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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Batman_PL10_%28210PP%29</id>
	<title>Batman PL10 (210PP) - Revision history</title>
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	<updated>2026-07-31T09:43:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Batman_PL10_(210PP)&amp;diff=13175&amp;oldid=prev</id>
		<title>64.12.116.197 at 00:07, 23 October 2005</title>
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		<updated>2005-10-23T00:07:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Batman&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PL 10; Inititive +8 (Dex, Improved Inititive); Defense 23 (16 flatfooted*); Spd 30ft; Atk +14 (+4 knux, +5 boomerang); SV Tou +4*/+7 in suit, Fort +4, Ref +6, Will +6; Str 16, Dex 18, Con 18, Int 22, Wis 20, Cha 16 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: Acrobatics +12, Bluff +11, Climb +11, Computers +10, Craft (Chemistry) +10, Craft (Electronics) +10, Craft (Mechanical) +10, Disable Device +10, Disguise +7, Drive +8, Escape Artist +12, Gather Information +11, Intimidate +11, Investigate +14, Knowledge (streetwise) +10, Knowledge (tactics) +6, Languages (Arabic, Chinese, Japanese, Latin, Nama, Nepali, Spanish), Medicine +9, Notice +13, Pilot +8, Search +10, Sense Motive +13, Sleight of Hand +8, Stealth +12, Survival +9, Swim +7 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feats&amp;#039;&amp;#039;&amp;#039;: Assessment, Benefits (Alternate Identity, Wealth +6), Connected, Contacts, Eidetic Memory, Equipment +14, Fearsome Presence +4, Fighting Style (All, see notes), Hide in Plain Sight, Inventor, Master Plan, Quickdraw, Sidekick +3, Skill Mastery* (Escape Artist, Intimidate, Sense Motive, Stealth), Sneak Attack +1, Track, Well Informed &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stately Manor/Underground Lair&amp;#039;&amp;#039;&amp;#039; [replace holding cells with a workshop] (25 ep), &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armored Jumpsuit&amp;#039;&amp;#039;&amp;#039; (3ep), &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Utility Belt&amp;#039;&amp;#039;&amp;#039; [boomerang, binoculars, brass knux, commlink, handcuffs, multi-tool, nightvision, rebreather, sleeping gas, smoke pellets, swinging] (22ep), &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armored Car&amp;#039;&amp;#039;&amp;#039; [alarm +4, caltrops, navigation system, oil slick, remote control, smoke screen] (20ep) &lt;br /&gt;
&lt;br /&gt;
tradeoffs: +4Atk/-4DC, +3Def/-3Tou &lt;br /&gt;
complications: enemy, reputation, responsibility, secret&lt;/div&gt;</summary>
		<author><name>64.12.116.197</name></author>
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