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	<title>Blood Soaked Rain - Revision history</title>
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	<updated>2026-07-31T09:12:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Blood_Soaked_Rain&amp;diff=166398&amp;oldid=prev</id>
		<title>Blinks: Created page with &#039;&lt;div style=&quot;text-align: center;&quot;&gt; Blood Soaked Rain &lt;/div&gt;   Dawn of the Third Age {{ExaltedCharacter |name= Brig…&#039;</title>
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		<updated>2010-12-16T06:11:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&lt;a href=&quot;/index.php/File:Bright_White_Rain.jpg&quot; title=&quot;File:Bright White Rain.jpg&quot;&gt;frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Blood Soaked Rain &amp;lt;/div&amp;gt;&lt;/a&gt;  &lt;a href=&quot;/index.php/Dawn_of_the_Third_Age&quot; title=&quot;Dawn of the Third Age&quot;&gt; Dawn of the Third Age&lt;/a&gt; {{ExaltedCharacter |name= Brig…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Bright_White_Rain.jpg|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Blood Soaked Rain &amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Dawn_of_the_Third_Age | Dawn of the Third Age]]&lt;br /&gt;
{{ExaltedCharacter&lt;br /&gt;
|name= Bright White Rain&lt;br /&gt;
|image= &lt;br /&gt;
|birthplace= Katraya del Zexay&lt;br /&gt;
|birth= RY 743, 23rd day of resplendent fire.&lt;br /&gt;
|death= &lt;br /&gt;
|motivation= &lt;br /&gt;
|intimacies= &lt;br /&gt;
|occupation= Protector of the east, lead chair on the confederation of south easterly nations.&lt;br /&gt;
|alias= Blood Soaked Rain&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Long, green and generally in a pony tail for control&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 5&amp;#039;8&amp;quot;&lt;br /&gt;
|build= Athletic&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|anima= &lt;br /&gt;
|affiliation= Katraya del Zexay, the Celestial Deliberative, Imperative Harmony of Order&lt;br /&gt;
|}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Soaked Rain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Compasionate Protector of all Creation&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Bright White Rain&amp;lt;br&amp;gt;&lt;br /&gt;
Periphrasis: &amp;quot;Surrender, i&amp;#039;ve no desire to harm you any further.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme Song: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
To safeguard Creation of all threat both inward and outward that would threaten its future.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Imperative Harmony of Order (Love/Loyalty)&lt;br /&gt;
*The Unconquered Sun(Filial Devotion)&lt;br /&gt;
*Creatures of Darkness (Curious Dislike)&lt;br /&gt;
*The Fair Folk (Hatred)&lt;br /&gt;
*Mortals (Protective loyalty)&lt;br /&gt;
&lt;br /&gt;
(Intimacies in &amp;#039;&amp;#039;italic&amp;#039;&amp;#039; are protected by Charm effects)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
A huge winged figure, a strange melding of castle and warrior. Imposing and fearsome to those it calls foes but protective of those beneath it&amp;#039;s wings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*+(Permanent Essence) to DV, regardless of the opponent&amp;#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dawn Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&amp;#039;s permanent essence. Otherwise, as per normal.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
PHYSICAL: Strength •••, Dexterity •••••, Stamina •••••&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma •••, Manipulation ••, Appearance •••••&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception •••••, Intelligence ••••, Wits •••••&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Archery, Martial Arts, Melee ••••• (Blades +3), Thrown, War •••••&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Integrity •••••, Presence ••••• (Sister +1), Resistance ••••• (in combat +2), Lore •••, Medicine •••••, Athletics •••••, Dodge •••••&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Survival •••••, Investigation ••, Occult •••••, Awareness •••••, Linguistics •• (Native: Forest-Tongue, High Realm, Riverspeak) Socialize • &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Artifact: ••&lt;br /&gt;
*Influence: •••• (The south East)&lt;br /&gt;
*Backing: • (Celestial Deliberative)&lt;br /&gt;
*Followers: •••&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
1st (Ability) Excellency &amp;#039;&amp;#039;(1m/die, add up to Attribute+Ability dice to one action)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2nd (Ability) Excellency &amp;#039;&amp;#039;(2m/sux, add up to (Attribute+Ability)/2 successes to one action)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3rd (Ability) Excellency &amp;#039;&amp;#039;(4m, reroll in Step 3/4 and take the better result, incompatible with 1st and 2nd)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite (Ability) Mastery &amp;#039;&amp;#039;(2m/1m reduction, commit Essence to reduce the cost of the three Excellencies)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of (Ability) &amp;#039;&amp;#039;(--, duration of Infinite Mastery becomes Indefinite)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Ability) Essence Flow &amp;#039;&amp;#039;(--, use Excellencies as innate ability not counting as Charm use, incompatible with Infinite Mastery)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Supreme Perfection of (Ability) &amp;#039;&amp;#039;(--, while using Essence Flow the cost of the 1st and 2nd Excellency is halved, that of the 3rd reduced to 3m)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Epic (Ability) Supremacy &amp;#039;&amp;#039;(1wp, 10s count as 3 successes, +1 sux per 5 automatic sux, +1 static rating per ten dice in originating pool)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Transcendent (Ability) Understanding &amp;#039;&amp;#039;(--, increases the limit to which an Ability may be raised with XP by one)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
One Weapon, Two Blows&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Blossom Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Whirlwind Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Invincible Fury of the Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
Call The Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Summoning the Loyal Steel&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Dakkareth/Custom_Charms#Melee |Glorious Solar Weaponry]] &amp;#039;&amp;#039;(+5 Accuracy to weapon, Holy)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Immanent Solar Glory x3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
Integrity-Protecting Prana&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Immunity to Everything Technique&amp;lt;br&amp;gt;&lt;br /&gt;
Durability of Oak Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Skin Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Element-Resisting Prana&amp;lt;br&amp;gt;&lt;br /&gt;
Steadfast Elemental Emperor Stance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation===&lt;br /&gt;
Judge&amp;#039;s Ear Technique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Occult===&lt;br /&gt;
Spirit-Detecting Glance&amp;lt;br&amp;gt;&lt;br /&gt;
All-Encompassing Sorcerer&amp;#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer&amp;#039;s Burning Chakra Charm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Athletics===&lt;br /&gt;
Lightning Speed&amp;lt;br&amp;gt;&lt;br /&gt;
Divine Flash Step&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Panoptic Fusion Discipline&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Shadow Over Water&amp;lt;br&amp;gt;&lt;br /&gt;
Seven Shadow Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
Refinement of Flowing Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex Sidestep Technique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Linguistics===&lt;br /&gt;
Sagacious Reading of Intent&lt;br /&gt;
&lt;br /&gt;
==Essence &amp;amp; Health==&lt;br /&gt;
Essence: •••••&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 46 (84)&amp;lt;br&amp;gt;&lt;br /&gt;
Committed to Charms: 20m peripheral (Infinite Well of Melee 20m), &amp;lt;br&amp;gt;&lt;br /&gt;
Committed to Charms: 10m peripheral (Hardship-Surviving Mendicant Spirit), &amp;lt;br&amp;gt;&lt;br /&gt;
Commited to Artifacts: 8m peripheral (Bright Swallowed Heart)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
(wounds are designated as &amp;#039;&amp;#039;bashing&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;lethal&amp;#039;&amp;#039;&amp;#039; or &amp;lt;strike&amp;gt;&amp;#039;&amp;#039;&amp;#039;aggravated&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
••••• •••&lt;br /&gt;
&lt;br /&gt;
==Static Values==&lt;br /&gt;
Dodge DV: 9 (+5 when Flaring), (+1 PFD)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry DV: 12 (+5 when Flaring), (+1 PFD)&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Parry MDV: 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soak: 2L/5B&amp;lt;br&amp;gt;&lt;br /&gt;
Hardness: 0L/0B&amp;lt;br&amp;gt;&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion •••&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction •••&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance ••&amp;lt;br&amp;gt;&lt;br /&gt;
Valor •••&amp;lt;br&amp;gt;&lt;br /&gt;
(Virtue Channels used: None)&lt;br /&gt;
===Limit Break===&lt;br /&gt;
&amp;lt;b&amp;gt;Place Holder&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Partial Control: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limit Break Condition: &amp;lt;br&amp;gt;&lt;br /&gt;
Limit: &amp;lt;b&amp;gt;----- ----&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;i&amp;gt;Bright Swallowed Heart&amp;lt;/i&amp;gt; (Artifact ••••)&amp;lt;br&amp;gt;&lt;br /&gt;
If it has another name Rain is unaware of it having in the end named it herself if only to try and have more power over it&amp;#039;s nature. It is a weapon for killing. Little to no ornamentation upon it&amp;#039;s great golden doubled edged blade and it&amp;#039;s pommel is as bland as the rest of the weapon. Leather of some sort she thinks but it&amp;#039;s no real beast she knows. The entire thing taller even than she is and it would be terribly unwieldy if not for it&amp;#039;s magical nature.&lt;br /&gt;
&lt;br /&gt;
That though isn&amp;#039;t what makes it strange, isn&amp;#039;t what makes it unique. It reeks of history. A hundred thousand blood soaked battlefields and seeing so much carnage and death has left it&amp;#039;s mark. Has tempered the weapon in ways perhaps it&amp;#039;s originator didn&amp;#039;t intend. A weapon for killing. It excels in it&amp;#039;s purpose as things that are so aspected towards Sol tend to do and that now is for slaying. Trying to pull the blow, or inflict a non-lethal wound with it simply a futile action. Ghosts, mortals, demons, fae. It makes no real difference to the weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +3, Damage +12L/4, Defense +1, Rate 3, Minimums Str ooo, Attune 8, Cost ••••, Tags O,P,R&amp;lt;br&amp;gt;&lt;br /&gt;
*User May Never Attempt to Pull the Blow&lt;br /&gt;
*counts as cold iron vs fair folk&lt;br /&gt;
*Can Always Harm Immaterial Spirits or things of that nature&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BP &amp;amp; XP==&lt;br /&gt;
24 BP Abilities&lt;br /&gt;
3 BP Specialty&lt;br /&gt;
4 BP Willpower&lt;br /&gt;
14 BP Essence&lt;br /&gt;
&lt;br /&gt;
Total 45/45 BP&lt;br /&gt;
&lt;br /&gt;
14 Caste/Favored Charms (112 XP)&lt;br /&gt;
Lore 3 (4XP)&lt;br /&gt;
Str 3 (8xp)&lt;br /&gt;
&lt;br /&gt;
Total 124/132 XP&lt;/div&gt;</summary>
		<author><name>Blinks</name></author>
	</entry>
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