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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Bradagh</id>
	<title>Bradagh - Revision history</title>
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	<updated>2026-08-04T16:42:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bradagh&amp;diff=140470&amp;oldid=prev</id>
		<title>82.103.202.241: Created page with &#039;played by bandos  Back to wiki / IC / OOC  *Male  *Tribe: ....... Clan: ....  *Background: Barbarian. Profession:   ==Characteristics and Attributes== STR &#039;&#039;&#039;//&#039;…&#039;</title>
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		<updated>2010-03-25T09:26:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;played by bandos  Back to &lt;a href=&quot;/index.php/Uisge_Galore&quot; title=&quot;Uisge Galore&quot;&gt;wiki&lt;/a&gt; / IC / OOC  *Male  *Tribe: ....... Clan: ....  *Background: Barbarian. Profession:   ==Characteristics and Attributes== STR &amp;#039;&amp;#039;&amp;#039;//&amp;#039;…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;played by bandos&lt;br /&gt;
&lt;br /&gt;
Back to [[Uisge_Galore|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
*Male &lt;br /&gt;
*Tribe: ....... Clan: .... &lt;br /&gt;
*Background: Barbarian. Profession: &lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
CON &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
SIZ  &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
INT &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
POW &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;   &lt;br /&gt;
DEX &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;    &lt;br /&gt;
CHA &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Modifier &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improvement Modifier &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Movement &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Magic Points &amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Strike Rank&amp;#039;&amp;#039;&amp;#039;//&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hero Points: &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Athletics&amp;#039;&amp;#039;&amp;#039; (Str+Dex )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brawn&amp;#039;&amp;#039;&amp;#039; (Str+Siz ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Culture&amp;#039;&amp;#039;&amp;#039;(?????)(Intx2 ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dance&amp;#039;&amp;#039;&amp;#039; (Dex+Cha ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039; (Dex+Pow ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Evade&amp;#039;&amp;#039;&amp;#039; (Dex2 )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Evaluate&amp;#039;&amp;#039;&amp;#039; (Int+Cha ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039; (Int+Dex ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Influence&amp;#039;&amp;#039;&amp;#039; (Chax2 ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Insight&amp;#039;&amp;#039;&amp;#039; (Int+Pow )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore (????)&amp;#039;&amp;#039;&amp;#039; (Intx2 )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Perception&amp;#039;&amp;#039;&amp;#039; (Int+Pow )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Persistence&amp;#039;&amp;#039;&amp;#039; (Pow x2 ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resilience&amp;#039;&amp;#039;&amp;#039; (Con x2 )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ride&amp;#039;&amp;#039;&amp;#039; (Dex+Pow )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sing&amp;#039;&amp;#039;&amp;#039; (Cha+Pow ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sleight&amp;#039;&amp;#039;&amp;#039; (Dex+Cha ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039; (Dex+Int )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Swim&amp;#039;&amp;#039;&amp;#039; (Str+Con ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039; (Str+Dex )  &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Speak Gaelic&amp;#039;&amp;#039;&amp;#039; (Int+Cha ) +50 &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Survival&amp;#039;&amp;#039;&amp;#039; (Pow+Con ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;boat building&amp;#039;&amp;#039;&amp;#039; (INT+dex ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;boating&amp;#039;&amp;#039;&amp;#039; (STR+CON ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ship handling&amp;#039;&amp;#039;&amp;#039; (INT+CON ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;farming&amp;#039;&amp;#039;&amp;#039; (DEX+INT ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;distilling&amp;#039;&amp;#039;&amp;#039; (Dex+Int ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; (DEX+INT ) &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;//////&amp;#039;&amp;#039;&amp;#039; (str+dex2 ) +10 &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;//////&amp;#039;&amp;#039;&amp;#039; (str+dex ) +10 &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;//////&amp;#039;&amp;#039;&amp;#039; (DEXx2 ) +10 &amp;#039;&amp;#039;&amp;#039;//%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &amp;#039;&amp;#039;&amp;#039;#&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039;, Con: &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039;, Siz: &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039;,  Pow: &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039;, Dex: &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Damage Bonus/Minus: &amp;#039;&amp;#039;&amp;#039;+/- Damage Dice&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hit Point Bonus/minus: &amp;#039;&amp;#039;&amp;#039;+/-HPs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money &lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;/div&gt;</summary>
		<author><name>82.103.202.241</name></author>
	</entry>
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