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	<title>Blue Rose: Bitter Ashes of an Eternal Flame:Houserules - Revision history</title>
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		<title>Snark: Created page with &quot;The following houserules are being used in the campaign Bitter Ashes of an Eternal Flame:  * If you succeed at a Toughness save...&quot;</title>
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		<updated>2017-02-23T08:14:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The following houserules are being used in the campaign &lt;a href=&quot;/index.php/Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame&quot; title=&quot;Blue Rose: Bitter Ashes of an Eternal Flame&quot;&gt;Bitter Ashes of an Eternal Flame&lt;/a&gt;:  * If you succeed at a Toughness save...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following houserules are being used in the campaign [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Bitter Ashes of an Eternal Flame]]:&lt;br /&gt;
&lt;br /&gt;
* If you succeed at a Toughness save against damage, you nonetheless get a level of Hurt and/or Bruised, just as if you had failed by a margin of 1 to 5.&lt;br /&gt;
&lt;br /&gt;
* For combat, I will make use of a sort of &amp;quot;one-dimensional map&amp;quot; - that is, I&amp;#039;ll describe the battlefield in terms of how far away every participant is from some origin point, on the assumption that they are all standing on a straight line. It&amp;#039;s not perfect, but for play-by-post, it&amp;#039;s the best way I&amp;#039;ve found to involve movement and range considerations at all - and those are a pretty major part of the system. It is assumed that any number of participants can stand on the same position. You can only attack someone with a melee weapon if you are on the same position (or from a position 5&amp;#039; away if you have a reach weapon).&lt;br /&gt;
&lt;br /&gt;
* When moving out of or passing through a position where there is one or more enemies that are not stunned or otherwise unable to attack, and where you do not have one or more allies, those enemies get a free attack against you.&lt;br /&gt;
&lt;br /&gt;
* When making a ranged attack at a position where there is one or more enemies that are not stunned or otherwise unable to attack, and where you do not have one or more allies, those enemies get a free attack against you.&lt;br /&gt;
&lt;br /&gt;
* Groups of enemies with the same Initiative score roll a single die for initiative and act at the same time in the round.&lt;br /&gt;
&lt;br /&gt;
* If your first level is in Warrior, you can spend a Conviction point to remove all your Hurt and Bruised.&lt;br /&gt;
&lt;br /&gt;
* If your first level is in Expert, you can spend a Conviction point to have access to any skill for one scene, at 4 ranks if it&amp;#039;s a Favoured Skill for you, or 2 ranks if it is not.&lt;br /&gt;
&lt;br /&gt;
* If your first level is in Adept, you can spend a Conviction point to have access to any arcanum for one turn, at a rank equal to your total level + 3.&lt;br /&gt;
&lt;br /&gt;
* This also means that you can&amp;#039;t otherwise spend a Conviction point to get access to feats like Arcane Training, Arcanum, Skill Training, Wild Talent, etc, etc, that would duplicate the effects of the above abilities.&lt;/div&gt;</summary>
		<author><name>Snark</name></author>
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