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	<title>Battle Club X: Rules - Revision history</title>
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	<updated>2026-07-30T22:47:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Rules&amp;diff=378839&amp;oldid=prev</id>
		<title>Ruckusmanager: Created page with &quot;Category:Fate_Accelerated  Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.  Most s...&quot;</title>
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		<updated>2020-03-31T19:17:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Fate_Accelerated&quot; title=&quot;Category:Fate Accelerated&quot;&gt;Category:Fate_Accelerated&lt;/a&gt;  Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.  Most s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Fate_Accelerated]]&lt;br /&gt;
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Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.&lt;br /&gt;
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Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.&lt;br /&gt;
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The six approaches in FAE work well for Professional Wrestling Characters, and are: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. One should be rated at +3, two at +2, two at +1 and one at +0. These six approaches are good ways to define how a character approaches wrestling when in the ring. For example, an expert technical wrestler might be Clever+3, Careful+2, Forceful+2, Quick+1, Sneaky+1, Flashy+0 while an out-an-out Brawler might be Forceful+3, Flashy+2, Sneaky+2, Clever+1, Quick+1, Careful+0.&lt;br /&gt;
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Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
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