https://wiki.rpg.net/api.php?action=feedcontributions&user=Strangething&feedformat=atomRPGnet - User contributions [en]2024-03-28T10:54:26ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces:Kar&diff=434966Adventures in the Distal Provinces:Kar2023-03-20T04:00:40Z<p>Strangething: </p>
<hr />
<div>== Kar the Lizardfolk ==<br />
<br />
[[File:https://i.imgur.com/7nR8JX8.jpg]]<br />
[[https://imgur.com/a/B5ruBHq]]<br />
<br />
'''Appearance''': Emerald green scales, golden slit-pupil eyes<br />
<br />
'''Typical equipment''': Naked except for a vest and belt with many pockets<br />
<br />
'''Refresh''': 3<br />
<br />
=== Aspects ===<br />
<br />
*'''High Concept''': Talented Lizard Folk Explorer<br />
*'''Trouble''': Wanderlust<br />
*Odd Jobs, Odd Skills<br />
*Unshakeable Optimism<br />
*"What was your name again?"<br />
<br />
=== Skills ===<br />
<br />
*Great (+4) Lore<br />
*Good (+3) Investigate, Crafts<br />
*Fair (+2) Athletics, Fight, Shoot,<br />
*Average (+2) Drive, Notice, Physique, Stealth<br />
<br />
=== Stunts ===<br />
<br />
'''Lizardfolk Claws''': Kar's claws are handy tools and lethal weapons. He effectively always has a dagger at hand.<br />
<br />
'''Nature Provides''': Kar is an experienced tracker and forager. Any Investigate check made in the wilderness has a +2 bonus.<br />
<br />
'''Rigging Rat''': Whether it's a tree, cliffside, or a ship's mast, Kar can scale up anything. Any Athletics check for climbing has a +2 bonus.<br />
<br />
=== Stress and Consequences ===<br />
<br />
'''Mental Stress''' O O<br />
<br />
'''Physical Stress''' O O X<br />
<br />
Mild (2)<br />
<br />
Moderate (4)<br />
<br />
Severe (6)</div>Strangethinghttps://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces:Kar&diff=434965Adventures in the Distal Provinces:Kar2023-03-20T03:53:30Z<p>Strangething: /* Stress and Consequences */</p>
<hr />
<div>== Kar the Lizardfolk ==<br />
<br />
'''Appearance''': Emerald green scales, golden slit-pupil eyes<br />
<br />
'''Typical equipment''': Naked except for a vest and belt with many pockets<br />
<br />
'''Refresh''': 3<br />
<br />
=== Aspects ===<br />
<br />
*'''High Concept''': Talented Lizard Folk Explorer<br />
*'''Trouble''': Wanderlust<br />
*Odd Jobs, Odd Skills<br />
*Unshakeable Optimism<br />
*"What was your name again?"<br />
<br />
=== Skills ===<br />
<br />
*Great (+4) Lore<br />
*Good (+3) Investigate, Crafts<br />
*Fair (+2) Athletics, Fight, Shoot,<br />
*Average (+2) Drive, Notice, Physique, Stealth<br />
<br />
=== Stunts ===<br />
<br />
'''Lizardfolk Claws''': Kar's claws are handy tools and lethal weapons. He effectively always has a dagger at hand.<br />
<br />
'''Nature Provides''': Kar is an experienced tracker and forager. Any Investigate check made in the wilderness has a +2 bonus.<br />
<br />
'''Rigging Rat''': Whether it's a tree, cliffside, or a ship's mast, Kar can scale up anything. Any Athletics check for climbing has a +2 bonus.<br />
<br />
=== Stress and Consequences ===<br />
<br />
'''Mental Stress''' O O<br />
<br />
'''Physical Stress''' O O X<br />
<br />
Mild (2)<br />
<br />
Moderate (4)<br />
<br />
Severe (6)</div>Strangethinghttps://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces:Kar&diff=434964Adventures in the Distal Provinces:Kar2023-03-20T03:53:09Z<p>Strangething: /* Stress and Consequences */</p>
<hr />
<div>== Kar the Lizardfolk ==<br />
<br />
'''Appearance''': Emerald green scales, golden slit-pupil eyes<br />
<br />
'''Typical equipment''': Naked except for a vest and belt with many pockets<br />
<br />
'''Refresh''': 3<br />
<br />
=== Aspects ===<br />
<br />
*'''High Concept''': Talented Lizard Folk Explorer<br />
*'''Trouble''': Wanderlust<br />
*Odd Jobs, Odd Skills<br />
*Unshakeable Optimism<br />
*"What was your name again?"<br />
<br />
=== Skills ===<br />
<br />
*Great (+4) Lore<br />
*Good (+3) Investigate, Crafts<br />
*Fair (+2) Athletics, Fight, Shoot,<br />
*Average (+2) Drive, Notice, Physique, Stealth<br />
<br />
=== Stunts ===<br />
<br />
'''Lizardfolk Claws''': Kar's claws are handy tools and lethal weapons. He effectively always has a dagger at hand.<br />
<br />
'''Nature Provides''': Kar is an experienced tracker and forager. Any Investigate check made in the wilderness has a +2 bonus.<br />
<br />
'''Rigging Rat''': Whether it's a tree, cliffside, or a ship's mast, Kar can scale up anything. Any Athletics check for climbing has a +2 bonus.<br />
<br />
=== Stress and Consequences ===<br />
<br />
'''Mental Stress''' O O<br />
<br />
'''Physical Stress''' O O 0<br />
<br />
Mild (2)<br />
<br />
Moderate (4)<br />
<br />
Severe (6)</div>Strangething