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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Aim_to_Misbehave%3A_Mods</id>
	<title>Aim to Misbehave: Mods - Revision history</title>
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	<updated>2026-07-31T09:51:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438659&amp;oldid=prev</id>
		<title>Brahnamin at 00:05, 5 June 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438659&amp;oldid=prev"/>
		<updated>2023-06-05T00:05:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 5 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Action Resolution&amp;#039;&amp;#039;&amp;#039;(ish)&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC&amp;#039;s roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. &amp;lt;u&amp;gt;Ties go to the Defender&amp;lt;/u&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Action Resolution&amp;#039;&amp;#039;&amp;#039;(ish)&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC&amp;#039;s roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. &amp;lt;u&amp;gt;Ties go to the Defender&amp;lt;/u&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hero Dice:&#039;&#039;&#039; If a player beats the GM&#039;s roll or static difficulty by 5 or more, the Character earns a Hero Die equal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest &lt;/del&gt;die &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the GM&#039;s pool or &lt;/del&gt;[[file:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d8a&lt;/del&gt;.png|24px|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d8&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;static difficulty&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hero Dice:&#039;&#039;&#039; If a player beats the GM&#039;s roll or static difficulty by 5 or more, the Character earns a Hero Die equal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Effect die. If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effect &lt;/ins&gt;die &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;[[file:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d4a&lt;/ins&gt;.png|24px|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d4&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player earns &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plot Point instead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Effect Die:&#039;&#039;&#039; Effect dice won&#039;t always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to asset creation, complications, and stress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Effect Die:&#039;&#039;&#039; Effect dice won&#039;t always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to asset creation, complications&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, hero dice&lt;/ins&gt;, and stress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rolled Asset Cap:&amp;#039;&amp;#039;&amp;#039; Effect die determines the rating of rolled assets, but they may not be rated higher than one step above the highest die in the GM&amp;#039;s opposing pool (and never higher than [[file:d12a.png|24px|d12]] regardless).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rolled Asset Cap:&amp;#039;&amp;#039;&amp;#039; Effect die determines the rating of rolled assets, but they may not be rated higher than one step above the highest die in the GM&amp;#039;s opposing pool (and never higher than [[file:d12a.png|24px|d12]] regardless).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Brahnamin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438658&amp;oldid=prev</id>
		<title>Brahnamin: /* Mods */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438658&amp;oldid=prev"/>
		<updated>2023-06-05T00:00:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mods&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:00, 5 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We will be using the following Mods in this game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We will be using the following Mods in this game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Action Resolution&#039;&#039;&#039;(ish)&#039;&#039;&#039;:&#039;&#039;&#039; We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC&#039;s roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. &amp;lt;u&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way, ties &lt;/del&gt;go to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&lt;/del&gt;&amp;lt;/u&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Action Resolution&#039;&#039;&#039;(ish)&#039;&#039;&#039;:&#039;&#039;&#039; We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC&#039;s roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. &amp;lt;u&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ties &lt;/ins&gt;go to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defender&lt;/ins&gt;&amp;lt;/u&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hero Dice:&amp;#039;&amp;#039;&amp;#039; If a player beats the GM&amp;#039;s roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die in the GM&amp;#039;s pool or [[file:d8a.png|24px|d8]] on a static difficulty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hero Dice:&amp;#039;&amp;#039;&amp;#039; If a player beats the GM&amp;#039;s roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die in the GM&amp;#039;s pool or [[file:d8a.png|24px|d8]] on a static difficulty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Brahnamin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438618&amp;oldid=prev</id>
		<title>Brahnamin: Created page with &quot; &lt; &lt; &lt; Return to Main Page  ==Mods== We will be using the following Mods in this game.  &#039;&#039;&#039;Action Resolution&#039;&#039;&#039;(ish)&#039;&#039;&#039;:&#039;&#039;&#039; We will be usi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aim_to_Misbehave:_Mods&amp;diff=438618&amp;oldid=prev"/>
		<updated>2023-06-04T22:15:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Firefly_Prime:_Aim_to_Misbehave&quot; title=&quot;Firefly Prime: Aim to Misbehave&quot;&gt; &amp;lt; &amp;lt; &amp;lt; Return to Main Page&lt;/a&gt;  ==Mods== We will be using the following Mods in this game.  &amp;#039;&amp;#039;&amp;#039;Action Resolution&amp;#039;&amp;#039;&amp;#039;(ish)&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; We will be usi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Firefly_Prime:_Aim_to_Misbehave | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
We will be using the following Mods in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action Resolution&amp;#039;&amp;#039;&amp;#039;(ish)&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039; We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC&amp;#039;s roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. &amp;lt;u&amp;gt;Either way, ties go to the PC&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hero Dice:&amp;#039;&amp;#039;&amp;#039; If a player beats the GM&amp;#039;s roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die in the GM&amp;#039;s pool or [[file:d8a.png|24px|d8]] on a static difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect Die:&amp;#039;&amp;#039;&amp;#039; Effect dice won&amp;#039;t always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to asset creation, complications, and stress.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rolled Asset Cap:&amp;#039;&amp;#039;&amp;#039; Effect die determines the rating of rolled assets, but they may not be rated higher than one step above the highest die in the GM&amp;#039;s opposing pool (and never higher than [[file:d12a.png|24px|d12]] regardless).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plot Points:&amp;#039;&amp;#039;&amp;#039; Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from p28-29 apply except &amp;#039;&amp;#039;Join a Contest&amp;#039;&amp;#039; since we are not using contests.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GM Plot Points:&amp;#039;&amp;#039;&amp;#039; GM starts each episode with 1 pp per player and may earn subsequent pp with SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stress and Complications:&amp;#039;&amp;#039;&amp;#039; The only Stress Track for this game is Sanity. Otherwise we will just be using Complications. SAN stress only comes from failed Focus rolls that are high stakes enough to take you out. Hitches will not be used to create or step up stress. Players may &amp;#039;&amp;#039;push&amp;#039;&amp;#039; stress (use it as an asset for one roll) but the stress is then stepped up following that action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Downtime Scenes:&amp;#039;&amp;#039;&amp;#039; These can be used to restore SAN stress tracks. Mechanically, they have no player-facing affect on regular complications, but if it seems fictionally relevant, I may reduce or remove complications as appropriate due to downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No [[file:d4a.png|24px|d4]] on Stress Tracks/Complications:&amp;#039;&amp;#039;&amp;#039; Both will start at [[file:d6a.png|24px|d6]] and drop off if they go below [[file:d6a.png|24px|d6]] to avoid the funky twists and turns of the rules for using [[file:d4a.png|24px|d4]] in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Doom/Crisis Pools:&amp;#039;&amp;#039;&amp;#039; These mods are just too cumbersome for PBP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Powers/Abilities:&amp;#039;&amp;#039;&amp;#039; We&amp;#039;re going for a more low-key feel with this game. Likewise, do not use SFX formatting designed for Powers/Abilities. Stick to those outlined on p61-63 (ignoring the bit on Limits), and skip the SFX guidelines on p191-213.&lt;br /&gt;
&lt;br /&gt;
[[Firefly_Prime:_Aim_to_Misbehave | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Brahnamin</name></author>
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