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	<title>A Date with Destinyg/Current House Rules - Revision history</title>
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	<updated>2026-07-30T18:59:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=A_Date_with_Destinyg/Current_House_Rules&amp;diff=136306&amp;oldid=prev</id>
		<title>137.200.0.103: Created page with &#039;=Gameplay And Other House Rules:= ===Join Battle=== Any effects which boost this also boost Join Debate, and vice-versa.   ===Social Combat=== Social Combat operates on the same …&#039;</title>
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		<updated>2010-02-01T17:59:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;=Gameplay And Other House Rules:= ===Join Battle=== Any effects which boost this also boost Join Debate, and vice-versa.   ===Social Combat=== Social Combat operates on the same …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Gameplay And Other House Rules:=&lt;br /&gt;
===Join Battle===&lt;br /&gt;
Any effects which boost this also boost Join Debate, and vice-versa. &lt;br /&gt;
&lt;br /&gt;
===Social Combat===&lt;br /&gt;
Social Combat operates on the same time-scale as Regular Combat; Join Battle does not interrupt Social Combat. For every three (3) successes on your social combat action over and above your opponents MDV, another &amp;#039;scene&amp;#039; worth of effort is applied towards the consequences of a successful action. &lt;br /&gt;
&lt;br /&gt;
===To further clarify:===&lt;br /&gt;
For hitting the threshold (MDV) you get one scene worth of effect. For every three successes above threshold ((Success - MDV) / 3, round down) another scene worth of effect must be resisted. This explicitly follows the rules for NMI if the attack is NMI (2 willpower per scene without a stunt coming from a different direction). UMI does not suffer this limitation.&lt;br /&gt;
&lt;br /&gt;
If using a charm that spells out its&amp;#039; own willpower cost to resist, the charm overwrites the willpower cost from above to confirm to its&amp;#039; text for the initial threshold success. All social charms that do not specify a willpower cost default to 1 willpower to resist for the initial threshold success. &lt;br /&gt;
&lt;br /&gt;
===Incapacitated and Dying===&lt;br /&gt;
Essence-Users do not die when taken below Incapacitated. They are merely disabled. Killing an essence-using character, to explicitly include exalts and select heroic mortals, requires an additional attack action after disabling them to &amp;quot;finish the job&amp;quot;. Ending an Exalt is considered bad form, as reoccurring opponents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller&amp;#039;s discretion. &lt;br /&gt;
&lt;br /&gt;
===Experience Awards===&lt;br /&gt;
Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience. Players receive 8 experience points per week plus any bonus experience earned from completing goals, motivations, and anything else the ST thinks is experience worthy.&lt;br /&gt;
&lt;br /&gt;
===Training Times===&lt;br /&gt;
Training times are ignored for Favored and Caste attributes, abilities, specialties, charms, combos and spells. Essence Training Times are ignored up to Essence 5. Essence 6 and above are attainable via completing your motivation or via the normal training times and requirements. &lt;br /&gt;
&lt;br /&gt;
===Stunt Awards===&lt;br /&gt;
Awarded stunts of one-, two- or three-dice value are no longer dependent on the success or failure of the relevant action, in regards to mote or willpower regeneration. Coolness is its&amp;#039; own reward. &lt;br /&gt;
• If your action succeeds, you gain either motes or willpower from your stunt. &lt;br /&gt;
• If your action fails, you still gain either motes or willpower from your stunt. &lt;br /&gt;
• Stunts are awarded to NPCs at the STs discretion. This will be rare.&lt;br /&gt;
• Stunts are awarded to PCs on an IC Post basis, near-automatically, with the major requirement that the IC Post must have a mechanical basis to qualify.&lt;/div&gt;</summary>
		<author><name>137.200.0.103</name></author>
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