https://wiki.rpg.net/api.php?action=feedcontributions&user=Shisumo&feedformat=atomRPGnet - User contributions [en]2024-03-28T17:34:11ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Sample_Mantis&diff=76574Sample Mantis2008-02-23T22:17:50Z<p>Shisumo: /* Rank One – Army Scout */</p>
<hr />
<div>=Mantis=<br />
==Yoritomo Bushi ==<br />
===Rank One – Marine ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 2. <br />
<br />
Athletics 2, Battle 2, Commerce 1, Craft: Sailing 2, Defense 3, Kenjutsu 2, Peasant Weapons 3 (Kama). <br />
<br />
Techniques: The Way of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k3+3) <br />
TNtbH: 16, or 11 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Two – Shore Commander ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 1, Craft: Sailing 2 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (5k3+3) <br />
TNtbH: 18, or 13 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Three – Ship’s Captain ===<br />
Air 3, Earth 2, Fire 3, Water 4, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 3 (Merchant, Appraisal), Craft: Sailing 3 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm, Strike of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 8k3+5 (6k3+4) <br />
TNtbH: 23, or 18 if using Strike of the Cliff's Edge. <br />
<br />
==Moshi Shugenja ==<br />
===Rank One – Child of the Sun ===<br />
Air 2, Earth 2, Fire 2 (Intelligence 4), Water 3, Void 2. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 1, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Ship’s Priest ===<br />
Air 2, Earth 2, Fire 4, Water 3, Void 3. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Tempest of Air. <br />
<br />
Honor: 2.4 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces),<br />
Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Three – Stormlord ===<br />
Air 3, Earth 2, Fire 4, Water 3, Void 4. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 3 (Air, Fire), Storytelling 1, Tea Ceremony 2, Theology 5 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Walking Upon the Waves, Summon Fog, Tempest of Air. <br />
<br />
Honor: 2.2 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 5k5 (6k3) <br />
TNtbH: 15 <br />
<br />
==Yoritomo Courtier ==<br />
===Rank One – Port Functionary ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2 (Strength 3), Void 2. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 3 (Intimidation), Defense 1, Etiquette 2 (Sincerity), Peasant Weapons 1 (Parangu), Underworld 1. <br />
<br />
Techniques: Duty Before Honor. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Disreputable Negotiator ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 2 (Parangu), Underworld 2. <br />
<br />
Techniques: Duty Before Honor, Storm Heart. <br />
<br />
Honor: 1.7 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Court Shark ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 5 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 3 (Parangu), Underworld 3. <br />
<br />
Techniques: Duty Before Honor, Storm Heart, Command the Winds. <br />
<br />
Honor: 1.8 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 7k4 <br />
Attack (Damage): 5k2+3 (5k2) <br />
TNtbH: 20 <br />
<br />
==Tsuruchi Bounty Hunter ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 2. <br />
<br />
Athletics 1, Battle 1, Defense 1, Hunting 3, Investigation 1 (Notice), Kenjutsu 1, Kyujutsu 4 (Tsuruchi Longbow), Stealth 3. <br />
<br />
Techniques: Never Let the Blade Reach You. <br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 6k4<br> <br />
Attack (Damage): 8k4+4 (6k3) <br><br />
TNtbH: 25, +2 vs. ranged attacks.<br />
<br />
===Rank Two – Sniper ===<br />
Air 3 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 3, Investigation 2 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.2 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 7k4<br> <br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 29, or 24 if using Strike of the Cliff's Edge, +3 vs. ranged attacks. <br />
<br />
===Rank Three – Relentless Tracker ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 5 (Tracking), Investigation 3 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Lore: Law 1, Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp, The Arrow Knows the Way. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 8k4 <br><br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 34, or 29 if using Strike of the Cliff's Edge, +8 vs. ranged attacks.<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Mantis&diff=76573Sample Mantis2008-02-23T22:17:31Z<p>Shisumo: /* Tsuruchi Bounty Hunter */</p>
<hr />
<div>=Mantis=<br />
==Yoritomo Bushi ==<br />
===Rank One – Marine ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 2. <br />
<br />
Athletics 2, Battle 2, Commerce 1, Craft: Sailing 2, Defense 3, Kenjutsu 2, Peasant Weapons 3 (Kama). <br />
<br />
Techniques: The Way of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k3+3) <br />
TNtbH: 16, or 11 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Two – Shore Commander ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 1, Craft: Sailing 2 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (5k3+3) <br />
TNtbH: 18, or 13 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Three – Ship’s Captain ===<br />
Air 3, Earth 2, Fire 3, Water 4, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 3 (Merchant, Appraisal), Craft: Sailing 3 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm, Strike of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 8k3+5 (6k3+4) <br />
TNtbH: 23, or 18 if using Strike of the Cliff's Edge. <br />
<br />
==Moshi Shugenja ==<br />
===Rank One – Child of the Sun ===<br />
Air 2, Earth 2, Fire 2 (Intelligence 4), Water 3, Void 2. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 1, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Ship’s Priest ===<br />
Air 2, Earth 2, Fire 4, Water 3, Void 3. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Tempest of Air. <br />
<br />
Honor: 2.4 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces),<br />
Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Three – Stormlord ===<br />
Air 3, Earth 2, Fire 4, Water 3, Void 4. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 3 (Air, Fire), Storytelling 1, Tea Ceremony 2, Theology 5 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Walking Upon the Waves, Summon Fog, Tempest of Air. <br />
<br />
Honor: 2.2 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 5k5 (6k3) <br />
TNtbH: 15 <br />
<br />
==Yoritomo Courtier ==<br />
===Rank One – Port Functionary ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2 (Strength 3), Void 2. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 3 (Intimidation), Defense 1, Etiquette 2 (Sincerity), Peasant Weapons 1 (Parangu), Underworld 1. <br />
<br />
Techniques: Duty Before Honor. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Disreputable Negotiator ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 2 (Parangu), Underworld 2. <br />
<br />
Techniques: Duty Before Honor, Storm Heart. <br />
<br />
Honor: 1.7 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Court Shark ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 5 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 3 (Parangu), Underworld 3. <br />
<br />
Techniques: Duty Before Honor, Storm Heart, Command the Winds. <br />
<br />
Honor: 1.8 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 7k4 <br />
Attack (Damage): 5k2+3 (5k2) <br />
TNtbH: 20 <br />
<br />
==Tsuruchi Bounty Hunter ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 2. <br />
<br />
Athletics 1, Battle 1, Defense 1, Hunting 3, Investigation 1 (Notice), Kenjutsu 1, Kyujutsu 4 (Tsuruchi Longbow), Stealth 3. <br />
<br />
Techniques: Never Let the Blade Reach You. <br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 6<br> <br />
Attack (Damage): 8k4+4 (6k3) <br><br />
TNtbH: 25, +2 vs. ranged attacks. <br />
<br />
===Rank Two – Sniper ===<br />
Air 3 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 3, Investigation 2 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.2 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 7k4<br> <br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 29, or 24 if using Strike of the Cliff's Edge, +3 vs. ranged attacks. <br />
<br />
===Rank Three – Relentless Tracker ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 5 (Tracking), Investigation 3 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Lore: Law 1, Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp, The Arrow Knows the Way. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 8k4 <br><br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 34, or 29 if using Strike of the Cliff's Edge, +8 vs. ranged attacks.<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Mantis&diff=76572Sample Mantis2008-02-23T22:15:43Z<p>Shisumo: /* Tsuruchi Bounty Hunter */</p>
<hr />
<div>=Mantis=<br />
==Yoritomo Bushi ==<br />
===Rank One – Marine ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 2. <br />
<br />
Athletics 2, Battle 2, Commerce 1, Craft: Sailing 2, Defense 3, Kenjutsu 2, Peasant Weapons 3 (Kama). <br />
<br />
Techniques: The Way of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k3+3) <br />
TNtbH: 16, or 11 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Two – Shore Commander ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 1, Craft: Sailing 2 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (5k3+3) <br />
TNtbH: 18, or 13 if using Strike of the Cliff's Edge. <br />
<br />
===Rank Three – Ship’s Captain ===<br />
Air 3, Earth 2, Fire 3, Water 4, Void 3. <br />
<br />
Athletics 3, Battle 3 (Mass Combat), Commerce 3 (Merchant, Appraisal), Craft: Sailing 3 (Mantis Vessels), Defense 5, Kenjutsu 2, Peasant Weapons 5 (Kama). <br />
<br />
Techniques: The Way of the Mantis, Voice of the Storm, Strike of the Mantis. <br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Daredevil, Large, Greedy, Lechery. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 8k3+5 (6k3+4) <br />
TNtbH: 23, or 18 if using Strike of the Cliff's Edge. <br />
<br />
==Moshi Shugenja ==<br />
===Rank One – Child of the Sun ===<br />
Air 2, Earth 2, Fire 2 (Intelligence 4), Water 3, Void 2. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 1, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Ship’s Priest ===<br />
Air 2, Earth 2, Fire 4, Water 3, Void 3. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 4 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Tempest of Air. <br />
<br />
Honor: 2.4 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces),<br />
Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 4k2 (6k3) <br />
TNtbH: 10 <br />
<br />
===Rank Three – Stormlord ===<br />
Air 3, Earth 2, Fire 4, Water 3, Void 4. <br />
<br />
Athletics 1, Calligraphy 1, Craft: Sailing 2, Defense 1, Divination 2, Kyujutsu 2, Meditation 2, Spellcraft 3 (Air, Fire), Storytelling 1, Tea Ceremony 2, Theology 5 (Fortunism). <br />
<br />
Technique/Spells Known: Eye of the Storm/Sense, Commune, Summon, Counterspell, Burst, Fires of Purity, The Fist of Osano-Wo, Fury of Osano-Wo, Reversal of Fortunes, Sympathetic Energies, The Ties That Bind, Walking Upon the Waves, Summon Fog, Tempest of Air. <br />
<br />
Honor: 2.2 <br />
Advantages/Disadvantages: Blessing of Fire, Way of the Land (Moshi Provinces), Ascetic, Fascination (Toturi Tsudao), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 5k5 (6k3) <br />
TNtbH: 15 <br />
<br />
==Yoritomo Courtier ==<br />
===Rank One – Port Functionary ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2 (Strength 3), Void 2. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 3 (Intimidation), Defense 1, Etiquette 2 (Sincerity), Peasant Weapons 1 (Parangu), Underworld 1. <br />
<br />
Techniques: Duty Before Honor. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Disreputable Negotiator ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 3 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 2 (Parangu), Underworld 2. <br />
<br />
Techniques: Duty Before Honor, Storm Heart. <br />
<br />
Honor: 1.7 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (5k2) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Court Shark ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Craft: Sailing 1, Commerce 3 (Mathematics), Courtier 5 (Political Maneuvering), Deceit 5 (Intimidation), Defense 1, Etiquette 3 (Sincerity), Peasant Weapons 3 (Parangu), Underworld 3. <br />
<br />
Techniques: Duty Before Honor, Storm Heart, Command the Winds. <br />
<br />
Honor: 1.8 <br />
Advantages/Disadvantages: Crafty, Wealthy (1 pt), Greedy. <br />
<br />
Initiative: 7k4 <br />
Attack (Damage): 5k2+3 (5k2) <br />
TNtbH: 20 <br />
<br />
==Tsuruchi Bounty Hunter ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 2. <br />
<br />
Athletics 1, Battle 1, Defense 1, Hunting 3, Investigation 1 (Notice), Kenjutsu 1, Kyujutsu 4 (Tsuruchi Longbow), Stealth 3. <br />
<br />
Techniques: Never Let the Blade Reach You. <br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 5k4<br> <br />
Attack (Damage): 8k4+4 (6k3) <br><br />
TNtbH: 25, +2 vs. ranged attacks. <br />
<br />
===Rank Two – Sniper ===<br />
Air 3 (Reflexes 4), Earth 2, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 3, Investigation 2 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.2 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 6k4<br> <br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 29, or 24 if using Strike of the Cliff's Edge, +3 vs. ranged attacks. <br />
<br />
===Rank Three – Relentless Tracker ===<br />
Air 4, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Athletics 1, Battle 1 (Mass Combat), Defense 3, Hunting 5 (Tracking), Investigation 3 (Notice), Kenjutsu 1, Kyujutsu 5 (Tsuruchi Longbow), Lore: Law 1, Stealth 3 (Ambush). <br />
<br />
Techniques: Never Let the Blade Reach You, The Sting of the Wasp, The Arrow Knows the Way. <br><br />
Kata: Strike of the Cliff’s Edge. <br />
<br />
Honor: 1.6 <br><br />
Advantages/Disadvantages: Quick, Way of the Land (Tsuruchi Provinces), Antisocial (2 pts), Contrary. <br />
<br />
Initiative: 7k4 <br><br />
Attack (Damage): 9k4+5 (6k3) <br><br />
TNtbH: 34, or 29 if using Strike of the Cliff's Edge, +8 vs. ranged attacks.<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Lions&diff=74961Sample Lions2008-02-01T18:26:53Z<p>Shisumo: /* Rank Three – Talekeeper of the Court */</p>
<hr />
<div>=Lion=<br />
==Akodo Bushi== <br />
===Rank One – Student of Tactics ===<br />
Air 2, Earth 2, Fire 2 (Agility 3), Water 3, Void 2. <br />
<br />
Battle 4 (Mass Combat), Defense 3, Kenjutsu 3 (Katana), Kyujutsu 2, Lore: History 3, Storytelling 1. <br />
<br />
Techniques: Way of the Lion. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3, +3 if using The Empire Rests On Its Edge (6k2+3) <br />
TNtbH: 18 <br />
<br />
===Rank Two – Respected Veteran ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
Battle 5 (Mass Combat), Defense 3, Kenjutsu 5 (Katana), Kyujutsu 3, Lore: History 3, Storytelling 1. <br />
<br />
Techniques: Way of the Lion, Strength of Purity. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.6 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5, +3 if using The Empire Rests On Its Edge (6k2+3) <br />
TNtbH: 18 <br />
<br />
===Rank Three – Valiant Commander ===<br />
Air 2, Earth 2, Fire 3, Water 4, Void 3. <br />
<br />
Battle 5 (Mass Combat), Defense 5, Engineering 2, Etiquette 1, Horsemanship1, Kenjutsu 5 (Katana), Kyujutsu 3, Lore: History 5, Storytelling 1. <br />
<br />
Techniques: Way of the Lion, Strength of Purity, Strength of My Ancestors. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+6) <br />
TNtbH: 20 <br />
<br />
==Kitsu Shugenja ==<br />
===Rank One – Field Shugenja ===<br />
Air 3, Earth 2, Fire 2, Water 3, Void 2. <br />
<br />
Calligraphy 1, Defense 3, Divination 1, Jiujutsu 1, Lore: Ancestors 3 (Lion Clan), Lore: History 2, Meditation 1, Medicine 3, Theology 2. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Path to Inner Peace, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Earth’s Touch. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2 (3k1) <br />
TNtbH: 18 <br />
<br />
===Rank Two – Priest of Bushido ===<br />
Air 3, Earth 2, Fire 2, Water 3, Void 3. <br />
<br />
Calligraphy 1, Defense 3, Divination 1, Jiujutsu 3, Lore: Ancestors 3 (Lion Clan), Lore: History 3, Lore: Bushido 5, Meditation 1, Medicine 3 (Wound Treatment), Theology 2. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Path to Inner Peace, Regrow the Wound, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Courage of the Seven Thunders, Earth’s Touch. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2 (4k1) <br />
TNtbH: 18 <br />
<br />
===Rank Three – Voice of the Ancestors ===<br />
Air 3, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Battle 1, Calligraphy 1, Defense 3, Divination 1, Jiujutsu 3, Lore: Ancestors 5 (Lion Clan), Lore: History 3, Lore: Bushido 5, Meditation 1, Medicine 3 (Wound Treatment), Storytelling 3 (Oratory), Theology 5. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Hand of Jurojin, Path to Inner Peace, Regrow the Wound, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Courage of the Seven Thunders, Earth’s Touch, Slash of the Lion. <br />
<br />
Honor: 4.3 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 5k2 (4k1) <br />
TNtbH: 18 <br />
<br />
==Ikoma Omoidasu ==<br />
===Rank One – Wandering Storyteller ===<br />
Air 2 (Awareness 3), Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Calligraphy 1, Courtier 3 (Gossip), Defense 2, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 3 (Bragging). <br />
<br />
Techniques: Path of the River. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k3 (2k1) <br />
TNtbH: 10 <br />
<br />
===Rank Two – The Lion’s Roar ===<br />
Air 3, Earth 2, Fire 3, Water 3, Void 2. <br />
<br />
Calligraphy 1, Courtier 3 (Gossip), Defense 5, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 4 (Bragging). <br />
<br />
Techniques: Path of the River, The Current’s Pull. <br />
<br />
Honor: 3.8 <br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k3 (3k1) <br />
TNtbH: 20 <br />
<br />
===Rank Three – Talekeeper of the Court ===<br />
Air 4, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
<br />
Battle 1, Calligraphy 1, Courtier 3 (Gossip), Defense 5, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 5 (Bragging, Oratory). <br />
<br />
<br />
Techniques: Path of the River, The Current’s Pull, Brilliant Glory. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack (Damage): 5k3 (3k1) <br><br />
TNtbH: 25<br />
<br />
==Matsu Berserker ==<br />
===Rank One – Fanatical Bushi=== <br />
Air 2, Earth 2, Fire 2 (Agility 3), Water 3 (Strength 4), Void 2. <br />
<br />
Battle 1, Iaijutsu 1, Jiujutsu 3, Kenjutsu 4 (Katana), Kyujutsu 2, Lore: History 3. <br />
<br />
Techniques: The Lion’s Roar. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 7k3+4, +3 if using The Empire Rests On Its Edge (7k2+3) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Vengeful Warrior ===<br />
Air 2, Earth 2, Fire 3, Water 3 (Strength 4), Void 3. <br />
<br />
Battle 1, Iaijutsu 2, Jiujutsu 3, Kenjutsu 5 (Katana), Know the School: Kakita Bushi 1, Know the School: Moto Bushi 1, Kyujutsu 2, Lore: History 5. <br />
<br />
Techniques: The Lion’s Roar, Matsu’s Fury. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.3 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+3) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Battlefield Fury ===<br />
Air 2, Earth 3, Fire 3, Water 4, Void 3. <br />
<br />
Athletics 1, Battle 5, Iaijutsu 2, Jiujutsu 3, Kenjutsu 5 (Katana), Know the School: Kakita Bushi 1, Know the School: Moto Bushi 1, Kyujutsu 2, Lore: History 5. <br />
<br />
Techniques: The Lion’s Roar, Matsu’s Fury, The Lion’s Charge. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.9 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+6) <br />
TNtbH: 15<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Lions&diff=74960Sample Lions2008-02-01T18:25:00Z<p>Shisumo: /* Rank Three – Talekeeper of the Court */</p>
<hr />
<div>=Lion=<br />
==Akodo Bushi== <br />
===Rank One – Student of Tactics ===<br />
Air 2, Earth 2, Fire 2 (Agility 3), Water 3, Void 2. <br />
<br />
Battle 4 (Mass Combat), Defense 3, Kenjutsu 3 (Katana), Kyujutsu 2, Lore: History 3, Storytelling 1. <br />
<br />
Techniques: Way of the Lion. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3, +3 if using The Empire Rests On Its Edge (6k2+3) <br />
TNtbH: 18 <br />
<br />
===Rank Two – Respected Veteran ===<br />
Air 2, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
Battle 5 (Mass Combat), Defense 3, Kenjutsu 5 (Katana), Kyujutsu 3, Lore: History 3, Storytelling 1. <br />
<br />
Techniques: Way of the Lion, Strength of Purity. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.6 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5, +3 if using The Empire Rests On Its Edge (6k2+3) <br />
TNtbH: 18 <br />
<br />
===Rank Three – Valiant Commander ===<br />
Air 2, Earth 2, Fire 3, Water 4, Void 3. <br />
<br />
Battle 5 (Mass Combat), Defense 5, Engineering 2, Etiquette 1, Horsemanship1, Kenjutsu 5 (Katana), Kyujutsu 3, Lore: History 5, Storytelling 1. <br />
<br />
Techniques: Way of the Lion, Strength of Purity, Strength of My Ancestors. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Tactician, Contrary, Meddler. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+6) <br />
TNtbH: 20 <br />
<br />
==Kitsu Shugenja ==<br />
===Rank One – Field Shugenja ===<br />
Air 3, Earth 2, Fire 2, Water 3, Void 2. <br />
<br />
Calligraphy 1, Defense 3, Divination 1, Jiujutsu 1, Lore: Ancestors 3 (Lion Clan), Lore: History 2, Meditation 1, Medicine 3, Theology 2. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Path to Inner Peace, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Earth’s Touch. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2 (3k1) <br />
TNtbH: 18 <br />
<br />
===Rank Two – Priest of Bushido ===<br />
Air 3, Earth 2, Fire 2, Water 3, Void 3. <br />
<br />
Calligraphy 1, Defense 3, Divination 1, Jiujutsu 3, Lore: Ancestors 3 (Lion Clan), Lore: History 3, Lore: Bushido 5, Meditation 1, Medicine 3 (Wound Treatment), Theology 2. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Path to Inner Peace, Regrow the Wound, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Courage of the Seven Thunders, Earth’s Touch. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2 (4k1) <br />
TNtbH: 18 <br />
<br />
===Rank Three – Voice of the Ancestors ===<br />
Air 3, Earth 3, Fire 2, Water 3, Void 3. <br />
<br />
Battle 1, Calligraphy 1, Defense 3, Divination 1, Jiujutsu 3, Lore: Ancestors 5 (Lion Clan), Lore: History 3, Lore: Bushido 5, Meditation 1, Medicine 3 (Wound Treatment), Storytelling 3 (Oratory), Theology 5. <br />
<br />
Technique/Spells Known: Ancestral Guidance/Sense, Commune, Summon, Counterspell, Hand of Jurojin, Path to Inner Peace, Regrow the Wound, Reversal of Fortunes, Wave-Borne Speed, By the Light of Lady Moon, Quiescence of Air, Courage of the Seven Thunders, Earth’s Touch, Slash of the Lion. <br />
<br />
Honor: 4.3 <br />
Advantages/Disadvantages: Friendly Kami, Precise Memory, Fascination (Spirit Realms), Haunted (3 pts), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 5k2 (4k1) <br />
TNtbH: 18 <br />
<br />
==Ikoma Omoidasu ==<br />
===Rank One – Wandering Storyteller ===<br />
Air 2 (Awareness 3), Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Calligraphy 1, Courtier 3 (Gossip), Defense 2, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 3 (Bragging). <br />
<br />
Techniques: Path of the River. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k3 (2k1) <br />
TNtbH: 10 <br />
<br />
===Rank Two – The Lion’s Roar ===<br />
Air 3, Earth 2, Fire 3, Water 3, Void 2. <br />
<br />
Calligraphy 1, Courtier 3 (Gossip), Defense 5, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 4 (Bragging). <br />
<br />
Techniques: Path of the River, The Current’s Pull. <br />
<br />
Honor: 3.8 <br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k3 (3k1) <br />
TNtbH: 20 <br />
<br />
===Rank Three – Talekeeper of the Court ===<br />
Air 4, Earth 2, Fire 3, Water 3, Void 3. <br />
<br />
<br />
Battle 1, Calligraphy 1, Courtier 3 (Gossip), Defense 5, Etiquette 2, Jiujutsu 2, Lore: History 3 (Lion Clan), Storytelling 5 (Bragging, Oratory). <br />
<br />
<br />
Techniques: Path of the River, The Current’s Pull, Brilliant Glory. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Precise Memory, Voice, Compulsion (The “Spotlight,” 2 points), Rumormonger. <br />
<br />
Initiative: 7k4 <br><br />
Attack (Damage): 5k3 (3k1) <br><br />
TNtbH: 25<br />
<br />
==Matsu Berserker ==<br />
===Rank One – Fanatical Bushi=== <br />
Air 2, Earth 2, Fire 2 (Agility 3), Water 3 (Strength 4), Void 2. <br />
<br />
Battle 1, Iaijutsu 1, Jiujutsu 3, Kenjutsu 4 (Katana), Kyujutsu 2, Lore: History 3. <br />
<br />
Techniques: The Lion’s Roar. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 7k3+4, +3 if using The Empire Rests On Its Edge (7k2+3) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Vengeful Warrior ===<br />
Air 2, Earth 2, Fire 3, Water 3 (Strength 4), Void 3. <br />
<br />
Battle 1, Iaijutsu 2, Jiujutsu 3, Kenjutsu 5 (Katana), Know the School: Kakita Bushi 1, Know the School: Moto Bushi 1, Kyujutsu 2, Lore: History 5. <br />
<br />
Techniques: The Lion’s Roar, Matsu’s Fury. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.3 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+3) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Battlefield Fury ===<br />
Air 2, Earth 3, Fire 3, Water 4, Void 3. <br />
<br />
Athletics 1, Battle 5, Iaijutsu 2, Jiujutsu 3, Kenjutsu 5 (Katana), Know the School: Kakita Bushi 1, Know the School: Moto Bushi 1, Kyujutsu 2, Lore: History 5. <br />
<br />
Techniques: The Lion’s Roar, Matsu’s Fury, The Lion’s Charge. <br />
Kata: The Empire Rests On Its Edge (Lore: History) <br />
<br />
Honor: 3.9 <br />
Advantages/Disadvantages: Bishamon’s Blessing, Death Trance, Fleet, Brash, Idealistic, Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5, +5 if using The Empire Rests On Its Edge (7k2+6) <br />
TNtbH: 15<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74959Sample Dragons2008-02-01T17:17:46Z<p>Shisumo: /* Rank Three – Enlightened Wanderer */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br><br />
Kata: Spirit and Steel. <br />
<br />
<br />
Honor: 2.6 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 5k2<br> <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 21<br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br><br />
Attack (Damage): 7k3+4 (5k2) <br><br />
TNtbH: 13, or 18 when using the Bat Tattoo<br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
<br />
Honor: 1.4 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br><br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br><br />
TNtbH: 18, or 28 when using the Bat Tattoo<br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
<br />
Honor: 1.3 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br><br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br><br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74958Sample Dragons2008-02-01T17:16:13Z<p>Shisumo: /* Rank Two – Peasant Defender */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br><br />
Kata: Spirit and Steel. <br />
<br />
<br />
Honor: 2.6 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 5k2<br> <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 21<br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br><br />
Attack (Damage): 7k3+4 (5k2) <br><br />
TNtbH: 13, or 18 when using the Bat Tattoo<br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
<br />
Honor: 1.4 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br><br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br><br />
TNtbH: 18, or 28 when using the Bat Tattoo<br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74957Sample Dragons2008-02-01T17:14:40Z<p>Shisumo: /* Rank One – Acolyte of the Heavens */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br><br />
Kata: Spirit and Steel. <br />
<br />
<br />
Honor: 2.6 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 5k2<br> <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 21<br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br><br />
Attack (Damage): 7k3+4 (5k2) <br><br />
TNtbH: 13, or 18 when using the Bat Tattoo<br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74956Sample Dragons2008-02-01T17:13:32Z<p>Shisumo: /* Rank Three – Fury of the Mountains */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br><br />
Kata: Spirit and Steel. <br />
<br />
<br />
Honor: 2.6 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 5k2<br> <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 21<br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74955Sample Dragons2008-02-01T17:12:52Z<p>Shisumo: /* Rank Three – The Dragon’s Voice */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74954Sample Dragons2008-02-01T17:12:36Z<p>Shisumo: /* Rank Three – The Dragon’s Voice */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3<br> <br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74953Sample Dragons2008-02-01T17:11:08Z<p>Shisumo: /* Rank Two – Clan Magistrate */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 6k3+3 (4k2) <br><br />
TNtbH: 18<br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74952Sample Dragons2008-02-01T17:08:57Z<p>Shisumo: /* Rank One – Student of the Method */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74951Sample Dragons2008-02-01T17:08:42Z<p>Shisumo: /* Rank One – Student of the Method */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 5k2+3 (4k2) <br><br />
TNtbH: 10<br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74950Sample Dragons2008-02-01T17:06:49Z<p>Shisumo: /* Rank Two – Blademaker */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.1 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 4k2 <br><br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br><br />
TNtbH: 19<br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k2+3 (4k2) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74949Sample Dragons2008-02-01T17:04:59Z<p>Shisumo: /* Rank One – Warrior Priest */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+3 (5k2) <br><br />
TNtbH: 19<br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.1 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 19 <br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k2+3 (4k2) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74947Sample Dragons2008-02-01T16:50:28Z<p>Shisumo: /* Rank Three – Tamori’s Yojimbo */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 5k2 <br><br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 31<br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k2) <br />
TNtbH: 19 <br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.1 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 19 <br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k2+3 (4k2) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74946Sample Dragons2008-02-01T16:48:25Z<p>Shisumo: /* Rank Two – Twin-Bladed Fury */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 4k2<br><br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 30<br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br />
TNtbH: 31 <br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k2) <br />
TNtbH: 19 <br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.1 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 19 <br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k2+3 (4k2) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Dragons&diff=74945Sample Dragons2008-02-01T16:46:36Z<p>Shisumo: /* Rank One – Niten Apprentice */</p>
<hr />
<div>=Dragon=<br />
==Mirumoto Bushi ==<br />
===Rank One – Niten Apprentice ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Defense 3, Kenjutsu (Katana) 3, Kyujutsu 1, Lore: Shugenja 3, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
<br />
Techniques: The Daisho Technique. <br><br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
<br />
Honor: 2.5 <br><br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
<br />
Initiative: 3k2 <br><br />
Attack (Damage): 6k3+6, +3 if using The Empire Rests On Its Edge (5k2) <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Twin-Bladed Fury ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3 <br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Techniques: The Daisho Technique, Strong and Swift. <br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja). <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
Initiative: 4k2<br />
Attack (Damage): 8k3+8, +5 if using The Empire Rests On Its Edge (5k2) <br />
TNtbH: 30 <br />
<br />
===Rank Three – Tamori’s Yojimbo ===<br />
Air 2, Earth 3, Fire 4, Water 2, Void 4 <br />
<br />
Battle 1, Defense 5, Kenjutsu (Katana) 5, Kyujutsu 1, Lore: Shugenja 5, Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Techniques: The Daisho Technique, Strong and Swift, The Blood of My Brothers. <br />
Kata: The Empire Rests On Its Edge (Lore: Shugenja), Spirit and Steel. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Sage, Ascetic, Idealistic. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 9k4+13, +5 if using The Empire Rests On Its Edge (5k2) <br />
TNtbH: 31 <br />
<br />
==Tamori Shugenja ==<br />
===Rank One – Warrior Priest ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 2. <br />
<br />
Defense 3, Divination 1, Iaijutsu 1, Kenjutsu 3 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.5 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 6k3+3 (5k2) <br />
TNtbH: 19 <br />
<br />
===Rank Two – Blademaker ===<br />
Air 2, Earth 3, Fire 3, Water 2, Void 3. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Katana of Fire, Tempest of Air. <br />
<br />
Honor: 2.1 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 4k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 19 <br />
<br />
===Rank Three – Fury of the Mountains ===<br />
Air 2, Earth 4, Fire 3, Water 2, Void 4. <br />
<br />
Craft: Weaponsmithing 5, Defense 3, Divination 2, Hunting 1 (Survival), Iaijutsu 2, Kenjutsu 5 (Katana, Wakizashi), Medicine (Wound Treatment) 2, Meditation 2, Theology 1. <br />
<br />
Technique/Spells Known: Rooted In The Mountain/Sense, Commune, Summon, Counterspell, Armor of Earth, Armor of the Emperor, Earth’s Touch, Force of Will, Immortal Steel, Aura of Flame, Biting Steel, Hungry Blade, Katana of Fire, Tempest of Air. <br />
Kata: Spirit and Steel. <br />
<br />
Honor: 2.6 <br />
Advantages/Disadvantages: Ambidextrous, Friendly Kami, Brash, Jealousy (Kenjutsu), Overconfident. <br />
<br />
Initiative: 5k2 <br />
Attack (Damage): 8k3+5 (6k3, due to Immortal Steel). <br />
TNtbH: 21 <br />
<br />
==Kitsuki Courtier ==<br />
===Rank One – Student of the Method ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Intelligence 3), Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Courtier 2 (Gossip), Defense 1, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 3 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1. <br />
<br />
Techniques: Kitsuki’s Method. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 3k2 <br />
Attack (Damage): 5k2+3 (4k2) <br />
TNtbH: 10 <br />
<br />
===Rank Two – Clan Magistrate=== <br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 2. <br />
<br />
Anatomy 3, Commerce 1, Courtier 2 (Gossip), Defense 3, Medicine 3 (Antidotes), Etiquette 2 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 3, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
===Rank Three – The Dragon’s Voice ===<br />
Air 3, Earth 2, Fire 3, Water 2 (Perception 3), Void 3. <br />
<br />
Anatomy 3, Commerce 1, Courtier 5 (Gossip), Defense 3, Games: Go 1, Medicine 5 (Antidotes), Etiquette 5 (Bureaucracy), Investigation 5 (Notice), Kenjutsu 3 (Wakizashi), Meditation 1 (Zanji), Poison 5, Theology 1, Underworld 1. <br />
<br />
Techniques: Kitsuki’s Method, Wisdom the Wind Brings, Finding the Path. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Clear Thinker, Irreproachable, Driven (Pursue Justice), Fascination (Poisons), Idealistic. <br />
<br />
Initiative: 6k3 <br />
Attack (Damage): 6k3+3 (4k2) <br />
TNtbH: 18 <br />
<br />
==Three Orders Tattooed Man ==<br />
===Rank One – Acolyte of the Heavens ===<br />
Air 2 (Awareness 3), Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 3. <br />
<br />
Artisan: Origami 1, Craft: Farming 1, Defense 3, Hunting 1 (Survival), Jiujutsu 4 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower. <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 3k2, or 4k3 when using the Bat Tattoo <br />
Attack (Damage): 7k3+4 (5k2) <br />
TNtbH: 13, or 18 when using the Bat Tattoo <br />
<br />
===Rank Two – Peasant Defender ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 2 (Strength 3), Void 4. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 5 (Kaze-Do), Meditation 2 (Void Recovery), Theology 1. <br />
<br />
Tattoos: Bat, Bellflower, Lion. <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 5k3, or 7k5 when using the Bat Tattoo <br />
Attack (Damage): 8k3+5, or 10k3+5 if using the Lion Tattoo (5k2) <br />
TNtbH: 18, or 28 when using the Bat Tattoo <br />
<br />
===Rank Three – Enlightened Wanderer ===<br />
Air 3, Earth 2, Fire 2 (Agility 3), Water 3, Void 5. <br />
<br />
Artisan: Origami 1, Craft: Carpentry 2, Craft: Farming 2, Defense 3, Hunting 2 (Survival), Jiujutsu 6 (Kaze-Do), Meditation 5 (Void Recovery), Theology 3. <br />
<br />
Tattoos: Centipede, Bat, Bellflower, Lion. <br />
<br />
Honor: 1.3 <br />
Advantages/Disadvantages: Hands of Stone, Can’t Lie, Contrary. <br />
<br />
Initiative: 6k3, or 9k7 when using the Bat Tattoo. <br />
Attack (Damage): 9k3+6, or 10k4+6 if using the Lion Tattoo (5k2). <br />
TNtbH: 18, or 33 when using the Bat Tattoo<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74944Sample Cranes2008-02-01T16:39:41Z<p>Shisumo: /* Rank Three – Exceptional Deniable Asset */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 4k2+2 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
<br />
Honor: 4.4 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 5k2+3 (3k1) <br><br />
TNtbH: 15<br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
<br />
Techniques: Iron Feather. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
<br />
Techniques: Iron Feather, Silent Talon. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 1.4 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 24<br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 1.1 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br><br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74943Sample Cranes2008-02-01T16:38:54Z<p>Shisumo: /* Rank Two – Courtly “Yojimbo” */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 4k2+2 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
<br />
Honor: 4.4 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 5k2+3 (3k1) <br><br />
TNtbH: 15<br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
<br />
Techniques: Iron Feather. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
<br />
Techniques: Iron Feather, Silent Talon. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 1.4 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 24<br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74942Sample Cranes2008-02-01T16:37:39Z<p>Shisumo: /* Rank One – Army Scout */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 4k2+2 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
<br />
Honor: 4.4 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 5k2+3 (3k1) <br><br />
TNtbH: 15<br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
<br />
Techniques: Iron Feather. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 1.5 <br><br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 24<br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74941Sample Cranes2008-02-01T16:36:27Z<p>Shisumo: /* Rank Three – Mover and Shaker */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 4k2+2 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
<br />
Honor: 4.4 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 5k2+3 (3k1) <br><br />
TNtbH: 15<br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74940Sample Cranes2008-02-01T16:35:45Z<p>Shisumo: /* Rank Two – Daimyo’s Hatamoto */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
<br />
Honor: 4.2 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack (Damage): 4k2+2 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74939Sample Cranes2008-02-01T16:34:55Z<p>Shisumo: /* Rank One – Minor Ambassador */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
<br />
Techniques: The Perfect Gift. <br />
<br />
<br />
Honor: 4.5 <br><br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
<br />
Initiative: 4k3 <br><br />
Attack (Damage): 3k2+1 (2k1) <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74938Sample Cranes2008-02-01T16:33:15Z<p>Shisumo: /* Rank Three – Nemuranai Crafter */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br><br />
Kiho: Soul of the Four Winds. <br />
<br />
<br />
Honor: 3.7 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 7k4 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 20, +8 if using Soul of the Four Winds.<br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74937Sample Cranes2008-02-01T16:27:16Z<p>Shisumo: /* Rank Two – Court Shugenja */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.1 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 5k3 <br><br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74936Sample Cranes2008-02-01T16:25:46Z<p>Shisumo: /* Rank One – Quiet Pacifist */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
<br />
Initiative: 4k3<br> <br />
Attack/Damage: N/A <br><br />
TNtbH: 15<br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.1 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 5k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74935Sample Cranes2008-02-01T16:22:28Z<p>Shisumo: /* Rank Three – Feared Duelist */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br><br />
Kata: Striking as Fire. <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br><br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br><br />
TNtbH: 25<br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 4k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.1 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 5k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74934Sample Cranes2008-02-01T16:21:12Z<p>Shisumo: /* Rank Two – Courtier’s Yojimbo */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.6 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br><br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br><br />
TNtbH: 23<br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 25 <br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 4k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.1 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 5k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74933Sample Cranes2008-02-01T16:20:28Z<p>Shisumo: /* Rank One – Iaijutsu Prodigy */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br />
Kata: Striking as Fire <br />
<br />
Honor: 3.6 <br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br />
TNtbH: 23 <br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 25 <br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 4k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.1 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 5k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=Sample_Cranes&diff=74932Sample Cranes2008-02-01T16:20:10Z<p>Shisumo: /* Rank One – Iaijutsu Prodigy */</p>
<hr />
<div>=The Crane=<br />
==Kakita Bushi ==<br />
===Rank One – Iaijutsu Prodigy ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
<br />
Courtier 2, Defense 2, Etiquette 2, Iaijutsu 3, Kenjutsu 3 (Katana), Meditation 1. <br />
<br />
<br />
Techniques: Way of the Crane. <br><br />
Kata: Striking as Fire <br />
<br />
Honor: 3.5 <br><br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 5k3+6, +2 if using Striking as Fire <br><br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br><br />
TNtbH: 20<br />
<br />
===Rank Two – Courtier’s Yojimbo ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Courtier 3, Defense 3, Etiquette 3, Iaijutsu 5, Investigation 2 (Notice), Kenjutsu 5 (Katana), Meditation 1. <br />
<br />
Techniques: Way of the Crane, The Sudden Strike. <br />
Kata: Striking as Fire <br />
<br />
Honor: 3.6 <br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 6k3+10, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+5 (5k2), or 9k3+5 (4k2) if using Striking as Fire <br />
TNtbH: 23 <br />
<br />
===Rank Three – Feared Duelist ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 5 <br />
<br />
Courtier 3, Defense 5, Etiquette 3, Iaijutsu 6, Investigation 2 (Notice), Kenjutsu 6 (Katana), Meditation 1. <br />
<br />
Techniques: Way of the Crane, The Sudden Strike, Strike From the Void. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Benten’s Blessing, Quick, Contrary, Jealousy (Iaijutsu). <br />
<br />
Initiative: 7k3+12, +2 if using Striking as Fire <br />
Attack (Damage): 9k3+6 (5k2), or 10k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 25 <br />
<br />
==Asahina Shugenja ==<br />
===Rank One – Quiet Pacifist ===<br />
Air 3, Earth 2 (Willpower 3), Fire 2, Water 2, Void 3 <br />
<br />
Calligraphy 1, Courtier 2, Defense 1, Etiquette 3, Meditation 2, Spellcraft 2, Tea Ceremony 2, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Wind-Borne Slumbers, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.5 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 4k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Two – Court Shugenja ===<br />
Air 3, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 3, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Meditation 2, Spellcraft 2, Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells Known: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Force of Will. <br />
<br />
Honor: 3.1 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 5k3 <br />
Attack/Damage: N/A <br />
TNtbH: 15 <br />
<br />
===Rank Three – Nemuranai Crafter ===<br />
Air 4, Earth 3, Fire 2, Water 2, Void 3 <br />
<br />
Artisan: Sculpture 5, Calligraphy 1, Courtier 5, Defense 1, Etiquette 5, Medicine 1, Meditation 2, Spellcraft 3 (Air), Tea Ceremony 3, Theology 2 (Fortunism). <br />
<br />
Technique/Spells: The Soul’s Grace/Sense, Commune, Summon, Counterspell, Benten’s Touch, Symbol of Air, Way of Deception, Whispering Wind, Wind-Borne Slumbers, Wisdom of the Kami, Path to Inner Peace, Reversal of Fortunes, Fires From the Forge, Force of Will. <br />
Kiho: Soul of the Four Winds. <br />
<br />
Honor: 3.7 <br />
Advantages/Disadvantages: Blessing of Air, Irreproachable, Idealistic, Small, Soft-Hearted. <br />
<br />
Initiative: 7k4 <br />
Attack/Damage: N/A <br />
TNtbH: 20, +8 if using Soul of the Four Winds. <br />
<br />
==Doji Courtier ==<br />
===Rank One – Minor Ambassador ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 3 <br />
<br />
Artisan: Painting 1, Calligraphy 1, Courtier 4 (Manipulation), Defense 1, Etiquette 3 (Conversation), Jiujutsu 1 (Mizu-Do), Storytelling 1 (Poetry), Tea Ceremony 1. <br />
<br />
Techniques: The Perfect Gift. <br />
<br />
Honor: 4.5 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 4k3 <br />
Attack (Damage): 3k2+1 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Two – Daimyo’s Hatamoto ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 4 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Jiujutsu 2 (Mizu-Do), Storytelling 3 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul. <br />
<br />
Honor: 4.2 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 4k2+2 (2k1) <br />
TNtbH: 15 <br />
<br />
===Rank Three – Mover and Shaker ===<br />
Air 3, Earth 2, Fire 2 (Intelligence 3), Water 2, Void 5 <br />
<br />
Artisan: Painting 1, Battle 1 (Battle Lore), Calligraphy 1, Commerce 3, Courtier 5 (Manipulation), Defense 1, Etiquette 5 (Conversation), Investigation 4, Games: Go 2, Games: Sadane 2, Jiujutsu 3 (Mizu-Do), Origami 1, Storytelling 5 (Poetry), Tea Ceremony 2. <br />
<br />
Techniques: The Perfect Gift, A Whisper From the Soul, Test of Honor. <br />
<br />
Honor: 4.4 <br />
Advantages/Disadvantages: Allies (Major Influence, Minor Devotion), Benten’s Blessing, Dependent (1 pt), Obligation (2 pts), Spoiled. <br />
<br />
Initiative: 5k3 <br />
Attack (Damage): 5k2+3 (3k1) <br />
TNtbH: 15 <br />
<br />
==Daidoji Harrier ==<br />
===Rank One – Army Scout ===<br />
Air 2 (Reflexes 3), Earth 2, Fire 3, Water 2, Void 2 <br />
<br />
Athletics 2, Battle 2, Defense 3, Hunting 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.5 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 4k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+3 (5k2), or 7k3+3 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Two – Courtly “Yojimbo” ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 3 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 3, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 3 (Katana), Kyujutsu 3, Stealth 3 (Ambush). <br />
<br />
Techniques: Iron Feather, Silent Talon. <br />
Kata: Striking as Fire <br />
<br />
Honor: 1.4 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 5k3, +2 if using Striking as Fire <br />
Attack (Damage): 6k3+6 (5k2), or 7k3+6 (4k2) if using Striking as Fire <br />
TNtbH: 24 <br />
<br />
===Rank Three – Exceptional Deniable Asset ===<br />
Air 3, Earth 2, Fire 3, Water 2, Void 4 <br />
<br />
Athletics 2, Battle 2, Courtier 1, Defense 5, Etiquette 1, Hunting 3, Iaijutsu 3, Kenjutsu 5 (Katana), Kyujutsu 3, Knives 1, Ninja Ranged Weapons 3, Poison 1, Stealth 5 (Ambush, Sneaking). <br />
<br />
Techniques: Iron Feather, Silent Talon, Vengeful Ghost. <br />
Kata: Striking as Fire. <br />
<br />
Honor: 1.1 <br />
Advantages/Disadvantages: Crafty, Dark Secret (Harrier), Forsaken. <br />
<br />
Initiative: 6k3, +2 if using Striking as Fire <br />
Attack (Damage): 8k3+8 (5k2), or 9k3+8 (4k2) if using Striking as Fire <br />
TNtbH: 33<br />
<br />
<br />
Back to [[L5R:Shisumos_NPC_List|The Sample NPC List]].</div>Shisumohttps://wiki.rpg.net/index.php?title=The_%22Create_a_Character%22_Challenge&diff=56804The "Create a Character" Challenge2007-08-02T05:09:46Z<p>Shisumo: </p>
<hr />
<div>"I'm going to create a PC for every game I own. I need to honor all those lonely forgotten games on my shelf." - ''chaldfont, in [http://forum.rpg.net/showthread.php?t=345113 this thread].''<br />
<br />
It seemed like a good idea at the time.<br><br />
<br />
==How It Works==<br />
Simple: create a character for each game you own, and post them up, with any commentary you wish to add, right here. Set whatever other rules for yourself that you wish (e.g. whether or not to let the dice fall as they may, whether to count all settings and/or splatbooks for one system as separate games or not, et cetera) or just make it up as you go. <br />
<br />
For ease of reference, the archive is sorted into two lists: the first arranged by game; the second arranged by creator, in the order of creation. <br />
<br />
==Characters Sorted By Game==<br />
<br />
===Example===<br />
<br />
*[[Character:A. Sample]] — Character Concept Here. ''(creator name here)''<br />
<br />
===2300 AD===<br />
<br />
*[[Character:James Steelman]] - Army Grunt. ''(psychojosh13)''<br />
<br />
===Aberrant===<br />
<br />
*[[Character:Cursor]] - Reality Hacker. ''(Shisumo)''<br />
<br />
===Adventure!===<br />
<br />
*[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Shisumo)''<br />
<br />
===Amber Diceless Roleplaying===<br />
<br />
*[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Shisumo)''<br />
<br />
===Broken Gears===<br />
<br />
*[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(psychojosh13)''<br />
<br />
===Call of Cthulhu===<br />
<br />
*[[Character:Benedict Willard]] - Protestant Minister. ''(psychojosh13)''<br />
<br />
===Chain of Being===<br />
<br />
*[[Character:Thagrom]] - Troll Librarian. ''(psychojosh13)''<br />
<br />
===Cinematic Unisystem===<br />
<br />
====Angel====<br />
<br />
*[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Shisumo)''<br />
<br />
====Buffy the Vampire Slayer====<br />
<br />
*[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Shisumo)''<br />
<br />
===The d6 System===<br />
<br />
*[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(Shisumo)''<br />
<br />
===DC Universe RPG===<br />
<br />
*[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(Shisumo)''<br />
<br />
===D&D 3.0/3.5===<br />
<br />
*[[Character:Birindar]] - Elven Mage Hunter. ''(psychojosh13)''<br />
*[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(Shisumo)''<br />
<br />
====Eberron====<br />
<br />
*[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Shisumo)''<br />
<br />
===GURPS===<br />
<br />
*[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(psychojosh13)''<br />
<br />
===New World of Darkness===<br />
<br />
====NWoD: Core====<br />
<br />
*[[Character:Karen Cauling]] - Troubled College Freshman. ''(Thanatos02)''<br />
<br />
====NWoD: Mage====<br />
<br />
*[[Character:Xi]] - Ascetic Mastigos. ''(Thanatos02)''<br />
<br />
===Old World of Darkness===<br />
<br />
====OWoD: Mage====<br />
<br />
*[[Character:Tycho Jennersby]] - Scientist-Adventurer. ''Revised Edition'' ''(Thanatos02)''<br />
<br />
===Over the Edge===<br />
<br />
*[[Bernardo Martinez]] – Handyman. ''(shadowjack)''<br />
<br />
===Risus===<br />
<br />
*[[Character:Jack Harrington]] - Superspy. ''(psychojosh13)''<br />
<br />
===TWERPS===<br />
<br />
*[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(shadowjack)''<br />
<br />
==Characters Sorted By Creator==<br />
<br />
===Example===<br />
<br />
#[[Character:A. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:B. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:C. Sample]] — Character Concept Here. ''(game name here)''<br />
<br />
===psychojosh13===<br />
<br />
#[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(GURPS)''<br />
#[[Character:Birindar]] - Elven Mage Hunter. ''(D&D 3.0)''<br />
#[[Character:Benedict Willard]] - Protestant Minister. ''(Call of Cthulhu)''<br />
#[[Character:Thagrom]] - Troll Librarian. ''(Chain of Being)''<br />
#[[Character:Jack Harrington]] - Superspy. ''(Risus)''<br />
#[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(Broken Gears)''<br />
#[[Character:James Steelman]] - Army Grunt. ''(2300 AD)''<br />
<br />
===Shadowjack===<br />
<br />
#[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(TWERPS)''<br />
#[[Character:Bernardo Martinez]] — Handyman. ''(Over the Edge)''<br />
<br />
===Shisumo===<br />
<br />
#[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Adventure!)''<br />
#[[Character:Cursor]] - Reality Hacker. ''(Aberrant)''<br />
#[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Buffy the Vampire Slayer)''<br />
#[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Amber Diceless Roleplaying)''<br />
#[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Eberron)''<br />
#[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(D&D 3.5)''<br />
#[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(The d6 System)''<br />
#[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Angel)''<br />
#[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(DC Universe RPG)''<br />
<br />
===Thanatos02===<br />
<br />
#[[Character:Karen Cauling]] - Troubled College Freshman. ''(NWoD Core)'' <br><br />
#[[Character:Xi]] - Ascetic Mastigos. ''(NWoD Mage)''<br />
#[[Character:Tycho Jennersby]] - Scientist-Adventurer. ''Revised Edition'' ''(OWoD Mage)''</div>Shisumohttps://wiki.rpg.net/index.php?title=Talk:The_%22Create_a_Character%22_Challenge&diff=56803Talk:The "Create a Character" Challenge2007-08-02T05:04:46Z<p>Shisumo: </p>
<hr />
<div>==D&D vs Eberron==<br />
<br />
So is there a reason that Eberron is listed here separately from D&D?<br />
:It's a subheading under D&D, much like Mage is listed under nWoD. [[User:Shisumo|---Shisumo no Shiryo]] 22:04, 1 August 2007 (PDT)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Stone_Dragon&diff=56798Character:Stone Dragon2007-08-02T02:08:58Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for the ''DC Universe Roleplaying Game'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Stone Dragon</big></b><br><br />
<i>Real Name</i>: Tien Hsiao-Lin<br><br />
<i>Occupation</i>: Martial artist/vigilante<br><br />
<i>Base of Operations</i>: Mobile<br><br />
<i>Race</i>: Human <i>Tech Level</i>: Modern<br />
<br />
<b>Advantages</b><br><br />
Attractive Appearance (-2D), Courage (-2D)<br />
<br />
<b>Disadvantages</b><br><br />
Enemy (Jade Talon clan, +4D), Enemy (Jiang Shi, +3D), Sworn Enemy (Jiang Shi, +3D)<br />
<br />
<b>Reflexes</b> 4D (acrobatics 8D, brawling 7D, dodge 8D, martial arts 8D, melee weapons 6D)<br><br />
<b>Coordination</b> 3D (catch 4D, missile weapons 4D, thrown weapons 5D)<br><br />
<b>Physique</b> 2D/10D<br><br />
<b>Knowledge</b> 2D (languages 3D [English +2D]<br><br />
<b>Perception</b> 2D<br><br />
<b>Presence</b> 2D (Intimidation 3D, Willpower 5D)<br><br />
<br />
<b>Powers</b><br><br />
Stone Dragon Form (Superphysique 8D, plus linked Invulnerability 2D, Super Hero Form)<br><br />
Stone Dragon Breath (Microwave Projection 8D, from mouth only, Super Hero Form, managing skill <i>martial arts</i>)<br />
<br />
<i>Speed</i> 30, <i>PDV</i> 4, <i>Unarmed BDV</i> brawling 4D, martial arts 1D<br><br />
<i>P/l Bonus</i> +1/+5, <i>Hero Points</i> 1, <i>Character Points</i> 15, <i>Body Points</i> 27/66<br />
<br />
(numbers before and after slash indicate changes based on the Stone Dragon form)<br />
<br />
== Character Description ==<br />
<br />
Tien Hsiao-Lin used to be an ordinary housewife, the quiet, mousy trophy companion of Carl Jansen, a rich medical techology developer. Sue Lynn, as she called herself at the time, married the charming American when she was only 16 years old, when he visited Hong Kong on a college trip. After coming to the United States, she set about assimilating, having a family, and doing everything she could to forget the life she'd grown up knowing.<br />
<br />
Shortly after the birth of her second child, though, she began to notice a change in Carl's behavior - or perhaps it was not a change at all, and her increasing self-confidence, spurred by the responsibility of motherhood, merely allowed her to see what had been there all along. Carl was constantly interested in her family and culture, asking questions about her ancestors' inheritances and family stories. Whenever she tried to beg off from answering, he was push her, try to wheedle her into answering, sometimes even complaining that her stubbornness was unworthy of a wife who had received so much from her husband. Though she tried to explain that living in America was easier if she did not try to think about where she'd come from, he was unwilling to accept her answers, and always pushed harder. It was a small thing, as marriage trouble go, but it unsettled her.<br />
<br />
Finally, Carl demanded that they vacation in China to see where her family had come from. She protested weakly, but away they went, Carl, Sue Lynn and their two daughters. They spent more than a week driving back roads and staying in tiny, cramped inns. Carl constantly asked the locals about legends and history, and one morning he seemed to be truly excited about something. He suggested they visit a cave he had heard about, do a little amateur spelunking. Always an athletic woman, Sue Lynn agreed, though she was dubious about taking their 2 year old and 5 year old girls with them. Carl insisted it would be safe. At first, he seemed to be right - the cave was large and level, and their flashlights turned up only a few lichen-covered rocks. Then Carl found a dark, seemingly bottomless hole in a chamber deep within the cave. Almost frenzied, he produced rope, a climbing harness, and pitons, and prepared to descend into the shaft. Against Sue Lynn's desperate protests, he disappeared from view. Moments later, the earth began to shake. Rocks skittered down the walls, and the deep "boom" of a collapsing tunnel echoed from somewhere. Sue Lynn screamed, called Carl's name, but she heard nothing. Fearig for her life and that of her girls, she ran... just ahead of the cave-in.<br />
<br />
By the time the rescuers excavated the cave, there was no sign of Carl.<br />
<br />
Lost, Hsiao-Lin returned to her family in Hong Kong, where her mother told her an amazing secret - her family were the keepers of an ancient duty, the protection of the Dragon's Eye, a cursed artifact of unspeakable power. In order to facilitate their duty, the Tien family had been granted knowledge of the Stone Dragon, a martial art technique that would allow its user to become almost as powerful as the <i>tien long</i>, the celestial dragons, themselves. Hsiao-Lin was to be the next keeper, but she refused. She had a life in America, and two children to take care of. She returned to the United States and tried to go on with her life.<br />
<br />
A few months after she came back to the States, however, tragedy struck. Her daughters were kidnapped from their preschool, and the witnesses identified the man who took them as Carl - but Carl with powers unlike anything Hsiao-Lin had ever seen; strength enough to knock down a wall and tear a teacher literally in half when she tried to stop him. When she called her mother, frantic for some reassurance, her mother told her what she had not thought to mention before: the cave where Carl had disappeared had been the resting place of the Dragon's Eye, and Carl was now suffering under its curse. Her only hope of rescuing her children was to accept the duties of the Stone Dragon. She flew back to Hong Kong at once.<br />
<br />
She eventually rescued her daughters, but her husband, now calling himself Jiang Shi, escaped with the Dragon's Eye. Leaving her daughters under the protection of her mother, Hsiao-Lin now wanders the world, upholding the laws of Heaven and punishing evil, while forever hoping to find Jiang Shi and end his evil for good.<br />
<br />
== Commentary ==<br />
<br />
Ran into a snag on this one.<br />
<br />
<b>DCU</b> committed the ultmiate sin: I didn't enjoy making the PC.<br />
<br />
To clarify, the game in question is West End Games' <b>DC Universe RPG</b>, another d6-based system (though not the same one as that which powered their <b>Star Wars</b> game or <b>The d6 System</b> I have used elsewhere for the Create a Character Challenge), and not any of the seemingly-dozens of DC-based supers RPGs. (At times, it feels like a new DC game comes out every week or so...) This system uses dice pools and counts successes - a success is 3-6 on a die, with failure only being a 1-2. Rather forgiving, it seems to me, but then, this is a superhero game - failure isn't really part of the genre so much.<br />
<br />
Now, I'm kind of a fan of supers games; other than "non-modern fantasy" - a category so broad as to be almost useless - I have more supers games than any other genre. In addition to <b>DCU</b> and <b>Aberrant</b>, I'll eventually be getting to both <b>Necessary Evil</b> (for <b>Savage Worlds</b>) and <b>Mutants and Masterminds</b>. <b>DCU</b>, however, manages to be limiting, counterintuitive and poorly organized, making concept expression a real pain in the ass, especially for beginning players.<br />
<br />
I'd also like to take a moment to look at the following sidebar on pg. 20, the very first page of the character creation chapter:<br />
<br />
<i>If you add up the dice for Robin, the character used in the solitaire adventure in the introduction, you'll notice that total is about three times that of a typical Power Level 1 starting character. For a typical starting character, that would be too high. However, Tim Drake has been Robin in the DC Universe for a few years. In that time, he's had plenty of opportunities to rank up Character Points, which, in addition to helping with rolls, aid in acquiring and improving skills. (Later chapters in this book talk about both of these traits of Character Points.) Playing adventures will gie you the chance to gain Character Points and develop your hero into a true legend.</i><br />
<br />
So, did you get that? If your character idea is, "I want to play someone like Robin!" then the game's answer is, "Tough noogies."<br />
<br />
(sigh)<br />
<br />
(creation time: 45 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Reggie_Grant&diff=56797Character:Reggie Grant2007-08-02T02:01:44Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Angel'', created by Shisumo. <br><br />
<br />
<b><big>Note:</big></b> This character's background contains <b>spoilers</b> for Season Five of <i>Angel</i>. If you have not seen Season Five and do not wish to be spoiled, <i>don't read the Character Description</i>.<br />
<br />
You have been warned.<br />
<br />
== Character Stats ==<br />
<br />
<b><big>Reggie Grant</big></b><br><br />
<i>Character Type</i> Champion<br><br />
<i>Description</i> Redeemed Demonic Revenant<br><br />
<br />
<b>Attributes</b><br><br />
Strength 10, Dexterity 7, Constitution 8, Intelligence 3, Perception 3, Willpower 4<br />
<br />
<b>Skills</b><br><br />
Acrobatics 3, Computers 2, Crime 3, Doctor 1, Driving 2, Getting Medieval 5, Gun Fu 4, Kung Fu 6, Languages 2, Notice 3, Occultism 3<br />
<br />
<b>Qualities</b><br><br />
Kav'sheth Demon (23 pts - Acute Sense: Smell; Halve All Damage (electricity excluded); Hard to Kill 3; Improved Attributes: Strength +7, Dexterity +3, Constitution +4; Hourly Regeneration; Natural Toughness; Saw-toothed arms: Medium Natural Weapon; Definitely Not Human; Major Vulnerability to Electricity), Nerves of Steel (3 pts)<br />
<br />
<b>Drawbacks</b><br><br />
Adversary (non-L.A. branches of W&H, 5 pts), Attractiveness -3 (1 pt, 2 pts from Kav'sheth Demon Quality), Mental Problems (Mild Paranoia, 1 pt), Secret (Could get him killed, 3 pts)<br />
<br />
Life Points 91, Drama Points 10<br />
<br />
== Character Description ==<br />
<br />
Reggie Grant made two mistakes in his life. The first one was signing on with Wolfram & Hart as a wetwork specialist when he got out of the Army. The second was letting his fiancee find out about it. The latter is the reason he and his fiancee were both killed by the company.<br />
<br />
The former is why they were able to bring him back in the body of a Kav'sheth demon.<br />
<br />
For two years, he was kept chained and sedated, save for when the firm needed him to tear something in half. At times, he was given especially strong drugs and taken somewhere, then set free to try to escape. Inevitably, violence followed, innocents were killed, and he was brought back, laughing, by Wolfram & Hart agents using tasers. He never knew why.<br />
<br />
Then, not long ago, his cell door was opened once again, and he braced himself for new tortures. Instead, he found himself staring a beautiful, slight-looking woman in a labcoat, who stared back in utter shock. Waiting to see what variety of pain she planned to inflict, he was astonished when she asked him his name, and astonished again when she offered her own: Fred. (He thought at first she must have been teasing him.) She asked him who he was, what he was doing there, why he was chained up. He answered, honestly - shame had long since left him. After a time, she went away... but she returned the next day, and brought people to tend his injuries, provided him with better food. She came again, and again, and again, each time wanting to make sure he was taken care of.<br />
<br />
On the 10th day after she first entered his cell, Fred unlocked Reggie's restraints. Freed at last, he leapt forward, knocking her aside like a rag doll, and raced for escape. Long years of familiarity gave him the tools he needed to find a sewer exit and leave the building before security could catch up with him. He hoped against hope that this time it was not a trick or game... and as hours built upon hours with no sign of pursuit, he began to think it was not.<br />
<br />
And then he began to see her face... the moment of shock and terror when he'd hit her, the way she'd collapsed against the wall as if she had no bones in her body at all. He tried to shake the feeling off, but it would not leave him.<br />
<br />
Apparently, shame had not left him after all.<br />
<br />
Reggie spent several months in hiding, finding a place to hide away from prying human eyes, making contacts to get food, clothing, even lights in his dismal underground lair. But eventually, shame overpowered him, and he made his way back to Wolfram & Hart, to try to see Fred again and apologize.<br />
<br />
Fred, however, was dead.<br />
<br />
One of the cleaning crew told him, like it was last month's news... and by the time he found out, maybe it was. That night, under the cover of darkness, Reggie visited the grave of his fiancee, and offered a prayer for Fred as well. And then, kneeling and placing his hand on his lover's tombstone, Reggie swore he would find a way to make a difference - to make up for the good things he'd taken out of the world. After a few more minutes, he got up, oddly thankful that Kav'sheth have no tear ducts. It was time to get started.<br />
<br />
== Commentary ==<br />
<br />
Not gonna say too much about <b>Angel</b> - if you're curious about my thoughts on <b>Cinematic Unisystem</b>, go read my <b>Buffy</b> character - but I do want to point out that several people around various places in the RPG internets have suggested that <b>Angel</b> would make a good street-level supers game, bcause demon powers and super powers really aren't much different. That's probably got something to do with how I made my character this time...<br />
<br />
(creation time: 25 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Marcus_Catallus&diff=56796Character:Marcus Catallus2007-08-02T01:44:05Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''The d6 System'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Marcus Catallus</big></b><br><br />
<i>Concept</i> Cocky Knight Aeris<br />
<br />
<b>Strength</b> 2D<br><br />
<b>Agility</b> 3D (Acrobatics 5D+2, Melee 5D+1, Thrown 4D)<br><br />
<b>Stamina</b> 3D<br><br />
<b>Reflexes</b> 3D (Dodge 4D+1)<br><br />
<b>Intelligence</b> 3D (Profession: farmer 4D)<br><br />
<b>Perception</b> 2D+1<br><br />
<b>Charisma</b> 2D+2 (Interaction 3D+1)<br><br />
<b>Willpower</b> 2D<br />
<br />
<b>Air</b> 5D (Aerial Dodge, Distant Vision, Enhanced Initiative, Flight, Windspeech)<br><br />
<b>Earth</b> -<br><br />
<b>Fire</b> -<br><br />
<b>Metal</b> 3D (Arrow Block, Living Blade, Will of Steel) <br><br />
<b>Water</b> -<br><br />
<b>Wood</b> -<br><br />
<br />
<b>Advantages/Disadvantages</b><br><br />
Delusions of Grandeur (+1D), Extremely Competitive (+1D)<br />
<br />
Initiative 3D (8D with Enhanced Initiative), Soak 9/18/27/36/45 (breastplate, 13/26/39/52/65)<br />
<br />
== Character Description ==<br />
<br />
Marcus Catallus used to be a farmer. Today, he is a <i>legionaire</i>. Tomorrow, he will be a Citizen... he just knows it.<br />
<br />
Marcus was born to a plebian family in the northern part of Alera, not far from the shieldwall that protects the Imperium against the Icemen. His family was poor and uninteresting to anyone, including Marcus himself, until he came into his furies. They were some of the strongest seen in that region in years, and almost instantly, Marcus and his fury Alexis became local celebrities. When the time came for Marcus to do his mandatory two years in the legions, the village gave him a fete, and he set off with a smile on his face.<br />
<br />
Basic training was something of a shock, however - not in that the work was hard, but because there were actually other people who were as strong as he was. Though strong enough to recieve an appointment to the Knights Aeris, he faced serious ridicule for his background and his named fury, because most of his fellow officers were patricians, or even the children of Lords and Ladies. Twice he challenged a particularly aggravating fellow Knight to a Citizenship duel; in both cases, however, their superior officers broke up the fight before it could be settled. So now Marcus looks toward the end of his enlistment, where he will be offered Citizenship for his performance on the battlefield. He only needs a chance for glory, and it will be his...<br />
<br />
== Commentary ==<br />
<br />
Sometime in the early 90s, while wandering around my local game store in Manhattan, KS, I came upon a tiny little book on the "new releases" shelf called <b>The d6 System: The Customizable Roleplaying Game.</b> It had the shockingly low cover price of $10, a page count that reached the majestic heights of 77 pages, and was from a company, West End Games, that I knew and somewhat liked - they were the publishers of the Star Wars game at the time, and I had something of a soft spot for the system. (The SW RPG was d6 based too, so I had some idea what I was getting into.) So I bought it, and it's still on my shelf, so it's technically part of the Character Creation challenge.<br />
<br />
There's only one teensy tiny little problem: <i>it's not actually a game</i>.<br />
<br />
<b>The d6 system</b> - which I suspect of being the foundation for WEG's more recent "generic system" hardcover trilogy <b>d6 Space</b>, <b>d6 Fantasy</b> and <b>d6 Adventure</b>, though I cannot prove it since I've never actually read any of them - is intended more as a toolbox, the skeletal framework for potentially dozens of games. It includes incredibly thin sections on magic (5 pages), psychic abilities (1 page), and super powers (2/3 of a page). There are a list of possible Attributes and possible Skills to choose from, along with several variants on the combat system and so on.<br />
<br />
In other words, for me to make a PC for this game, first I have to design the damn game to make the PC for.<br />
<br />
So, fine. Game design. First, I need a setting. Well, as it happens, I've been looking for a system I might use to run a game set in Jim Butcher's Codex Alera> world... so I'll try to use this to do it. (I'd been playing around with a d20 version, but whatever.)<br />
<br />
Given that I'm going to be doing Imperial Roman-style fantasy, I start looking for Attributes and Skills. The game has a set of "core four" Attributes that are used in most of the versions of the combat system: Coordination (which I rename Agility), Strength, Endurance (which I rename Stamina), and Reflexes. In addition to these four, I consider the spying, strategy and political intrigue in the Codex Alera books and settle on Intellect (now Intelligence), Perception, Confidence (now Charisma) and Willpower.<br />
<br />
Now Skills, which in <b>The d6 System</b> are tied to Attributes. This is trickier, but I like fairly limited skill lists, so I'm gonna aim for 25-30 total. Hemming and hawing, I wind up with this: Animal Handling (Cha), Archery (Agi), Arts (Per), Acrobatics (Agi), Brawl (Str), Craft: varies (Int), Dodge (Ref), Empathy (Per), Endurance (Sta), Etiquette (Cha), Expression (Cha), Interaction (Cha), Knowledge: varies (Int), Melee (Agi), Medicine (Int), Might (Str), Notice (Per), Profession: varies (Int), Resistance (Will), Ride (Agi), Sail (Per), Stealth (Agi), Streetwise (Cha), Survival (Per), Throw (Agi). I might be missing something, but this is a first draft, so bear with me.<br />
<br />
Now, for magic. For the moment, I'm only going to worry about furycrafting - I have some ideas about the Marat, but I'll let that go for now. After some kicking around, I think I'm going to add 6 additional Attributes - Air, Earth, Fire, Metal, Water and Wood. Ratings in each fury will come out of the same pool as ordinary Attributes. The elements can be used to boost specific Skills; also, the character will gain special abilities for every die assigned to a fury Attribute.<br />
<br />
Which reminds me - I should explain about how <b>The d6 System</b> rates stuff. Stats are in <i>dice</i> and <i>pips</i>, where each die is worth 3 pips. Dice are exactly what you expect: they're d6s you roll and add together to overcome a difficulty. Pips are flat modifiers to the die roll, so you can have 3d6+2 (three dice plus two pips); you would roll the 3d6 and add 2 to the total to see how you did. Skills and Attributes both can be broken down this way. You can't have more than two pips in anything, though, because a third pip becomes a die. The sequence goes like this: 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, 3D, 3D+1, etc. (If you have to add XD+2 to YD+2, the four pips become 1D+1.)<br />
<br />
<b>The d6 System</b> also includes advantages and disadvantages that apply to the total number of Skill dice you have to play with; following the game's suggestion, I set the starting amount of Skill dice at 7D. Attributes are a bit trickier... but to allow for furycrafting, I set the starting Attribute dice at 30D. (Human average in an Attribute is 2D. I imagine non-heroic types would have around 20D for their Attributes total.)<br />
<br />
And for character creation... I'm done, other than derived attributes like initiative and soak. You can see the result above. Also, if you haven't read the Codex Alera, go do so <i>right now</i>.<br />
<br />
(creation time: n/a)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Garin_the_Implacable&diff=56795Character:Garin the Implacable2007-08-02T01:32:19Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Dungeons and Dragons, 3.5 Edition'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Garin the Implacable</big></b><br><br />
Male human hexblade 1<br><br />
LN Medium humanoid<br><br />
<b>Init</b> +1<br><br />
<b>Senses</b> Listen -1, Spot -1<br><br />
<b>Languages</b> Common<br><br />
---------------------------------------------------<br />
<b>AC</b> 14, touch 11, flat-footed 13<br><br />
<b>hp</b> 11 (1 HD)<br><br />
<b>Fort</b> +1, <b>Ref</b> +1, <b>Will</b> +1<br><br />
---------------------------------------------------<br />
<b>Spd</b> 30 ft (6 squares)<br><br />
<b>Melee</b> greatsword +3 (2d6+3, 19-20/x2) or<br><br />
<b>Melee</b> heavy mace +3 (1d8+3) or<br><br />
<b>Melee</b> javelin +3 (1d6+2)<br><br />
<b>Ranged</b> javelin +2 (1d6+2)<br><br />
<b>Base Atk</b> +1; <b>Grp</b> +3<br><br />
<b>Atk Options</b> hexblade’s curse (1/day, DC 12), intimidating strike<br><br />
---------------------------------------------------<br />
<b>Abilities</b> Str 15, Dex 13, Con 12, Int 10, Wis 8, Cha 14<br><br />
<b>SQ</b> none<br><br />
<b>Feats</b> Intimidating Strike, Skill Focus (Intimidate)<br><br />
<b>Skills</b> Bluff +6, Concentration +5, Intimidate +9<br><br />
<b>Possessions</b> greatsword, studded leather armor, heavy mace, javelin (3), standard adventurer’s kit (backpack, belt pouch, bedroll, flint and steel, hempen rope [50 ft], sunrods [2], trail rations [10 days], waterskin), 45 gp<br />
<br />
== Character Description ==<br />
<br />
Garin was a foundling, an infant left on the steps of a monastery dedicated to St. Cuthbert. He was healthy, and the cradle and wrappings left with him were of fine quality; the monks were initially confused why an apparently well-to-do family would abandon their child in such a fashion. All too soon, however, the answer became clear. Whenever the baby became angry, bad luck followed the target of his rage; valuable items broke, hidden secrets were revealed, or accidents - sometimes injurious - happened without warning. Once the boy's talent was uncovered, the monks debated amongst themselves what action to take, until one elder stood up and said, "The boy is a weapon, to be wielded either by the fiends... or the faithful. If taught, he may yet become a hammer with which to smite the wicked. Let us not discard the mace that Blessed Cuthbert has placed in our hands."<br />
<br />
And so Garin was raised to become a servant of the Law, a servant of Retribution. The monks taught him how to control his powers of misfortune, but also impressed upon him the terrible import of never using them save against those who have earned the wrath of the Law. Garin took these lessons to heart, and the young man who stepped into the temple on his 17th birthday to be anointed a Knight of the Cudgel now sees himself as an incarnation of the Law.<br />
<br />
The Law is final.<br />
The Law is supreme.<br />
The Law may be merciful, where mercy serves the cause of justice; where no mercy is given, however, the Law offers only complete annihilation.<br />
<br />
Those who face him in battle see at first only a well-trained fighting man, and that is cause enough for concern. When they look into his eyes, however, they see the burning flame of zeal that can never be extinguished...<br />
<br />
...and they know fear.<br />
<br />
== Commentary ==<br />
<br />
I don't really know what to say about <b>D&D</b> that isn't obvious. I've come, much to my astonishment, to enjoy the game. It's clear, to me at least, that 3.5 edition is better than 3rd Edition. My mechanical issues are largely derived from the 1d20 roll; if you want to get the skinny on that, go read my comments on <b>Cinematic Unisystem</b> here: http://fallingtearpoet.livejournal.com/23613.html. Character creation is a minigame all its own that I find extremely entertaining. Some recent releases, including <b>Tome of Battle: Book of Nine Swords</b>, have really increased my interest in the system overall.<br />
<br />
I used the "elite array" character creation for this character - treat the ability scores as if you had rolled 15, 14, 13, 12, 10, 8. I will be using random rolling for my next character, also <b>D&D 3.5</b>, but set in the Eberron campaign setting. Money was also taken at the "default" 150 gp for a fighter-type character. Since <b>D&D 3.5</b>'s "default" setting, such as it is, is that of the Greyhawk universe, this character makes reference to the Greyhawk pantheon. One assumes it would not be too difficult to alter that, if need be.<br />
<br />
(creation time: 20 minutes - but I cheated by using this: http://www.pathguy.com/cg35.htm.)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Flametouched&diff=56794Character:Flametouched2007-08-02T01:24:21Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for the ''Eberron Campaign Setting'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Flametouched</big></b><br><br />
Genderless warforged favored soul of the Silver Flame 1<br><br />
LG Medium construct (living construct)<br><br />
<b>Init</b> +2<br><br />
<b>Senses</b> Listen +1, Spot +1<br><br />
<b>Languages</b> Celestial, Common<br><br />
------------------------------------<br />
<b>AC</b> 14, touch 12, flat-footed 12<br><br />
<b>hp</b> 9 (1 HD)<br><br />
<b>Fort</b> +3, <b>Ref</b> +4, <b>Will</b> +3<br><br />
------------------------------------<br />
<b>Spd</b> 30 ft (6 squares)<br><br />
<b>Melee</b> morningstar +0 (1d8) or<br><br />
<b>Melee</b> slam +0 (1d4)<br><br />
<b>Ranged</b> longbow +2 (1d8/x3)<br><br />
<b>Base Atk</b> +0; Grp +0<br><br />
<b>Atk Options</b> point blank shot<br><br />
<b>Favored Soul Spells Known</b> (CL 1st)<br><br />
1st (4/day) – <i>bless</i>, <i>divine favor</i>, <i>lesser vigor</i><br><br />
0 (5/day) – <i>cure minor wounds</i>, <i>detect magic</i>, <i>guidance</i>, <i>resistance</i><br><br />
------------------------------------<br />
<b>Abilities</b> Str 11, Dex 15, Con 13, Int 12, Wis 12, Cha 14<br><br />
<b>SQ</b> warforged traits<br><br />
<b>Feats</b> Point Blank Shot<br><br />
<b>Skills</b> Concentration +5, Heal +5, Spellcraft +5<br><br />
<b>Possessions</b> longbow with 20 arrows, morningstar, wooden holy symbol, spell component pouch, standard adventurer’s kit (backpack, belt pouch, flint and steel, hempen rope [50 ft], sunrods [2], waterskin), 30 gp<br />
<br />
== Character Description ==<br />
<br />
Flametouched does not remember where it came from. Its first memory is from a mere six months ago, when it found itself standing on top of a hill in central Thrane, looking down toward the city of Flamekeep. It did not know how, or why, or even who or what it was, but it felt something calling it from within the city. When it entered the city, it felt the unwelcome, hurtful stares of those it passed, but ignored them - something was pulling at it, something beyond its ability to control. It followed the feeling through the city, to the Cathedral of the Silver Flame, where the faithful gathered in hopes of hearing the Voice of the Silver Flame.<br />
<br />
When it entered, guards mocved to intercept it, but it paid no attention. Its eyes were only for the brilliant silver fountain of light, the light that flickered and glowed and filled the room, that filled its very being... It fell to its knees, unable to stand the glory, and the guards paused in confusion. After a moment, the warforged opened its eyes and spoke: "I am Flametouched," it said, and its voice was full of wonder.<br />
<br />
The Church acted quickly to have the warforged that called itself Flametouched banished from Thrane - many called for the being's destruction as some kind of heretical joke, for the Church had long since made clear that warforged have no souls, and therefore the Flame could never claim one of them as its own. Flametouched was deluded, or deliberately flawed in some fashion, designed to be used as a weapon against the Church.<br />
<br />
Flametouched took the banishment peacefully - it understood the clergy's need to protect the Church, and besides, it felt no further from the Flame in Breland, where it had been banished to, than it had back in Flamekeep. The Flame was with it everywhere, and it would do the Flame's will. Light, hope, and justice would be brought to the world, and Flametouched felt honored to be the instrument of such a work. It has gone out to find allies in the work of the Flame, to oppose evil and forward the cause of justice.<br />
<br />
Unfortunately, Flametouched has many enemies, most of whom share its faith. It also worries at times about its own history, what might have happened to it before it awoke on that hill in Thrane. When was it manufactured? For what purpose? Was the Flame responsible for its very existence, or was it merely turned to the Flame's purpose? For the moment, these are questions that Flametouched sets aside easily - it has work to do, and the past matters less than the future. Someday, however, it would like answers...<br />
<br />
== Commentary ==<br />
<br />
When you get right down to it, <b>Eberron</b> is the reason I got into <b>D&D 3.5</b>. The bog-standard fantasy settings I had seen for <b>D&D</b> just didn't excite me, and while I had some interest in 3rd Edition on the basis of <b>Rokugan</b> and the other books for d20 L5R (see tomorrow's post), I wasn't really caught until I happened to glance through the <b>Eberron</b> book at work one day.<br />
<br />
Rather than typical fantasy, <b>Eberron</b> gives you a world heavily influenced by pulp and noir, where you fight mad cultists on the deck of a crashing airship rather than slaughtering kobolds in the confines of a ill-considered dungeon. It takes the standard assumptions of hack-n-slash fantasy and turns them on their heads, actually thinking about the consequences of those assumptions and carrying them through to their logical outcomes. It makes clear that the PCs are supposed to be among the movers and shakers of the world; there are no Elminsters or even Drizzts in the world unless the PCs themselves choose to become them.<br />
<br />
For me, it made fantasy gaming <i>exciting</i> again.<br />
<br />
Anyway, so there's the character, which violates any number of <b>Eberron</b>'s setting assumptions in ways that I would dearly, dearly love to play through. I used random rolling, getting a 16, 15, 14, 12, 11, 11 (and the fact that I had such a good roll is the only reason I decided to go ahead with this crazy idea...). I rolled 130 gp for starting gold.<br />
<br />
(creation time: 30 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Evangeline_di_Borgia&diff=56792Character:Evangeline di Borgia2007-08-02T01:17:55Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Amber Diceless Roleplaying'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Evangeline</big></b><br><br />
<br />
PSY Rank 2 (43 pts)<br><br />
STR Chaos Rank (-10 pts)<br><br />
END Rank 6 (4 pts)<br><br />
WAR Rank 5 (4 pts)<br><br />
<br />
Advanced Trump Mastery (60 pts)<br />
<br />
Bad Stuff 1 pt<br />
<br />
== Character Description ==<br />
<br />
Evangeline di Borgia was born on the world of Ilmond, to a mother she never knew and a father who was master of all he surveyed. The only daughter of the head of one of the Four Families, Evangeline was the Grand Duchess of Venizia, one of the most powerful and wealthy women in the world. From a very young age, Carleon di Borgia taught his daughter about the importance and power of Family; it was the bond of blood and the loyalty of brothers and sisters that had brought the Four Families to global power and influence, and she must always safeguard that lesson. What he would not speak about was her mother, and Evangeline learned early on that Carleon’s love for his daughter had it limits – limits defined by the name Deana.<br />
<br />
As an only child, Evangeline was spoiled mercilessly, and when she showed talent as an artist in her youth, the finest teachers the di Borgia fortune could supply were brought to her. Carleon did not skimp her education in other ways either, and by the age of 12 the heiress could field-strip an M-16 in 20 seconds and identify and perform the five most lethal strikes available to a knife-wielder. By the age of 16, she was giving public showings of her work in the cathedrals of Roma and had three kills to her name, one a bare-handed strangulation. That one bothered her occasionally; he had been a cousin. But he had turned against the di Borgias to work for the Kennedys, and that could not be tolerated. Family was all-important. Family was all that mattered.<br />
<br />
Evangeline’s world changed shortly after her 23rd birthday. She began to dream of a palace on a hill, surrounded by a vast forest, and of a mind-shattering twisted castle beneath a riotous multicolored sky, perched on the edge of an unutterably deep chasm. Images of the two buildings began to dominate her art, and she produced a whole series of each. And then, at the end of an extremely long painting session, concentrating so fiercely on the image of the castle on the hill that her skull began to pound, Evangeline laid her head against the canvas as she dug through a purse for aspirin – and felt a chill radiating from it. Suddenly there was a breeze, and the hint of pine in the air… and when she raised her head again, she saw that she stood where she had imagined the painting, with the vast forest before her and the palace glittering in the sunlight beyond. She gasped, and fainted… but when she awoke, it was still there. Frantically, she drew out her pencil and sketchpad – both tucked away in the purse she still clutched – and drew her bedroom, with as much focus on it as she could muster. It, too, turned cool, and as she laid her hand on it, she saw a rainbow twinkle in the air around her as she found herself back in her room, just as she’d drawn it.<br />
<br />
It did not take her long to discover that she could travel to the places she drew, nor was she surprised to learn that she could touch the minds of the people she sketched once she knew them well enough. Two more traitors met their ends as she pilfered their minds through her art, and she traveled again to the palace several times, as well as to the yawning chasm at the edge of sanity and several other places her imagination conjured up.<br />
<br />
Most recently, however, Evangeline has begun to dream of a woman, dressed in white armor and clutching a battle axe, falling endlessly through a darkness so complete that no light could ever pierce it. The woman has Evangeline’s eyes, and once she showed a sketch of the woman to Carleon and saw his expression, Evangeline knew who she must be. But, concentrate though she might, Evangeline cannot make the sketch turn cold so that she can communicate or travel through it. She will find a way, though. The woman is Family. And Family is all-important. Family is all that matters.<br />
<br />
== Commentary ==<br />
<br />
Okay, raise your hands if you haven’t read Roger Zelazny’s <i>Chronicles of Amber</i> series. First of all, shame on you. Go read them, right away. (In fact, you might want to wait to finish this article until you have done so. I will do my best, but I can’t help spoiling them just a little here.) Second, be prepared for some confusion. The world of <b>Amber</b> is extremely complex, and the <b>Amber Diceless Role-playing Game</b> does a wonderful job of evoking that world, bewildering complexities and all.<br />
<br />
Still, let me explain as best I can. Imagine, if you will, and endless, shapeless Chaos, around which flickers of awareness came and vanished from existence in an everchanging, unchanging dance. Imagine that one of those flickers grabbed hold of its awareness of self and held on, carving a Pattern – a sigil of Ultimate Order – out of the Chaos, transforming undefined potential into a multi-universal continuum that spanned the immeasurable gulf between Form and Formlessness. Imagine that our universe – that <i>every</i> universe – was nothing but a Shadow of the One True Reality, called Amber, where the Pattern lies and the descendents of that betrayer of Chaos now rule as the Princes and Princesses of Amber. Imagine that the residents of Chaos, now tainted (however slightly) with Order, can no longer gain and lose their existence at the whim of improbable tides, and instead work to overthrow the power of Pattern and undo the existence of existence; imagine, too, that the sons and daughters of Amber scheme endlessly with each other to carve out a path to rulership over all that is, all that ever can be. By walking the Pattern or mastering other arcane arts, the scions of Amber gain power of Shadows, able to literally shape universes to their will, to bring into existence any possible world; and yet they struggle endlessly for control over the only thing that is truly real: Amber.<br />
<br />
Yes, it’s confusing. Trust me, the full version is far more so.<br />
<br />
Nevertheless, it is this milieu that the <b>Amber DRPG</b> attempts to emulate, and it does it with astonishing effectiveness. One of the most important aspects of the <i>Chronicles of Amber</i> is the scheming, constant, ceaseless, that surrounds the Children of Amber. Betrayals are common and everyday things; plotting and surprise reversals happen with almost artless casualness. As the main character puts it once, when explaining things to a distant cousin: “Never trust a relative. It is far worse than trusting strangers. With a stranger there is a possibility that you might be safe.” Set against this understanding of unreliable alliances is the rock-solid awareness that one among the family is absolutely unbeatable in a given area of endeavor: Benedict, the eldest surviving brother, is absolutely unbeatable in any form of hand-to-hand or large scale military conflict; Gerard, one of the younger brothers, is the Strongest One There Is. Since no one family member is unbeatable at more than one thing, however, every conflict between them is shaped by an attempt to shift the area of dispute from an opponent’s strength to their weakness, or to your strength, or preferably both.<br />
<br />
It may seem strange for an RPG, but <b>Amber</b> deliberately sets out to encourage this air of backstabbing and jockeying for position, in order to recreate the feel of the novels, and succeeds with incredible flair. The key lies in two elements: the diceless nature of the game, and the character creation system. The former is easier to explain in terms of the latter, so let’s start with chargen.<br />
<br />
<b>Amber</b> describes everything in terms of 4 Attributes: Psyche, Strength, Endurance, Warfare. There are no skills – you are assumed to be skilled at basically anything appropriate to your character concept, and the question of “how skilled” is settled via reference to one of those four Attributes. In order to make a character, every player begins with 100 points; these points are assigned to the various Attributes, <i>but not directly</i>. Instead, <b>Amber</b> characters are created via an Attribute Auction, where players bid for relative rank in each of the four Attributes. Being first rank in a given Attribute means that, where conflicts of that Attribute are involved, you are simply unbeatable. (At least among members of your generation. The game assumes that you will be playing the children of the Princes and Princesses of Amber, but this need not be the case.) Benedict, as mentioned earlier, is first-ranked in Warfare – no one beats him, with a sword or an army. Ditto Gerard and Strength. So the players bid for the right to be the Benedict or Gerard of <i>their</i> generation; and already, you can see the interplayer rivalries being developed.<br />
<br />
In order to make this character, then, I needed bids, so I solicited random numbers on my LJ. The reponses I got became my fellow bidders, giving me a framework to make my character in. With five replies, there were 5 bids in each category, so my “bidding” was against those numbers. Also, note that the Auction strongly encourages large groups, which is further enhanced by the player vs. player mentality of the game. I won’t consider running without 6 players, and 8+ is ideal.<br />
<br />
Once the characters are made, however, a few other tweaks can occur. Say, for example, that the final bids for Warfare looked like this: Agatha Rank 1 (74 pts), Bernard Rank 2 (73 pts), Celeste Rank 3 (60 pts), Diarmid Rank 4 (29 pts), Evangeline Rank 5 (4 pts), Fernando Rank 6 (1 pt), Gillette Amber Rank (0 pts), Homer Amber Rank (0 pts). (Note: Characters begin at Amber Rank in all Attributes, which is “average” for residents of Amber and superior to the maximum potential for ordinary humans. There are two lower ranks: Chaos Rank (-10 pts), equal to an average resident of the Courts of Chaos or the maximum human potential, and Human Rank (-25 pts), which is human average and really, really pathetic by Amber standards.) When the Auction was done, then, all the players would know where each character stood in relation to the others. <i>After</i> the Auction, however, any player but Agatha could spend additional points to buy their way up to the next Rank (though not any more or less) – so, for example, Celeste might decide to spend 13 points to get Rank 2.5 (the Rank-holders at the end of the auction are assumed to have the slightest of edges over every one else with the same point total, in order to make sure that you can’t just “stealth” your way into good Ranks with no penalties after the Auction), or 14 points to get Rank 1.5 – actually surpassing Bernard! Thus, just because you know where you stood at the end of the auction does not mean you know where you stand as the game begins.<br />
<br />
Moreover, the GM will award XP as the game goes on – but s/he does not tell you how much! Instead, you give him/her a prioritized list of stuff you want to spend XPs on, and he/she works down the list until you run out of XP – so even you shortly have little or no idea what your stats are. Thus, the uncertainty means that only the Auction winners can guarantee their safety – anyone else can be caught and manhandled at any time. Note that the actual resolution of conflicts in Amber is extremely straightforward – barring set-ups, whoever has the higher number wins. Period. However, it is possible for someone with the higher number to either a) fail to capitalize on their superiority because they don’t realize they’re better, b) to overreach and lose anyway, not realizing that their advantage was a relatively small one and being overconfident, or c) to get suckered through a trick that changes the battlefield in a way that even their superior skill cannot handle right off.<br />
<br />
All in all, <b>Amber</b> is one of the most creative, unusual, and fascinating RPGs in existence, and I really doubt I will ever actually have enough interested players to either play or run a game. (sigh) Still, just talking about it and making a PC is enough to give me a little twinge, so that will have to do for now.<br />
<br />
(creation time: n/a)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Ethel_Carlyle&diff=56789Character:Ethel Carlyle2007-08-02T01:08:50Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Buffy the Vampire Slayer'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<B><big>Ethel Carlyle</big></b><br><br />
<i>Character Type</i>: White Hat<br><br />
<i>Description</i>: Wannabe Armored Superhero<br />
<br />
<b>Attributes</b><br><br />
Strength 1, Dexterity 2, Constitution 2, Intelligence 6, Perception 2, Willpower 3<br />
<br />
<b>Skills</b><br><br />
Computers 4, Drive 1, Gun Fu 1, Knowledge 3, Mr. Fix-it 4, Notice 2, Science 6<br />
<br />
<b>Qualities</b><br><br />
Hard to Kill 3 (3 pts), Nerd (3pts), Superscientist 2 (10 pts)<br />
<br />
<b>Drawbacks</b><br><br />
Adversary (3 pts), Emotional Problems: Insecurity (1 pt), Honorable: Serious (2 pts), Misfit (2 pts), Teenager (2 pts)<br />
<br />
Life Points 31, Drama Points 20<br />
<br />
== Character Description ==<br />
<br />
Ethel spends a lot of time reading comic books. They give her some of her best ideas.<br />
<br />
As a kid, Ethel was extremely smart and almost painfully shy. At various points picked on, ignored, beaten up and mocked, she found solace in her older brother's comic book collection; she learned to read partly by looking over his shoulder while he read the latest issue of <i>Iron Man</i> or <i>Fantastic Four</i>. Though he died in a car accident when she was seven, Ethel still remembers how it felt to sit beside him and read those stories about heroes who used their minds to fight evil.<br />
<br />
She still sees that as her job now, and she's recently started working on projects that she can use to make that happen. She knows she's not strong; she's had pneumonia almost every year since kindergarten, and her 8-year-old next-door neighbor can arm wrestle her and win. But she has the solution to that: she has science! And when she finishes working on her next big project, then evildoers everywhere: beware!<br />
<br />
== Commentary ==<br />
<br />
<b>Buffy</b>, like its companion game <b>Angel</b>, runs on the <b>Cinematic Unisystem</b> game engine. I have pretty mixed feelings about CU, despite the fact that I'm running a <b>Buffy</b> game currently; there are some things about it that really make me grind my teeth, and some things I absolutely 100% love, especially in terms of the <i>Buffy</i> TV show.<br />
<br />
The single biggest thing about the system that bugs me is the core mechanic. It's simple, which many people see as a virtue: you just roll a d10 and add your Attribute and Skill. There's a basic chart to determine the level of success you got; it's brief enough to fit right onto the character sheet, which saves it from being a massive irritant in my opinion. Even so, however, there are two things that irk me here. First, a single die produces a perfectly straight probability curve. Take someone whose Attribute and Skill total 8. When making a roll, they roll a d10 and get anywhere from a 9 to an 18, which is anywhere from 1 to 5 successes - "adequate" to "excellent," according to the descriptions. However, that individual has exactly the same chance of getting 1 success - "adequate" - as 5 successes - "excellent" - and, in fact, the same chance to get 2, 3, or 4 successes as well. That bugs me. Now, there are some pretty basic fixes for the situation - "roll 3d10, take the middle one," is a pretty decent option - but as written, it irks me. I haven't decided whether to muck about with it or not. The second problem is combat, which feels rather dry and even overly mathematical in places for a game with as much fisticuffs as <i>Buffy</i> has.<br />
<br />
The flipside, of course, is the atmosphere evoked by the book (and even the character sheet itself) for playing a game set in the Buffyverse. Skills like "Getting Medieval" and "Gun Fu," Qualities and Drawbacks like "Tragic Love," "Robot" and (over in <b>Angel</b>, anyway) "Screwed-up Adolescent" really help to immerse the players and GM in the Buffy mindset. The Drama Point mechanics - an expendible, but not easily replenished, resource for having an effect on the metagame elements like unnaturally high die rolls, taking on GM duties long enough to shape scene elements, or even avoiding death - are handled wonderfully, in both their use and how they are regained. Who couldn't get behind a game mechanic called "The Tragedy That is Life?"<br />
<br />
I must admit that, by and large, the game mechanics do what I want them to for a character-driven milieu like the Buffyverse: they get out of my way. Action resolution is fast, so scenes move smoothly, and the focus stays on the characters rather than the character sheets. I suspect I will keep playing it for at least a <i>bit</i> longer...<br />
<br />
(creation time: 20 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=The_%22Create_a_Character%22_Challenge&diff=56785The "Create a Character" Challenge2007-08-02T01:04:34Z<p>Shisumo: /* Shisumo */</p>
<hr />
<div>"I'm going to create a PC for every game I own. I need to honor all those lonely forgotten games on my shelf." - ''chaldfont, in [http://forum.rpg.net/showthread.php?t=345113 this thread].''<br />
<br />
It seemed like a good idea at the time.<br><br />
<br />
==How It Works==<br />
Simple: create a character for each game you own, and post them up, with any commentary you wish to add, right here. Set whatever other rules for yourself that you wish (e.g. whether or not to let the dice fall as they may, whether to count all settings and/or splatbooks for one system as separate games or not, et cetera) or just make it up as you go. <br />
<br />
For ease of reference, the archive is sorted into two lists: the first arranged by game; the second arranged by creator, in the order of creation. <br />
<br />
==Characters Sorted By Game==<br />
<br />
===Example===<br />
<br />
*[[Character:A. Sample]] — Character Concept Here. ''(creator name here)''<br />
<br />
===Aberrant===<br />
<br />
*[[Character:Cursor]] - Reality Hacker. ''(Shisumo)''<br />
<br />
===Adventure!===<br />
<br />
*[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Shisumo)''<br />
<br />
===Amber Diceless Roleplaying===<br />
<br />
*[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Shisumo)''<br />
<br />
===Broken Gears===<br />
<br />
*[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(psychojosh13)''<br />
<br />
===Call of Cthulhu===<br />
<br />
*[[Character:Benedict Willard]] - Protestant Minister. ''(psychojosh13)''<br />
<br />
===Chain of Being===<br />
<br />
*[[Character:Thagrom]] - Troll Librarian. ''(psychojosh13)''<br />
<br />
<br />
===Cinematic Unisystem===<br />
<br />
====Angel====<br />
<br />
*[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Shisumo)''<br />
<br />
====Buffy the Vampire Slayer====<br />
<br />
*[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Shisumo)''<br />
<br />
===The d6 System===<br />
<br />
*[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(Shisumo)''<br />
<br />
===DC Universe RPG===<br />
<br />
*[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(Shisumo)''<br />
<br />
===D&D 3.0/3.5===<br />
<br />
*[[Character:Birindar]] - Elven Mage Hunter. ''(psychojosh13)''<br />
*[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(Shisumo)''<br />
<br />
====Eberron====<br />
<br />
*[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Shisumo)''<br />
<br />
===GURPS===<br />
<br />
*[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(psychojosh13)''<br />
<br />
===New World of Darkness===<br />
<br />
====NWoD: Core====<br />
<br />
*[[Character:Karen Cauling]] - Troubled College Freshman. ''(Thanatos02)''<br />
<br />
====NWoD: Mage====<br />
<br />
*[[Character:Xi]] - Ascetic Mastigos. ''(Thanatos02)''<br />
<br />
===Old World of Darkness===<br />
<br />
====OWoD: Mage====<br />
<br />
*[[Character:Tycho Jennersby]] - Scientist-Adventurer. ''Revised Edition'' ''(Thanatos02)''<br />
<br />
===Over the Edge===<br />
<br />
*[[Bernardo Martinez]] – Handyman. ''(shadowjack)''<br />
<br />
===Risus===<br />
<br />
*[[Character:Jack Harrington]] - Superspy. ''(psychojosh13)''<br />
<br />
===TWERPS===<br />
<br />
*[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(shadowjack)''<br />
<br />
==Characters Sorted By Creator==<br />
<br />
===Example===<br />
<br />
#[[Character:A. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:B. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:C. Sample]] — Character Concept Here. ''(game name here)''<br />
<br />
===psychojosh13===<br />
<br />
#[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(GURPS)''<br />
#[[Character:Birindar]] - Elven Mage Hunter. ''(D&D 3.0)''<br />
#[[Character:Benedict Willard]] - Protestant Minister. ''(Call of Cthulhu)''<br />
#[[Character:Thagrom]] - Troll Librarian. ''(Chain of Being)''<br />
#[[Character:Jack Harrington]] - Superspy. ''(Risus)''<br />
#[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(Broken Gears)''<br />
<br />
===Shadowjack===<br />
<br />
#[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(TWERPS)''<br />
#[[Character:Bernardo Martinez]] — Handyman. ''(Over the Edge)''<br />
<br />
===Shisumo===<br />
<br />
#[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Adventure!)''<br />
#[[Character:Cursor]] - Reality Hacker. ''(Aberrant)''<br />
#[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Buffy the Vampire Slayer)''<br />
#[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Amber Diceless Roleplaying)''<br />
#[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Eberron)''<br />
#[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(D&D 3.5)''<br />
#[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(The d6 System)''<br />
#[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Angel)''<br />
#[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(DC Universe RPG)''<br />
<br />
===Thanatos02===<br />
<br />
#[[Character:Karen Cauling]] - Troubled College Freshman. ''(NWoD Core)'' <br><br />
#[[Character:Xi]] - Ascetic Mastigos. ''(NWoD Mage)''<br />
#[[Character:Tycho Jennersby]] - Scientist-Adventurer. ''Revised Edition'' ''(OWoD Mage)''</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Cassandra_Mayberry&diff=56784Character:Cassandra Mayberry2007-08-02T01:01:38Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Adventure!'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<b><big>Cassandra Mayberry</big></b><br><br />
<i>Virtue</i>: Survivor <i>Vice</i>: Cynic<br><br />
<i>Concept</i>: Hard-bitten Sailor<br><br />
<i>Inspiration</i>: Daredevil<br><br />
<i>Origin</i>: Outlaw<br><br />
<br />
<b>Strength</b> 3<br><br />
<b>Dexterity</b> 3 (Athletics 2, Firearms 5, Melee 2, Stealth 2)<br><br />
<b>Stamina</b> 3 (Endurance 2, Resistance 2)<br><br />
<b>Perception</b> 3 (Awareness 3, Navigation 5)<br><br />
<b>Intelligence</b> 2 (Engineering 2, Survival 2)<br><br />
<b>Wits</b> 3 (Pilot 5 [Sea Vessels])<br><br />
<b>Appearance</b> 2 (Intimidation 4)<br><br />
<b>Manipulation</b> 2 (Savvy 3, Subterfuge 2)<br><br />
<b>Charisma</b> 3 (Command 3, Etiquette 1)<br><br />
<br />
<i>Backgrounds</i> Contacts 3, Gadget 1, Reputation 1, Resources 2<br />
<br />
Willpower 7, Inspiration 3 (Destructive 1, Intuitive 2, Reflective 0)<br />
<br />
<b>Knacks</b><br><br />
Navigation Hazard, Sea Dog, Steely Gaze<br />
<br />
Initiative 8, Movement 5m/15m/29m<br />
<br />
== Character Description ==<br />
<br />
Cassandra Mayberry has sailed just about every body of water known to humanity. On her private vessel, the <i>Apollo</i>, Mayberry has sailed deep into West Africa on massive, slow-moving rivers, out-run pirates lying in wait among the islands of Malaysia, and fought xenophobic tribes on uncharted islands in the Indian Ocean. Her story is largely unknown; though her accent marks her as American, she has never claimed a nationality, seeing the sea as her only true home. With her trademark Cuban cigars always at hand, Mayberry is constantly on the lookout for new places to see and new ports to explore - though never for long. Soon enough, she is back on the ocean, steering the <i>Apollo</i> toward yet another unknown shore.<br />
<br />
Though there has been some friction - she once broke Jake Stefokowski's nose for trying to kiss her right after mocking her ship - the Aeon Society has made frequent use of Mayberry's talents and her vessel. With a sharp eye, steady trigger finger and a keen ability to keep her mouth shut, Cassandra Mayberry is a valuable ally for anyone who needs a fast ship and a captain to command her.<br />
<br />
== Commentary ==<br />
<br />
<b>Adventure!</b> was the third and last of the Aeonverse games, which were (oddly) released in reverse chronological order. Set in 1923, <b>Adventure!</b> was and remains one of the finest, if not <i>the</i> finest, pulp adventure game ever made. In the wake of the Great War, an age of discovery and scientific achievement has begun - but at the same time, new and ever-more dangerous mysteries are uncovered, from hidden tribes of intelligent apes in the heart of the Congo to the ruins of a forgotten civilization that inhabited the tunnels around the Earth's core. Heroes more than human, masters of the mental arts, and two-fisted adventurers of all stripes strode the planet, ready to meet their next challenge, defeat their next villain, or solve their next world-spanning puzzle. It is the age of <b>Adventure!</b><br />
<br />
With extremely minor exceptions, <b>Adventure!</b> uses the same system as <b>Aberrant</b>. One new innovation, which sadly has not reappeared, even in <b>Exalted</b> or <b>Scion</b>, where it might have been expected to, was the Background Enhancement, which was a regular background turned up to 11. An entire army of Followers, enough Resources to literally purchase a small nation, Contacts in literally every field of human endeavor - basically, just the sort of thing a budding masked vigilante or supervillain needs. Entire concepts can come out of these ideas alone...<br />
<br />
(chargen time: 30 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=Character:Cursor&diff=56782Character:Cursor2007-08-02T00:53:26Z<p>Shisumo: </p>
<hr />
<div>[[Category:Character]]<br />
<br />
A character for ''Aberrant'', created by Shisumo. <br><br />
<br />
== Character Stats ==<br />
<br />
<big><b>Cursor</b></big><br><br />
<i>Birth Name</i>: Desmond Ailes<br><br />
<i>Nature</i>: Analyst<br><br />
<i>Concept</i>: Reality Hacker<br><br />
<br />
<b>Strength</b> 2<br><br />
<b>Dexterity</b> 2 (Athletics 1, Drive 1, Firearms 1, Legerdemain 1, Martial Arts 1)<br><br />
<b>Stamina</b> 3 (Endurance 3, Resistance 3)<br><br />
<b>Perception</b> 2 (Investigation 3)<br><br />
<b>Intelligence</b> 5 (Academics 2, Computer 4 [Hacking, Programming], Engineering 2, Intrusion 1, Science 2)<br><br />
<b>Wits</b> 3 (Biz 1)<br><br />
<b>Appearance</b> 2<br><br />
<b>Manipulation</b> 4 (Streetwise 2 [Black Market], Subterfuge 2)<br><br />
<b>Charisma</b> 2<br />
<br />
<i>Backgrounds</i>: Cipher 3, Node 2, Resources 3<br />
<br />
Willpower 4, Quantum 4 (Quantum Pool 28), Taint 4 (Aberration: Anima – Swirling computer code symbols)<br />
<br />
<b>Quantum Powers and Mega-Attributes</b><br><br />
Mega-Intelligence 2 (Engineering Prodigy)<br><br />
Cyberkinesis 2 (Alter Data, Reprogram)<br><br />
Entropy Control 2 (Breakdown, Probability Corruption)<br><br />
Luck 2<br />
<br />
Initiative 5, Movement 7m/14m/26m<br />
<br />
== Character Description ==<br />
<br />
Desmond Ailes was once a fairly ordinary hacker, committing cybercrimes for fun and profit, skipping college because the life of a data cowboy was so much more glamorous. He was talented, creative, and smart - though he was largely self-taught, there were few hackers his age who could outmatch him. The Secret Service and FBI could never track him down; private contractors fared no better.<br />
<br />
Eventually, however, Desmond met his match, when he attempted to hack the Project Utopia secured files. In a marathon programming and hacking session, Desmond found himself slipping into a kind of hallucination, where the world itself turned into numbers that he could touch, manipulate, and corrupt.<br />
<br />
Desmond Ailes has seen the shape of the Universe, and it is data.<br />
<br />
Now he uses that knowledge to change the way the world itself functions. He can corrupt the function of machines and even people by adding faulty "code" into the fabric of existence. He can sense and interact with machines from some distance away. And wherever he goes, he sees the twinkle of flickering code glittering behind the facade of ordinary reality...<br />
<br />
== Commentary ==<br />
<br />
<b>Aberrant</b> was the second of White Wolf's Aeonverse (sometimes called the Trinityverse, due to legal complications surrounding Viacom and the Aeon Flux cartoon) games. It is a game of modern-day supers, set in a world that was (at the time of publication) less than a decade away. It postulated the sudden appearance of superheroes worldwide, starting in 1998, and chronicled the way they impacted humanity over the following 10 years, and then beyond. There were strong elements of "power corrupts" behind the game's worldview, but it also developed several concepts that were, as far as I know, more or less completely new to supers gaming at the time. Among these were: the XWF (Xtreme Warfare Federation), a cross between traditional comic-book hero vs. hero battles and professional wrestling; professional super-powered mercenaries, hired to fight proxy wars in developing nations in lieu of a whole battalion of regular troops; an organization of homosexual supers, including several who had super-powered social capabilities strong enough to make the most firmly hetero people take a second look; and an apparently beneficent organization working to channel super-powered efforts to the good of humanity, who nevertheless (in classic White Wolf style) had a Dark and Dangerous Hidden Agenda.<br />
<br />
The system is yet another take on WW's classic Storyteller system, incorporating a number of elements (fixed TN for dice, no-roll soak) that would later be incorporated into <b>Exalted</b> when it came out. There were a few changes, such as tying Abilities directly to Attributes, that were not maintained, however. Regardless, the system was a solid improvement over its predecessors, and all of WW's new projects since the <b>Trinity</b> release have drawn from its example.<br />
<br />
(chargen time: 40 minutes)</div>Shisumohttps://wiki.rpg.net/index.php?title=The_%22Create_a_Character%22_Challenge&diff=56781The "Create a Character" Challenge2007-08-02T00:44:47Z<p>Shisumo: /* Characters Sorted By Creator */</p>
<hr />
<div>"I'm going to create a PC for every game I own. I need to honor all those lonely forgotten games on my shelf." - ''chaldfont, in [http://forum.rpg.net/showthread.php?t=345113 this thread].''<br />
<br />
It seemed like a good idea at the time.<br><br />
<br />
==How It Works==<br />
Simple: create a character for each game you own, and post them up, with any commentary you wish to add, right here. Set whatever other rules for yourself that you wish (e.g. whether or not to let the dice fall as they may, whether to count all settings and/or splatbooks for one system as separate games or not, et cetera) or just make it up as you go. <br />
<br />
For ease of reference, the archive is sorted into two lists: the first arranged by game; the second arranged by creator, in the order of creation. <br />
<br />
==Characters Sorted By Game==<br />
<br />
===Example===<br />
<br />
*[[Character:A. Sample]] — Character Concept Here. ''(creator name here)''<br />
<br />
===Aberrant===<br />
<br />
*[[Character:Cursor]] - Reality Hacker. ''(Shisumo)''<br />
<br />
===Adventure!===<br />
<br />
*[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Shisumo)''<br />
<br />
===Amber Diceless Roleplaying===<br />
<br />
*[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Shisumo)''<br />
<br />
===Broken Gears===<br />
<br />
*[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(psychojosh13)''<br />
<br />
===Call of Cthulhu===<br />
<br />
*[[Character:Benedict Willard]] - Protestant Minister. ''(psychojosh13)''<br />
<br />
===Chain of Being===<br />
<br />
*[[Character:Thagrom]] - Troll Librarian. ''(psychojosh13)''<br />
<br />
<br />
===Cinematic Unisystem===<br />
<br />
====Angel====<br />
<br />
*[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Shisumo)''<br />
<br />
====Buffy the Vampire Slayer====<br />
<br />
*[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Shisumo)''<br />
<br />
===The d6 System===<br />
<br />
*[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(Shisumo)''<br />
<br />
===DC Universe RPG===<br />
<br />
*[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(Shisumo)''<br />
<br />
===D&D 3.0/3.5===<br />
<br />
*[[Character:Birindar]] - Elven Mage Hunter. ''(psychojosh13)''<br />
*[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(Shisumo)''<br />
<br />
====Eberron====<br />
<br />
*[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Shisumo)''<br />
<br />
===GURPS===<br />
<br />
*[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(psychojosh13)''<br />
<br />
===New World of Darkness===<br />
<br />
====NWoD: Core====<br />
<br />
*[[Character:Karen Cauling]] - Troubled College Freshman. ''(Thanatos02)''<br />
<br />
====NWoD: Mage====<br />
<br />
*[[Character:Xi]] - Ascetic Mastigos. ''(Thanatos02)''<br />
<br />
===Over the Edge===<br />
<br />
*[[Bernardo Martinez]] – Handyman. ''(shadowjack)''<br />
<br />
===Risus===<br />
<br />
*[[Character:Jack Harrington]] - Superspy. ''(psychojosh13)''<br />
<br />
===TWERPS===<br />
<br />
*[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(shadowjack)''<br />
<br />
==Characters Sorted By Creator==<br />
<br />
===Example===<br />
<br />
#[[Character:A. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:B. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:C. Sample]] — Character Concept Here. ''(game name here)''<br />
<br />
===psychojosh13===<br />
<br />
#[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(GURPS)''<br />
#[[Character:Birindar]] - Elven Mage Hunter. ''(D&D 3.0)''<br />
#[[Character:Benedict Willard]] - Protestant Minister. ''(Call of Cthulhu)''<br />
#[[Character:Thagrom]] - Troll Librarian. ''(Chain of Being)''<br />
#[[Character:Jack Harrington]] - Superspy. ''(Risus)''<br />
#[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(Broken Gears)''<br />
<br />
===Shadowjack===<br />
<br />
#[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(TWERPS)''<br />
#[[Character:Bernardo Martinez]] — Handyman. ''(Over the Edge)''<br />
<br />
===Shisumo===<br />
<br />
#[[Character:Cursor]] - Reality Hacker. ''(Aberrant)''<br />
#[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Adventure!)''<br />
#[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Buffy the Vampire Slayer)''<br />
#[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Amber Diceless Roleplaying)''<br />
#[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Eberron)''<br />
#[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(D&D 3.5)''<br />
#[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(The d6 System)''<br />
#[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Angel)''<br />
#[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(DC Universe RPG)''<br />
<br />
===Thanatos02===<br />
<br />
#[[Character:Karen Cauling]] - Troubled College Freshman. ''(NWoD Core)'' <br><br />
#[[Character:Xi]] - Ascetic Mastigos. ''(NWoD Mage)''</div>Shisumohttps://wiki.rpg.net/index.php?title=The_%22Create_a_Character%22_Challenge&diff=56773The "Create a Character" Challenge2007-08-02T00:36:26Z<p>Shisumo: /* Characters Sorted By Game */</p>
<hr />
<div>"I'm going to create a PC for every game I own. I need to honor all those lonely forgotten games on my shelf." - ''chaldfont, in [http://forum.rpg.net/showthread.php?t=345113 this thread].''<br />
<br />
It seemed like a good idea at the time.<br><br />
<br />
==How It Works==<br />
Simple: create a character for each game you own, and post them up, with any commentary you wish to add, right here. Set whatever other rules for yourself that you wish (e.g. whether or not to let the dice fall as they may, whether to count all settings and/or splatbooks for one system as separate games or not, et cetera) or just make it up as you go. <br />
<br />
For ease of reference, the archive is sorted into two lists: the first arranged by game; the second arranged by creator, in the order of creation. <br />
<br />
==Characters Sorted By Game==<br />
<br />
===Example===<br />
<br />
*[[Character:A. Sample]] — Character Concept Here. ''(creator name here)''<br />
<br />
===Aberrant===<br />
<br />
*[[Character:Cursor]] - Reality Hacker. ''(Shisumo)''<br />
<br />
===Adventure!===<br />
<br />
*[[Character:Cassandra Mayberry]] - Hard-bitten Sailor. ''(Shisumo)''<br />
<br />
===Amber Diceless Roleplaying===<br />
<br />
*[[Character:Evangeline di Borgia]] - Trump Artist and Made Woman. ''(Shisumo)''<br />
<br />
===Broken Gears===<br />
<br />
*[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(psychojosh13)''<br />
<br />
===Call of Cthulhu===<br />
<br />
*[[Character:Benedict Willard]] - Protestant Minister. ''(psychojosh13)''<br />
<br />
===Chain of Being===<br />
<br />
*[[Character:Thagrom]] - Troll Librarian. ''(psychojosh13)''<br />
<br />
<br />
===Cinematic Unisystem===<br />
<br />
====Angel====<br />
<br />
*[[Character:Reggie Grant]] - Redeemed Demonic Revenant. ''(Shisumo)''<br />
<br />
====Buffy the Vampire Slayer====<br />
<br />
*[[Character:Ethel Carlyle]] - Wannabe Armored Superhero. ''(Shisumo)''<br />
<br />
===The d6 System===<br />
<br />
*[[Character:Marcus Catallus]] - Cocky Knight Aeris from Jim Butcher's Codex Alera series. ''(Shisumo)''<br />
<br />
===DC Universe RPG===<br />
<br />
*[[Character:Stone Dragon]] - Mystically-transforming Martial Artist. ''(Shisumo)''<br />
<br />
===D&D 3.0/3.5===<br />
<br />
*[[Character:Birindar]] - Elven Mage Hunter. ''(psychojosh13)''<br />
*[[Character:Garin the Implacable]] - Human Hexblade in Service to St. Cuthbert. ''(Shisumo)''<br />
<br />
====Eberron====<br />
<br />
*[[Character:Flametouched]] - Warforged Favored Soul of the Silver Flame. ''(Shisumo)''<br />
<br />
===GURPS===<br />
<br />
*[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(psychojosh13)''<br />
<br />
===New World of Darkness===<br />
<br />
====NWoD: Core====<br />
<br />
*[[Character:Karen Cauling]] - Troubled College Freshman. ''(Thanatos02)''<br />
<br />
====NWoD: Mage====<br />
<br />
*[[Character:Xi]] - Ascetic Mastigos. ''(Thanatos02)''<br />
<br />
===Over the Edge===<br />
<br />
*[[Bernardo Martinez]] – Handyman. ''(shadowjack)''<br />
<br />
===Risus===<br />
<br />
*[[Character:Jack Harrington]] - Superspy. ''(psychojosh13)''<br />
<br />
===TWERPS===<br />
<br />
*[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(shadowjack)''<br />
<br />
==Characters Sorted By Creator==<br />
<br />
===Example===<br />
<br />
#[[Character:A. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:B. Sample]] — Character Concept Here. ''(game name here)''<br />
#[[Character:C. Sample]] — Character Concept Here. ''(game name here)''<br />
<br />
===psychojosh13===<br />
<br />
#[[Character:Alfred Chisel]] - Inexperienced Assassin. ''(GURPS)''<br />
#[[Character:Birindar]] - Elven Mage Hunter. ''(D&D 3.0)''<br />
#[[Character:Benedict Willard]] - Protestant Minister. ''(Call of Cthulhu)''<br />
#[[Character:Thagrom]] - Troll Librarian. ''(Chain of Being)''<br />
#[[Character:Jack Harrington]] - Superspy. ''(Risus)''<br />
#[[Character:Bruce "Taipan" Hornsby]] - Australian Mercenary. ''(Broken Gears)''<br />
<br />
===Shadowjack===<br />
<br />
#[[Character:Galadosi Yu]] — Lovely Elf Butt-Kicker. ''(TWERPS)''<br />
#[[Character:Bernardo Martinez]] — Handyman. ''(Over the Edge)''<br />
<br />
===Thanatos02===<br />
<br />
#[[Character:Karen Cauling]] - Troubled College Freshman. ''(NWoD Core)'' <br><br />
#[[Character:Xi]] - Ascetic Mastigos. ''(NWoD Mage)''</div>Shisumohttps://wiki.rpg.net/index.php?title=3.5_Mantis_Secret_Spells&diff=121873.5 Mantis Secret Spells2005-09-25T02:39:01Z<p>Shisumo: </p>
<hr />
<div>[[Category: Legend of the Five Rings]]<br />
Back to [[Spells_and_Kiho|Spells and Kiho]]<br><br />
Back to [[Shisumos_3.5_L5R_Update|Shisumo's 3.5 Update Project]].<br />
<br />
=Mantis Secret Spells=<br />
<u>Crushing Waves</u><br><br />
Evocation [Water]<br><br />
'''Level''': Shu 4 [Water]<br><br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 1 standard action<br><br />
'''Range''': 10 ft./level<br><br />
'''Target''': One creature<br><br />
'''Duration''': Instantaneous<br><br />
'''Saving Throw''': Reflex half<br><br />
'''Spell Resistance''': No<br><br />
You summon forth a wave of water kami to strike down your enemies. The water wells up from the ground to crush any one target within range, dealing 4d6 nonlethal damage, knocking the target prone, and subjecting the target to a bull rush attack (Strength 25, Large size, total modifier +11), which will move him backward the maximum possible amount. Targets who succeed on their Reflex save take only half damage are not knocked prone, but still suffer the bull rush.<br />
<br />
<u>Dance of the Fireflies</u><br><br />
Evocation [Fire]<br><br />
'''Level''': Shu 1 [Fire], Sor/Wiz 1<br><br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 1 standard action<br><br />
'''Range''': Medium (100 ft. + 10 ft./level)<br><br />
'''Area''': 5 ft. radius<br><br />
'''Duration''': 1 round/level<br><br />
'''Saving Throw''': No<br><br />
'''Spell Resistance''': Yes<br><br />
You create a swirling mass of tiny fire kami, yellow-orange sparks that distract and conceal opponents. Anyone within the mass of sparks who attempts to cast a spell must first succeed on a Concentration check (DC 15 + spell level) or lose the spell. Defenders within the cloud who rely on sight for attack and defense suffer a –4 penalty to attack rolls and may not add their Dexterity bonus to AC, but are considered to have concealment (20% miss chance). The sparks do no real damage, but extremely flammable objects may be subject to combustion while within the area of effect (DM’s discretion). Targets with immunity to fire or at least 1 point of fire resistance, as well as creatures with more than 8 HD or who do not rely on vision for attack and defense, are immune to this spell (though they are still considered to have concealment if they are within the area of effect).<br><br />
The mass of sparks can be moved up to 10 feet per round if the caster so chooses. The caster must succeed on a Concentration check (DC 15) as a standard action to move the cloud. Failure does not end the spell, but prevents the sparks from moving for that round.<br />
<br />
<u>Elemental Vessel</u><br><br />
Conjuration [Air, Earth – Multi-element]<br><br />
'''Level''': Shu 7<br><br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 1 full round<br><br />
'''Range''': Close (25 ft. + 5 ft./2 levels)<br><br />
'''Effect''': 1 earthen keelboat<br><br />
'''Duration''': 5 days/level (D)<br><br />
'''Saving Throw''': None<br><br />
'''Spell Resistance''': No<br><br />
You can common forth a ship from the stuff of the elements themselves, shaping them into a seaworthy keelboat. This ship is mechanically identical to a normal keelboat, but is obviously composed of shaped earth and stone. If the spell ends or is dispelled or the ship is destroyed, the vessel immediately collapses into its component elements and dissipated into the sea. The duration can be extended by an additional 5 days/level by casting this spell again at any point during the duration.<br />
<br />
<u>Endless Seas</u><br><br />
Divination [Water]<br><br />
'''Level''': Shu 2 [Water]<br><br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 1 full round<br><br />
'''Range''': 100 miles<br><br />
As ''scrying'', but you must touch a body of water in order to cast this spell, and the vision may only target a creature within line of sight of that same body of water within the spell’s range.<br />
<br />
<u>Ride the Whirlwind</u><br><br />
Transmutation [Air]<br><br />
'''Level''': Shu 3 [Air]<br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 1 standard action<br><br />
'''Range''': Personal, or 30 feet (see text)<br><br />
'''Target''': You, or one creature (see text)<br><br />
'''Duration''': 1 minute/level<br><br />
'''Saving Throw''': No<br><br />
'''Spell Resistance''': Yes (harmless, see text)<br><br />
The shugenja summons a small but potent whirlwind, allowing him to fly with poor maneuverability (fly speed 60 feet, ascend at half that speed, descend at twice that speed). Using this spell does not require concentration, so the caster may attack and cast spells normally. He may only carry aloft as much weight as his normal heavy load. If the spell’s duration expires while the caster is still aloft, he descends at a rate of 60 feet per round for 1d6 rounds. If he reaches the ground during that time, he lands safely; otherwise, he falls the remaining distance, suffering the usual 1d6 damage per 10 feet fallen.<br><br />
Alternatively, the shugenja may choose to end the spell prematurely as a standard action and send the whirlwind barreling into an opponent within 30 feet. The shugenja must make a ranged touch attack; if successful, the target takes 2d6 bludgeoning damage and suffers a bull rush (Medium size, Strength 15 + caster level) that pushes the target back the maximum amount possible.<br />
<br />
<u>Sanctuary of Ningen-do</u><br><br />
Abjuration [Air]<br><br />
'''Level''': Shu 5 [Air]<br><br />
'''Casting Time''': 1 standard action<br><br />
'''Range''': Close (25 ft + 5 ft./2 levels)<br><br />
'''Target''': One creature per level within range<br><br />
'''Duration''': 24 hours<br><br />
As ''resist elements'', but this spell instead protects you from damage dealt by the weather, including cold, electricity, air and water, and also includes magical effects that emulate weather effects.<br />
<br />
<u>Suitengu’s Wrath</u><br><br />
Transmutation [Air, Water – Multi-element]<br><br />
'''Level''': Shu 9<br><br />
'''Components''': V, S, DF<br><br />
'''Casting Time''': 15 minutes<br><br />
'''Range''': One mile<br><br />
'''Area''': 125 ft/level radius<br><br />
'''Duration''': 1d10 hours<br><br />
'''Saving Throw''': None<br><br />
'''Spell Resistance''': No<br><br />
You summon forth a monsoon. You cannot control this storm, such as where lightning will strike or in what direction the winds will blow. You can only unleash the storm and allow it to run its course. This is considered a “powerful storm” (see the DMG), of the hurricane variety.</div>Shisumohttps://wiki.rpg.net/index.php?title=Spells_and_Kiho&diff=12177Spells and Kiho2005-09-25T02:25:15Z<p>Shisumo: /* Spells */</p>
<hr />
<div>Back to [[L5R_Player_Resources|Player Resources]].<br />
=Spells and Kiho=<br />
Here you can find a list of new and updated spells for shugenja, tsukai, jakla or whoever might need some extra mystical prowess. New kiho may be found here as well, in addition to new kiho Feats for d20.<br />
<br />
==Spells==<br />
[[3.5_L5R_New_Spells|New d20 Spells]]<br />
* New spells created for d20 L5R as part of my [[Shisumos_3.5_L5R Update|3.5 Update Project]] - Shisumo<br />
<br />
[[3.5_L5R_Spell_List|3.5 Shugenja Spell List]]<br />
* Also for my Update project, a master list of all spells available to shugenja, adapted from various sources and balanced for 3.5 usage. - Shisumo<br />
===Secret Spells===<br />
[[3.5_Mantis_Secret_Spells|d20 Mantis Secret Spells]]<br />
* Secret spells of the Mantis, part of the 3.5 [[Shisumos_3.5_L5R_Update|Update Project]]. - Shisumo<br />
<br />
==Kiho==<br />
[[3.5_L5R_Kiho|Kiho Feats for 3.5 d20]]<br />
* A list of all available generic kiho Feats, updated to 3.5 with the help of '''The Complete Warrior'''. - Shisumo</div>Shisumohttps://wiki.rpg.net/index.php?title=3.5_Mantis_Shiryo&diff=121863.5 Mantis Shiryo2005-09-25T02:15:44Z<p>Shisumo: </p>
<hr />
<div>[[Category: Legend of the Five Rings]]<br />
Back to [[Ancestors]].<br><br />
Back to [[Shisumos_3.5_L5R_Update|Shisumo's 3.5 Update Project]].<br />
<br />
=3.5 d20 Mantis Ancestors=<br />
<br />
;Cold and Cunning:'''[Ancestor: Gusai]'''<br />
:Benefit: You gain a +2 bonus to Bluff and Sleight of Hand checks.<br />
<br />
;Free Yet Focused:'''[Ancestor: Tsuruchi Ikado]'''<br />
:Requires: BAB +1, Dex 13, Precise Shot<br />
:Benefit: You may accept a penalty to your ranged attacks in order to increased your ranged attack damage. For every –2 penalty you accept, you may increase the damage you deal with a ranged attack by +1. The penalty may not exceed your base attack bonus. You choose to apply the benefits and penalties of this feat on your turn, and the effect lasts until the beginning of your next turn.<br />
:Special: If your base attack bonus is +1, you may still accept a –2 attack penalty in order to gain a +1 damage bonus. This is the only time that the penalty may exceed your base attack bonus.<br />
<br />
;The Son of Storms:'''[Ancestor: Yoritomo]'''<br />
:Requires: Void Use, not dishonorable<br />
:Benefit: Once per day, you may spend a Void Point to automatically succeed in any saving throw against a mind-affecting effect. If you ever become dishonorable, you lose the benefits of this feat until you are once again honorable.<br />
<br />
;Spirit of the Firefly:'''[Ancestor: Moshi Hotaru]'''<br />
:Benefit: You caster level is considered to be one higher when you are casting Fire spells.<br />
<br />
;Stand Without Fear:'''[Ancestor: Yoritomo Furikae]'''<br />
:Requires: Void Use<br />
:Benefit: Once per day, you may spend a Void Point when reduced to less than 1 hit point to regain enough hit points to return to having 1 hit point. You may not use this ability if the attack reduces you to –10 hit points or less.<br />
<br />
;Strike and Move:'''[Ancestor: Mukami]'''<br />
:Benefit: Once per day per four character levels you have achieved (minimum one), you may make a full attack action with a bow in addition to taking a move action in the same round. This ability can be combined with the Shot on the Run feat, allowing you to move before and after the full attack, as long as you do not exceed your speed.<br />
<br />
;Wisdom of the Universe:'''[Ancestor: Moshi Azami]'''<br />
:Benefit: You gain a +2 bonus to saving throws against Fire and Air spells, and an additional +1 bonus to Will saves and Wisdom checks.</div>Shisumohttps://wiki.rpg.net/index.php?title=Shisumos_3.5_L5R_Update&diff=10782Shisumos 3.5 L5R Update2005-09-25T02:09:21Z<p>Shisumo: /* Mantis */</p>
<hr />
<div>[[L5R:Main_Page|L5R Wiki Main Page]]<br />
<br />
This is the "homepage" for my ongoing attempts to update d20 L5R information to d20 3.5, which was, by and large, a much better system than its predecessor. Much of the information contained in these documents has been adapted from other sources - most notably '''Oriental Adventures''', '''Rokugan''', '''Complete Warrior''', and the various dual-statted '''Way of''' and '''Secrets of''' books from AEG. While I believe that everything I'm working on here is covered under the [http://www.wizards.com/d20/files/OGLv1.0a.rtf OGL], I want to make it ''very'' clear that nothing here is a challenge to anyone's copyrights, and that Rokugan and Legend of the Five Rings are trademarks of AEG, and Complete Warrior and Oriental Adventures are trademarks of Wizards of the Coast.<br />
<br />
Please don't sue. :) [[User:Shisumo|---Shisumo no Shiryo]]<br />
<br />
==The Conversion Material==<br />
[[3.5_Base_Classes|Base Classes]]<br />
* A collection of modified base classes to go along with the standard d20 classes that fit within Rokugan, as discussed in '''OA''' and '''Rokugan'''.<br />
<br />
[[3.5_L5R_Basic_Feats|Feats]]<br />
* New and modified Feats that are not specific to any character class, race, etc.<br />
<br />
[[3.5_L5R_Skills|Skills]]<br />
* New and modified Skills.<br />
<br />
[[3.5_L5R_Spell_List|Shugenja Spell List]]<br />
* The master Spell List for shugenja.<br />
<br />
[[3.5_L5R_Kiho|Kiho]]<br />
* Feats with the Kiho descriptor<br />
<br />
==Specific Clan Information==<br />
===Mantis===<br />
[[3.5_Mantis_Shiryo|Mantis Ancestors]]<br />
* Ancestor Feats for Mantis<br />
<br />
[[3.5_Mantis_Families|Mantis Families]]<br />
*Mantis Family descriptions<br />
<br />
[[3.5_Mantis|Mantis Schools]]<br />
* Mantis Technique feats, courtier abilities, dojo and shugenja schools.<br />
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==Additional Information==<br />
These rules assume a couple of houserules I think I should explain, though neither is, I feel, a great detriment to using the rules in games that do not use my particular version. First, and most obviously, the base classes listed above do not have the usual "martial weapons," "simple weapons," etc. verbiage in describing what weapons each class can wield. Instead, I am using the Weapon Group Proficiency rules from '''Unearthed Arcana'''. WGP Feats essentially grant proficiency in a small number of related weapons - a system I feel translates the Weapon Skills system from d10 L5R very cleanly. The relevant WGP feats for this version of Rokugan can be found in the [[3.5_L5R_Basic_Feats|Feats]] section of this document. In the interests of completeness, however, here are the starting WGPs for other classes that are generally suited to Rokugan:<br />
;Barbarian: Kenjutsu plus any other three<br />
;Fighter:Kenjutsu plus any other four<br />
;Monk:Nofojutsu plus any other one<br />
;Rogue:Tantojutsu plus any other two<br />
Other classes that are less common in Rokugan are left as exercises for the DM. When using this system, WGP Feats may be taken as fighter Feats or Technique Feats. If you don't like this system, though, feel free to dump it and replace the weapon proficiencies with their original rules.<br />
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The other rule is what I refer to as "karma points." This system is rules-transparent - no actual modifications to the rules as written are needed to use it, but I feel it handles Rokugan's milieu much more effectively than what it replaces: namely, gold pieces. Whenever the rules call for gp to be awarded to players, the DM may opt to have any percentage from 0% to 100% of the gp award translated into karma points (kp), which are a mechanical representation of the karmic effect the character's actions have had. Kp are spent in the exact same way as gp, including gp maximums for small settlements and the like, but the transaction does not necessarily involve hard currency. Instead, the character expends the goodwill of his/her daimyo, sensei or other authority figure - the presence of the Celestial Order which underlies Rokugan's caste system - to obtain goods and services. These transactions are, in essence, handled as credit, which will be paid by the character's daimyo when presented with a bill. The more heroic deeds you perform in your lord's name, the more he/she will be willing to pay for your lodgings, new equipment, etc. Obviously, for ronin games, nost awards should be in gp, but for Clan samurai, the vast majority of the awards earned by adventuring can be handled as kp.<br />
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This system is particularly important with respect to the samurai base class. While spending gp to awaken your daisho doesn't fit Rokugan very well at all, spending kp does - the heroic nature of the character's actions calls to the spirit of his or her blades. This is the reason I chose not to use the experience-expenditure version of the samurai class that appeared in '''Rokugan'''; for my purposes, gp actually works better.</div>Shisumo