https://wiki.rpg.net/api.php?action=feedcontributions&user=Regular+Guy&feedformat=atomRPGnet - User contributions [en]2024-03-29T07:06:07ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Alistair_Quinn&diff=456337Alistair Quinn2024-03-22T16:15:50Z<p>Regular Guy: /* Skills */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Name: Alistair Quinn'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name: Whiskey'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession: Ex-IRA Professional'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality: Irish'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age): Male (52)''' <br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education: Streetwise'''<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|13<br />
|65<br />
|Brawny<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|8<br />
|40<br />
|Shallow<br />
|-<br />
|'''Power'''<br />
|14<br />
|70<br />
|Brave<br />
|-<br />
|'''Charisma'''<br />
|17<br />
|85<br />
|Captivating<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|14<br />
|14<br />
|-<br />
|'''Sanity (SAN)'''<br />
|70<br />
|70<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|56<br />
|56<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Argus Mitchum, local bartender<br />
|17 <br />
|-<br />
|William Tully, friend<br />
|17 <br />
|-<br />
|Ashley Quinn, sister<br />
|17 <br />
|-<br />
|Cormac Darragh, IRA contact<br />
|17<br />
|-<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Untrusting.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
<br />
{| class="wikitable"<br />
! Skill<br />
! Base rating<br />
! Rating<br />
! Failed<br />
|-<br />
| Administration<br />
| 10<br />
| <br />
| <br />
|-<br />
| Alertness<br />
| 20<br />
| 60<br />
| x<br />
|-<br />
| Anthropology <br />
| 0<br />
|<br />
|<br />
|-<br />
| Appraise<br />
| 10<br />
| 40<br />
|<br />
|-<br />
| Archaeology<br />
| 0<br />
|<br />
|<br />
|-<br />
| Art (Type)<br />
| 0<br />
| 40<br />
|<br />
|-<br />
| Athletics<br />
| 30<br />
| 50<br />
|<br />
|-<br />
| Charm<br />
| 10<br />
| 60<br />
|<br />
|-<br />
| Craft (Type)<br />
| 10<br />
| <br />
|<br />
|-<br />
| Demolitions<br />
| 0<br />
| 60<br />
|<br />
|-<br />
| Disguise<br />
| 10<br />
| 30<br />
|<br />
|-<br />
| Dodge<br />
| 30<br />
| 40<br />
|<br />
|-<br />
| Drive<br />
| 20<br />
| 50<br />
|<br />
|-<br />
| Espionage Training (Undercover)<br />
| 0<br />
| 60<br />
|x<br />
|-<br />
| Firearms<br />
| 25<br />
| 60<br />
|<br />
|-<br />
| First Aid<br />
| 10<br />
| <br />
|<br />
|-<br />
| Foreign Language (Type)<br />
| 0<br />
|<br />
|<br />
|-<br />
| Harangue<br />
| 10<br />
| 40<br />
|<br />
|-<br />
| Heavy Machinery<br />
| 10<br />
| 40<br />
| <br />
|-<br />
| Heavy Weapons<br />
| 0<br />
| <br />
| <br />
|-<br />
| History (Irish/The Troubles)<br />
| 10<br />
| 40<br />
|<br />
|-<br />
| Insight<br />
| 10<br />
| 50<br />
| <br />
|-<br />
| Law (Type)<br />
| 0<br />
| 20<br />
|<br />
|-<br />
| Medicine<br />
| 0<br />
| 20<br />
| <br />
|-<br />
| Melee Weapons<br />
| 30<br />
| 40<br />
| <br />
|-<br />
| Military Science<br />
| 0<br />
| 20<br />
| <br />
|-<br />
| Natural World<br />
| 10<br />
| <br />
| <br />
|-<br />
| Navigate<br />
| 10<br />
| 50<br />
|<br />
|-<br />
| Occult (Type)<br />
| 10<br />
|<br />
|<br />
|-<br />
| Organizational Lore (Type)<br />
| 10<br />
|<br />
|<br />
|-<br />
| Persuade<br />
| 20<br />
| 50<br />
| <br />
|-<br />
| Pilot (Type)<br />
| 0<br />
|<br />
|<br />
|-<br />
| Psychoanalyze <br />
| 10<br />
|<br />
|<br />
|-<br />
| Regional Lore (Type)<br />
| 0<br />
|<br />
|<br />
|-<br />
| Research<br />
| 10<br />
|<br />
| <br />
|-<br />
| Ride<br />
| 10<br />
|<br />
|<br />
|-<br />
| Scavenge<br />
| 10<br />
|<br />
|<br />
|-<br />
| Science (Type)<br />
| 0<br />
|<br />
|<br />
|-<br />
| Search<br />
| 20<br />
| 50<br />
|<br />
|-<br />
| Stealth<br />
| 10<br />
| 70<br />
|<br />
|-<br />
| Surgery<br />
| 0<br />
| <br />
|<br />
|-<br />
| Survival (Urban)<br />
| 10<br />
| 30<br />
|<br />
|-<br />
| Swim<br />
| 20<br />
|<br />
|<br />
|-<br />
| Unarmed Combat<br />
| 40<br />
| 50<br />
|<br />
|-<br />
| Use Gadgets<br />
| 10<br />
| 40<br />
|<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br> Glock 20, hollow point rounds (+1 damage but armor is twice as effective)<br />
<br><br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 20 HP<br />
|40<br />
|20m<br />
|1D12+1<br />
|0<br />
|0<br />
|0<br />
|6<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|10<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|4<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
WIP...<br />
<br />
<br />
[[https://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die Campaign Main Page]]</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=455237Task Force 4432024-03-06T17:37:51Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming", and "Red Hill Mining Town" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|42<br />
|30<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|46<br />
|34<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|62<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=455062Leah Hayes2024-03-04T15:11:28Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' STILLWATER<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|48<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|12<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|52<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|3<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=455061Leah Hayes2024-03-04T15:08:46Z<p>Regular Guy: /* Bonds */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' STILLWATER<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|12<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|52<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|3<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454921Task Force 4432024-03-03T14:43:04Z<p>Regular Guy: /* Campaign Overview */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming", and "Red Hill Mining Town" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|42<br />
|30<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|46<br />
|34<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|58<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cliff_Klein&diff=454919Cliff Klein2024-03-03T14:33:32Z<p>Regular Guy: /* Skills */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Cliff Klein<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' ICEMAN<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Maryland State Police Division - Criminal Investigative Bureau<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Male (35)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' MSP Police Academy<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Constitution'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|10<br />
|50<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Charisma'''<br />
|12<br />
|60<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|13<br />
|13<br />
|-<br />
|'''Sanity (SAN)'''<br />
|65<br />
|65<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|52<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|/<br />
|/<br />
|/<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Mac Klein - his father, the alcoholic ex-cop<br />
|10<br />
|-<br />
|Cassandra, "Cassie" his girlfriend<br />
|12<br />
|-<br />
|Kids, ? Ex wife or partner<br />
|12<br />
|-<br />
|Task Force 443 (Cell S)<br />
|6<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Disorder: <br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|<br />
|First Aid (10%)<br />
|30<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|60<br />
|Forensics (0%) <br />
|70<br />
|Search (20%) <br />
|60<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|30<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|70<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|30<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|50<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|40<br />
|Melee Weapons (30%)<br />
|51<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|60 <br />
|Navigate (10%) <br />
|40<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|60<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|50 <br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|20 Sm.Boat<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|60<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock Mk26 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|10/19/33<br />
|-<br />
|Ruger MkII .22LR w suppressor<br />
|40<br />
|10M<br />
|1d8<br />
|<br />
|<br />
|<br />
|10 (Subsonic 40gr)<br />
|-<br />
|AR-15 5.56mm 10.5" bbl PSA w/ torch and red dot sight<br />
|40<br />
|100M<br />
|1d12<br />
|<br />
|<br />
|<br />
|30<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Some real fishy looking people were found dead in a shipping container washed ashore, without identification. When the Feds showed up real early in the investigation, Cliff was more than happy to change the police report so the case belonged to Delaware's jurisdiction and forget about it, just the way the Fed asked him to.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454918Task Force 4432024-03-03T14:32:24Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|42<br />
|30<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|46<br />
|34<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|58<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454751Task Force 4432024-03-02T13:59:53Z<p>Regular Guy: /* House Rules */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454750Task Force 4432024-03-02T13:55:27Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Agent SALISBURY''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454314Task Force 4432024-02-28T12:24:23Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent STILLWATER''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://wiki.rpg.net/index.php/Cliff_Klein '''Codename ICEMAN''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454313Leah Hayes2024-02-28T12:23:07Z<p>Regular Guy: </p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' STILLWATER<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|52<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|3<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454312Leah Hayes2024-02-28T12:22:44Z<p>Regular Guy: /* Skills */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|52<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|3<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cliff_Klein&diff=454163Cliff Klein2024-02-27T15:21:33Z<p>Regular Guy: Created page with "{| | colspan="2" | '''Agent Name:''' Cliff Klein | colspan="2" | |- | colspan="2" | '''Code Name:''' ICEMAN | colspan="2" | |- | colspan="2" | '''Profession:''' Maryland St..."</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Cliff Klein<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' ICEMAN<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Maryland State Police Division - Criminal Investigative Bureau<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Male (35)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' MSP Police Academy<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Constitution'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|10<br />
|50<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|13<br />
|65<br />
|<br />
|-<br />
|'''Charisma'''<br />
|12<br />
|60<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|13<br />
|13<br />
|-<br />
|'''Sanity (SAN)'''<br />
|65<br />
|65<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|52<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|/<br />
|/<br />
|/<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Mac Klein - his father, the alcoholic ex-cop<br />
|10<br />
|-<br />
|Cassandra, "Cassie" his girlfriend<br />
|12<br />
|-<br />
|Kids, ? Ex wife or partner<br />
|12<br />
|-<br />
|Task Force 443 (Cell S)<br />
|6<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Disorder: <br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|<br />
|First Aid (10%)<br />
|30<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|60<br />
|Forensics (0%) <br />
|70<br />
|Search (20%) <br />
|60<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|30<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|70<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|30<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|50<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|40<br />
|Melee Weapons (30%)<br />
|50<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|60 <br />
|Navigate (10%) <br />
|40<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|60<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|50 <br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|20 Sm.Boat<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|60<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock Mk26 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|10/19/33<br />
|-<br />
|Ruger MkII .22LR w suppressor<br />
|40<br />
|10M<br />
|1d8<br />
|<br />
|<br />
|<br />
|10 (Subsonic 40gr)<br />
|-<br />
|AR-15 5.56mm 10.5" bbl PSA w/ torch and red dot sight<br />
|40<br />
|100M<br />
|1d12<br />
|<br />
|<br />
|<br />
|30<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Some real fishy looking people were found dead in a shipping container washed ashore, without identification. When the Feds showed up real early in the investigation, Cliff was more than happy to change the police report so the case belonged to Delaware's jurisdiction and forget about it, just the way the Fed asked him to.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=454162Task Force 4432024-02-27T14:40:34Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://wiki.rpg.net/index.php/Leah_Hayes '''Agent SACRAMENTO''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://drive.google.com/file/d/1-YvlMCqKuNZYV4DbchsmqwikI-jzS635/view] '''Friendly; Codename ICEMAN''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454057Leah Hayes2024-02-26T19:45:31Z<p>Regular Guy: /* Skills */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|3<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454056Leah Hayes2024-02-26T19:44:48Z<p>Regular Guy: /* Motivations and Mental Disorders */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
1) Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454055Leah Hayes2024-02-26T19:44:10Z<p>Regular Guy: /* Motivations and Mental Disorders */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
| Insomnia<br />
<br />
| Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454054Leah Hayes2024-02-26T19:43:59Z<p>Regular Guy: /* Motivations and Mental Disorders */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
| Insomnia<br />
||<br />
| Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454053Leah Hayes2024-02-26T19:42:56Z<p>Regular Guy: /* Motivations and Mental Disorders */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
| Insomnia<br />
|<br />
| Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454052Leah Hayes2024-02-26T19:42:40Z<p>Regular Guy: /* Motivations and Mental Disorders */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
| Insomnia<br />
| Thermophobia. An abnormally excessive and persistent fear of heat, including hot weather and hot objects.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454051Leah Hayes2024-02-26T19:39:03Z<p>Regular Guy: /* Bonds */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|13<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454050Leah Hayes2024-02-26T19:38:47Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|34<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|15<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454049Leah Hayes2024-02-26T19:38:28Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|46<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|48<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|15<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Leah_Hayes&diff=454016Leah Hayes2024-02-26T15:28:59Z<p>Regular Guy: Created page with "{| | colspan="2" | '''Agent Name:''' Leah Hayes | colspan="2" | |- | colspan="2" | '''Code Name:''' SACRAMENTO | colspan="2" | |- | colspan="2" | '''Profession:''' Federal..."</p>
<hr />
<div>{| <br />
| colspan="2" | '''Agent Name:''' Leah Hayes<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name:''' SACRAMENTO<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession:''' Federal Bureau of Investigation Behavioural Analysis Unit<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality:''' American<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age):''' Female (27)<br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education:''' Louisiana State University<br />
| colspan="2" | <br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|14<br />
|70<br />
|Insightful<br />
|-<br />
|'''Power'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Charisma'''<br />
|15<br />
|75<br />
|Charming<br />
|-<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|10<br />
|10<br />
|-<br />
|'''Willpower (WP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Sanity (SAN)'''<br />
|60<br />
|60<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|48<br />
|<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|<br />
|<br />
|<br />
|''Adapted''<br />
|-<br />
|'''Helplessness'''<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Robert Denuve - her mentor in the BAU<br />
|15<br />
|-<br />
|Davies Macalery - her boyfriend <br />
|15<br />
|-<br />
|Jonathan Hayes - her father, her hero<br />
|15<br />
|-<br />
|}<br />
<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|20<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|50<br />
|Forensics (0%) <br />
|50<br />
|Search (20%) <br />
|70<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|80<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|50<br />
|Survival (10%) <br />
|<br />
|-<br />
|Athletics (30%) <br />
|<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|50<br />
|Melee Weapons (30%)<br />
|<br />
|Unarmed Combat (40%) <br />
|60<br />
|-<br />
|Computer Science (0%)<br />
|55<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%) <br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|90 <br />
|Navigate (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|<br />
|Language <br />
|<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Persuade (20%) <br />
|50<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Drive Heavy Machine (10%)<br />
|<br />
|Psychotherapy (10%)<br />
|70<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|50<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br />
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 9mm<br />
|40<br />
|15M<br />
|1d10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
Leah is a rookie fresh assigned to the BAU and to Salisbury. One of a rake of people interested in profiling due to certain popular TV shows, she's shown a gift at it and was one of the star pupils going through Quantico. She's well trained, smart, perceptive, analytic.<br />
<br />
Problem is, it's all theory. This will be her first real test.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Sean_Ramsey&diff=448335Cthulhu Eternal Jazz Age Sean Ramsey2023-12-20T13:42:02Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>[https://cpb-us-e1.wpmucdn.com/journeys.dartmouth.edu/dist/7/1263/files/2017/05/static.playbill.com_-1.jpeg Sean Ramsey]<br />
{| <br />
| colspan="2" | '''Character Name:'''<br />
| colspan="2" | Sean Ramsey<br />
|-<br />
| colspan="2" | '''Player Name:'''<br />
| colspan="2" | Regular Guy<br />
|-<br />
| colspan="2" | '''Profession:'''<br />
| colspan="2" | Journalist<br />
|-<br />
| colspan="2" | '''Nationality:'''<br />
| colspan="2" | American<br />
|-<br />
| colspan="2" |'''Sex (Age):''' <br />
| colspan="2" |Male, (38)<br />
|-<br />
| colspan="2" | '''Education:'''<br />
| colspan="2" | Some college, 2-3 years<br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Constitution'''<br />
|12<br />
|60<br />
|Average<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Intelligence'''<br />
|16<br />
|80<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|11<br />
|55<br />
|Average<br />
|-<br />
|'''Charisma'''<br />
|14<br />
|70<br />
|Charming<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Maximum<br />
!Current<br />
|-<br />
|'''Hit Points (HP)'''<br />
|11<br />
|8<br />
|-<br />
|'''Willpower (WP)'''<br />
|11<br />
|9<br />
|-<br />
|'''Sanity (SAN)'''<br />
|73<br />
|54<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|44<br />
|44<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
!<br />
!Permanent<br />
!At Hand/Stowed/In Storage<br />
|-6/3/0<br />
|'''Resources'''<br />
|10 (15)<br />
| 7 / 3 / 0<br />
|-<br />
|}<br />
<br />
Resource Check Boxes<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Resources'''<br />
|O<br />
|O<br />
|O<br />
|-<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|'''Personal'''<br />
|<br />
|-<br />
| Alan Stewart (Editor, New York Tribune) <br />
|14<br />
|-<br />
| Cpt. Charles Barlow (Army Liaison Officer during embed in WWI)<br />
|12<br />
|-<br />
| Betty Russell (House Mother NY Boarding House)<br />
|12<br />
|-<br />
| William Booker (Bartender at the speakeasy)<br />
|14<br />
|-<br />
| Starkweather <br />
|7<br />
|-<br />
|'''Communal'''<br />
|<br />
|-<br />
| Society of Professional Journalism<br />
|7<br />
|-<br />
| American Society of Journalists<br />
|6<br />
|-<br />
| The Explorer's Club<br />
|8<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills= (+20% to Social SKills)<br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Administration (10%)<br />
|'''76'''(3bsp)<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Research (10%)<br />
|'''62'''<br />
|-<br />
|Alertness (20%)<br />
|'''53'''<br />
|Harangue (10%)<br />
|<br />
|Ride (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Machinery (10%)<br />
|<br />
|Science (Type) (0%)<br />
|<br />
|-<br />
|Appraise (10%)<br />
|<br />
|History (10%)<br />
|<br />
|Search (20%)<br />
|'''64'''<br />
|-<br />
|Archaeology (0%)<br />
|<br />
|Insight (10%)<br />
|'''63'''<br />
|Social Etiquette (10%)<br />
|'''53'''(1bsp)<br />
|-<br />
|Art (Journalism) (0%)<br />
|'''53'''<br />
|Law (Type) (0%)<br />
|<br />
|Stealth (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Athletics (30%)<br />
|<br />
|Medicine (0%)<br />
|<br />
|Streetwise (Vienna) (20%)<br />
|<br />
|-<br />
|Charm (20%)<br />
|<br />
|Melee Weapons (30%)<br />
|<br />
|Surgery (0%)<br />
| <br />
|-<br />
|Craft (Photography) (0%)<br />
|'''44'''*<br />
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Survival ('''Forest''') (10%)<br />
|'''40'''*<br />
|-<br />
|Craft (Type) (0%)<br />
|<br />
|Swim (20%)<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Natural World (10%)<br />
|<br />
|Track (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Dodge (30%)<br />
|<br />
|Navigate (10%)<br />
|'''40'''*<br />
|Unarmed Combat (20%)<br />
|<br />
|-<br />
|Drive (20%)<br />
|<br />
|Occult (10%)<br />
|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Firearms (20%)<br />
|'''60'''(2bsp)<br />
|Persuade (20%)<br />
|<br />
|Use Gadgets (0%)<br />
|<br />
|-<br />
|First Aid (10%)<br />
|'''40'''*<br />
|Pilot (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Psychoanalyze (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Regional Lore (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes<br />
<br>Fountain Pen, Journal, Portable Typewriter, Paper<br />
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass<br />
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap<br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Lethality<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Medium Pistol<br />
|60%<br />
|N/A<br />
|1d10<br />
|*<br />
|*<br />
|*<br />
|6<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br><br />
<br><br />
''</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=446729Task Force 4432023-11-23T14:55:16Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://drive.google.com/file/d/1-YvlMCqKuNZYV4DbchsmqwikI-jzS635/view] '''Friendly; Codename ICEMAN''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=446728Task Force 4432023-11-23T14:54:41Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|59<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://drive.google.com/file/d/1-YvlMCqKuNZYV4DbchsmqwikI-jzS635/view] '''Friendly; Codename ICEMAN''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Sean_Ramsey&diff=446693Cthulhu Eternal Jazz Age Sean Ramsey2023-11-21T18:37:30Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>[https://cpb-us-e1.wpmucdn.com/journeys.dartmouth.edu/dist/7/1263/files/2017/05/static.playbill.com_-1.jpeg Sean Ramsey]<br />
{| <br />
| colspan="2" | '''Character Name:'''<br />
| colspan="2" | Sean Ramsey<br />
|-<br />
| colspan="2" | '''Player Name:'''<br />
| colspan="2" | Regular Guy<br />
|-<br />
| colspan="2" | '''Profession:'''<br />
| colspan="2" | Journalist<br />
|-<br />
| colspan="2" | '''Nationality:'''<br />
| colspan="2" | American<br />
|-<br />
| colspan="2" |'''Sex (Age):''' <br />
| colspan="2" |Male, (38)<br />
|-<br />
| colspan="2" | '''Education:'''<br />
| colspan="2" | Some college, 2-3 years<br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Constitution'''<br />
|12<br />
|60<br />
|Average<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Intelligence'''<br />
|16<br />
|80<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|11<br />
|55<br />
|Average<br />
|-<br />
|'''Charisma'''<br />
|14<br />
|70<br />
|Charming<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Maximum<br />
!Current<br />
|-<br />
|'''Hit Points (HP)'''<br />
|11<br />
|8<br />
|-<br />
|'''Willpower (WP)'''<br />
|11<br />
|9<br />
|-<br />
|'''Sanity (SAN)'''<br />
|73<br />
|55<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|44<br />
|44<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
!<br />
!Permanent<br />
!At Hand/Stowed/In Storage<br />
|-6/3/0<br />
|'''Resources'''<br />
|10 (15)<br />
| 7 / 3 / 0<br />
|-<br />
|}<br />
<br />
Resource Check Boxes<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Resources'''<br />
|O<br />
|O<br />
|O<br />
|-<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|'''Personal'''<br />
|<br />
|-<br />
| Alan Stewart (Editor, New York Tribune) <br />
|14<br />
|-<br />
| Cpt. Charles Barlow (Army Liaison Officer during embed in WWI)<br />
|12<br />
|-<br />
| Betty Russell (House Mother NY Boarding House)<br />
|12<br />
|-<br />
| William Booker (Bartender at the speakeasy)<br />
|14<br />
|-<br />
| Starkweather <br />
|7<br />
|-<br />
|'''Communal'''<br />
|<br />
|-<br />
| Society of Professional Journalism<br />
|7<br />
|-<br />
| American Society of Journalists<br />
|6<br />
|-<br />
| The Explorer's Club<br />
|8<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills= (+20% to Social SKills)<br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Administration (10%)<br />
|'''76'''(3bsp)<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Research (10%)<br />
|'''62'''<br />
|-<br />
|Alertness (20%)<br />
|'''53'''<br />
|Harangue (10%)<br />
|<br />
|Ride (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Machinery (10%)<br />
|<br />
|Science (Type) (0%)<br />
|<br />
|-<br />
|Appraise (10%)<br />
|<br />
|History (10%)<br />
|<br />
|Search (20%)<br />
|'''64'''<br />
|-<br />
|Archaeology (0%)<br />
|<br />
|Insight (10%)<br />
|'''63'''<br />
|Social Etiquette (10%)<br />
|'''53'''(1bsp)<br />
|-<br />
|Art (Journalism) (0%)<br />
|'''53'''<br />
|Law (Type) (0%)<br />
|<br />
|Stealth (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Athletics (30%)<br />
|<br />
|Medicine (0%)<br />
|<br />
|Streetwise (Vienna) (20%)<br />
|<br />
|-<br />
|Charm (20%)<br />
|<br />
|Melee Weapons (30%)<br />
|<br />
|Surgery (0%)<br />
| <br />
|-<br />
|Craft (Photography) (0%)<br />
|'''44'''*<br />
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Survival ('''Forest''') (10%)<br />
|'''40'''*<br />
|-<br />
|Craft (Type) (0%)<br />
|<br />
|Swim (20%)<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Natural World (10%)<br />
|<br />
|Track (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Dodge (30%)<br />
|<br />
|Navigate (10%)<br />
|'''40'''*<br />
|Unarmed Combat (20%)<br />
|<br />
|-<br />
|Drive (20%)<br />
|<br />
|Occult (10%)<br />
|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Firearms (20%)<br />
|'''60'''(2bsp)<br />
|Persuade (20%)<br />
|<br />
|Use Gadgets (0%)<br />
|<br />
|-<br />
|First Aid (10%)<br />
|'''40'''*<br />
|Pilot (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Psychoanalyze (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Regional Lore (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes<br />
<br>Fountain Pen, Journal, Portable Typewriter, Paper<br />
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass<br />
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap<br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Lethality<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Medium Pistol<br />
|60%<br />
|N/A<br />
|1d10<br />
|*<br />
|*<br />
|*<br />
|6<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br><br />
<br><br />
''</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Sean_Ramsey&diff=445305Cthulhu Eternal Jazz Age Sean Ramsey2023-10-23T15:45:37Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>[https://cpb-us-e1.wpmucdn.com/journeys.dartmouth.edu/dist/7/1263/files/2017/05/static.playbill.com_-1.jpeg Sean Ramsey]<br />
{| <br />
| colspan="2" | '''Character Name:'''<br />
| colspan="2" | Sean Ramsey<br />
|-<br />
| colspan="2" | '''Player Name:'''<br />
| colspan="2" | Regular Guy<br />
|-<br />
| colspan="2" | '''Profession:'''<br />
| colspan="2" | Journalist<br />
|-<br />
| colspan="2" | '''Nationality:'''<br />
| colspan="2" | American<br />
|-<br />
| colspan="2" |'''Sex (Age):''' <br />
| colspan="2" |Male, (38)<br />
|-<br />
| colspan="2" | '''Education:'''<br />
| colspan="2" | Some college, 2-3 years<br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Constitution'''<br />
|12<br />
|60<br />
|Average<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Intelligence'''<br />
|16<br />
|80<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|11<br />
|55<br />
|Average<br />
|-<br />
|'''Charisma'''<br />
|14<br />
|70<br />
|Charming<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Maximum<br />
!Current<br />
|-<br />
|'''Hit Points (HP)'''<br />
|11<br />
|8<br />
|-<br />
|'''Willpower (WP)'''<br />
|11<br />
|9<br />
|-<br />
|'''Sanity (SAN)'''<br />
|73<br />
|52<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|44<br />
|44<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
!<br />
!Permanent<br />
!At Hand/Stowed/In Storage<br />
|-6/3/0<br />
|'''Resources'''<br />
|10 (15)<br />
| 7 / 3 / 0<br />
|-<br />
|}<br />
<br />
Resource Check Boxes<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Resources'''<br />
|O<br />
|O<br />
|O<br />
|-<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|'''Personal'''<br />
|<br />
|-<br />
| Alan Stewart (Editor, New York Tribune) <br />
|14<br />
|-<br />
| Cpt. Charles Barlow (Army Liaison Officer during embed in WWI)<br />
|12<br />
|-<br />
| Betty Russell (House Mother NY Boarding House)<br />
|12<br />
|-<br />
| William Booker (Bartender at the speakeasy)<br />
|14<br />
|-<br />
| Starkweather <br />
|7<br />
|-<br />
|'''Communal'''<br />
|<br />
|-<br />
| Society of Professional Journalism<br />
|7<br />
|-<br />
| American Society of Journalists<br />
|6<br />
|-<br />
| The Explorer's Club<br />
|8<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills= (+20% to Social SKills)<br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Administration (10%)<br />
|'''76'''(3bsp)<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Research (10%)<br />
|'''62'''<br />
|-<br />
|Alertness (20%)<br />
|'''53'''<br />
|Harangue (10%)<br />
|<br />
|Ride (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Machinery (10%)<br />
|<br />
|Science (Type) (0%)<br />
|<br />
|-<br />
|Appraise (10%)<br />
|<br />
|History (10%)<br />
|<br />
|Search (20%)<br />
|'''64'''<br />
|-<br />
|Archaeology (0%)<br />
|<br />
|Insight (10%)<br />
|'''63'''<br />
|Social Etiquette (10%)<br />
|'''53'''(1bsp)<br />
|-<br />
|Art (Journalism) (0%)<br />
|'''53'''<br />
|Law (Type) (0%)<br />
|<br />
|Stealth (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Athletics (30%)<br />
|<br />
|Medicine (0%)<br />
|<br />
|Streetwise (Vienna) (20%)<br />
|<br />
|-<br />
|Charm (20%)<br />
|<br />
|Melee Weapons (30%)<br />
|<br />
|Surgery (0%)<br />
| <br />
|-<br />
|Craft (Photography) (0%)<br />
|'''44'''*<br />
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Survival ('''Forest''') (10%)<br />
|'''40'''*<br />
|-<br />
|Craft (Type) (0%)<br />
|<br />
|Swim (20%)<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Natural World (10%)<br />
|<br />
|Track (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Dodge (30%)<br />
|<br />
|Navigate (10%)<br />
|'''40'''*<br />
|Unarmed Combat (20%)<br />
|<br />
|-<br />
|Drive (20%)<br />
|<br />
|Occult (10%)<br />
|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Firearms (20%)<br />
|'''60'''(2bsp)<br />
|Persuade (20%)<br />
|<br />
|Use Gadgets (0%)<br />
|<br />
|-<br />
|First Aid (10%)<br />
|'''40'''*<br />
|Pilot (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Psychoanalyze (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Regional Lore (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes<br />
<br>Fountain Pen, Journal, Portable Typewriter, Paper<br />
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass<br />
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap<br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Lethality<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Medium Pistol<br />
|60%<br />
|N/A<br />
|1d10<br />
|*<br />
|*<br />
|*<br />
|6<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br><br />
<br><br />
''</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442663Task Force 4432023-09-14T18:43:42Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]<br />
|[https://drive.google.com/file/d/1-YvlMCqKuNZYV4DbchsmqwikI-jzS635/view] '''Friendly; Codename ICEMAN''' Det. Cliff Klein: MSP Investigator]<br />
|12<br />
|13<br />
|65<br />
|52<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442630Task Force 4432023-09-13T21:00:18Z<p>Regular Guy: /* Campaign Overview */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442629Task Force 4432023-09-13T20:59:12Z<p>Regular Guy: /* House Rules */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442628Task Force 4432023-09-13T20:58:56Z<p>Regular Guy: /* House Rules */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442627Task Force 4432023-09-13T20:58:19Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442626Task Force 4432023-09-13T20:57:59Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442625Task Force 4432023-09-13T20:57:08Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442624Task Force 4432023-09-13T20:56:25Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/bluenose.158938/ Bluenose<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/page-3#post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442623Task Force 4432023-09-13T20:53:32Z<p>Regular Guy: /* Campaign Overview */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 443<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Thomas_Burrill ''' Agent SMEDLEY''' Det. Thomas Burrill: MSP Investigator]<br />
|10<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/Bluenose/ Bluenose<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green-a-sort-of-homecoming.913442/post-24936720 '''Agent Leah Hayes''' Leah Hayes, FBI Profiler'']<br />
|10<br />
|12<br />
|60<br />
|48</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442622Task Force 4432023-09-13T20:43:38Z<p>Regular Guy: /* Campaign Overview */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 443''', specifically "A Sort of Homecoming" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_443&diff=442620Task Force 4432023-09-13T20:40:44Z<p>Regular Guy: Created page with "=Campaign Overview= This is the campaign Wiki for '''Task Force 504''', specifically "Operation Revenant" run on the Delta Green RPG system. Choose federal law enforcement...."</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 504''', specifically "Operation Revenant" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Evan_VanDerWhelan&diff=441853Evan VanDerWhelan2023-08-14T21:31:54Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Name: Evan VanDerWhelan'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name: QWERTY'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession: FBI Operations Support Branch (OSB): Rapid Deployment & Technology Unit'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality: American/ Dutch'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age): Male (48)''' <br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education: B.S.: U. of Amsterdam (Computer Engineering.), M.A: M.I.T. (Computer Science)'''<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Constitution'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|13<br />
|65<br />
|Crafty<br />
|-<br />
|'''Power'''<br />
|13<br />
|65<br />
|Brave<br />
|-<br />
|'''Charisma'''<br />
|12<br />
|60<br />
|<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|13<br />
|13<br />
|-<br />
|'''Sanity (SAN)'''<br />
|65<br />
|63<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|52<br />
|52<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Barry Donaldson, college roommate<br />
|12 <br />
|-<br />
|Garrett Gray, FBI Trainee partner<br />
|12 <br />
|-<br />
|Talia Shaffer, on again/ off again girlfriend<br />
|12 <br />
|-<br />
|<br />
|<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Untrusting.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|52<br />
|First Aid (10%)<br />
|<br />
|Science (0%): Mathematics 60%, Physics 40%<br />
|<br />
|-<br />
|Alertness (20%) <br />
|<br />
|Forensics (0%) <br />
|<br />
|Search (20%) <br />
|<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|42%<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|33<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|30<br />
|Survival (10%) <br />
|30<br />
|-<br />
|Athletics (30%) <br />
|50<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|44<br />
|Melee Weapons (30%)<br />
|50<br />
|Unarmed Combat (40%) <br />
|<br />
|-<br />
|Computer Science (0%)<br />
|80%<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%):<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%): Electrician 33%, Mechanic 34%, Microelectronics 40%<br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|<br />
|Navigate (10%) <br />
|<br />
|Science (0%) <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|30%<br />
|<br />
|<br />
|-<br />
|Disguise (10%)<br />
|30%<br />
|Persuade (20%) <br />
|<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|20%<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy Machine (10%)<br />
|50%<br />
|Psychotherapy (10%)<br />
|30%<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|40<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Agency badge and identification card, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, Linux Ultrabook, includes hacking software, WiFi Pineapple, Lockpicks, bump keys, hidden handcuff key, RFID card cloner, blank cards, Flashlight, DSLR Camera, Android burner phone, Glock 20, hollow point rounds (+1 damage but armor is twice as effective)<br />
<br><br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 20 HP<br />
|40<br />
|20m<br />
|1D12+1<br />
|0<br />
|0<br />
|0<br />
|6<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|10<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|4<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
WIP...</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Evan_VanDerWhelan&diff=441641Evan VanDerWhelan2023-07-30T14:35:12Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Name: Evan VanDerWhelan'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name: QWERTY'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession: FBI Operations Support Branch (OSB): Rapid Deployment & Technology Unit'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality: American/ Dutch'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age): Male (48)''' <br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education: B.S.: U. of Amsterdam (Computer Engineering.), M.A: M.I.T. (Computer Science)'''<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Constitution'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|13<br />
|65<br />
|Crafty<br />
|-<br />
|'''Power'''<br />
|13<br />
|65<br />
|Brave<br />
|-<br />
|'''Charisma'''<br />
|12<br />
|60<br />
|<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|13<br />
|13<br />
|-<br />
|'''Sanity (SAN)'''<br />
|65<br />
|58<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|52<br />
|52<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Barry Donaldson, college roommate<br />
|12 <br />
|-<br />
|Garrett Gray, FBI Trainee partner<br />
|12 <br />
|-<br />
|Talia Shaffer, on again/ off again girlfriend<br />
|12 <br />
|-<br />
|<br />
|<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Untrusting.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|52<br />
|First Aid (10%)<br />
|<br />
|Science (0%): Mathematics 60%, Physics 40%<br />
|<br />
|-<br />
|Alertness (20%) <br />
|<br />
|Forensics (0%) <br />
|<br />
|Search (20%) <br />
|<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|42%<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|33<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|30<br />
|Survival (10%) <br />
|30<br />
|-<br />
|Athletics (30%) <br />
|50<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|44<br />
|Melee Weapons (30%)<br />
|50<br />
|Unarmed Combat (40%) <br />
|<br />
|-<br />
|Computer Science (0%)<br />
|80%<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%):<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%): Electrician 33%, Mechanic 34%, Microelectronics 40%<br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|<br />
|Navigate (10%) <br />
|<br />
|Science (0%) <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|30%<br />
|<br />
|<br />
|-<br />
|Disguise (10%)<br />
|30%<br />
|Persuade (20%) <br />
|<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|20%<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy Machine (10%)<br />
|50%<br />
|Psychotherapy (10%)<br />
|30%<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|40<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Agency badge and identification card, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, Linux Ultrabook, includes hacking software, WiFi Pineapple, Lockpicks, bump keys, hidden handcuff key, RFID card cloner, blank cards, Flashlight, DSLR Camera, Android burner phone, Glock 20, hollow point rounds (+1 damage but armor is twice as effective)<br />
<br><br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 20 HP<br />
|40<br />
|20m<br />
|1D12+1<br />
|0<br />
|0<br />
|0<br />
|6<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|10<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|4<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
WIP...</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Evan_VanDerWhelan&diff=441640Evan VanDerWhelan2023-07-30T14:33:15Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>{| <br />
| colspan="2" | '''Name: Evan VanDerWhelan'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name: QWERTY'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession: FBI Operations Support Branch (OSB): Rapid Deployment & Technology Unit'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality: American/ Dutch'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age): Male (48)''' <br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education: B.S.: U. of Amsterdam (Computer Engineering.), M.A: M.I.T. (Computer Science)'''<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|12<br />
|60<br />
|<br />
|-<br />
|'''Constitution'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|11<br />
|55<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|13<br />
|65<br />
|Crafty<br />
|-<br />
|'''Power'''<br />
|13<br />
|65<br />
|Brave<br />
|-<br />
|'''Charisma'''<br />
|12<br />
|60<br />
|<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|13<br />
|13<br />
|-<br />
|'''Sanity (SAN)'''<br />
|65<br />
|63<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|52<br />
|52<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Barry Donaldson, college roommate<br />
|12 <br />
|-<br />
|Garrett Gray, FBI Trainee partner<br />
|12 <br />
|-<br />
|Talia Shaffer, on again/ off again girlfriend<br />
|12 <br />
|-<br />
|<br />
|<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Untrusting.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|52<br />
|First Aid (10%)<br />
|<br />
|Science (0%): Mathematics 60%, Physics 40%<br />
|<br />
|-<br />
|Alertness (20%) <br />
|<br />
|Forensics (0%) <br />
|<br />
|Search (20%) <br />
|<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|42%<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|<br />
|Stealth (10%) <br />
|<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|33<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|30<br />
|Survival (10%) <br />
|30<br />
|-<br />
|Athletics (30%) <br />
|50<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|44<br />
|Melee Weapons (30%)<br />
|50<br />
|Unarmed Combat (40%) <br />
|<br />
|-<br />
|Computer Science (0%)<br />
|80%<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%):<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%): Electrician 33%, Mechanic 34%, Microelectronics 40%<br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|<br />
|Navigate (10%) <br />
|<br />
|Science (0%) <br />
|<br />
|-<br />
|Demolitions (0%)<br />
|<br />
|Occult (10%) <br />
|30%<br />
|<br />
|<br />
|-<br />
|Disguise (10%)<br />
|30%<br />
|Persuade (20%) <br />
|<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|<br />
|Pharmacy (0%)<br />
|20%<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy Machine (10%)<br />
|50%<br />
|Psychotherapy (10%)<br />
|30%<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|40<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Agency badge and identification card, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, Linux Ultrabook, includes hacking software, WiFi Pineapple, Lockpicks, bump keys, hidden handcuff key, RFID card cloner, blank cards, Flashlight, DSLR Camera, Android burner phone, Glock 20, hollow point rounds (+1 damage but armor is twice as effective)<br />
<br><br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 20 HP<br />
|40<br />
|20m<br />
|1D12+1<br />
|0<br />
|0<br />
|0<br />
|6<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|10<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|4<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
WIP...</div>Regular Guyhttps://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die&diff=441565A Hundred Ways to Die2023-07-25T20:14:34Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for the ''Night's Black Agents'' campaign '''A Hundred Ways to Die''', running on the Misery Engine, as formulated in ''Delta Green'' and the Cthulhu Eternal SRDs.<br />
<br />
=Helpful Resources=<br />
<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-a-hundred-ways-to-die.912300/ In Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-campaign-a-hundred-ways-to-die.912301/ Out of Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]<br />
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] <br />
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]<br />
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]<br />
*[https://basicroleplaying.org/files/file/49-a-kick-in-your-arsenal/?_fromLogin=1 A Kick in Your Arsenal - compilation of canonical bullet damage lists from BRP sources]<br />
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]<br />
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]<br />
*[https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage/ Spy lingo]<br />
<br />
=Characters=<br />
The player-characters <br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
! DEX<br />
! Resources<br />
! Weapons<br />
|-<br />
|[https://forum.rpg.net/index.php?members/teikko.224742/ Teikko]<br />
|[ Kristina Li]<br />
|9<br />
|10<br />
|50<br />
|40<br />
|14<br />
|10: 6/4/0, [][]<br />
|<br />
|-<br />
|[https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]<br />
|[Mugby]<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX: 6/3/0, [][]<br />
|XX<br />
|-<br />
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]<br />
|[http://https://wiki.rpg.net/index.php/Alistair_Quinn/ Alistair Quinn]<br />
|12<br />
|14<br />
|70<br />
|56<br />
|10<br />
|9: 6/3/0, [][]<br />
|Medium Pistol <br />
|-<br />
|}<br />
<br />
=Important Information and Materials=<br />
<br />
This is the general section for important informationn relevant to the campaign<br />
<br />
=Important People=<br />
<br />
This is the section for key individuals in the campaign.<br />
<br />
=House Rules and Quirks=<br />
<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
By default, as soon as dice are rolled for a skill test or a stat test the result is set in stone – the number rolled determines whether the test was a success, failure, critical success, or fumble. There is no way to change the roll or to re-roll to achieve a different outcome.<br />
<br />
Some players, however, prefer to have an option for dice rolls to be nudged: for “near misses” to be turned into successes at some other cost to the character. This optional rule delivers that, by allowing characters to sacrifice Willpower Points (WPs) to “nudge” the dice rolled for a skill or stat test. Using this optional rule makes the game slightly less harsh in terms of the randomness of the dice, but also adds a resource-management element to players rationing their Willpower Points.<br />
<br />
Here’s how nudging works for skill tests and stat tests:<br />
<br />
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.<br />
<br />
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).<br />
<br />
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.<br />
<br />
• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.<br />
<br />
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals.<br />
<br />
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.<br />
<br />
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character whose WP total falls below 3.<br />
<br />
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
<br />
'''Parrying with Melee Weapons'''<br />
<br />
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)<br />
<br />
If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds. <br />
<br />
You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade...<br />
<br />
<br />
'''Resources and Bonds for Network '''<br />
<br />
One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc. <br />
<br />
You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die&diff=441564A Hundred Ways to Die2023-07-25T20:14:15Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for the ''Night's Black Agents'' campaign '''A Hundred Ways to Die''', running on the Misery Engine, as formulated in ''Delta Green'' and the Cthulhu Eternal SRDs.<br />
<br />
=Helpful Resources=<br />
<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-a-hundred-ways-to-die.912300/ In Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-campaign-a-hundred-ways-to-die.912301/ Out of Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]<br />
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] <br />
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]<br />
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]<br />
*[https://basicroleplaying.org/files/file/49-a-kick-in-your-arsenal/?_fromLogin=1 A Kick in Your Arsenal - compilation of canonical bullet damage lists from BRP sources]<br />
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]<br />
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]<br />
*[https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage/ Spy lingo]<br />
<br />
=Characters=<br />
The player-characters <br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
! DEX<br />
! Resources<br />
! Weapons<br />
|-<br />
|[https://forum.rpg.net/index.php?members/teikko.224742/ Teikko]<br />
|[ Kristina Li]<br />
|9<br />
|10<br />
|50<br />
|40<br />
|14<br />
|10: 6/4/0, [][]<br />
|<br />
|-<br />
|[https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]<br />
|[Mugby]<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX: 6/3/0, [][]<br />
|XX<br />
|-<br />
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]<br />
|[http://https://wiki.rpg.net/index.php/Alistair_Quinn/ AListair Quinn]<br />
|12<br />
|14<br />
|70<br />
|56<br />
|10<br />
|9: 6/3/0, [][]<br />
|Medium Pistol <br />
|-<br />
|}<br />
<br />
=Important Information and Materials=<br />
<br />
This is the general section for important informationn relevant to the campaign<br />
<br />
=Important People=<br />
<br />
This is the section for key individuals in the campaign.<br />
<br />
=House Rules and Quirks=<br />
<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
By default, as soon as dice are rolled for a skill test or a stat test the result is set in stone – the number rolled determines whether the test was a success, failure, critical success, or fumble. There is no way to change the roll or to re-roll to achieve a different outcome.<br />
<br />
Some players, however, prefer to have an option for dice rolls to be nudged: for “near misses” to be turned into successes at some other cost to the character. This optional rule delivers that, by allowing characters to sacrifice Willpower Points (WPs) to “nudge” the dice rolled for a skill or stat test. Using this optional rule makes the game slightly less harsh in terms of the randomness of the dice, but also adds a resource-management element to players rationing their Willpower Points.<br />
<br />
Here’s how nudging works for skill tests and stat tests:<br />
<br />
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.<br />
<br />
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).<br />
<br />
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.<br />
<br />
• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.<br />
<br />
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals.<br />
<br />
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.<br />
<br />
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character whose WP total falls below 3.<br />
<br />
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
<br />
'''Parrying with Melee Weapons'''<br />
<br />
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)<br />
<br />
If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds. <br />
<br />
You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade...<br />
<br />
<br />
'''Resources and Bonds for Network '''<br />
<br />
One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc. <br />
<br />
You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die&diff=441563A Hundred Ways to Die2023-07-25T20:12:17Z<p>Regular Guy: /* Characters */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for the ''Night's Black Agents'' campaign '''A Hundred Ways to Die''', running on the Misery Engine, as formulated in ''Delta Green'' and the Cthulhu Eternal SRDs.<br />
<br />
=Helpful Resources=<br />
<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-a-hundred-ways-to-die.912300/ In Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-campaign-a-hundred-ways-to-die.912301/ Out of Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]<br />
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] <br />
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]<br />
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]<br />
*[https://basicroleplaying.org/files/file/49-a-kick-in-your-arsenal/?_fromLogin=1 A Kick in Your Arsenal - compilation of canonical bullet damage lists from BRP sources]<br />
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]<br />
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]<br />
*[https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage/ Spy lingo]<br />
<br />
=Characters=<br />
The player-characters <br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
! DEX<br />
! Resources<br />
! Weapons<br />
|-<br />
|[https://forum.rpg.net/index.php?members/teikko.224742/ Teikko]<br />
|[ Kristina Li]<br />
|9<br />
|10<br />
|50<br />
|40<br />
|14<br />
|10: 6/4/0, [][]<br />
|<br />
|-<br />
|[https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]<br />
|[Mugby]<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX<br />
|XX: 6/3/0, [][]<br />
|XX<br />
|-<br />
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]<br />
|[[Alistair Quinn]http://https://wiki.rpg.net/index.php/Alistair_Quinn]<br />
|12<br />
|14<br />
|70<br />
|56<br />
|10<br />
|9: 6/3/0, [][]<br />
|Medium Pistol <br />
|-<br />
|}<br />
<br />
=Important Information and Materials=<br />
<br />
This is the general section for important informationn relevant to the campaign<br />
<br />
=Important People=<br />
<br />
This is the section for key individuals in the campaign.<br />
<br />
=House Rules and Quirks=<br />
<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
By default, as soon as dice are rolled for a skill test or a stat test the result is set in stone – the number rolled determines whether the test was a success, failure, critical success, or fumble. There is no way to change the roll or to re-roll to achieve a different outcome.<br />
<br />
Some players, however, prefer to have an option for dice rolls to be nudged: for “near misses” to be turned into successes at some other cost to the character. This optional rule delivers that, by allowing characters to sacrifice Willpower Points (WPs) to “nudge” the dice rolled for a skill or stat test. Using this optional rule makes the game slightly less harsh in terms of the randomness of the dice, but also adds a resource-management element to players rationing their Willpower Points.<br />
<br />
Here’s how nudging works for skill tests and stat tests:<br />
<br />
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.<br />
<br />
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).<br />
<br />
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.<br />
<br />
• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.<br />
<br />
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals.<br />
<br />
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.<br />
<br />
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character whose WP total falls below 3.<br />
<br />
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
<br />
'''Parrying with Melee Weapons'''<br />
<br />
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)<br />
<br />
If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds. <br />
<br />
You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade...<br />
<br />
<br />
'''Resources and Bonds for Network '''<br />
<br />
One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc. <br />
<br />
You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Alistair_Quinn&diff=441562Alistair Quinn2023-07-25T20:10:02Z<p>Regular Guy: Created page with "{| | colspan="2" | '''Name: Alistair Quinn''' | colspan="2" | |- | colspan="2" | '''Code Name: Whiskey''' | colspan="2" | |- | colspan="2" | '''Profession: Ex-IRA Professi..."</p>
<hr />
<div>{| <br />
| colspan="2" | '''Name: Alistair Quinn'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Code Name: Whiskey'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Profession: Ex-IRA Professional'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" | '''Nationality: Irish'''<br />
| colspan="2" | <br />
|-<br />
| colspan="2" |'''Sex (Age): Male (52)''' <br />
| colspan="2" |<br />
|-<br />
| colspan="2" | '''Education: Streetwise'''<br />
| colspan="2" | <br />
|}<br />
<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|13<br />
|65<br />
|Brawny<br />
|-<br />
|'''Constitution'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|<br />
|-<br />
|'''Intelligence'''<br />
|8<br />
|40<br />
|Shallow<br />
|-<br />
|'''Power'''<br />
|14<br />
|70<br />
|Brave<br />
|-<br />
|'''Charisma'''<br />
|17<br />
|85<br />
|Captivating<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Current<br />
!Maximum<br />
|-<br />
|'''Hit Points (HP)'''<br />
|12<br />
|12<br />
|-<br />
|'''Willpower (WP)'''<br />
|14<br />
|14<br />
|-<br />
|'''Sanity (SAN)'''<br />
|70<br />
|70<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|56<br />
|56<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|Argus Mitchum, local bartender<br />
|17 <br />
|-<br />
|William Tully, friend<br />
|17 <br />
|-<br />
|Ashley Quinn, sister<br />
|17 <br />
|-<br />
|Cormac Darragh, IRA contact<br />
|17<br />
|-<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
Untrusting.<br />
<br />
=Skills=<br />
<br><br><br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Accounting (10%)<br />
|<br />
|First Aid (10%)<br />
|<br />
|Science (0%)<br />
|<br />
|-<br />
|Alertness (20%) <br />
|60%<br />
|Forensics (0%) <br />
|<br />
|Search (20%) <br />
|50%<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Weapons (0%)<br />
|<br />
|SIGINT (0%)<br />
|<br />
|-<br />
|Archeology (0%)<br />
|<br />
|History (10%)<br />
|40% IRA/ Irish History "The Troubles'<br />
|Stealth (10%) <br />
|70%<br />
|-<br />
|Art (0%):<br />
|<br />
|HUMINT (10%) <br />
|<br />
|Surgery (0%)<br />
|<br />
|-<br />
|Artillery (0%)<br />
|<br />
|Law (0%) <br />
|20%<br />
|Survival (Urban)(10%) <br />
|30%<br />
|-<br />
|Athletics (30%) <br />
|50%<br />
|Medicine (0%)<br />
|<br />
|Swim (20%)<br />
|<br />
|-<br />
|Bureaucracy (10%) <br />
|<br />
|Melee Weapons (30%)<br />
|40%<br />
|Unarmed Combat (40%) <br />
|50%<br />
|-<br />
|Computer Science (0%)<br />
|<br />
|rowspan="2" style="vertical-align:top;"|Military Science (0%): 20%<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Craft (0%): Explosives 60%<br />
|<br />
|colspan="2"|''Foreign Languages and Other Skills:''<br />
|-<br />
|Criminology (10%) <br />
|60%<br />
|Navigate (10%) <br />
|50%<br />
|Science (0%) <br />
|<br />
|-<br />
|Demolitions (0%)<br />
| (see Craft)<br />
|Occult (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|Disguise (10%)<br />
|30%<br />
|Persuade (20%) <br />
|50%<br />
|<br />
|<br />
|-<br />
|Dodge (30%) <br />
|40%<br />
|Pharmacy (0%)<br />
|20%<br />
|<br />
|<br />
|-<br />
|Drive Auto (20%) <br />
|50%<br />
|Pilot (0%):<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy Machine (10%)<br />
|40%<br />
|Psychotherapy (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Firearms (20%) <br />
|60%<br />
|Ride (10%) <br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br> Glock 20, hollow point rounds (+1 damage but armor is twice as effective)<br />
<br><br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Armor Piercing<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Glock 20 HP<br />
|40<br />
|20m<br />
|1D12+1<br />
|0<br />
|0<br />
|0<br />
|6<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|10<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|0<br />
|0<br />
|0<br />
|4<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br />
WIP...</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Dark_Tides:NonPlayerCharacters&diff=440950Dark Tides:NonPlayerCharacters2023-07-06T14:55:36Z<p>Regular Guy: </p>
<hr />
<div>[[Dark_Tides:_Main_Page|Back to the main page ]]<br />
<br />
===Chogan===<br />
<br />
Robert's Native husband, a son of a chieftain.<br />
<br />
===Jonas and Anna Green===<br />
<br />
Jonas Green is the second publisher of Maryland Gazette and a former protégé of Benjamin Franklin in Philadelphia. The Gazette's masthead reads as follows:<br />
<br />
"Annapolis, Printed by Jonas Green at his Printing Office on Charles Street; where all persons may be supplied with this Gazette at twelve shillings, six pence a year, and Advertisements of moderate length are inserted for 5 shillings the First Week and 1 shilling each time thereafter; and long ones in proportion."<br />
<br />
Money is sometimes hard to come by, so Green sometimes trades an ad or a subscription for supplies. His wife, Anne Catherine Hoof Green, also helps to make ends meet by selling homemade chocolates at the post office.<br />
<br />
===Dr. Alexander Hamilton===<br />
<br />
Hamilton was born near Edinburgh. His father was Dr. William Hamilton, professor of divinity and principal of the University of Edinburgh. He was raised and educated as a member of the Scottish gentry. He emigrated to Maryland in 1738 and quickly set up his medical practice in Annapolis.<br />
<br />
This very year, Hamilton founded The Tuesday Club. This Annapolis-based social club includes prominent men of the colonial Maryland community as both members and guests. If you need a meeting with a person of note, Dr. Hamilton can arrange it – if he can be convinced to.<br />
<br />
===Anne Brennan===<br />
<br />
A red haired woman close to 50 years of age, owns the Rough House tavern in Baltimore.<br />
<br />
===Mary Brennan===<br />
<br />
Anne's 21 old daughter, who recently started captaining her own small ship.<br />
<br />
===John Hanson===<br />
<br />
A merchant in Port Tobacco. The 24 year old son of Samuel Hanson, who owns the Mulberry Grove plantation. Hansons are a wealthy and prominent family. If you have a cargo of quality goods in need of a buyer, John Hanson is the man to visit. (John Hanson will eventually be the first President of the Continental Congress.)<br />
<br />
===Daniel of St. Thomas Jenifer===<br />
<br />
This 22 year old man is Maryland’s receiver general - an officer responsible for accepting payments on behalf of a government, and for making payments to a government on behalf of other parties. If the crew needs to deal with the colony’s government, this is the person to talk to. (Will one day be one of the signers of the United States Constitution.)<br />
<br />
===Crew of the Rover===<br />
<br />
==Sailing Master: Charlotte==<br />
<br />
==Sailor/ Lookout/ Sailing Master’s Mate: Madeline Harrison “Little Maddie”==<br />
<br />
A spitfire at the ripe old age of 17 “Little Maddie” clings to Charlotte’s side. While her background may preclude an honorable childhood, born as a bastard to a prostitute and British tax officer, she grew up in the slums of Jamaica. Yet she's also intelligent, tolerant and open, but they're in shorter supply, especially considering they're mixed with being negativistic as well. Her honor though, is what she's loved for. <br />
Maddie has a share of darker sides to deal with too. Her arrogant nature, ‘born to royalty’, and negativity risk ruining pleasant moods and make things uncomfortable to say the least. <br />
Skin: Light brown<br />
Hair: Mid-length, curly, black<br />
Eyes: Green, somewhat small<br />
Height: Tall<br />
Weight: Average weight<br />
Build: Narrow<br />
<br />
==Quartermaster: Nixon Fletcher==<br />
<br />
Nixon Fletcher is adventurous and intelligent. A close friend to Captain Blackburn, he's also objective, ambitious and orderly. Yet those qualities are tainted by and mixed with habits of being extreme as well.<br />
His adventurous nature is what he is known for. There are many times when the Captain relies on this and his sympathetic nature whenever the crew finds themselves in a tight spot.<br />
Nixon has plenty of character faults too. His vindictive nature and impatience sour the mood many a time, much to the annoyance of others.<br />
Skin: Fair, but tanned<br />
Hair: Short, curly, graying platinum blond<br />
Eyes: Dark brown, average-sized<br />
Height: Tall<br />
Weight: Quite thin<br />
Build: Average<br />
<br />
==Bo’Sun: Clayborn Vertect==<br />
<br />
Few know the true Clayborn Vertect, but the two traits most people enjoy the most are that he's open and focused. Of course he's also independent, romantic and stable, but these are in a way balance by being greedy as well. His openness though, is his forte’. The crew regularly count on this. <br />
Nobody's perfect of course and Clayborn has plenty of less favorable traits too. His craziness and pedantic nature top the list. Whenever Mister Vertect shows up someone will make money and someone will lose it. “Clay” nearly always wins. The list of losers is a who’s who of powerful New Orleans personalities.<br />
Skin: Lighter than most, nearly pale<br />
Hair: Shoulder length, black<br />
Eyes: Dark brown, small<br />
Height: Tall<br />
Weight: Fairly muscular<br />
Build: Somewhat narrow<br />
<br />
==Bo’Sun’s Mate: Lester Stanley==<br />
<br />
Lester has always had a lot of responsibilities and expectations placed on them from a very young age. The fact that he is a mere 15 years old and already a Mate should prove that in droves. Unshakeable, Lester could be struck by a belaying pin and simply sit there entirely unbothered like "It’s a bit of a shot innit. Well that's not good eh?" <br />
Very determined, he loves words and language and terms and is always peppering obscure vocabulary into sentences, trying to revive ancient outdated phrases. This quirk will cause more than a passerby to give him a cocked eyebrow.<br />
Skin: Pale<br />
Hair: Long, wavy, light brown<br />
Eyes: Blue, average-sized<br />
Height: Short (teen)<br />
Weight: Average weight<br />
Build: Broad<br />
<br />
==Carpenter: Crowther Swales==<br />
<br />
The Crow, called such mostly behind his back due to his shrill and tinny voice, hates enjoying things and does their best to ruin situations for themselves and others since Crowther believes that nobody deserves to be happy. Yet he is extremely careful and meticulous in everything he does. Captain Blackburn found him toiling away at a shipyard in Southern Maryland and stole him away in the dead of night. Especially fond of the drink, Swales will trade work for such.<br />
Crowther is a tradesman first and a marksman second. The even, steady hand becomes even more so after a drink. Blackburn tends to put Swales on the musket first in any adverse situation.<br />
Overall, he does not have a very good understanding of the situations of others and will often apply his personal standards to everyone else ("if I can do it, you can to"), leading him to sometimes come off as callous and uncaring to others, and often causing problems amongst the crew. <br />
Skin: Pale<br />
Hair: Long, tied in a ponytail, red<br />
Eyes: Hazel, small<br />
Height: A little tall<br />
Weight: Very thin<br />
Build: Very narrow<br />
<br />
==Carpenter’s Mate: Finn Kirby==<br />
<br />
Mostly withdrawn, Finn has taken to Crowther like a father figure. Maybe because of his father’s own carelessness for the child. Not much is know of the young man other than that he was found on the street s of New Orleans. <br />
Finn is the youngest member of the crew at 14. Scarred across the face and missing a single finger on his right hand Young Kirby feels happiest when alone. A perfect match with Mister Swales, Finn shadows the Carpenter wherever he goes.<br />
Skin: Pale<br />
Hair: Mid-length, straight, dull blond<br />
Eyes: Hazel, large<br />
Height: Short (teen)<br />
Weight: Average (teen)<br />
Build: Average<br />
<br />
==Cook/ Surgeon: Sweet Dollie==<br />
<br />
Only known as Sweet Dollie, well, at the very least she's sociable and sweet. She's also dutiful, forgiving and considerate, but they're often slightly tainted by a mindset of being neglectful as well. Sweet Dollie has let the meat go rancid more than once an opportune occasion.<br />
Her sociable nature though, this is what she's pretty much loved for. The crew frequently count on this caring nature in times of need.<br />
Nobody's perfect of course and Dollie has plenty of less favorable characteristics too. Her anger and isn’t exactly fun to experience and beyond what people are willing to deal with.<br />
Fortunately, her sweet nature usually softens the worst of it.<br />
Skin: Pale<br />
Hair: Mid-length, straight, graying auburn<br />
Eyes: Green, small<br />
Height: Short to average<br />
Weight: A bit pudgy<br />
Build: Average<br />
<br />
==Master Gunner: Isaiah Tanner==<br />
<br />
A whole lot can be said about Isaiah Tanner, but the fact he's disconcerting and insensitive is just the tip of the iceberg. That's without even stating he's also predatory, cruel and disturbing, but at least they only show in smaller doses and mixed with behaviors of being reflective as well.<br />
But focus on his as this is what he's purposely avoided. There's a great deal of pain left on all sides because of this and his neglectful nature, but that may just be the nature of the beast.<br />
Fair is fair though, Mister Tanner has better sides too. He's independent and individualistic at the very least, there is still some hope yet.<br />
Unfortunately, his insensitivity often pops up fast enough to ruin the chances of something good. <br />
Skin: Dark brown<br />
Hair: Very short, dark brown<br />
Eyes: Dark brown, average-sized<br />
Height: Average<br />
Weight: Average<br />
Build: Broad<br />
<br />
==Sailor: Ellwood Morden==<br />
<br />
Good Mister Morden is a religious man. Deeply religious, to the point of quoting Scripture often, ‘Reverend’ as he is called is almost unnervingly calm and relaxed at all times. Trimming the sails in the dead of a storm, or cleaning below the ‘devil’ does nothing to cause alarm to the man. ‘Reverend’ Morden has an uncanny ability to make those around him feel calm even in the eye of the storm. Ellwood is good at solving puzzles and connecting abstract ideas quickly in his mind most often connecting Bible verse to conversation. <br />
Skin: Very dark brown<br />
Hair: Shorn, black<br />
Eyes: Bright blue, large<br />
Height: Tall<br />
Weight: Thin<br />
Build: Thin<br />
<br />
==Sailor: Edwin Samuel==<br />
<br />
It takes a while to get to know Edwin Samuel, but the two traits most people enjoy the most are that he's curious and dutiful. Of course he's also rational, good-natured and stable, but they're often slightly tainted by a mindset of being difficult as well.<br />
His curiosity though, this is what he's often admired for. Friends frequently count on this and his independence whenever they need help.<br />
Edwin has plenty of lesser desired characteristics too. His morbid nature and perversions cause plenty of grievances on often personal levels.<br />
Yet, his dutiful nature helps prevent most of these grievances.<br />
Skin: Medium brown<br />
Hair: Mid-length, curly, graying brown<br />
Eyes: Dark brown, narrow<br />
Height: Average<br />
Weight: Average<br />
Build: Narrow<br />
<br />
==Sailor: Mabry Allerton==<br />
<br />
She's amoral and agonizing that’s just the tip of the iceberg. To make matters worse she's also difficult, disorderly and obsessive, but in an odd way they're balanced by habits of being modest as well.<br />
But focus on her as this is what she's often despised. Multiple enemies have been made because of this and her insensitivity, but there's not much you can really do about it.<br />
Fair is fair though, Mabry does give some redeeming qualities. She's responsive and idealistic among true friends, there is still some hope yet. <br />
Skin: Light brown<br />
Hair: Long, wavy, brown<br />
Eyes: Blue, average-sized<br />
Height: Taller than average<br />
Weight: Fairly muscular<br />
Build: Somewhat narrow<br />
<br />
==Sailor: Geoffroy Earle==<br />
<br />
Geoffroy often completely freeze when put in difficult situations and tend to get overwhelmed and not react at all, which he they usually regret. He will always tell himself that next time he'll be bolder and more decisive, but usually yet again end up freezing. Often found below decks, Mister Earle will be taking stock of the Rover’s goods only to immerse himself in lists, manifests, and inventories. <br />
Mathematics is his strong suit and likes to believe himself a scholar. The modern world and a fair rationalization within makes all things odd or supernatural less believable to him. <br />
Skin: Very dark brown<br />
Hair: Short, gray<br />
Eyes: Brown, somewhat small<br />
Height: Short<br />
Weight: Quite heavy<br />
Build: Somewhat broad<br />
<br />
==Sailor: Clifford Reed==<br />
<br />
Mister Reed is bold, often very blunt when speaking. A larger man, Clifford is the ‘weight’ of the ship. Immensely strong, he can found doing the more difficult or dangerous jobs on the ship. Due to his size, he tends to come off as condescending to others. In truth, he does not know how to act within a tight group and becomes more abrasive in smaller circles. <br />
As a permanent part of Blackburn’s Shore Party, Reed is very durable and adaptable, can make do in nearly any situation. An oarsman on the ‘Piper’, Clifford Reed is one of the most important men on the crew. <br />
Skin: Very dark brown<br />
Hair: Very short, shorn nearly<br />
Eyes: Dark brown, small<br />
Height: Average to tall<br />
Weight: Very muscular<br />
Build: Thick<br />
<br />
==Sailor: Penley Soames==<br />
<br />
Musically gifted, even a whistle from the man evokes a smile from the crew. Penley is truly lighthearted and easy-going, causing him to be much befriended among the crew. He always knows the exact right thing to say to console or comfort someone. A master of the fiddle and flute, Soames is always the first asked to join the crew in the evening, whether it is his watch or not. <br />
Penley literally wants nothing more than to just live a normal average relaxing life. Collecting his pay, he wishes to return to farming life in North Carolina. Random things keep happening to him and he has witnessed the supernatural more than once. His interested piqued, he continues to sign on with the Captain for another voyage.<br />
Skin: Light brown<br />
Hair: Long ponytail, brown<br />
Eyes: Green, small<br />
Height: Taller than average<br />
Weight: Thin<br />
Build: Average</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Sean_Ramsey&diff=440931Cthulhu Eternal Jazz Age Sean Ramsey2023-07-05T14:29:39Z<p>Regular Guy: /* Derived Attributes */</p>
<hr />
<div>[https://cpb-us-e1.wpmucdn.com/journeys.dartmouth.edu/dist/7/1263/files/2017/05/static.playbill.com_-1.jpeg Sean Ramsey]<br />
{| <br />
| colspan="2" | '''Character Name:'''<br />
| colspan="2" | Sean Ramsey<br />
|-<br />
| colspan="2" | '''Player Name:'''<br />
| colspan="2" | Regular Guy<br />
|-<br />
| colspan="2" | '''Profession:'''<br />
| colspan="2" | Journalist<br />
|-<br />
| colspan="2" | '''Nationality:'''<br />
| colspan="2" | American<br />
|-<br />
| colspan="2" |'''Sex (Age):''' <br />
| colspan="2" |Male, (38)<br />
|-<br />
| colspan="2" | '''Education:'''<br />
| colspan="2" | Some college, 2-3 years<br />
|}<br />
<br />
=Statistics=<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
!x5<br />
!What Others Notice<br />
|-<br />
|'''Strength'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Constitution'''<br />
|12<br />
|60<br />
|Average<br />
|-<br />
|'''Dexterity'''<br />
|10<br />
|50<br />
|Average<br />
|-<br />
|'''Intelligence'''<br />
|16<br />
|80<br />
|Perceptive<br />
|-<br />
|'''Power'''<br />
|11<br />
|55<br />
|Average<br />
|-<br />
|'''Charisma'''<br />
|14<br />
|70<br />
|Charming<br />
|}<br />
<br />
<br />
==Derived Attributes==<br />
<br />
{| class="wikitable"<br />
!<br />
!Maximum<br />
!Current<br />
|-<br />
|'''Hit Points (HP)'''<br />
|11<br />
|11<br />
|-<br />
|'''Willpower (WP)'''<br />
|11<br />
|9<br />
|-<br />
|'''Sanity (SAN)'''<br />
|73<br />
|52<br />
|-<br />
|'''Breaking Point (BP)'''<br />
|44<br />
|44<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
!<br />
!Permanent<br />
!At Hand/Stowed/In Storage<br />
|-6/3/0<br />
|'''Resources'''<br />
|10 (15)<br />
| 7 / 3 / 0<br />
|-<br />
|}<br />
<br />
Resource Check Boxes<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Resources'''<br />
|O<br />
|O<br />
|O<br />
|-<br />
|}<br />
<br />
==Incidents of SAN loss without going insane==<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Violence'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|-<br />
|'''Helplessness'''<br />
|O<br />
|O<br />
|O<br />
|''adapted''<br />
|}<br />
<br />
=Bonds=<br />
<br />
<br />
{| class="wikitable"<br />
!<br />
!Score<br />
|-<br />
|'''Personal'''<br />
|<br />
|-<br />
| Alan Stewart (Editor, New York Tribune) <br />
|14<br />
|-<br />
| Cpt. Charles Barlow (Army Liaison Officer during embed in WWI)<br />
|12<br />
|-<br />
| Betty Russell (House Mother NY Boarding House)<br />
|12<br />
|-<br />
| William Booker (Bartender at the speakeasy)<br />
|14<br />
|-<br />
| Starkweather <br />
|7<br />
|-<br />
|'''Communal'''<br />
|<br />
|-<br />
| Society of Professional Journalism<br />
|7<br />
|-<br />
| American Society of Journalists<br />
|6<br />
|-<br />
| The Explorer's Club<br />
|8<br />
|}<br />
<br />
==Motivations and Mental Disorders==<br />
<br />
=Skills= (+20% to Social SKills)<br />
<br />
{| class="wikitable"<br />
|<br />
|Total<br />
|<br />
|Total<br />
|<br />
|Total<br />
|-<br />
|Administration (10%)<br />
|'''76'''(3bsp)<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Research (10%)<br />
|'''62'''<br />
|-<br />
|Alertness (20%)<br />
|'''53'''<br />
|Harangue (10%)<br />
|<br />
|Ride (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Anthropology (0%)<br />
|<br />
|Heavy Machinery (10%)<br />
|<br />
|Science (Type) (0%)<br />
|<br />
|-<br />
|Appraise (10%)<br />
|<br />
|History (10%)<br />
|<br />
|Search (20%)<br />
|'''64'''<br />
|-<br />
|Archaeology (0%)<br />
|<br />
|Insight (10%)<br />
|'''63'''<br />
|Social Etiquette (10%)<br />
|'''53'''(1bsp)<br />
|-<br />
|Art (Journalism) (0%)<br />
|'''53'''<br />
|Law (Type) (0%)<br />
|<br />
|Stealth (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Athletics (30%)<br />
|<br />
|Medicine (0%)<br />
|<br />
|Streetwise (Vienna) (20%)<br />
|<br />
|-<br />
|Charm (20%)<br />
|<br />
|Melee Weapons (30%)<br />
|<br />
|Surgery (0%)<br />
| <br />
|-<br />
|Craft (Photography) (0%)<br />
|'''44'''*<br />
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)<br />
|rowspan="2" style="vertical-align:bottom;"|<br />
|Survival ('''Forest''') (10%)<br />
|'''40'''*<br />
|-<br />
|Craft (Type) (0%)<br />
|<br />
|Swim (20%)<br />
|-<br />
|Disguise (10%)<br />
|<br />
|Natural World (10%)<br />
|<br />
|Track (10%)<br />
|'''30'''(1bsp)<br />
|-<br />
|Dodge (30%)<br />
|<br />
|Navigate (10%)<br />
|'''40'''*<br />
|Unarmed Combat (20%)<br />
|<br />
|-<br />
|Drive (20%)<br />
|<br />
|Occult (10%)<br />
|<br />
|Unnatural (0%)<br />
|<br />
|-<br />
|Firearms (20%)<br />
|'''60'''(2bsp)<br />
|Persuade (20%)<br />
|<br />
|Use Gadgets (0%)<br />
|<br />
|-<br />
|First Aid (10%)<br />
|'''40'''*<br />
|Pilot (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Psychoanalyze (10%)<br />
|<br />
|<br />
|<br />
|-<br />
|Foreign Language (Type) (0%)<br />
|<br />
|Regional Lore (Type) (0%)<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Physical Injuries and Ailments=<br />
<br><br />
<br><br />
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further<br />
<br />
=Armor and Equipment=<br />
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes<br />
<br>Fountain Pen, Journal, Portable Typewriter, Paper<br />
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass<br />
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap<br />
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''<br />
<br />
=Weapons=<br />
<br />
{| class="wikitable"<br />
|<br />
|Skill %<br />
|Base Range<br />
|Damage<br />
|Lethality<br />
|Kill Damage<br />
|Kill Radius<br />
|Shots<br />
|-<br />
|Medium Pistol<br />
|60%<br />
|N/A<br />
|1d10<br />
|*<br />
|*<br />
|*<br />
|6<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=Personal Details, Work Performance, Special Training and Other Notes=<br />
<br><br />
<br><br />
''</div>Regular Guyhttps://wiki.rpg.net/index.php?title=Task_Force_504&diff=440388Task Force 5042023-06-22T15:32:35Z<p>Regular Guy: /* Helpful Resources */</p>
<hr />
<div>=Campaign Overview=<br />
<br />
This is the campaign Wiki for '''Task Force 504''', specifically "Operation Revenant" run on the Delta Green RPG system. <br />
<br />
Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of classified and somewhat illegal attachments. Choose blazing away at mind-numbing, sanity-crushing things from beyond the stars. Choose The King in Yellow and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, PGP-encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. '''Choose one last Night at the Opera.'''<br />
<br />
'''''Choose Delta Green'''.''<br />
<br />
So consider this overview a warning. Delta Green is about fear.<br />
<br />
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies.<br />
<br />
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.<br />
<br />
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.<br />
<br />
Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.<br />
<br />
''Delta Green is not about guns.<br />
Delta Green is not about a bug hunt.<br />
Delta Green is not about understanding.<br />
Delta Green is about the end.''<br />
<br />
The end of everything. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. <br />
<br />
Delta Green is about the end of everything—and how much of it you’ll live to see.<br />
<br />
=Characters=<br />
The player-characters within Task Force 504<br />
<br />
{| class="wikitable"<br />
! Player<br />
! Character<br />
! HP<br />
! WP<br />
! SAN<br />
! BP<br />
|-<br />
|[https://forum.rpg.net/index.php?members/pstjmack.173546/ Pstjmack]<br />
|[https://wiki.rpg.net/index.php/Task_Force_504:_Agent_CUVIER '''''DECEASED:'' Agent CUVIER''' Ethan Shaw: EPA CID]<br />
|12<br />
|12<br />
|60<br />
|48<br />
|-<br />
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]<br />
|[https://forum.rpg.net/index.php?threads/development-delta-green.902719/page-5#post-24536970 '''''DECEASED: Agent PASTEUR''' Dr. Vishnu "Vic" Sharma, CDC Investigator: LEEDS Bio Surveillance'']<br />
|10<br />
|14<br />
|70<br />
|56<br />
|-<br />
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]<br />
|[https://wiki.rpg.net/index.php/Devin_Holcombe '''Agent EDSON''' SSGT Devin Holcombe: Marine Raider]<br />
|6<br />
|13<br />
|56<br />
|52<br />
|-<br />
|[https://forum.rpg.net/index.php?members/mrobsolete.216284/ MrObsolete]<br />
|[https://wiki.rpg.net/index.php/Special_Agent_Jacqueline_DeVries '''Agent HOLLIDAY''' Agent Jacqueline DeVries: FBI Forensic Specialist]<br />
|12<br />
|12<br />
|60<br />
|48<br />
|-<br />
|}<br />
<br />
=House Rules=<br />
<br />
'''Spending Willpower to Make Rolls Succeed'''<br />
<br />
You can spend your Willpower Points with a 1d4 roll to re-roll most skill rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous. <br />
<br />
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.<br />
<br />
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.<br />
<br />
'''Other notes:'''<br />
*Ideally, posting at least once a day. Personally, I tend to post M-F multiple times a day, with a soft pause on the weekends.<br />
*I generally like to have everyone respond within a scene before moving the plot along, but it's not a deal breaker.<br />
*This will be MA, but no sexuality involved; just your run of the mill blood and gore.<br />
*No overt harm to animals but there will be discussion of laboratory test subjects: A fade to black scene or "X" card is perfectly fine.<br />
*I will try and update the wiki, here, as often as possible.<br />
*I will ask the characters to keep track of failed rolls for skill increases later.<br />
*Any questions, please feel free to ask.<br />
<br />
=Helpful Resources=<br />
<br />
*[https://forum.rpg.net/index.php?threads/delta-green-task-force-504.902958/ In Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/delta-green-task-force-504.902904/ Out of Character Thread]<br />
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]<br />
*[https://www.delta-green.com/ Delta-Green.com]<br />
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]</div>Regular Guy