Masks New Generation:Reliquary

From RPGnet
Jump to: navigation, search

Reliquary, the Doomed

Current status:

Labels: Freak +2, Danger +2, Savior +1, Superior -1, Mundane -1

Has influence over: Skullgirl, Wild Riot

Conditions: None

Potential: 0

Advances: 0

Doom track: 2

Real name:

Janani (JJ) Joshi


Woman, South Asian, haunted eyes, unassuming clothing, grim costume.


Body transmutation, vitality absorption, psychic constructs

Doom triggers:

Overexerting herself, injuring innocents


Infinite Powers (mark Doom track to use an ability from any playbook one time)


The Order of the Poisoned Chalice and the Matriarch (after each session, mark potential if progress was made towards defeating nemesis, mark Doom track if not)


Ancient relics, library of tomes, meditation space, location known to many, tied to doom (when calling upon the resources of your sanctuary to solve a problem, the GM will give one to four conditions to fulfil)



Moment of Truth:

The prickly tingling fear of your doom, always in your head - it holds you back most of the time. But right here, right now? It gives you the confidence to do anything. After all, what’s the worst that could happen? Is it worse than your doom?
Do impossible things. Do anything. But mark a Doomsign after you’re finished.

Team Moves:

When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your doom track.

When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there’s hope for you.
If they say yes, mark potential or clear one box of your doom track.
If they say no, mark a condition or mark your doom track.

Starting Relationships:

Reliquary has told Wild Riot all about her doom and the danger she's in

Reliquary would love to kiss Skullgirl before her doom comes

Potential Advances:

Take a move from another playbook
Take a move from another playbook
Take a move from another playbook
Someone permanently loses Influence over you; add +1 to a Label
Rearrange your Labels as you choose, and add +1 to a Label
Unlock your Moment of Truth
Clear a Doomsign; you lose access to that move for now
Get Nova's burn and three flares

Unlock your Moment of Truth after you've used it once
Confront your doom on your terms; if you survive, change playbooks
Take an adult move
Take an adult move
Lock a Label, and add +1 to a Label of your choice
Become a paragon of the city for however long you have left

Potential Doomsigns:

Dark Visions (mark your Doom track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly)
Portal (mark your Doom track to appear in a scene with anyone you want)
Burning Bright (mark your Doom track to ignore one of the GM’s stated requirements when you call upon the resources of your sanctuary)
Bolstered (mark your Doom track to use an Adult Move one time)

Your doom arrives; confront it and perish