-<br />
| style="text-align:left;" | Unarmed<br />
| +2<br />
| +0<br />
| +1<br />
| 1<br />
|-<br />
| style="text-align:left;" | Ritho (Firewand)<br />
| +0<br />
| +2<br />
| +1<br />
| 1<br />
|}<br />
* '''Weapon Tags:''' Artifact, Flame, Powerful, Ranged<br />
* '''Armor Tags:''' Light, Silent<br />
<br />
=SOCIAL=<br />
<br />
==Virtues==<br />
<br />
* '''Major:''' Compassion<br />
<br />
* '''Minor:''' Loyalty<br />
<br />
==Intimacies==<br />
<br />
* '''Major:''' ''I must free Creation from the Lie of Death.'' (Compassion) [Principle]<br />
<br />
* '''Minor:''' ''My Lunar Mate, Claws Lock Deep.'' (Loyalty) [Adoration]<br />
<br />
* '''Minor:''' ''The Star-Princes of Illuvar, City of Fallen Stars.'' (Loyalty) [My Kin]<br />
<br />
=EXALT=<br />
''Dusk Abyssal''<br />
<br />
'''Exalt Milestone:''' Gained if they engaged a significant foe in bloody combat.<br />
<br />
*'''Death’s Champions''': Abyssals are considered undead whenever it is beneficial to them. In places touched by death, such as the Underworld or a blood-soaked battlefield, they gain a one-success bonus on any action that evokes fear, sorrow, dread, or acceptance.<br />
<br />
*'''Cruel Banquet''': Drawing might from blood and terror, an Abyssal may replenish their motes by inflicting a level of damage or committing an act that frightens, subdues, or angers the target. Draining or terrifying a trivial character restores 1 mote, an elite character restores 2, and a powerful character — such as another Exalt — restores 3. The Abyssal may benefit from Cruel Banquet only once per scene outside of combat.<br />
<br />
*'''Resonance''': Abyssals are resonant with soulsteel.<br />
<br />
=== Anima Effects ===<br />
<br />
*'''Death is Inevitable (Passive)''': Without needing to roll, the Dusk slays up to his Essence in trivial characters on their turn; against nontrivial targets, their decisive attacks that hit always inflict at least one level of damage.<br />
<br />
*'''Fear Made Flesh (Active)''': When the Dusk flurries influence actions meant to intimidate, demoralize, or otherwise frighten a foe, reduce the flurry penalty by two on each action. They can also intimidate otherwise mindless targets, such as automata. This includes any antagonist with the Mindless quality.<br />
<br />
*'''Walking Apocalypse (Iconic)''': Once per turn, he may respond to an attack on Step 8, making a counterattack with any combat Ability. If successful, he gains his Essence in bonus successes to damage during Step 5 of his next attack against the target.<br />
<br />
== The Great Curse ==<br />
<br />
'''Incitement'''<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Intimacy.<br />
* Ashen Wraith Cloaked In Dead Stars acts against his Major Virtue. <br />
* Ashen Wraith Cloaked In Dead Stars attempts to exist among mortals as a member of the living.<br />
* Ashen Wraith Cloaked In Dead Stars acknowledges the name he once had in life or a similar aspect of his mortal life.<br />
<br />
'''Grave Extremity: Lure of the Tomb (Scene)'''<br />
<br />
Ashen Wraith Cloaked In Dead Stars seeks the solitude of the grave, and removes himself to whatever sepulcher, burial sites, or charnel fields are available to mediate in motionless silence. In the Underworld, he seeks the nearest place empty of ghosts or other animate beings. Ashen Wraith Cloaked In Dead Stars strenuously avoids attempts to interrupt him, and meets persistent interlopers with sudden, dispassionate violence. Lure of the Tomb ends prematurely if Ashen Wraith Cloaked In Dead Stars is attacked, or if someone he has a Major Intimacy to is seriously injured or incapacitated due to their inaction.<br />
<br />
== Charms ==<br />
<br />
* Ranged Combat Excellency<br />
* Agonizing Flame Imperilment<br />
* Arise and Slaughter<br />
* First Blood Impulse<br />
* Flickering Shadow Evasion<br />
* Mist Over Ice<br />
* Soul-Drinking Bite<br />
* Wickedness-Unveiling Method<br />
<br />
=MERITS=<br />
<br />
*'''Artifact (Primary):''' Ashen Wraith possesses Ritho, also known as Illicit Desire, a soulsteel firewand with the unique property of firing spherical rounds made of solidified pale blue and white ghost-fire at targets as well as being able to launch bursts of blue-white flame, enabling it to attack at long range. Withering attacks made with Ritho grant 2 additional Power due to terrible burns.<br />
**Evocations: The Pain, It Burns!; Get Up, You're Not Dead; To Ashes, To Nothingness<br />
<br />
*'''Resources (Secondary):''' Ashen Wraith has invested in an impressively large number of merchant guilds and trade ports in the Dreaming Sea, so he possesses a decently substantial income. He still owns multiple well-furnished apartments in various areas across the Dreaming Sea, and also has a stable under his name containing a choice of fine mounts. He can gain an audience with kings, minor satraps and young Dynastic scions by leveraging his economic power.<br />
<br />
*'''Contacts (Tertiary):''' Although Princess Magnificent could barely give him anything due to a lack of resources, she is still an ancient and powerful ghost, and thus demands worship and respect regardless of her current station. This enables Ashen Wraith to access what little pull he can from her thinly spread court of loyal ghosts and nephwracks, allowing him small favors and information from the dead of the Dreaming Sea.<br />
<br />
=EQUIPMENT=<br />
<br />
<br />
=3x3=<br />
*'''Ally:''' Black Rose Blooming In the Ashes of Strife (Abyssal Day Caste of Princess Magnificent)<br />
*'''Ally:''' Claws Lock Deep (Sorceress and Lunar Mate)<br />
*'''Ally:''' Star-Princes of Illuvar, City of Fallen Stars (City Rulers/Extended Family)<br />
<br />
*'''Neutral:''' Princess Magnificent with Lips of Coral and Robes of Black Feathers (Deathlord)<br />
*'''Neutral:''' Ireni the White Star (God of Coded Messages, Patron God of Illuvar, and Ashen Wraith's father)<br />
*'''Neutral:''' Alois Majira (Thaumaturge, occultist, demon summoner)<br />
<br />
*'''Enemy:''' Blossoming White Lotus (Chosen of Serenity and Ashen Wraith's mother)<br />
*'''Enemy:''' The "Majestic Brilliance", a noteworthy ship of fae corsairs from the Wyld<br />
*'''Enemy:''' Ophris Saraban (Water Aspect Dragon-Blood and secret necromancer)</div>Pandorym