<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Anam%3ABackgrounds</id>
	<title>Anam:Backgrounds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Anam%3ABackgrounds"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anam:Backgrounds&amp;action=history"/>
	<updated>2026-05-18T11:06:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anam:Backgrounds&amp;diff=405404&amp;oldid=prev</id>
		<title>Stormraven at 22:34, 31 August 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anam:Backgrounds&amp;diff=405404&amp;oldid=prev"/>
		<updated>2021-08-31T22:34:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:34, 31 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acolyte – The character has some religious training. Abilities: Bureaucratics, Oratory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acolyte – The character has some religious training. Abilities: Bureaucratics, Oratory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;           &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;           &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acrobat – The character has some training as an acrobatic performer. Abilities: Acrobatics, Performance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acrobat – The character has some training as an acrobatic performer. Abilities: Acrobatics, Performance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;           &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;           &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animal Handler – The character knows animals, either from herding, ranching, or hunting. Abilities: Animal Handling, Survival&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Animal Handler – The character knows animals, either from herding, ranching, or hunting. Abilities: Animal Handling, Survival&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stormraven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anam:Backgrounds&amp;diff=405403&amp;oldid=prev</id>
		<title>Stormraven: Created page with &quot;Chosen backgrounds provide the character with two Abilities at Apprentice (3). If the character already has that Ability from Cultural upbringing, the Ability level is raised...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anam:Backgrounds&amp;diff=405403&amp;oldid=prev"/>
		<updated>2021-08-31T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Chosen backgrounds provide the character with two Abilities at Apprentice (3). If the character already has that Ability from Cultural upbringing, the Ability level is raised...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Chosen backgrounds provide the character with two Abilities at Apprentice (3). If the character already has that Ability from Cultural upbringing, the Ability level is raised to Apprentice (3).&lt;br /&gt;
&lt;br /&gt;
This list is, obviously, not complete. Players can come up with their own Backgrounds – As GM, I will review any new Backgrounds.&lt;br /&gt;
&lt;br /&gt;
Acolyte – The character has some religious training. Abilities: Bureaucratics, Oratory.&lt;br /&gt;
&lt;br /&gt;
         &lt;br /&gt;
Acrobat – The character has some training as an acrobatic performer. Abilities: Acrobatics, Performance.&lt;br /&gt;
&lt;br /&gt;
         &lt;br /&gt;
Animal Handler – The character knows animals, either from herding, ranching, or hunting. Abilities: Animal Handling, Survival&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage – The character apprenticed to a Mage or Wizard, or attended a school to learn magic. Abilities: Magic (Wizardry); Scholarship&lt;br /&gt;
&lt;br /&gt;
Artisan – The character has spent some time in studying a craft. The exact craft should be noted as part of the Background – i.e., Artisan (Smith). Abilities: Crafting, Persuasion&lt;br /&gt;
&lt;br /&gt;
Artist – The character has either talent or some training in a specific style of art (painting, writing, sculpture, etc). Abilities: Crafting, Social Circles&lt;br /&gt;
&lt;br /&gt;
Barkeep – The character has served drinks and meals at a tavern or inn. Abilities: Awareness, Seduction.&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter – The character has hunted other intelligent people, usually on behalf of the law, but not necessarily. Abilities: Bureaucratics, Intimidation&lt;br /&gt;
&lt;br /&gt;
Charlatan – The character made a living through some form of deceit. Abilities: Deceive, and one of Disguise, Oratory, Persuasion or Seduction.&lt;br /&gt;
&lt;br /&gt;
Criminal – The character made a living through some form of criminal activity (usually violence).  Abilities: Intimidate, Melee Weapons (Short Swords)&lt;br /&gt;
&lt;br /&gt;
Emissary – The character was a go-between, at any level. Abilities: Bureaucracy, Social Circles&lt;br /&gt;
&lt;br /&gt;
Entertainer – The character was a singer, actor, dancer or some other active artist. Abilities: Performance and one other of the player’s choice.&lt;br /&gt;
&lt;br /&gt;
Farmhand – The character lived on a farm, ranch or the like. Abilities: Animal Handling, Crafting.&lt;br /&gt;
&lt;br /&gt;
Gambler – The character played various games of skill for their living. Abilities: Deceive, Seduction.&lt;br /&gt;
&lt;br /&gt;
Guard – The character served as a guard in someone’s household, for a village, town or city, or for a merchant’s caravans. Abilities: Melee Weapons (Cudgels), Unarmed Fighting (Street Fighting)&lt;br /&gt;
&lt;br /&gt;
Herbalist – The character is a healer, using plants and other growing things to help others. Abilities: Herbalism, Scholarship&lt;br /&gt;
&lt;br /&gt;
Hermit – The character is a religious hermit, and lived alone for a very long time. Abilities: Survival and one of Bureaucracy or Scholarship&lt;br /&gt;
&lt;br /&gt;
Hunter – The character hunted animals, for food, for pelts, or for sport. Abilities: Animal Handling, Survival&lt;br /&gt;
&lt;br /&gt;
Investigator – The character seeks out secrets – sometimes working on behalf of the courts, sometimes as a spy. Abilities: Awareness, Persuasion&lt;br /&gt;
&lt;br /&gt;
Laborer – The character worked – or works – at a job that’s heavy on physical effort. Abilities: Athletics, Unarmed Fighting (Brawling)&lt;br /&gt;
&lt;br /&gt;
Merchant – The character is, was, or worked as a clerk for a merchant, selling goods, services and speculation across the ‘Hand. Abilities: Empathy, Persuasion&lt;br /&gt;
&lt;br /&gt;
Miner – The character mined something for a living – metals, gems, etc. Abilities: Awareness, Unarmed Fighting (Brawling)&lt;br /&gt;
&lt;br /&gt;
Noble – The character comes from the ruling classes. Abilities: Bureaucracy, Social Circles&lt;br /&gt;
&lt;br /&gt;
Nomad – The character’s family travels – or travelled – a lot. Maybe even as a way of life. Abilities: Animal Handling, Survival&lt;br /&gt;
&lt;br /&gt;
Prisoner – The character has been imprisoned – maybe for political crimes, maybe for actual crimes. Abilities: Survival, Unarmed Fighting (Street fighting)&lt;br /&gt;
&lt;br /&gt;
Sailor – The character has traveled the waters – lakes, rivers, seas or oceans. Abilities: Athletics, Ships&lt;br /&gt;
&lt;br /&gt;
Scholar – The character has spent a long time in some form of school or academy. Abilities: Bureaucracy, Scholarship&lt;br /&gt;
&lt;br /&gt;
Tinker – The character is or was a traveling repair person. Abilities: Crafts, Survival&lt;br /&gt;
&lt;br /&gt;
Warrior – The character spent time as a soldier or mercenary – or just as a warrior for hire. Abilities: Melee Weapons (One Preferred Weapon); Ranged Weapons or Thrown Weapons (One Preferred Weapon)&lt;br /&gt;
&lt;br /&gt;
Witch – The character grew up as, or chose to become, a Witch, at least for a time. Abilities: Herbalism, Magic (Witchcraft).&lt;/div&gt;</summary>
		<author><name>Stormraven</name></author>
	</entry>
</feed>