https://wiki.rpg.net/api.php?action=feedcontributions&user=ZenDog&feedformat=atomRPGnet - User contributions [en]2024-03-29T13:18:08ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Wilderlands_of_High_Fantasy&diff=203210Wilderlands of High Fantasy2012-03-13T19:23:15Z<p>ZenDog: /* Coinage in the City State */</p>
<hr />
<div>A game of B/X D&D, run by ZenDog.<br />
<br />
[[File:Wilderlands-cover.png]]<br />
<br />
<br />
== Characters ==<br />
<br />
[[Player Characters of High Fantasy]]<br><br />
[[Geoph the Tall, Fighter, Player Nalyd]]<br><br />
[[Jaheel, Fighter]], Player MonsterMash<br><br />
[[Player_Characters_of_High_Fantasy#Mira.2C_Daughter_of_Odin|Mira, Daughter of Odin]], Cleric, Player andreww<br><br />
[[Vozon the Vulgar, Thief]], Player: Julius Sleazer<br><br />
[[Don Eduardo de Castilla]], Elf, Player Baron Greystone<br><br />
[[Grogton, Fighter]], Player gmkeros<br><br />
[[Zula, Fighter]] Player Willow<br />
<br />
== Coinage in the City State ==<br />
<br />
'''Value/Material/Name'''<br />
<br />
1 pp Platinum Sovereign a.k.a. Klips<br />
<br />
1 gp Gold Crown a.k.a. Viziers or<br />
Cronies<br />
<br />
1 ep Electrum Noble a.k.a. Half-Crown<br />
<br />
1 sp Silver Guilder a.k.a. Cardinals<br />
<br />
1 cp Copper Penny a.k.a. Common<br />
<br />
1 bp Bronce Farthing a.k.a. Bit<br />
<br />
<br />
'''Exchange rate'''<br />
<br />
4 bp = 1 cp<br />
<br />
40 bp = 10 cp = 1 sp<br />
<br />
200 bp = 50 cp = 5 sp = 1 ep<br />
<br />
400 bp = 100 cp = 10 sp = 2 ep = 1 gp<br />
<br />
4,000 bp = 1,000 cp = 100 sp = 20 ep =<br />
10 gp = 1 pp<br />
<br />
== Beasts of Burden & Hirelings ==<br />
<br />
== Maps ==<br />
<br />
== Important Notes & Adventure Hooks ==<br />
<br />
== Recurring NPCs ==<br />
<br />
== House Rules ==<br />
<br />
<br />
== '''Chargen House Rules''' ==<br />
<br />
<br />
Everyone starts with MAX HP by Class.<br />
<br />
'''MU'''s start with Read Magic, Read Languages, and Detect Magic and 1 1st lvl spell of their choice, plus 1 per +1 from INT bonus randomly chosen spells. All other spell have to be found in game. They can use a ''Quarterstaff'': Cost: 2gp WT: 30 Dam: 1d4. MU's also have (at-will) Cantrips.<br />
<br />
'''MU Cantrips'''<br />
<br />
''Ghost Sound'' <br />
With a wink, you create an illusory sound that emanates from<br />
somewhere close by.<br />
<br />
''Light'' <br />
With a wave of your hand, you cause a bright light to appear on<br />
the tip of your staff, upon some other object, or in a nearby space. Duration 5 mins.<br />
<br />
''Mage Hand'' <br />
You gesture toward an object nearby, and a spectral floating hand<br />
lifts the object into the air and moves it where you wish. Max 20lbs.<br />
<br />
''Prestidigitation''<br />
You perform an amusing magical trick, such as creating a dancing<br />
wisp of light, freshening a wilting flower, making a coin invisible,<br />
or warming a cold drink.<br />
<br />
'''Thieves''' can add up all their %skill and rearrange as they wish.<br />
<br />
'''Clerics''' can Bind Wounds for 1d4 HP (once per injury) and start with 1 Bless scroll. Plus the gods are on their side.<br />
<br />
'''Fighters''' start with an unquestionably loyal man-at-arms ''Sidekick'': AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpac, 7 days rations. Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower). Fighters can also specialise.<br />
<br />
<br />
== '''Fighter Specialisation''' ==<br />
<br />
<br />
Specialist Fighters get a bonus in the specialisation, but a -1 to hit pen when not fighting in their preferred style. Versatile (standard fighters get no pens or bonus, but can use any combo of weapons and armour).<br />
<br />
''Guard''<br />
Big man with a bigger weapon. +1 dam when using 2H weapons.<br />
<br />
''Soldier''<br />
Front rank defensive fighter. Additional +1 AC with Shield.<br />
<br />
''Duellist''<br />
A dual wielding finesse fighter. +1 to hit.<br />
<br />
''Skirmisher''<br />
A devil with close range thrown weapons. +1 dam for thrown missile.<br />
<br />
''Archer''<br />
Expert marksman. +1 to hit with slings, bows, and crossbows.<br />
<br />
'''Demi-Humans''' may specialise as follows: Dwarf - Archer (crossbow) or Soldier; Elf - Duellist or Archer (Bow); Halfling - Skirmisher or Archer.<br />
<br />
''Languages''<br />
<br />
As well as the usaul D&D racial languages (elf, kobold, Gnoll, etc.) there is . . .<br />
<br />
Orichalan which is Draconic, Altanian (barbarian) Antilliian (trade language of the city of Antil and one of three langauges that form Common), Avalonian (people of Valon), Demonic, Dorin (Desert people) Duneal (human version of Elvish), Ghinoran (regional) Gishmesh (tribes) Karakhan (god given glyhps) Skandik ( viking/dwarf) Thrabian (one of the three languages that form common), Tlalic (magical language requires knowledge of the Tula language) Viridian ( another basis of Common and used in Viridistan) High Viridian (elite buggers)<br />
<br />
There are also some ancient languages (natch) . . . Ancient Antillian, Ancient Draconic, Old Viridian, Elder Tongue (aliens) Kelnoran (complex dead lang) Logii (greek) Markrab (alien pictographs)<br />
<br />
<br />
== '''HP Houserule''' ==<br />
<br />
''0HP'' = ''Defeat not death''. What defeat means depends on who is doing the defeating. Getting defeated by the City Watch just means an opportunity for a jailbreak (or bribery). Getting defeated by a fall from the city walls means time for a new character. This goes for the party too. You decide the fate of any enemies you defeat. When foes are bestial or there's no doubting they want you dead I might roll on a death and dismemberment table for characters that fall below 0HP. Of course death doesn't necessarily mean a new character depending on your standing with various temples and deities, well that and the state of the corpse.<br />
<br />
<br />
<br />
== '''Alignment and Religion''' ==<br />
<br />
<br />
In this Wilderlands campaign there are lots of gods. Lots of monotheisms, pantheisms, polytheisms, cults, and petty gods everywhere you look. All of them are more or less equal in power, but their sphere of influence in the Wilderlands depends on where, how and by how many people they are worshipped. A god or gods, worshipped with daily prayer in many cities, and kingdoms will have a lot of influence. A monkey god worshiped in one rural village will only have influence in that village. A god of a cult with just a few sects may have a greater reach than expected due to the vile sacrifices carried out by its worshippers. A long forgotten diety with a single moss covered shrine might be nothing more than laughter on the wind.<br />
<br />
The different gods want different things from their worshippers. '''Lawful''' gods want obedience, and single minded worship, devotion and adherence to strict rules. In return they offer safety and security. The '''Chaotic''' gods think of mortals and their world as playthings, they like to fuck with (often literally) mortals for shits and giggles. In return for worship they offer excitement (although read the small print excitement is sometimes fatal) along with the promise of riches and glory. '''Neutral''' gods gift to their worshippers is freedom from divine interference. Worship they offer protection from the outrages of the other gods.<br />
<br />
'''God War'''<br />
Some of the lawful gods have started gaming the system so to speak. They aim to have their followers goose-step roughshod over all the other religions creating more and more worldly influence for themselves. The Neutral gods find this offensive and oppose them. The gods of Chaos enjoy turning into giant swans to impregnate mortal maidens (or handsome youths because gods can do that shit), or going on three month benders with kings and pirates. They also enjoy pouring oil on the little bonfire the forces of Law and Neutrality have started.<br />
<br />
For any class other than Clerics choosing an alignment means to some extent or other you're down with one of the factions agendas. How devout you're towards specific god/gods is up to you roleplay-wise, but if you choose an alignment you best at least pay in-game lip service to one of the religions.<br />
<br />
If your not interested in any of that '''Unaligned''' is an option. For '''Clerics''' Unaligned isn't an option. Pick a god, or Pantheon, or host of gods to worship. You can make up your own, pick a D&D god, gods from the real world and mythology, or ask me to cook something up. If you play a Cleric expect to actively pursue a divine agenda. Some '''Magic Items''', Miracles, Spells, etc. will only work for certain Alignments, or even religions, so their is a mechanical aspect. There are no '''Alignment Languages''', but on a Wis ability check you might get a feel for someones vibe.<br />
<br />
<br />
== '''Retainers''' ==<br />
<br />
<br />
'''Henchmen'''<br />
Henchmen are NPC followers of the individual characters. They have to be found, recruited in game, etc. They are usually the same class as the PC and always a lower level (normally 2 levels lower). They have stats, and levels, and all the usual class abilities you’d expect. They get a ½ share in treasure and XP and will follow the players on adventures, into dungeons, etc.<br />
<br />
None of you have any henchmen yet. You’ll be able to gain Henchmen in game provided you want them of course.<br />
<br />
'''Hirelings'''<br />
These are men hired to accompany you on adventures. They don’t have levels, or gain XP. Chr determines how many hirelings a character can engage at a time, and what their morale is. How they are treated will also affect morale. Players are responsible for feeding hirelings and providing any equipment beyond the basics they need for their trade. You can start the game with as many of these as Chr and purse allow. Payment is always in advance.<br />
<br />
''Torchbearer'': Lights the way. Players must provide light source. Normally adventurous peasant youths. Non Combatants: AC: 9 HD:1/2 HP:3. 2sp a Week. ''Gear'': matches<br />
<br />
''Porter'': Carries gear, and treasure. Hardy peasant men used to toiling and hard work. Non Combatants: AC: 9 HD: 1-1 HP:4. 5sp a week. ''Gear'': Packs, bags, Carry straps, poles, etc.<br />
<br />
''Mule Handler'': If you have mules and don’t hire one of these you’ll be moving very slowly through the wilderness. Non Combatants: AC: 9 HD:1/2 HP:3. 8sp a week. ''Gear'': carrot and stick<br />
<br />
''Orcfodder'': Peasants armed with little more than their pitchfork and desperation. AC:9, HD: 1-1, HP: 6, Att: Pitchfork 1d6-1. 1gp a week. ''Gear'': Pitchfork and good luck charm.<br />
<br />
''Spearmen'': These men have a little experience serving in the local militia, town guards, or as bandits. AC: 8, HD:1, HP:8,Att: Spear 1d6. 2gp a month. ''Gear'': Spear, Shield, gaming dice. <br />
<br />
''Skirmishers'': Versatile tribal warriors. AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. 3gp a month. 3gp a month. ''Gear'': 3 javelins, short sword, shield, carved animal totem. <br />
<br />
''Sellswords'': Warriors who know their business. AC:6 HD:1+1, HP: 9 Att: Sword 1d8. 5gp a week. ''Gear'': Sword, shield, Leather armour, will and letter home.<br />
<br />
''Bowmen'': Eagle eyed missile specialists. AC:7, HD: 1+1, HP: 7, Att: Arrow, or dagger 1d6/1d4. 7gp a week. ''Gear'': Leather, Short bow, 40 arrows, dagger, lucky eagle feather.<br />
<br />
It’s down to the players to upgrade hirelings gear and provide food on top of the wages. A hireling that survives an adventure or two might make a good prospect as a Henchman.<br />
<br />
'''Specialists and Mercs'''<br />
Specialists are skilled professionals such as alchemists, sages, assassins, or spies, etc. that as a lord you might hire on a permanent basis as one of your hirelings, or as adventurers you might hire for a one off job. The availability of the different types of specialists varies.<br />
<br />
Mercenaries can be hired in any number, no matter what your charisma, as long as you have the purse. They will accompany the party for double their listed pay (A wilderness trek is definitely hazardous duty) but won’t follow the party on any mad adventures in ruined castles, or subterranean cavern complexes. Not unless a very generous bonus is offered. They will of course guard the camp, and pack animals, defend the party from attack in the wilderness and fight in any battles the party find themselves in. If the money runs out so do they.<br />
<br />
Prices for Mercs and Specialists can be found in the X/LL rulebooks.</div>ZenDoghttps://wiki.rpg.net/index.php?title=Wilderlands_of_High_Fantasy&diff=203209Wilderlands of High Fantasy2012-03-13T19:21:52Z<p>ZenDog: /* Coinage in the City State */</p>
<hr />
<div>A game of B/X D&D, run by ZenDog.<br />
<br />
[[File:Wilderlands-cover.png]]<br />
<br />
<br />
== Characters ==<br />
<br />
[[Player Characters of High Fantasy]]<br><br />
[[Geoph the Tall, Fighter, Player Nalyd]]<br><br />
[[Jaheel, Fighter]], Player MonsterMash<br><br />
[[Player_Characters_of_High_Fantasy#Mira.2C_Daughter_of_Odin|Mira, Daughter of Odin]], Cleric, Player andreww<br><br />
[[Vozon the Vulgar, Thief]], Player: Julius Sleazer<br><br />
[[Don Eduardo de Castilla]], Elf, Player Baron Greystone<br><br />
[[Grogton, Fighter]], Player gmkeros<br><br />
[[Zula, Fighter]] Player Willow<br />
<br />
== Coinage in the City State ==<br />
<br />
'''Value/Material/Name'''<br />
<br />
1 pp Platinum Sovereign a.k.a. Klips<br />
<br />
1 gp Gold Crown a.k.a. Viziers or<br />
Cronies<br />
<br />
1 ep Electrum Noble a.k.a. Half-Crown<br />
<br />
1 sp Silver Guilder a.k.a. Cardinals<br />
<br />
1 cp Copper Penny a.k.a. Common<br />
<br />
1 bp Bronce Farthing a.k.a. Bit<br />
<br />
<br />
'''Exchange rate'''<br />
<br />
4 bp = 1 cp<br />
40 bp = 10 cp = 1 sp<br />
200 bp = 50 cp = 5 sp = 1 ep<br />
400 bp = 100 cp = 10 sp = 2 ep = 1 gp<br />
4,000 bp = 1,000 cp = 100 sp = 20 ep =<br />
10 gp = 1 pp<br />
<br />
== Beasts of Burden & Hirelings ==<br />
<br />
== Maps ==<br />
<br />
== Important Notes & Adventure Hooks ==<br />
<br />
== Recurring NPCs ==<br />
<br />
== House Rules ==<br />
<br />
<br />
== '''Chargen House Rules''' ==<br />
<br />
<br />
Everyone starts with MAX HP by Class.<br />
<br />
'''MU'''s start with Read Magic, Read Languages, and Detect Magic and 1 1st lvl spell of their choice, plus 1 per +1 from INT bonus randomly chosen spells. All other spell have to be found in game. They can use a ''Quarterstaff'': Cost: 2gp WT: 30 Dam: 1d4. MU's also have (at-will) Cantrips.<br />
<br />
'''MU Cantrips'''<br />
<br />
''Ghost Sound'' <br />
With a wink, you create an illusory sound that emanates from<br />
somewhere close by.<br />
<br />
''Light'' <br />
With a wave of your hand, you cause a bright light to appear on<br />
the tip of your staff, upon some other object, or in a nearby space. Duration 5 mins.<br />
<br />
''Mage Hand'' <br />
You gesture toward an object nearby, and a spectral floating hand<br />
lifts the object into the air and moves it where you wish. Max 20lbs.<br />
<br />
''Prestidigitation''<br />
You perform an amusing magical trick, such as creating a dancing<br />
wisp of light, freshening a wilting flower, making a coin invisible,<br />
or warming a cold drink.<br />
<br />
'''Thieves''' can add up all their %skill and rearrange as they wish.<br />
<br />
'''Clerics''' can Bind Wounds for 1d4 HP (once per injury) and start with 1 Bless scroll. Plus the gods are on their side.<br />
<br />
'''Fighters''' start with an unquestionably loyal man-at-arms ''Sidekick'': AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpac, 7 days rations. Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower). Fighters can also specialise.<br />
<br />
<br />
== '''Fighter Specialisation''' ==<br />
<br />
<br />
Specialist Fighters get a bonus in the specialisation, but a -1 to hit pen when not fighting in their preferred style. Versatile (standard fighters get no pens or bonus, but can use any combo of weapons and armour).<br />
<br />
''Guard''<br />
Big man with a bigger weapon. +1 dam when using 2H weapons.<br />
<br />
''Soldier''<br />
Front rank defensive fighter. Additional +1 AC with Shield.<br />
<br />
''Duellist''<br />
A dual wielding finesse fighter. +1 to hit.<br />
<br />
''Skirmisher''<br />
A devil with close range thrown weapons. +1 dam for thrown missile.<br />
<br />
''Archer''<br />
Expert marksman. +1 to hit with slings, bows, and crossbows.<br />
<br />
'''Demi-Humans''' may specialise as follows: Dwarf - Archer (crossbow) or Soldier; Elf - Duellist or Archer (Bow); Halfling - Skirmisher or Archer.<br />
<br />
''Languages''<br />
<br />
As well as the usaul D&D racial languages (elf, kobold, Gnoll, etc.) there is . . .<br />
<br />
Orichalan which is Draconic, Altanian (barbarian) Antilliian (trade language of the city of Antil and one of three langauges that form Common), Avalonian (people of Valon), Demonic, Dorin (Desert people) Duneal (human version of Elvish), Ghinoran (regional) Gishmesh (tribes) Karakhan (god given glyhps) Skandik ( viking/dwarf) Thrabian (one of the three languages that form common), Tlalic (magical language requires knowledge of the Tula language) Viridian ( another basis of Common and used in Viridistan) High Viridian (elite buggers)<br />
<br />
There are also some ancient languages (natch) . . . Ancient Antillian, Ancient Draconic, Old Viridian, Elder Tongue (aliens) Kelnoran (complex dead lang) Logii (greek) Markrab (alien pictographs)<br />
<br />
<br />
== '''HP Houserule''' ==<br />
<br />
''0HP'' = ''Defeat not death''. What defeat means depends on who is doing the defeating. Getting defeated by the City Watch just means an opportunity for a jailbreak (or bribery). Getting defeated by a fall from the city walls means time for a new character. This goes for the party too. You decide the fate of any enemies you defeat. When foes are bestial or there's no doubting they want you dead I might roll on a death and dismemberment table for characters that fall below 0HP. Of course death doesn't necessarily mean a new character depending on your standing with various temples and deities, well that and the state of the corpse.<br />
<br />
<br />
<br />
== '''Alignment and Religion''' ==<br />
<br />
<br />
In this Wilderlands campaign there are lots of gods. Lots of monotheisms, pantheisms, polytheisms, cults, and petty gods everywhere you look. All of them are more or less equal in power, but their sphere of influence in the Wilderlands depends on where, how and by how many people they are worshipped. A god or gods, worshipped with daily prayer in many cities, and kingdoms will have a lot of influence. A monkey god worshiped in one rural village will only have influence in that village. A god of a cult with just a few sects may have a greater reach than expected due to the vile sacrifices carried out by its worshippers. A long forgotten diety with a single moss covered shrine might be nothing more than laughter on the wind.<br />
<br />
The different gods want different things from their worshippers. '''Lawful''' gods want obedience, and single minded worship, devotion and adherence to strict rules. In return they offer safety and security. The '''Chaotic''' gods think of mortals and their world as playthings, they like to fuck with (often literally) mortals for shits and giggles. In return for worship they offer excitement (although read the small print excitement is sometimes fatal) along with the promise of riches and glory. '''Neutral''' gods gift to their worshippers is freedom from divine interference. Worship they offer protection from the outrages of the other gods.<br />
<br />
'''God War'''<br />
Some of the lawful gods have started gaming the system so to speak. They aim to have their followers goose-step roughshod over all the other religions creating more and more worldly influence for themselves. The Neutral gods find this offensive and oppose them. The gods of Chaos enjoy turning into giant swans to impregnate mortal maidens (or handsome youths because gods can do that shit), or going on three month benders with kings and pirates. They also enjoy pouring oil on the little bonfire the forces of Law and Neutrality have started.<br />
<br />
For any class other than Clerics choosing an alignment means to some extent or other you're down with one of the factions agendas. How devout you're towards specific god/gods is up to you roleplay-wise, but if you choose an alignment you best at least pay in-game lip service to one of the religions.<br />
<br />
If your not interested in any of that '''Unaligned''' is an option. For '''Clerics''' Unaligned isn't an option. Pick a god, or Pantheon, or host of gods to worship. You can make up your own, pick a D&D god, gods from the real world and mythology, or ask me to cook something up. If you play a Cleric expect to actively pursue a divine agenda. Some '''Magic Items''', Miracles, Spells, etc. will only work for certain Alignments, or even religions, so their is a mechanical aspect. There are no '''Alignment Languages''', but on a Wis ability check you might get a feel for someones vibe.<br />
<br />
<br />
== '''Retainers''' ==<br />
<br />
<br />
'''Henchmen'''<br />
Henchmen are NPC followers of the individual characters. They have to be found, recruited in game, etc. They are usually the same class as the PC and always a lower level (normally 2 levels lower). They have stats, and levels, and all the usual class abilities you’d expect. They get a ½ share in treasure and XP and will follow the players on adventures, into dungeons, etc.<br />
<br />
None of you have any henchmen yet. You’ll be able to gain Henchmen in game provided you want them of course.<br />
<br />
'''Hirelings'''<br />
These are men hired to accompany you on adventures. They don’t have levels, or gain XP. Chr determines how many hirelings a character can engage at a time, and what their morale is. How they are treated will also affect morale. Players are responsible for feeding hirelings and providing any equipment beyond the basics they need for their trade. You can start the game with as many of these as Chr and purse allow. Payment is always in advance.<br />
<br />
''Torchbearer'': Lights the way. Players must provide light source. Normally adventurous peasant youths. Non Combatants: AC: 9 HD:1/2 HP:3. 2sp a Week. ''Gear'': matches<br />
<br />
''Porter'': Carries gear, and treasure. Hardy peasant men used to toiling and hard work. Non Combatants: AC: 9 HD: 1-1 HP:4. 5sp a week. ''Gear'': Packs, bags, Carry straps, poles, etc.<br />
<br />
''Mule Handler'': If you have mules and don’t hire one of these you’ll be moving very slowly through the wilderness. Non Combatants: AC: 9 HD:1/2 HP:3. 8sp a week. ''Gear'': carrot and stick<br />
<br />
''Orcfodder'': Peasants armed with little more than their pitchfork and desperation. AC:9, HD: 1-1, HP: 6, Att: Pitchfork 1d6-1. 1gp a week. ''Gear'': Pitchfork and good luck charm.<br />
<br />
''Spearmen'': These men have a little experience serving in the local militia, town guards, or as bandits. AC: 8, HD:1, HP:8,Att: Spear 1d6. 2gp a month. ''Gear'': Spear, Shield, gaming dice. <br />
<br />
''Skirmishers'': Versatile tribal warriors. AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. 3gp a month. 3gp a month. ''Gear'': 3 javelins, short sword, shield, carved animal totem. <br />
<br />
''Sellswords'': Warriors who know their business. AC:6 HD:1+1, HP: 9 Att: Sword 1d8. 5gp a week. ''Gear'': Sword, shield, Leather armour, will and letter home.<br />
<br />
''Bowmen'': Eagle eyed missile specialists. AC:7, HD: 1+1, HP: 7, Att: Arrow, or dagger 1d6/1d4. 7gp a week. ''Gear'': Leather, Short bow, 40 arrows, dagger, lucky eagle feather.<br />
<br />
It’s down to the players to upgrade hirelings gear and provide food on top of the wages. A hireling that survives an adventure or two might make a good prospect as a Henchman.<br />
<br />
'''Specialists and Mercs'''<br />
Specialists are skilled professionals such as alchemists, sages, assassins, or spies, etc. that as a lord you might hire on a permanent basis as one of your hirelings, or as adventurers you might hire for a one off job. The availability of the different types of specialists varies.<br />
<br />
Mercenaries can be hired in any number, no matter what your charisma, as long as you have the purse. They will accompany the party for double their listed pay (A wilderness trek is definitely hazardous duty) but won’t follow the party on any mad adventures in ruined castles, or subterranean cavern complexes. Not unless a very generous bonus is offered. They will of course guard the camp, and pack animals, defend the party from attack in the wilderness and fight in any battles the party find themselves in. If the money runs out so do they.<br />
<br />
Prices for Mercs and Specialists can be found in the X/LL rulebooks.</div>ZenDoghttps://wiki.rpg.net/index.php?title=Wilderlands_of_High_Fantasy&diff=203208Wilderlands of High Fantasy2012-03-13T19:20:37Z<p>ZenDog: </p>
<hr />
<div>A game of B/X D&D, run by ZenDog.<br />
<br />
[[File:Wilderlands-cover.png]]<br />
<br />
<br />
== Characters ==<br />
<br />
[[Player Characters of High Fantasy]]<br><br />
[[Geoph the Tall, Fighter, Player Nalyd]]<br><br />
[[Jaheel, Fighter]], Player MonsterMash<br><br />
[[Player_Characters_of_High_Fantasy#Mira.2C_Daughter_of_Odin|Mira, Daughter of Odin]], Cleric, Player andreww<br><br />
[[Vozon the Vulgar, Thief]], Player: Julius Sleazer<br><br />
[[Don Eduardo de Castilla]], Elf, Player Baron Greystone<br><br />
[[Grogton, Fighter]], Player gmkeros<br><br />
[[Zula, Fighter]] Player Willow<br />
<br />
== Coinage in the City State ==<br />
<br />
'''Value/Material/Name'''<br />
1 pp Platinum Sovereign a.k.a. Klips<br />
1 gp Gold Crown a.k.a. Viziers or<br />
Cronies<br />
1 ep Electrum Noble a.k.a. Half-Crown<br />
1 sp Silver Guilder a.k.a. Cardinals<br />
1 cp Copper Penny a.k.a. Common<br />
1 bp Bronce Farthing a.k.a. Bit<br />
<br />
'''Exchange rate'''<br />
4 bp = 1 cp<br />
40 bp = 10 cp = 1 sp<br />
200 bp = 50 cp = 5 sp = 1 ep<br />
400 bp = 100 cp = 10 sp = 2 ep = 1 gp<br />
4,000 bp = 1,000 cp = 100 sp = 20 ep =<br />
10 gp = 1 pp<br />
<br />
== Beasts of Burden & Hirelings ==<br />
<br />
== Maps ==<br />
<br />
== Important Notes & Adventure Hooks ==<br />
<br />
== Recurring NPCs ==<br />
<br />
== House Rules ==<br />
<br />
<br />
== '''Chargen House Rules''' ==<br />
<br />
<br />
Everyone starts with MAX HP by Class.<br />
<br />
'''MU'''s start with Read Magic, Read Languages, and Detect Magic and 1 1st lvl spell of their choice, plus 1 per +1 from INT bonus randomly chosen spells. All other spell have to be found in game. They can use a ''Quarterstaff'': Cost: 2gp WT: 30 Dam: 1d4. MU's also have (at-will) Cantrips.<br />
<br />
'''MU Cantrips'''<br />
<br />
''Ghost Sound'' <br />
With a wink, you create an illusory sound that emanates from<br />
somewhere close by.<br />
<br />
''Light'' <br />
With a wave of your hand, you cause a bright light to appear on<br />
the tip of your staff, upon some other object, or in a nearby space. Duration 5 mins.<br />
<br />
''Mage Hand'' <br />
You gesture toward an object nearby, and a spectral floating hand<br />
lifts the object into the air and moves it where you wish. Max 20lbs.<br />
<br />
''Prestidigitation''<br />
You perform an amusing magical trick, such as creating a dancing<br />
wisp of light, freshening a wilting flower, making a coin invisible,<br />
or warming a cold drink.<br />
<br />
'''Thieves''' can add up all their %skill and rearrange as they wish.<br />
<br />
'''Clerics''' can Bind Wounds for 1d4 HP (once per injury) and start with 1 Bless scroll. Plus the gods are on their side.<br />
<br />
'''Fighters''' start with an unquestionably loyal man-at-arms ''Sidekick'': AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpac, 7 days rations. Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower). Fighters can also specialise.<br />
<br />
<br />
== '''Fighter Specialisation''' ==<br />
<br />
<br />
Specialist Fighters get a bonus in the specialisation, but a -1 to hit pen when not fighting in their preferred style. Versatile (standard fighters get no pens or bonus, but can use any combo of weapons and armour).<br />
<br />
''Guard''<br />
Big man with a bigger weapon. +1 dam when using 2H weapons.<br />
<br />
''Soldier''<br />
Front rank defensive fighter. Additional +1 AC with Shield.<br />
<br />
''Duellist''<br />
A dual wielding finesse fighter. +1 to hit.<br />
<br />
''Skirmisher''<br />
A devil with close range thrown weapons. +1 dam for thrown missile.<br />
<br />
''Archer''<br />
Expert marksman. +1 to hit with slings, bows, and crossbows.<br />
<br />
'''Demi-Humans''' may specialise as follows: Dwarf - Archer (crossbow) or Soldier; Elf - Duellist or Archer (Bow); Halfling - Skirmisher or Archer.<br />
<br />
''Languages''<br />
<br />
As well as the usaul D&D racial languages (elf, kobold, Gnoll, etc.) there is . . .<br />
<br />
Orichalan which is Draconic, Altanian (barbarian) Antilliian (trade language of the city of Antil and one of three langauges that form Common), Avalonian (people of Valon), Demonic, Dorin (Desert people) Duneal (human version of Elvish), Ghinoran (regional) Gishmesh (tribes) Karakhan (god given glyhps) Skandik ( viking/dwarf) Thrabian (one of the three languages that form common), Tlalic (magical language requires knowledge of the Tula language) Viridian ( another basis of Common and used in Viridistan) High Viridian (elite buggers)<br />
<br />
There are also some ancient languages (natch) . . . Ancient Antillian, Ancient Draconic, Old Viridian, Elder Tongue (aliens) Kelnoran (complex dead lang) Logii (greek) Markrab (alien pictographs)<br />
<br />
<br />
== '''HP Houserule''' ==<br />
<br />
''0HP'' = ''Defeat not death''. What defeat means depends on who is doing the defeating. Getting defeated by the City Watch just means an opportunity for a jailbreak (or bribery). Getting defeated by a fall from the city walls means time for a new character. This goes for the party too. You decide the fate of any enemies you defeat. When foes are bestial or there's no doubting they want you dead I might roll on a death and dismemberment table for characters that fall below 0HP. Of course death doesn't necessarily mean a new character depending on your standing with various temples and deities, well that and the state of the corpse.<br />
<br />
<br />
<br />
== '''Alignment and Religion''' ==<br />
<br />
<br />
In this Wilderlands campaign there are lots of gods. Lots of monotheisms, pantheisms, polytheisms, cults, and petty gods everywhere you look. All of them are more or less equal in power, but their sphere of influence in the Wilderlands depends on where, how and by how many people they are worshipped. A god or gods, worshipped with daily prayer in many cities, and kingdoms will have a lot of influence. A monkey god worshiped in one rural village will only have influence in that village. A god of a cult with just a few sects may have a greater reach than expected due to the vile sacrifices carried out by its worshippers. A long forgotten diety with a single moss covered shrine might be nothing more than laughter on the wind.<br />
<br />
The different gods want different things from their worshippers. '''Lawful''' gods want obedience, and single minded worship, devotion and adherence to strict rules. In return they offer safety and security. The '''Chaotic''' gods think of mortals and their world as playthings, they like to fuck with (often literally) mortals for shits and giggles. In return for worship they offer excitement (although read the small print excitement is sometimes fatal) along with the promise of riches and glory. '''Neutral''' gods gift to their worshippers is freedom from divine interference. Worship they offer protection from the outrages of the other gods.<br />
<br />
'''God War'''<br />
Some of the lawful gods have started gaming the system so to speak. They aim to have their followers goose-step roughshod over all the other religions creating more and more worldly influence for themselves. The Neutral gods find this offensive and oppose them. The gods of Chaos enjoy turning into giant swans to impregnate mortal maidens (or handsome youths because gods can do that shit), or going on three month benders with kings and pirates. They also enjoy pouring oil on the little bonfire the forces of Law and Neutrality have started.<br />
<br />
For any class other than Clerics choosing an alignment means to some extent or other you're down with one of the factions agendas. How devout you're towards specific god/gods is up to you roleplay-wise, but if you choose an alignment you best at least pay in-game lip service to one of the religions.<br />
<br />
If your not interested in any of that '''Unaligned''' is an option. For '''Clerics''' Unaligned isn't an option. Pick a god, or Pantheon, or host of gods to worship. You can make up your own, pick a D&D god, gods from the real world and mythology, or ask me to cook something up. If you play a Cleric expect to actively pursue a divine agenda. Some '''Magic Items''', Miracles, Spells, etc. will only work for certain Alignments, or even religions, so their is a mechanical aspect. There are no '''Alignment Languages''', but on a Wis ability check you might get a feel for someones vibe.<br />
<br />
<br />
== '''Retainers''' ==<br />
<br />
<br />
'''Henchmen'''<br />
Henchmen are NPC followers of the individual characters. They have to be found, recruited in game, etc. They are usually the same class as the PC and always a lower level (normally 2 levels lower). They have stats, and levels, and all the usual class abilities you’d expect. They get a ½ share in treasure and XP and will follow the players on adventures, into dungeons, etc.<br />
<br />
None of you have any henchmen yet. You’ll be able to gain Henchmen in game provided you want them of course.<br />
<br />
'''Hirelings'''<br />
These are men hired to accompany you on adventures. They don’t have levels, or gain XP. Chr determines how many hirelings a character can engage at a time, and what their morale is. How they are treated will also affect morale. Players are responsible for feeding hirelings and providing any equipment beyond the basics they need for their trade. You can start the game with as many of these as Chr and purse allow. Payment is always in advance.<br />
<br />
''Torchbearer'': Lights the way. Players must provide light source. Normally adventurous peasant youths. Non Combatants: AC: 9 HD:1/2 HP:3. 2sp a Week. ''Gear'': matches<br />
<br />
''Porter'': Carries gear, and treasure. Hardy peasant men used to toiling and hard work. Non Combatants: AC: 9 HD: 1-1 HP:4. 5sp a week. ''Gear'': Packs, bags, Carry straps, poles, etc.<br />
<br />
''Mule Handler'': If you have mules and don’t hire one of these you’ll be moving very slowly through the wilderness. Non Combatants: AC: 9 HD:1/2 HP:3. 8sp a week. ''Gear'': carrot and stick<br />
<br />
''Orcfodder'': Peasants armed with little more than their pitchfork and desperation. AC:9, HD: 1-1, HP: 6, Att: Pitchfork 1d6-1. 1gp a week. ''Gear'': Pitchfork and good luck charm.<br />
<br />
''Spearmen'': These men have a little experience serving in the local militia, town guards, or as bandits. AC: 8, HD:1, HP:8,Att: Spear 1d6. 2gp a month. ''Gear'': Spear, Shield, gaming dice. <br />
<br />
''Skirmishers'': Versatile tribal warriors. AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. 3gp a month. 3gp a month. ''Gear'': 3 javelins, short sword, shield, carved animal totem. <br />
<br />
''Sellswords'': Warriors who know their business. AC:6 HD:1+1, HP: 9 Att: Sword 1d8. 5gp a week. ''Gear'': Sword, shield, Leather armour, will and letter home.<br />
<br />
''Bowmen'': Eagle eyed missile specialists. AC:7, HD: 1+1, HP: 7, Att: Arrow, or dagger 1d6/1d4. 7gp a week. ''Gear'': Leather, Short bow, 40 arrows, dagger, lucky eagle feather.<br />
<br />
It’s down to the players to upgrade hirelings gear and provide food on top of the wages. A hireling that survives an adventure or two might make a good prospect as a Henchman.<br />
<br />
'''Specialists and Mercs'''<br />
Specialists are skilled professionals such as alchemists, sages, assassins, or spies, etc. that as a lord you might hire on a permanent basis as one of your hirelings, or as adventurers you might hire for a one off job. The availability of the different types of specialists varies.<br />
<br />
Mercenaries can be hired in any number, no matter what your charisma, as long as you have the purse. They will accompany the party for double their listed pay (A wilderness trek is definitely hazardous duty) but won’t follow the party on any mad adventures in ruined castles, or subterranean cavern complexes. Not unless a very generous bonus is offered. They will of course guard the camp, and pack animals, defend the party from attack in the wilderness and fight in any battles the party find themselves in. If the money runs out so do they.<br />
<br />
Prices for Mercs and Specialists can be found in the X/LL rulebooks.</div>ZenDoghttps://wiki.rpg.net/index.php?title=Wilderlands_of_High_Fantasy&diff=202986Wilderlands of High Fantasy2012-03-11T03:39:17Z<p>ZenDog: /* House Rules */</p>
<hr />
<div>A game of B/X D&D, run by ZenDog.<br />
<br />
[[File:Wilderlands-cover.png]]<br />
<br />
<br />
== Characters ==<br />
<br />
[[Player Characters of High Fantasy]]<br />
<br />
== Beasts of Burden & Hirelings ==<br />
<br />
== Maps ==<br />
<br />
== Important Notes & Adventure Hooks ==<br />
<br />
== Recurring NPCs ==<br />
<br />
== House Rules ==<br />
<br />
<br />
== '''Chargen House Rules''' ==<br />
<br />
<br />
Everyone starts with MAX HP by Class.<br />
<br />
'''MU'''s start with Read Magic, Read Languages, and Detect Magic and 1 1st lvl spell of their choice, plus 1 per +1 from INT bonus randomly chosen spells. All other spell have to be found in game. They can use a ''Quarterstaff'': Cost: 2gp WT: 30 Dam: 1d4. MU's also have (at-will) Cantrips.<br />
<br />
'''MU Cantrips'''<br />
<br />
''Ghost Sound'' <br />
With a wink, you create an illusory sound that emanates from<br />
somewhere close by.<br />
<br />
''Light'' <br />
With a wave of your hand, you cause a bright light to appear on<br />
the tip of your staff, upon some other object, or in a nearby space. Duration 5 mins.<br />
<br />
''Mage Hand'' <br />
You gesture toward an object nearby, and a spectral floating hand<br />
lifts the object into the air and moves it where you wish. Max 20lbs.<br />
<br />
''Prestidigitation''<br />
You perform an amusing magical trick, such as creating a dancing<br />
wisp of light, freshening a wilting flower, making a coin invisible,<br />
or warming a cold drink.<br />
<br />
'''Thieves''' can add up all their %skill and rearrange as they wish.<br />
<br />
'''Clerics''' can Bind Wounds for 1d4 HP (once per injury) and start with 1 Bless scroll. Plus the gods are on their side.<br />
<br />
'''Fighters''' start with an unquestionably loyal man-at-arms ''Sidekick'': AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpac, 7 days rations. Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower). Fighters can also specialise.<br />
<br />
<br />
== '''Fighter Specialisation''' ==<br />
<br />
<br />
Specialist Fighters get a bonus in the specialisation, but a -1 to hit pen when not fighting in their preferred style. Versatile (standard fighters get no pens or bonus, but can use any combo of weapons and armour).<br />
<br />
''Guard''<br />
Big man with a bigger weapon. +1 dam when using 2H weapons.<br />
<br />
''Soldier''<br />
Front rank defensive fighter. Additional +1 AC with Shield.<br />
<br />
''Duellist''<br />
A dual wielding finesse fighter. +1 to hit.<br />
<br />
''Skirmisher''<br />
A devil with close range thrown weapons. +1 dam for thrown missile.<br />
<br />
''Archer''<br />
Expert marksman. +1 to hit with slings, bows, and crossbows.<br />
<br />
'''Demi-Humans''' may specialise as follows: Dwarf - Archer (crossbow) or Soldier; Elf - Duellist or Archer (Bow); Halfling - Skirmisher or Archer.<br />
<br />
''Languages''<br />
<br />
As well as the usaul D&D racial languages (elf, kobold, Gnoll, etc.) there is . . .<br />
<br />
Orichalan which is Draconic, Altanian (barbarian) Antilliian (trade language of the city of Antil and one of three langauges that form Common), Avalonian (people of Valon), Demonic, Dorin (Desert people) Duneal (human version of Elvish), Ghinoran (regional) Gishmesh (tribes) Karakhan (god given glyhps) Skandik ( viking/dwarf) Thrabian (one of the three languages that form common), Tlalic (magical language requires knowledge of the Tula language) Viridian ( another basis of Common and used in Viridistan) High Viridian (elite buggers)<br />
<br />
There are also some ancient languages (natch) . . . Ancient Antillian, Ancient Draconic, Old Viridian, Elder Tongue (aliens) Kelnoran (complex dead lang) Logii (greek) Markrab (alien pictographs)<br />
<br />
<br />
== '''HP Houserule''' ==<br />
<br />
''0HP'' = ''Defeat not death''. What defeat means depends on who is doing the defeating. Getting defeated by the City Watch just means an opportunity for a jailbreak (or bribery). Getting defeated by a fall from the city walls means time for a new character. This goes for the party too. You decide the fate of any enemies you defeat. When foes are bestial or there's no doubting they want you dead I might roll on a death and dismemberment table for characters that fall below 0HP. Of course death doesn't necessarily mean a new character depending on your standing with various temples and deities, well that and the state of the corpse.<br />
<br />
<br />
<br />
== '''Alignment and Religion''' ==<br />
<br />
<br />
In this Wilderlands campaign there are lots of gods. Lots of monotheisms, pantheisms, polytheisms, cults, and petty gods everywhere you look. All of them are more or less equal in power, but their sphere of influence in the Wilderlands depends on where, how and by how many people they are worshipped. A god or gods, worshipped with daily prayer in many cities, and kingdoms will have a lot of influence. A monkey god worshiped in one rural village will only have influence in that village. A god of a cult with just a few sects may have a greater reach than expected due to the vile sacrifices carried out by its worshippers. A long forgotten diety with a single moss covered shrine might be nothing more than laughter on the wind.<br />
<br />
The different gods want different things from their worshippers. '''Lawful''' gods want obedience, and single minded worship, devotion and adherence to strict rules. In return they offer safety and security. The '''Chaotic''' gods think of mortals and their world as playthings, they like to fuck with (often literally) mortals for shits and giggles. In return for worship they offer excitement (although read the small print excitement is sometimes fatal) along with the promise of riches and glory. '''Neutral''' gods gift to their worshippers is freedom from divine interference. Worship they offer protection from the outrages of the other gods.<br />
<br />
'''God War'''<br />
Some of the lawful gods have started gaming the system so to speak. They aim to have their followers goose-step roughshod over all the other religions creating more and more worldly influence for themselves. The Neutral gods find this offensive and oppose them. The gods of Chaos enjoy turning into giant swans to impregnate mortal maidens (or handsome youths because gods can do that shit), or going on three month benders with kings and pirates. They also enjoy pouring oil on the little bonfire the forces of Law and Neutrality have started.<br />
<br />
For any class other than Clerics choosing an alignment means to some extent or other you're down with one of the factions agendas. How devout you're towards specific god/gods is up to you roleplay-wise, but if you choose an alignment you best at least pay in-game lip service to one of the religions.<br />
<br />
If your not interested in any of that '''Unaligned''' is an option. For '''Clerics''' Unaligned isn't an option. Pick a god, or Pantheon, or host of gods to worship. You can make up your own, pick a D&D god, gods from the real world and mythology, or ask me to cook something up. If you play a Cleric expect to actively pursue a divine agenda. Some '''Magic Items''', Miracles, Spells, etc. will only work for certain Alignments, or even religions, so their is a mechanical aspect. There are no '''Alignment Languages''', but on a Wis ability check you might get a feel for someones vibe.<br />
<br />
<br />
== '''Retainers''' ==<br />
<br />
<br />
'''Henchmen'''<br />
Henchmen are NPC followers of the individual characters. They have to be found, recruited in game, etc. They are usually the same class as the PC and always a lower level (normally 2 levels lower). They have stats, and levels, and all the usual class abilities you’d expect. They get a ½ share in treasure and XP and will follow the players on adventures, into dungeons, etc.<br />
<br />
None of you have any henchmen yet. You’ll be able to gain Henchmen in game provided you want them of course.<br />
<br />
'''Hirelings'''<br />
These are men hired to accompany you on adventures. They don’t have levels, or gain XP. Chr determines how many hirelings a character can engage at a time, and what their morale is. How they are treated will also affect morale. Players are responsible for feeding hirelings and providing any equipment beyond the basics they need for their trade. You can start the game with as many of these as Chr and purse allow. Payment is always in advance.<br />
<br />
''Torchbearer'': Lights the way. Players must provide light source. Normally adventurous peasant youths. Non Combatants: AC: 9 HD:1/2 HP:3. 2sp a Week. ''Gear'': matches<br />
<br />
''Porter'': Carries gear, and treasure. Hardy peasant men used to toiling and hard work. Non Combatants: AC: 9 HD: 1-1 HP:4. 5sp a week. ''Gear'': Packs, bags, Carry straps, poles, etc.<br />
<br />
''Mule Handler'': If you have mules and don’t hire one of these you’ll be moving very slowly through the wilderness. Non Combatants: AC: 9 HD:1/2 HP:3. 8sp a week. ''Gear'': carrot and stick<br />
<br />
''Orcfodder'': Peasants armed with little more than their pitchfork and desperation. AC:9, HD: 1-1, HP: 6, Att: Pitchfork 1d6-1. 1gp a week. ''Gear'': Pitchfork and good luck charm.<br />
<br />
''Spearmen'': These men have a little experience serving in the local militia, town guards, or as bandits. AC: 8, HD:1, HP:8,Att: Spear 1d6. 2gp a month. ''Gear'': Spear, Shield, gaming dice. <br />
<br />
''Skirmishers'': Versatile tribal warriors. AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. 3gp a month. 3gp a month. ''Gear'': 3 javelins, short sword, shield, carved animal totem. <br />
<br />
''Sellswords'': Warriors who know their business. AC:6 HD:1+1, HP: 9 Att: Sword 1d8. 5gp a week. ''Gear'': Sword, shield, Leather armour, will and letter home.<br />
<br />
''Bowmen'': Eagle eyed missile specialists. AC:7, HD: 1+1, HP: 7, Att: Arrow, or dagger 1d6/1d4. 7gp a week. ''Gear'': Leather, Short bow, 40 arrows, dagger, lucky eagle feather.<br />
<br />
It’s down to the players to upgrade hirelings gear and provide food on top of the wages. A hireling that survives an adventure or two might make a good prospect as a Henchman.<br />
<br />
'''Specialists and Mercs'''<br />
Specialists are skilled professionals such as alchemists, sages, assassins, or spies, etc. that as a lord you might hire on a permanent basis as one of your hirelings, or as adventurers you might hire for a one off job. The availability of the different types of specialists varies.<br />
<br />
Mercenaries can be hired in any number, no matter what your charisma, as long as you have the purse. They will accompany the party for double their listed pay (A wilderness trek is definitely hazardous duty) but won’t follow the party on any mad adventures in ruined castles, or subterranean cavern complexes. Not unless a very generous bonus is offered. They will of course guard the camp, and pack animals, defend the party from attack in the wilderness and fight in any battles the party find themselves in. If the money runs out so do they.<br />
<br />
Prices for Mercs and Specialists can be found in the X/LL rulebooks.</div>ZenDoghttps://wiki.rpg.net/index.php?title=Thrix&diff=201194Thrix2012-02-14T02:22:12Z<p>ZenDog: /* Name */</p>
<hr />
<div>=== Name ===<br />
*Class:Ranger<br />
*Race:Thri-Kreen<br />
*Alignment: Neutral Good<br />
*Level: 3<br />
*Current XP:4,501<br />
*XP needed for next level:<br />
*Background Blurb: Thrix is a young Thri-Kreen (6) whose pack was slaughtered by Gith raiders when he was out alone in the wilderness as part of his initiation as a hunter of the pack. He vowed to hunt the Gith raiders, but was ambushed by Slavers. <br />
<br />
<br/><br />
'''Attributes'''<br />
*Strength: 17<br />
*Dexterity: 15<br />
*Constitution: 14<br />
*Intelligence: 9<br />
*Wisdom: 19<br />
*Charisma: 14<br />
<br/><br />
<br />
*Racial Abilities<br />
**1 Attk: Claw/Claw/Claw/Claw/Bite 1d4/1d4+1<br />
**2 Jump: 20' high or 50' forward<br />
**3 Racial Enemy: Gith -4 reaction +4 to hit<br />
<br />
'''Combat Block'''<br />
*HP:30<br />
*AC:4<br />
*THAC0:<br />
*Initiative: <br />
*Movement Rate:<br />
*Saving Throws<br />
**Paralyzation, Poison, Death Magic:<br />
**Rod, Staff, or Wand:<br />
**Petrification or Polymorph:<br />
**Breath Weapon:<br />
**Spell:<br />
*Weapon Proficiencies: Gythya, Long Bow, Longsword, Club, Hand axe, Spear<br />
<br />
*Primary Weapon:<br />
**Size<br />
**Hit Roll Adjustment:<br />
**Damage: S-M/L [Damage Type]<br />
**Speed Factor:<br />
**Range:<br />
<br />
*Secondary Weapon<br />
**Size<br />
**Hit Roll Adjustment:<br />
**Damage: S-M/L [Damage Type]<br />
**Speed Factor:<br />
**Range:<br />
<br />
'''Skills'''<br />
*Nonweapon Proficiencies<br />
**Common <br />
**Tracking: 20 <br />
**Hunting 18<br />
**Direction Sense 20<br />
**Fire-building 18<br />
**Tumbling 15 +2 to hit unarmed -4 AC on full defence with init<br />
**<br />
**<br />
<br />
*Languages:Thri_kreen, Common<br />
*Literacy: None<br />
<br />
*Psi Power:<br />
**Wild Talent: Animal Affinity<br />
**Power Score:<br />
**Power Points:<br />
<br />
<br />
<br/><br />
'''Magic'''<br />
*Spells Known:<br />
**Level 1:<br />
**Level 2:<br />
**Level 3:<br />
**Level 4:<br />
**Level 5:<br />
*Spells Memorized:<br />
<br/><br />
<br />
'''Equipment, etc.'''<br />
*Gems, Jewelry, & Art Objects:<br />
*Coinage:<br />
*Gear:<br />
*Rations & Water:<br />
*Weapons & Armor<br />
**Shield:<br />
**Armor:<br />
**Weapons:<br />
*Beasts & Mounts:<br />
*Magical Items:<br />
*Spellbooks & other special items:</div>ZenDoghttps://wiki.rpg.net/index.php?title=Thrix&diff=201193Thrix2012-02-14T02:21:30Z<p>ZenDog: Created page with "=== Name === *Class:Ranger *Race:Thri-Kreen *Alignment: Neutral Good *Level: 3 *Current XP:4,501 *XP needed for next level: *Background Blurb: <br/> '''Attributes''' *Strength: ..."</p>
<hr />
<div>=== Name ===<br />
*Class:Ranger<br />
*Race:Thri-Kreen<br />
*Alignment: Neutral Good<br />
*Level: 3<br />
*Current XP:4,501<br />
*XP needed for next level:<br />
*Background Blurb:<br />
<br />
<br/><br />
'''Attributes'''<br />
*Strength: 17<br />
*Dexterity: 15<br />
*Constitution: 14<br />
*Intelligence: 9<br />
*Wisdom: 19<br />
*Charisma: 14<br />
<br/><br />
<br />
*Racial Abilities<br />
**1 Attk: Claw/Claw/Claw/Claw/Bite 1d4/1d4+1<br />
**2 Jump: 20' high or 50' forward<br />
**3 Racial Enemy: Gith -4 reaction +4 to hit<br />
<br />
'''Combat Block'''<br />
*HP:30<br />
*AC:4<br />
*THAC0:<br />
*Initiative: <br />
*Movement Rate:<br />
*Saving Throws<br />
**Paralyzation, Poison, Death Magic:<br />
**Rod, Staff, or Wand:<br />
**Petrification or Polymorph:<br />
**Breath Weapon:<br />
**Spell:<br />
*Weapon Proficiencies: Gythya, Long Bow, Longsword, Club, Hand axe, Spear<br />
<br />
*Primary Weapon:<br />
**Size<br />
**Hit Roll Adjustment:<br />
**Damage: S-M/L [Damage Type]<br />
**Speed Factor:<br />
**Range:<br />
<br />
*Secondary Weapon<br />
**Size<br />
**Hit Roll Adjustment:<br />
**Damage: S-M/L [Damage Type]<br />
**Speed Factor:<br />
**Range:<br />
<br />
'''Skills'''<br />
*Nonweapon Proficiencies<br />
**Common <br />
**Tracking: 20 <br />
**Hunting 18<br />
**Direction Sense 20<br />
**Fire-building 18<br />
**Tumbling 15 +2 to hit unarmed -4 AC on full defence with init<br />
**<br />
**<br />
<br />
*Languages:Thri_kreen, Common<br />
*Literacy: None<br />
<br />
*Psi Power:<br />
**Wild Talent: Animal Affinity<br />
**Power Score:<br />
**Power Points:<br />
<br />
<br />
<br/><br />
'''Magic'''<br />
*Spells Known:<br />
**Level 1:<br />
**Level 2:<br />
**Level 3:<br />
**Level 4:<br />
**Level 5:<br />
*Spells Memorized:<br />
<br/><br />
<br />
'''Equipment, etc.'''<br />
*Gems, Jewelry, & Art Objects:<br />
*Coinage:<br />
*Gear:<br />
*Rations & Water:<br />
*Weapons & Armor<br />
**Shield:<br />
**Armor:<br />
**Weapons:<br />
*Beasts & Mounts:<br />
*Magical Items:<br />
*Spellbooks & other special items:</div>ZenDoghttps://wiki.rpg.net/index.php?title=Last_Afternoon_of_Athas&diff=201192Last Afternoon of Athas2012-02-14T02:21:18Z<p>ZenDog: /* Player Characters (Active) */</p>
<hr />
<div>[[File:Desert01.jpg]]<br />
<br />
''Last Afternoon of Athas'' is a second-edition AD&D game in the DARK SUN setting. [http://forum.rpg.net/member.php?u=14600 Julius Sleazer] is the sole DM.<br />
<br />
[[Category:AD&D 2nd Edition]]<br />
[[Category:Dark Sun]]<br />
<br />
==Player Characters (Active)==<br />
[[Morden the Dirger]], human bard, played by [http://forum.rpg.net/member.php?u=30405 Feste]<br />
<br />
[[Thrix]], Thri-Kreen Ranger played ZenDog<br />
<br />
== Blank Character Sheet ==<br />
<br />
[[Blank Character Sheet for Last Afternoon of Athas]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Last_Afternoon_of_Athas&diff=201191Last Afternoon of Athas2012-02-14T02:21:02Z<p>ZenDog: /* Player Characters (Active) */</p>
<hr />
<div>[[File:Desert01.jpg]]<br />
<br />
''Last Afternoon of Athas'' is a second-edition AD&D game in the DARK SUN setting. [http://forum.rpg.net/member.php?u=14600 Julius Sleazer] is the sole DM.<br />
<br />
[[Category:AD&D 2nd Edition]]<br />
[[Category:Dark Sun]]<br />
<br />
==Player Characters (Active)==<br />
[[Morden the Dirger]], human bard, played by [http://forum.rpg.net/member.php?u=30405 Feste]<br />
[[Thrix]], Thri-Kreen Ranger played ZenDog<br />
<br />
== Blank Character Sheet ==<br />
<br />
[[Blank Character Sheet for Last Afternoon of Athas]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Venk_the_Loveless&diff=151949Venk the Loveless2010-07-31T13:48:52Z<p>ZenDog: /* Characteristics */</p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Venk the Loveless Magician of the Red Robes<br />
*'''Sex''' M<br />
*'''Age'''<br />
*'''Height'''<br />
*'''Weight'''<br />
*'''Hair'''<br />
*'''Eyes'''<br />
*'''Skin'''<br />
*'''History and Personality'''<br />
*'''Description'''<br />
<br />
==Characteristics==<br />
*'''Class''' Magic-User<br />
*'''Level''' 4<br />
*'''EXP''' 16,150<br />
*'''XP required for next level''' 20,000 (+5% Bonus)<br />
*'''Alignment''' Neutral<br />
<br />
<br />
*'''STR''' 9<br />
*'''INT''' 14 (+1 Language, +5% XP Bonus)<br />
*'''WIS''' 9<br />
*'''DEX''' 13 (+1 to hit w/ missiles, -1 AC Bonus))<br />
*'''CON''' 15 (+1 hp/HD)<br />
*'''CHR''' 4 (-1 Reaction)<br />
<br />
==Combat Stats==<br />
*'''AC''' 8<br />
*'''HP''' 11<br />
*'''Move''' Venk the Loveless Magician of the Red Robes<br />
*'''Saving Throws'''<br />
**''Death Ray or Poison'' 13<br />
**''Magic Wands'' 14<br />
**''Paralysis or Turn to Stone'' 13<br />
**''Dragon Breath'' 16<br />
**''Rod, Staff, or Spell'' 15<br />
<br />
==Race and Class Abilities==<br />
*Spells:<br />
**1st Lvl: Read Magic, Charm Person<br />
**2nd Lvl:ESP, Invisibility<br />
**Spells Memorized: Charm Person x2, ESP, Invisibility.<br />
*Languages: Common, Qualinesti , Goblin<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 110<br />
*'''Armor''' AC 8<br />
*'''Weapons'''<br />
**Silver Dagger (1d4)<br />
**2 Daggers (1d4)<br />
*'''Gear'''<br />
**Backpack, Lantern, Flask of oil x 4, 1 weeks standard rations, tinder box, wine skin & wine, 10' pole, Spell Book.<br />
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP''<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150895Feldrek2010-07-20T08:01:20Z<p>ZenDog: /* Combat Stats */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,128<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 20/22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 756<br />
*'''Coins''' ''ST'' 56 ''SP'' 0 ''CP'' 0<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, 1 standard rations, 1 Iron rations, 6 wineskins (full).<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150894Feldrek2010-07-20T08:00:09Z<p>ZenDog: /* Characteristics */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,128<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 756<br />
*'''Coins''' ''ST'' 56 ''SP'' 0 ''CP'' 0<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, 1 standard rations, 1 Iron rations, 6 wineskins (full).<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150795Feldrek2010-07-19T00:30:22Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,107<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 756<br />
*'''Coins''' ''ST'' 56 ''SP'' 0 ''CP'' 0<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, 1 standard rations, 1 Iron rations, 6 wineskins (full).<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=B/X_Quasi-Dragonlance:_Module_DL1&diff=150790B/X Quasi-Dragonlance: Module DL12010-07-18T22:00:31Z<p>ZenDog: </p>
<hr />
<div>B/X Game run by Julius Sleazer in a sort of Dragonlance setting<br />
*[http://forum.rpg.net/showthread.php?t=524458 Recruitment] <br />
*[http://forum.rpg.net/showthread.php?t=525119 OOC] <br />
*[http://forum.rpg.net/showthread.php?t=525126 IC]<br />
<br />
=Player Characters=<br />
*[[Murglen Clovenjaw]] played by ChalkLine<br />
*[[Scoumak]] played by DeeCee<br />
*[[Tanis]] played by Pariahic<br />
*[[Clovis]] played by MonsterMash<br />
*[[Erich]] played by Koren n'Rhys<br />
*[[Feldrek]] played by ZenDog<br />
*[[Athene]], Fighter. Played by Wossisname<br />
*[[Meleas of the Fourth House]], Qualinesti Elven exile. Played by Mandacaru (Sam)<br />
<br />
=Useful Links=<br />
*[[B/XQDLDL1_House_Rules|House Rules]]<br />
*[[B/X Quasi-Dragonlance DL1: Blank Character Template|Blank Character Template]] Open this page to Edit, copy the code, and close without making changes, then paste the code into the blank page for your character.<br />
*[http://invisiblecastle.com Invisible Castle]<br />
*[[B/X Equipment and Movement]]<br />
*[[Coinage of Krynn]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150621Feldrek2010-07-16T14:33:08Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,107<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 759<br />
*'''Coins''' ''ST'' 58 ''SP'' 0 ''CP'' 0<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, 1 standard rations, 1 Iron rations, 6 wineskins (full).<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150617Feldrek2010-07-16T12:20:59Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,107<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 816<br />
*'''Coins''' ''ST'' 85 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150616Feldrek2010-07-16T12:19:56Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,107<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 731<br />
*'''Coins''' ''ST'' 85 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150615Feldrek2010-07-16T12:18:59Z<p>ZenDog: /* Characteristics */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,107<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 731<br />
*'''Coins''' ''EM'' 1 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=150041Feldrek2010-07-12T17:21:21Z<p>ZenDog: /* Characteristics */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,021<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 731<br />
*'''Coins''' ''EM'' 1 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149748Feldrek2010-07-10T15:52:31Z<p>ZenDog: /* Characteristics */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 16,000<br />
*'''XP required for next level''' 32,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1<br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 731<br />
*'''Coins''' ''EM'' 1 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149744Feldrek2010-07-10T15:00:44Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 731<br />
*'''Coins''' ''EM'' 1 ''SP'' 25 ''CP'' 5<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149726Feldrek2010-07-10T13:37:06Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>[[B/X Quasi-Dragonlance: Module DL1]] Main Page<br />
==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsman.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 756<br />
*'''Coins''' ''EM'' 1 ''SP'' 5 ''CP'' 50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149528Feldrek2010-07-09T15:38:55Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsmen.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 756<br />
*'''Coins''' ''GP'' 1 ''EP'' ''SP'' 5 ''CP'' 50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149527Feldrek2010-07-09T15:38:23Z<p>ZenDog: /* Race and Class Abilities */</p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Plainsmen.<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 700<br />
*'''Coins''' ''GP'' 1 ''EP'' ''SP'' 5 ''CP'' 50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149525Feldrek2010-07-09T14:58:24Z<p>ZenDog: /* Gear and Treasure */</p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Que Shu.<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 700<br />
*'''Coins''' ''GP'' 1 ''EP'' ''SP'' 5 ''CP'' 50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Chain, Shield, Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149524Feldrek2010-07-09T14:57:36Z<p>ZenDog: </p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level''' 5th<br />
*'''EXP''' 32,000<br />
*'''XP required for next level''' 64,000<br />
*'''Alignment''' Lawful<br />
<br />
<br />
*'''STR''' 11<br />
*'''INT''' 5<br />
*'''WIS''' 11<br />
*'''DEX''' 10<br />
*'''CON''' 7 -1<br />
*'''CHR''' 14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP''' 22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
*'''Languages''' Common, Goblin, Que Shu.<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance''' 700<br />
*'''Coins''' ''GP'' 1 ''EP'' ''SP'' 5 ''CP'' 50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
*'''Gear''' Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=B/X_Quasi-Dragonlance:_Module_DL1&diff=149523B/X Quasi-Dragonlance: Module DL12010-07-09T14:46:30Z<p>ZenDog: /* Player Characters */</p>
<hr />
<div>B/X Game run by Julius Sleazer in a sort of Dragonlance setting<br />
*[http://forum.rpg.net/showthread.php?t=524458 Recruitment] IC OOC<br />
<br />
=Player Characters=<br />
*[[Murglen Clovenjaw]] played by ChalkLine<br />
*[[Scoumak]] played by DeeCee<br />
*[[Tanis]] played by Pariahic<br />
*[[Clovis]] played by MonsterMash<br />
*[[Erich]] played by Koren n'Rhys<br />
*[[Feldrek]] played by ZenDog<br />
<br />
=Useful Links=<br />
*[[B/XQDLDL1_House_Rules|House Rules]]<br />
*[[B/X Quasi-Dragonlance DL1: Blank Character Template|Blank Character Template]] Open this page to Edit, copy the code, and close without making changes, then paste the code into the blank page for your character.<br />
*[http://invisiblecastle.com Invisible Castle]<br />
*[[B/X Equipment and Movement]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=B/X_Quasi-Dragonlance:_Module_DL1&diff=149522B/X Quasi-Dragonlance: Module DL12010-07-09T14:46:14Z<p>ZenDog: /* Player Characters */</p>
<hr />
<div>B/X Game run by Julius Sleazer in a sort of Dragonlance setting<br />
*[http://forum.rpg.net/showthread.php?t=524458 Recruitment] IC OOC<br />
<br />
=Player Characters=<br />
*[[Murglen Clovenjaw]] played by ChalkLine<br />
*[[Scoumak]] played by DeeCee<br />
*[[Tanis]] played by Pariahic<br />
*[[Clovis]] played by MonsterMash<br />
*[[Erich]] played by Koren n'Rhys<br />
*[[Feldrek]]played by ZenDog<br />
<br />
=Useful Links=<br />
*[[B/XQDLDL1_House_Rules|House Rules]]<br />
*[[B/X Quasi-Dragonlance DL1: Blank Character Template|Blank Character Template]] Open this page to Edit, copy the code, and close without making changes, then paste the code into the blank page for your character.<br />
*[http://invisiblecastle.com Invisible Castle]<br />
*[[B/X Equipment and Movement]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149521Feldrek2010-07-09T14:44:25Z<p>ZenDog: </p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Feldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level'''5th<br />
*'''EXP'''32,000<br />
*'''XP required for next level'''64,000<br />
*'''Alignment'''Lawful<br />
<br />
<br />
*'''STR'''11<br />
*'''INT'''5<br />
*'''WIS'''11<br />
*'''DEX'''10<br />
*'''CON'''7 -1<br />
*'''CHR'''14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP'''22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance'''700<br />
*'''Coins''' ''GP''1 ''EP'' ''SP''5 ''CP''50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
**<br />
*'''Gear''' Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Feldrek&diff=149520Feldrek2010-07-09T14:43:30Z<p>ZenDog: Created page with '==Biographical Info== *'''Name''' Felldrek the Newt *'''Sex''' Male *'''Age''' 40 *'''Height''' 5'5" *'''Weight''' 200lbs *'''Hair''' Dishevelled. *'''Eyes''' Bleary. *'''Skin'''…'</p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Felldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level'''5th<br />
*'''EXP'''32,000<br />
*'''XP required for next level'''64,000<br />
*'''Alignment'''Lawful<br />
<br />
<br />
*'''STR'''11<br />
*'''INT'''5<br />
*'''WIS'''11<br />
*'''DEX'''10<br />
*'''CON'''7 -1<br />
*'''CHR'''14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP'''22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance'''700<br />
*'''Coins''' ''GP''1 ''EP'' ''SP''5 ''CP''50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
**<br />
*'''Gear''' Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=B/X_Quasi-Dragonlance_DL1:_Blank_Character_Template&diff=149519B/X Quasi-Dragonlance DL1: Blank Character Template2010-07-09T14:43:20Z<p>ZenDog: </p>
<hr />
<div>==Biographical Info==<br />
*'''Name'''<br />
*'''Sex'''<br />
*'''Age'''<br />
*'''Height'''<br />
*'''Weight'''<br />
*'''Hair'''<br />
*'''Eyes'''<br />
*'''Skin'''<br />
*'''History and Personality'''<br />
*'''Description'''<br />
<br />
==Characteristics==<br />
*'''Class'''<br />
*'''Level'''<br />
*'''EXP'''<br />
*'''XP required for next level'''<br />
*'''Alignment'''<br />
<br />
<br />
*'''STR'''<br />
*'''INT'''<br />
*'''WIS'''<br />
*'''DEX'''<br />
*'''CON'''<br />
*'''CHR'''<br />
<br />
==Combat Stats==<br />
*'''AC'''<br />
*'''HP'''<br />
*'''Move'''<br />
*'''Saving Throws'''<br />
**''Death Ray or Poison''<br />
**''Magic Wands''<br />
**''Paralysis or Turn to Stone''<br />
**''Dragon Breath''<br />
**''Rod, Staff, or Spell''<br />
<br />
==Race and Class Abilities==<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance'''<br />
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP''<br />
*'''Weapons'''<br />
**<br />
*'''Gear'''<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=B/X_Quasi-Dragonlance_DL1:_Blank_Character_Template&diff=149518B/X Quasi-Dragonlance DL1: Blank Character Template2010-07-09T14:41:48Z<p>ZenDog: </p>
<hr />
<div>==Biographical Info==<br />
*'''Name''' Felldrek the Newt<br />
*'''Sex''' Male<br />
*'''Age''' 40<br />
*'''Height''' 5'5"<br />
*'''Weight''' 200lbs<br />
*'''Hair''' Dishevelled.<br />
*'''Eyes''' Bleary.<br />
*'''Skin''' Rosy<br />
*'''History and Personality'''<br />
Felldrek is a drunk, a likable drunk but a drunk all the same. A lifetime of benders and hangovers has taken its toll on his ability to think straight, and fight at his best, but despite that he is generally well liked as he is jovial, generous and loyal. <br />
*'''Description'''<br />
Short, redfaced, beergut.<br />
==Characteristics==<br />
*'''Class''' Fighter<br />
*'''Level'''5th<br />
*'''EXP'''32,000<br />
*'''XP required for next level'''64,000<br />
*'''Alignment'''Lawful<br />
<br />
<br />
*'''STR'''11<br />
*'''INT'''5<br />
*'''WIS'''11<br />
*'''DEX'''10<br />
*'''CON'''7 -1<br />
*'''CHR'''14 +1 <br />
<br />
==Combat Stats==<br />
*'''AC''' 4<br />
*'''HP'''22<br />
*'''Move''' 60' - 20'/round - 60'/round<br />
*'''Saving Throws''' <br />
**''Death Ray or Poison'' 10<br />
**''Magic Wands'' 11<br />
**''Paralysis or Turn to Stone'' 12<br />
**''Dragon Breath'' 13<br />
**''Rod, Staff, or Spell'' 14<br />
<br />
==Race and Class Abilities==<br />
<br />
==Gear and Treasure==<br />
<br />
*'''Encumbrance'''700<br />
*'''Coins''' ''GP''1 ''EP'' ''SP''5 ''CP''50<br />
*'''Weapons''' Sword, Spear, 2 Daggers<br />
**<br />
*'''Gear''' Backpack, standard rations wineskin.<br />
*'''Treasure'''</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=128320Lysis of Phyle2009-11-04T13:22:50Z<p>ZenDog: /* Skill Groups */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
After brave service as a Hoplite, Lysis of Phyle was promoted to Captain of the Promarian Palace Guard, an excellent position from which to launch a career as a Strategos. Unfortunately for Lysis the wife of the Archon's eldest son fell in love with him. Claiming that, even though he was a bastard, honour demanded Flavius be attended and guarded on his journey the eldest son, Nikeratos, convinced his father to send Lysis as a bodyguard for Flavius.<br />
<br />
Hoping to kill two troublesome birds with one stone, Nikeratos also instructed Lysis to fail at his job and make sure Flavius never returned to Promares. However, Lysis is no murderer and could guess what reward Nikeratos had in store for him if he did kill his bastard brother. So he sought out the Oracle of Phyle for advice. She revealed to him that one day the scholarly Flavius shall rise to be the beloved Tyrant of Promares and Lysis is determined that when the Tyrant needs a trusted Strategos he'll be there to fill the role and hopefully take revenge on Nikeratos at the same time.<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24% Check?<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39% Check<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc. 2x 3 weeks basic rations.<br />
<br />
Valuables:<br />
**22 ounces of silver.<br />
*** Sun Stone of Hilme<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=128180Lysis of Phyle2009-11-03T18:03:08Z<p>ZenDog: /* Equipment */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
After brave service as a Hoplite, Lysis of Phyle was promoted to Captain of the Promarian Palace Guard, an excellent position from which to launch a career as a Strategos. Unfortunately for Lysis the wife of the Archon's eldest son fell in love with him. Claiming that, even though he was a bastard, honour demanded Flavius be attended and guarded on his journey the eldest son, Nikeratos, convinced his father to send Lysis as a bodyguard for Flavius.<br />
<br />
Hoping to kill two troublesome birds with one stone, Nikeratos also instructed Lysis to fail at his job and make sure Flavius never returned to Promares. However, Lysis is no murderer and could guess what reward Nikeratos had in store for him if he did kill his bastard brother. So he sought out the Oracle of Phyle for advice. She revealed to him that one day the scholarly Flavius shall rise to be the beloved Tyrant of Promares and Lysis is determined that when the Tyrant needs a trusted Strategos he'll be there to fill the role and hopefully take revenge on Nikeratos at the same time.<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39% Check<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc. 2x 3 weeks basic rations.<br />
<br />
Valuables:<br />
**22 ounces of silver.<br />
*** Sun Stone of Hilme<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=128179Lysis of Phyle2009-11-03T18:02:20Z<p>ZenDog: /* Skill Groups */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
After brave service as a Hoplite, Lysis of Phyle was promoted to Captain of the Promarian Palace Guard, an excellent position from which to launch a career as a Strategos. Unfortunately for Lysis the wife of the Archon's eldest son fell in love with him. Claiming that, even though he was a bastard, honour demanded Flavius be attended and guarded on his journey the eldest son, Nikeratos, convinced his father to send Lysis as a bodyguard for Flavius.<br />
<br />
Hoping to kill two troublesome birds with one stone, Nikeratos also instructed Lysis to fail at his job and make sure Flavius never returned to Promares. However, Lysis is no murderer and could guess what reward Nikeratos had in store for him if he did kill his bastard brother. So he sought out the Oracle of Phyle for advice. She revealed to him that one day the scholarly Flavius shall rise to be the beloved Tyrant of Promares and Lysis is determined that when the Tyrant needs a trusted Strategos he'll be there to fill the role and hopefully take revenge on Nikeratos at the same time.<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39% Check<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc. 2x 3 weeks basic rations.<br />
<br />
Valuables:<br />
**22 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127645Lysis of Phyle2009-10-30T11:51:58Z<p>ZenDog: /* Equipment */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
After brave service as a Hoplite, Lysis of Phyle was promoted to Captain of the Promarian Palace Guard, an excellent position from which to launch a career as a Strategos. Unfortunately for Lysis the wife of the Archon's eldest son fell in love with him. Claiming that, even though he was a bastard, honour demanded Flavius be attended and guarded on his journey the eldest son, Nikeratos, convinced his father to send Lysis as a bodyguard for Flavius.<br />
<br />
Hoping to kill two troublesome birds with one stone, Nikeratos also instructed Lysis to fail at his job and make sure Flavius never returned to Promares. However, Lysis is no murderer and could guess what reward Nikeratos had in store for him if he did kill his bastard brother. So he sought out the Oracle of Phyle for advice. She revealed to him that one day the scholarly Flavius shall rise to be the beloved Tyrant of Promares and Lysis is determined that when the Tyrant needs a trusted Strategos he'll be there to fill the role and hopefully take revenge on Nikeratos at the same time.<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc. 2x 3 weeks basic rations.<br />
<br />
Valuables:<br />
**22 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127515Lysis of Phyle2009-10-29T22:43:43Z<p>ZenDog: /* Equipment */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
After brave service as a Hoplite, Lysis of Phyle was promoted to Captain of the Promarian Palace Guard, an excellent position from which to launch a career as a Strategos. Unfortunately for Lysis the wife of the Archon's eldest son fell in love with him. Claiming that, even though he was a bastard, honour demanded Flavius be attended and guarded on his journey the eldest son, Nikeratos, convinced his father to send Lysis as a bodyguard for Flavius.<br />
<br />
Hoping to kill two troublesome birds with one stone, Nikeratos also instructed Lysis to fail at his job and make sure Flavius never returned to Promares. However, Lysis is no murderer and could guess what reward Nikeratos had in store for him if he did kill his bastard brother. So he sought out the Oracle of Phyle for advice. She revealed to him that one day the scholarly Flavius shall rise to be the beloved Tyrant of Promares and Lysis is determined that when the Tyrant needs a trusted Strategos he'll be there to fill the role and hopefully take revenge on Nikeratos at the same time.<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**30 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127483Lysis of Phyle2009-10-29T19:26:10Z<p>ZenDog: /* Weapons and Shields */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple Check || Special || 3 || special || 92% || 86% || 0 || 0 <br />
|-<br />
|Pankration Check|| Special || - || - || 40% || - || 0 || 0 <br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127482Lysis of Phyle2009-10-29T19:25:34Z<p>ZenDog: /* Weapons and Shields */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 92% || 86% || 0 || 0 Check<br />
|-<br />
|Pankration || Special || - || - || 40% || - || 0 || 0 Check<br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127481Lysis of Phyle2009-10-29T19:24:44Z<p>ZenDog: /* Mounts */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 92% || 86% || 0 || 0<br />
|-<br />
|Pankration || Special || - || - || 40% || - || 0 || 0<br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''Nikeratos''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127467Lysis of Phyle2009-10-29T16:53:49Z<p>ZenDog: /* Skill Groups */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49% Check<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 92% || 86% || 0 || 0<br />
|-<br />
|Pankration || Special || - || - || 40% || - || 0 || 0<br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''insert name''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127446Lysis of Phyle2009-10-29T13:25:16Z<p>ZenDog: /* Equipment */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49%<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 92% || 86% || 0 || 0<br />
|-<br />
|Pankration || Special || - || - || 40% || - || 0 || 0<br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''insert name''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on mule: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=127444Lysis of Phyle2009-10-29T13:24:47Z<p>ZenDog: /* Mounts */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''13''', Con: '''11''', Siz: '''14''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''11'''.<br />
*Hit Points: '''13'''<br />
*Total Fatigue Points: '''24'''<br />
*Total Magic Points: '''10'''<br />
*Damage Bonus: '''+1D4'''<br />
*Experience Bonus: '''+7%'''<br />
*Current Fatigue: 27 - 9/33 = ''' 18/-6'''<br />
*Current Magic Points: 10 - 0 = '''10'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%):-<br />
**Command (5%): 38%<br />
**Etiquette (5%): 38%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 40%<br />
**Teach (10%):-<br />
**Language [Promares] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +8'''<br />
**Art [] (5%):-<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (15%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +3'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 24%<br />
<br />
<br />
*'''Perception: +4'''<br />
**Insight (5%): 49%<br />
**Listen (25%): 39%<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%): 39%<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +2'''<br />
**Climb (40%): 42%<br />
**Dodge (DEXx02%): 58%<br />
**Hide (10%): 22%<br />
**Jump (25%): 32%<br />
**Ride (5%): 54%<br />
**Stealth (10%): 42%<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Cuirbouilli/Plate || '''3/8''' || 5 || 0.5/2.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Cuirbouilli/Plate || '''3/8''' || 6 || 1.0/5.0 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Cuirbouilli/Plate || '''3/8''' || 4 || 0.5/2.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Cuirbouilli/Plate || '''3/8''' || 5 || 1.0/5.0 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''13 HP'''<br />
*Total Armor ENC: '''5/25'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +8%<br />
* Parry Bonus: +2%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Short Sword || 1d6+1+1d4 || 2 || 20 || 83% || 77% || || 1.0<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 83% || 77% || || 2.0<br />
|-<br />
|Small Shield || 1d2+1d4 || 3 || 15 || 83% || 77% || || 3.0<br />
|-<br />
|Hoplon Shield || 1d4+1d4 || 3 || 22 || 83% || 77% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 79% || 73% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 92% || 86% || 0 || 0<br />
|-<br />
|Pankration || Special || - || - || 40% || - || 0 || 0<br />
|}<br />
<br />
*Total Weapon ENC: '''4.0/8.0'''<br />
<br />
==Mounts==<br />
* Name: ''insert name''<br />
* Breed: Mule<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on zebra or ???: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**40 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Lysis_of_Phyle&diff=126578Lysis of Phyle2009-10-25T18:00:56Z<p>ZenDog: /* Character Details */</p>
<hr />
<div>- Main Page; [[Griffin Island]]<br />
==Background==<br />
<br />
==Character Details==<br />
<br />
* Name: '''Lysis of Phyle'''<br />
* Race: '''Human'''<br />
* Social Condition: '''Lower Middle'''<br />
* Sex: '''Male'''<br />
<br />
==Characteristics==<br />
Str: '''14''', Con: '''13''', Siz: '''14''', Int: '''13''', Pow: '''11''', Dex: '''13''':, Cha: '''10'''.<br />
*Hit Points: '''14'''<br />
*Total Fatigue Points: '''27'''<br />
*Total Magic Points: '''11'''<br />
*Damage Bonus: '''+1D4'''<br />
<br />
*Current Fatigue: 27 - 24 = ''' 3'''<br />
*Current Magic Points: 14 - 0 = '''14'''<br />
<br />
==Skill Groups==<br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"><br />
*'''Communication: +3'''<br />
**Bargain (5%): 33%<br />
**Command (5%):-<br />
**Etiquette (5%): 58%<br />
**Fast Talk (5%):-<br />
**Perform (5%):-<br />
**Persuade (15%):-<br />
**Status (15%): 68%<br />
**Teach (10%):-<br />
**Language [own] (INTx5%): 68%<br />
**Language [Trade] (INTx3%): 42%<br />
<br />
<br />
*'''Manipulation: +7'''<br />
**Art [Sketch] (5%): 52%<br />
**Craft [] (5%):-<br />
**Fine Manipulation (5%):-<br />
**Repair [] (5%):-<br />
**Sleight of Hand (5%):-<br />
<br />
<br />
*'''Mental: +4'''<br />
**Appraise (15%):-<br />
**First Aid (30%):-<br />
**Gaming (INT+POW):-<br />
**Strategy (01%): 56%<br />
<br />
<br />
*'''Perception: +6'''<br />
**Insight (5%):-<br />
**Listen (25%):-<br />
**Navigate (10%):-<br />
**Sense (10%):-<br />
**Spot (25%):-<br />
**Track (10%):-<br />
<br />
<br />
*'''Physical: +3'''<br />
**Climb (40%):-<br />
**Dodge (DEXx02%): 54%<br />
**Hide (10%):-<br />
**Jump (25%):-<br />
**Ride (5%): 58%<br />
**Stealth (10%):-<br />
**Swim (25%):-<br />
**Throw (25%):-<br />
<br />
<br />
</div><br />
<br />
==Hit Points and Armour==<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="300"|Armour types<br />
!width="50"|A.P.<br />
!width="50"|H.P.<br />
!width="50"|Enc.<br />
!width="100"|Melee<br />
!width="100"|Missile<br />
|-<br />
|'''Head''' || Open Helm || '''6''' || 5 || 1.5 || 19-20 || 20<br />
|-<br />
|'''Left Arm''' || Maille || '''6''' || 4 || 1.5 || 16-18 || 18-19<br />
|-<br />
|'''Right Arm''' || Maille || '''6''' || 4 || 1.5 || 13-15 || 16-17 <br />
|-<br />
|'''Chest''' || Maille || '''6''' || 5 || 3 || 12 || 11-15<br />
|-<br />
|'''Abdomen''' || Maille || '''6''' || 4 || 1.5 || 09-11 || 07-10<br />
|-<br />
|'''Left Leg''' || Maille || '''6''' || 5 || 3 || 05-08 || 04-06<br />
|-<br />
|'''Right Leg''' || Maille || '''6''' || 5 || 3 || 01-04 || 01-03<br />
|}<br />
<br />
*Total Hit Points: '''14 HP'''<br />
*Total Armor ENC: '''15'''<br />
<br />
==Weapons and Shields==<br />
* Attack Bonus: +7%<br />
* Parry Bonus: +3%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Weapon/Shield Name<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="50"|A.P.<br />
!width="75"|Attack %<br />
!width="75"|Parry %<br />
!width="100"|Range<br />
!width="50"|Enc.<br />
|-<br />
|Broad Sword || 1d8+1+1d4 || 2 || 20 || 107% || 103% || || 1.5<br />
|-<br />
|Short Spear || 1d8+1+1d4 || 2 || 15 || 37% || 34% || || 2.0<br />
|-<br />
|Dagger || 1d4+1d4 || 3 || 15 || 47% || 44% || || 0.5<br />
|-<br />
|Mace || n/a || 2 || n/a || 32% || 29% || || 0<br />
|-<br />
|Full Shield || 1d4+1d4 || 3 || 22 || 32% || 29% || || 5.0<br />
|-<br />
|Brawl || 1d3+1d4 || 3 || arm || 32% || 29% || 0 || 0<br />
|-<br />
|Grapple || Special || 3 || special || 32% || 29% || 0 || 0<br />
|}<br />
<br />
*Total Weapon ENC: '''9.0'''<br />
<br />
==Mounts==<br />
* Name: ''insert name''<br />
* Breed: Zebra<br />
<br />
Str: '''29''', Con: '''13''', Siz: '''26''', Int: '''4''', Pow: '''10''', Dex: '''11'''.<br />
*Damage Bonus/Minus: '''+2d6'''<br />
*Move Rate: 12<br />
{| border="1" cellpadding="2"<br />
!width="200"|Location Name<br />
!width="225"|Armour types<br />
!width="50"|H.P.<br />
!width="50"|A.P.<br />
!width="50"|Enc.<br />
!width="100"|Location<br />
|-<br />
|Head || None || '''7''' || 1 || None || 17-20 <br />
|-<br />
|Left Foreleg || None || '''6''' || 1 || None || 14-16<br />
|-<br />
|Right foreleg || None || '''6''' || 1 || None || 11-13 <br />
|-<br />
|Forequarters || None || '''8''' || 1 || None || 08-10<br />
|-<br />
|Hindquarters || None || '''8''' || 1 || None || 05-07<br />
|-<br />
|Left Hindleg || None || '''6''' || 1 || None || 03-04<br />
|-<br />
|Right Hindleg || None || '''6''' || 1 || None || 01-02<br />
|}<br />
<br />
*Total Hit Points: 20HP<br />
<br />
* Attack Bonus: +8%<br />
<br />
{| border="1" cellpadding="2"<br />
!width="200"|Attack<br />
!width="150"|Damage<br />
!width="50"|S.R.<br />
!width="75"|Attack %<br />
<br />
|-<br />
|Bite || 1d3+2d3 || 3 || 33%<br />
|-<br />
|Kick || 1d8+2d6 || 3 || 33%<br />
|-<br />
|Rear and plunge || 2d8+2d6 || 3 || 33%<br />
|-<br />
|Trample || 2d6+2d6 || 3 || 33%<br />
|}<br />
<br />
==Equipment==<br />
*Weapons:<br />
** Listed above.<br />
*Armour:<br />
** Listed above.<br />
<br />
*Other:<br />
**Standard survival gear on horse: bedroll, water skin, fire starter, rope, etc.<br />
<br />
Valuables:<br />
**230 ounces of silver.<br />
<br />
- Main Page; [[Griffin Island]]</div>ZenDoghttps://wiki.rpg.net/index.php?title=Griffin_Island&diff=126577Griffin Island2009-10-25T17:59:34Z<p>ZenDog: /* Companions */</p>
<hr />
<div>[[Category:Campaign Setup]]<br />
<br />
rstites's BRP game set on Griffin Island. [http://forum.rpg.net/showthread.php?t=478189 Recruitment Thread], [http://forum.rpg.net/showthread.php?t=479669 In Character Thread], [http://forum.rpg.net/showthread.php?t=479665 Out of Character Thread].<br />
<br />
=Player Characters=<br />
<br />
- [[Jahyris of Harrapa]]. Noble, artist, and master swordsman out to see Griffins. Played by t@nya.<br />
<br />
- [[Flavius Ariston of Promares]]. Noble, scholar, and magus. Played by Pseudoephedrine.<br />
<br />
- [[Lysis of Phyle]]. Captain of the Promarian Palace Guard, companion of Flavius. Played by ZenDog.<br />
<br />
- [[Karam se Hazor of Megrab]]. Red Sands Horse Archer. Played by jarulf.<br />
<br />
- [[Xanjeen the Harrappan]]. Merchant, scholar, and pursuer of dreams. Played by Drifter.<br />
<br />
- [[insert name here]]. . Played by RickDickerson.<br />
<br />
=Companions=<br />
<br />
- [[Jib]] Jahyris' not-too-bright servant; heavy good at taking care of horses<br />
<br />
- [[Agathos]] Would be philosopher, daydreaming youth, slave of Lysis.<br />
<br />
- [[clever local lad]] Companion, slave of Xanjeen.<br />
<br />
=Cheatsheets.=<br />
<br />
*Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]*<br />
<br />
*Dunlang HP 16 Base Loc 5hp. Dex SR 2, Siz SR 1. Armour 6 +1d4 [+1d6]*<br />
<br />
-Main: Melee, 1H bastard sword SR 5 (85/20%, d10+1+d4), large shield (30/60%, AP 16, d6+d4)<br />
-dagger SR 7 (70/35%, d4+2+d4), grapple (70%), dodge (55%)<br />
- Strength 2 (increases damage bonus to +d6), Bladesharp 2 (+10% attack, +2 damage)<br />
-Sec: Missile, thrown javelin SR 2, (70%, d8+d4/2)<br />
<br />
*Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]*<br />
<br />
Main: Archer: Bow 70%, Speedart<br />
Secondary Back up spellcaster: Coordination, Mindspeech, Healing I, Glamour II, Befuddle,<br />
Fanaticism, others.<br />
<br />
*Iskilli HP 16 Base Loc 5hp. Dex SR 2 Siz SR 1, Armour 6/7 +1d6<br />
<br />
*Jonall HP 16 BL 5hp. DSR 2 SZR 2 Armour 4/6 0 [+1d4]*<br />
<br />
- Main: melee Spear 55% Attack/20% Parry 1d6+1 Shield 45% parry<br />
- Short sword 50% attack 50% parry 1d6+1 <br />
- Crossbow 35% attack 2d4+2 speeddart when possible 8 bolts <br />
Pow 18 Spirit Pow 12 (full)<br />
Notes: Flawed Pot 7 Sensitivity crystal(-1 Pow all detects, cannot unattune until death)[-2mp]<br />
Spells: Detects + Healing 2, Speedart.<br />
<br />
*Ornin HP 13 BL 5hp DSR 1 SZR 2 Armour ?<br />
<br />
Ornin<br />
- Main: Flanker. Dodge 80 Hide: 60% Move quietly: 75% <br />
- Silence 1, Mobility 1<br />
- Shorstword (+1D4 bonus damage): Att/Def 75%/50%, LH parrying dagger Att 30%/Def 55% <br />
RH Dagger Att 75%, Parry 45%, Thrown 45% <br />
-Sec: Shooter:Throw (stones) 55%<br />
Befuddle 1.<br />
<br />
Ruric HP 15, Loc 6hp, DSR0,SZR2, AP 7/8 [11/12] +1d4 [+1d6]<br />
IH spear 105%/65% Lge Shield 55%/100%, Shortsword 85%/50%<br />
Bladesharp 3, Fireblade, Protection 3, Dispel magic 4.<br />
Sec: Archer comp bow. 95% speedart, firearrow.<br />
Notes: Allied spirit Int 14 pow 18 shield 2, Sunspear, detect gold, detect enemies, detect magic, countermagic 4,disrupt. <br />
<br />
Bound spirit int 11 pow 13.<br />
<br />
<br />
Cintri. HP 13 Loc 5hp, DSR1,SZR2, AP 4/5 [7/8] +1d4<br />
Main: Flanker. Rapier 60%/50% Lh parrying dagger 45%/50%. bladesharp 2, <br />
protection 2, countermagic 2.<br />
Sec: Melee. 1hShort spear 95%/35% Large hide shield 35%/65%<br />
Notes: Poison on blades Pot 6 blade venom.<br />
<br />
Andexter HP 16 Loc 5hp DSR2, SZR1, AP 5/6 [7/8] +1d6<br />
Main: Melee. 1h lg spear 70%/35% Lge shield 50%/55%,1h pick 55%/30%<br />
Bladesharp 2, bludgeon 3, Befuddle, Countermagic 2.<br />
Sec: Missile Darts 60%.<br />
<br />
Wexlin: HP14 Loc 5hp DSR2, SZR 2, AP 5/6 <br />
Main: Melee guard Shortsword 55%/35% lge shield 30%/50%.<br />
Light, bladesharp 1, Shieldblock 2, dispel magic 1.<br />
Sec: Missile 1h xbow 45%, sling 40%, thrown fire [2 pots] 55%.<br />
Notes: Pot 8 blade venom on crossbow [5 shots]<br />
<br />
Ariella HP 15 Loc 5hp, DSR1, SZR 2, AP 5.<br />
Main: Spellcaster. Detect spirits, enemies, detection, life.<br />
Countermagic 4, dispel magic 4, disruption, befuddle, harmonise, <br />
[healing 6, strength 2, mobility 2, silence 1, protection 2.]<br />
[speedart, mutimissile 3, ] <br />
Sec: missile Thrown axe 55%, Crossbow 60%<br />
Bound spirits: Int 13 Pow 12, int 11 pow 11<br />
<br />
Three others - healer priestess, healer of Arroin, Sellinger bodyguard.<br />
<br />
[[NPC Cheatsheets]]<br />
<br />
=Setting=<br />
<br />
Setting and plot wise, I prefer to run a general sandboxy style, in that I like to know the interests of the players before nailing specifics, which is why I'm running this in Pavis, land of plothooks.<br />
<br />
to give the area some context, please check out...<br />
<br />
Some maps that put everything in context...<br />
<br />
http://www.ironfort.net/cgi-bin/wiki.pl?PavisMaps<br />
<br />
and a very good introduction and overview of the area.<br />
<br />
http://home.freeuk.net/wimp/roleplaying/pavis-background.html<br />
<br />
The default setting is very early Iron Age, with magic slowing technology a little in some areas, advancing it in others. All the RuneMetals, for example, are alloys by alchemy rather than,say, a solid gold breastplate.<br />
<br />
Pavis will be as in 1618-19, under lunar occupation but with rebellion still a far off gleam...or is it?<br />
<br />
You are less than a days caravan travel from New pavis, on the old east road. Most of you will be there because you were making your way to Pavis to flee troubled pasts. Chalkies local was returning home to New Pavis from cult business and fell in with the caravan because he knew the local guide and a couple of the guards.<br />
<br />
Shortly after dusk, the caravan was attacked by trolls, who were driven off at great cost. They were well organised and well armed, not troll bandits.<br />
<br />
If they follow a true troll pattern, they'll strike again before dawn...or so say the majority of the caravan, who have pushed off into the night toward Pavis. However, one group claims they cannot move until the suns first rays, and will make the characters an interesting offer...<br />
<br />
=Houserules and Pricelists.=<br />
<br />
'''[[Skill category table.]]'''<br />
<br />
'''[[Complete skill list.]]'''<br />
<br />
'''[[Strike rank Interpreations.]]<br />
<br />
The characters [[Inborn abilities.]]<br />
<br />
The Characters [[Starting magic items.]]<br />
<br />
Potted history of local [[gods]]<br />
<br />
The Cult of [[Erlin the Harper.]]<br />
<br />
A [[standard price list]]<br />
<br />
<br />
Wizards. <br />
<br />
Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail...<br />
<br />
<br />
=Important Non-Player Characters=<br />
The party of the Earth Priestess<br />
<br />
Ethren Deliuce, [[An Earth Priestess]]<br />
<br />
Tollner Fireaxe, [[A Sergeant]]<br />
<br />
Wexlin, a corporal, and Gwll and Jillon the Holy Country[[Troopers]].<br />
<br />
[[House Sellinger]]<br />
<br />
[[Ruric,Ariella and the twins]]<br />
<br />
[[Sundry members of the Northern Expedition]]<br />
<br />
=Important Events=<br />
*Several characters took part in a reading of [[Prophecy]]<br />
<br />
==Hidden Caverns Approach==<br />
<br />
http://i140.photobucket.com/albums/r14/drifterne05/updatedcamp.jpg<br />
<br />
=Tools=<br />
- [[Standard Character Sheet]]<br />
<br />
=Why we don't have Ringmail=<br />
<br />
Henceforth, all ringmail is light chain. [[The Reasons]]<br />
<br />
=Notes of Interest=<br />
<br />
== Herocults of the Pavis Humakt temple.==<br />
[By the way, while the listing of Rune Types for the temple in most canon stand at 2 priests, 1 Lord, these figures ignore associate priests/Lords, of which there are 3 and 2 respectively. ]<br />
<br />
*Erain Ardeth: Pavic herocult, seeker of truths.<br />
*Li Phanquan: Eastern Warrior, undead slayer in the wastes.<br />
*Yan Starcere: Well known bodyguard hero.<br />
*Inginew Swordsmith: Weaponmaker and swordsmith.<br />
*Anardil willow: Local elf hero, outcast from and protector of The Garden.<br />
*Zarka Sword alone: Local Troll hero, oath protector.<br />
<br />
=Plunder=<br />
<br />
'''''Loot remaining'''''<br />
* 1966 Lunars to each party member.<br />
* 404 Lunars [party fund]<br />
* 1235 Clacks [living fund]<br />
<br />
In half a dozen small sacks and a keg<br />
<br />
'''Remaining Gems and items of adornment.'''<br />
<br />
* A piece of amber. [?][elves love this]<br />
<br />
Magical:<br />
* A silver brick that weighs a kilo and glows magic. [?] Inhabited by a spirit '''Jonall'''[This is a nascent living silver spirit. It shows no cult affiliations].<br />
<br />
''' Crystals:''' <br />
*1: Twice pow yielding crystal, pow 5. <br />
*2: Flawed crystal - Sensitivity pow 7, impossible to un-attune ['til death]<br />
*3: pow 1 storage crystal <br />
*4: pow 5 storage crystal <br />
<br />
'''Matrices''': These are easily identified once found.<br />
<br />
* -Fanaticism [red quartz] '''Iskilli'''<br />
* -Detect Enemy [silver ring] '''Iskilli'''<br />
* -Bludgeon 4.[lead haft-clasp]. '''Drospin'''<br />
<br />
Special/Valuable:<br />
* A Scroll in Darktongue [+10% Dance and play drum, worth 400l to the temple] '''Jonall'''<br />
* Potion: Blade Venom. [from trollkin-bee.]<br />
* Scroll: Map to some caves [writing in darktongue/Tradetalk/Sartarite]. [this is recent and drawn in the field.]<br />
* Four pots of bee venom. [Pot 8 blade venom]<br />
* Stinger - An oddly constructed crossbow-looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. [no idea - but you bet someone would want it.]<br />
<br />
Placed in the Sellinger basement [forge area]<br />
<br />
* Eight bronze spearheads.['''Six claimed by the troopers''']<br />
* 2 poleaxes.<br />
* Four light maces,<br />
* One Heavy mace.<br />
* 4 Small shields.<br />
* One Medium shield.<br />
* One Bronze shortsword. '''Iskilli'''<br />
* Siz 17 Bronze armour. [Closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened. '''Dunlang'''<br />
* Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.<br />
* Siz 19 Bronze armour Greaves and Vambraces, chain skirt<br />
<br />
Other.<br />
* Two decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of mint extract, some leaves [healing], some fur [ '''three bison tails'''given to eiritha Temple by Dolin], a rope.<br />
* Flight badges for the trollkin bee riders.<br />
* Some clan/tribe necklaces and wristbands.<br />
<br />
Notes<br />
All the wheels are from the same place, or at least the same mint. They are relatively unused for second age coins...The horse statue is definitely second age as well.<br />
There is a heiroglyph on the troll map that looks like a man on a horse, in a cavern? There is also a light rune on a tunnel to an unexplored area.<br />
<br />
=Links=<br />
<br />
RQ 2 Player aids <br />
<br />
http://www.maranci.net/sheets.htm<br />
<br />
The big Glorantha site<br />
<br />
http://www.glorantha.com/<br />
<br />
For a general overview of Glorantha, check here.<br />
<br />
http://www.glorantha.com/library/world/intro-world.html<br />
<br />
This is the original map of Pavis and Prax from RQ2<br />
<br />
http://www.glorantha.com/new/images/cop-bitmap.jpg<br />
<br />
downloaded from http://www.glorantha.com<br />
<br />
This page details the cult of Pavis and gives a basic history for the city.<br />
<br />
http://www.glorantha.com/library/rel...ult-pavis.html<br />
<br />
This page lists the lightbringer gods (Simplisticly, the nearest thing to good guys)<br />
<br />
http://www.glorantha.com/library/rel...tbringers.html<br />
<br />
This page, though designed for heroquest, gives a basic breakdown of the different peoples of the Pavis area. It also has some other odd bits that might interest folk.<br />
<br />
http://www.glorantha.com/hw/tribe_pavis.html<br />
<br />
This page will give you all you need to know and more about gods in Glorantha.<br />
Check out the Praxian pantheon for the barbarian gods, and check out the subheadings labelled Gods in Prax. This'll give you the basics on all the major gods/cults. Read other bits if you wish.<br />
<br />
http://www.glorantha.com/library/rel...axian-pantheon<br />
<br />
This page contains maps - check out Pavis County for the area around the city of Pavis. Nobby's Gloranthan Mapping Project has detail of the whole Valley of Ccradles and Prax, so is worth a look.<br />
<br />
http://www.glorantha.com/new/fan/maps.html<br />
<br />
For Chalkline for subcults<br />
<br />
http://www.glorantha.com/hw/magical_pavis.html#joraz</div>ZenDog