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	<title>4SRD:Dragonkin - Revision history</title>
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		<title>Tallifer: Created page with &quot;4SRD &gt; Dragonkin  ==DRAGONKIN== Dragonkin resemble humanoid dragons. They are covered in scaly hide, but they do not have tails. They are tall and strongly bui...&quot;</title>
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		<updated>2012-06-09T03:39:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/4SRD:Main_Page&quot; title=&quot;4SRD:Main Page&quot;&gt;4SRD&lt;/a&gt; &amp;gt; Dragonkin  ==DRAGONKIN== Dragonkin resemble humanoid dragons. They are covered in scaly hide, but they do not have tails. They are tall and strongly bui...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[4SRD:Main Page|4SRD]] &amp;gt; Dragonkin&lt;br /&gt;
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==DRAGONKIN==&lt;br /&gt;
Dragonkin resemble humanoid dragons. They are covered in scaly hide, but they do not have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. A dragonborn’s eyes are a shade of red or gold. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Charisma; +2 Strength or Constitution.&amp;lt;br&amp;gt;&lt;br /&gt;
Medium-sized. Dragonkin base land speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
Normal Vision.&amp;lt;br&amp;gt; &lt;br /&gt;
Languages: Common and Draconic.&amp;lt;br&amp;gt; &lt;br /&gt;
Skill Bonuses: +2 History, +2 Intimidate.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;s Inheritance:&amp;#039;&amp;#039;&amp;#039; Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;s Wrath:&amp;#039;&amp;#039;&amp;#039; While you are bloodied, you gain a +1 racial bonus to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spell-Like Abilities&amp;#039;&amp;#039;&amp;#039;: When you select dragonkin as your character’s race, choose one of the following racial abilities: &lt;br /&gt;
1. Dragon&amp;#039;s Blast: You have the [[4SRD:dragon&amp;#039;s blast|&amp;#039;&amp;#039;dragon&amp;#039;s blast&amp;#039;&amp;#039;]] Dragonkin racial ability.&amp;lt;br&amp;gt; &lt;br /&gt;
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.&amp;lt;br&amp;gt; &lt;br /&gt;
(Swift Action, a close blast in a cone extending 15 feet from you)&amp;lt;br&amp;gt; &lt;br /&gt;
Once per encounter, you can breathe out deadly energy which attacks every creature in a cone of 15 feet from yourself.&amp;lt;br&amp;gt; &lt;br /&gt;
Attack with Strength, Constitution, or Dexterity +2 vs. the Reflex defense of every target. (At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit, you deal 1d6 + Constitution modifier damage. (At 11th level the damage increases to 2d6 + Constitution modifier damage; at 21st level, the bonus increases to 3d6 + Constitution modifier damage.)&amp;lt;br&amp;gt; &lt;br /&gt;
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
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2. The Terrible Dragon: You have the [[4SRD:terrible dragon|&amp;#039;&amp;#039;terrible dragon&amp;#039;&amp;#039;]] Dragonkin racial ability.&amp;lt;br&amp;gt; &lt;br /&gt;
You are naturally intimidating at the best of times, and when passions strike, you are positively terrifying. Your presence causes your enemies to quake and tremble.&amp;lt;br&amp;gt;&lt;br /&gt;
(Swift Action, radius of 25 feet from yourself, which increases to 50 feet at 21st level)&amp;lt;br&amp;gt; &lt;br /&gt;
Once per encounter, you can attack each enemy in a 25 foot radius from yourself. Attack with Strength +2 or Charisma +2 vs. Will&lt;br /&gt;
(At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit a target, it takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:4SRD]]&lt;/div&gt;</summary>
		<author><name>Tallifer</name></author>
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