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	<title>Bryn Ellaethyr - Revision history</title>
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	<updated>2026-07-31T08:45:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Bryn_Ellaethyr&amp;diff=399869&amp;oldid=prev</id>
		<title>KarlGreen646: Created page with &quot;=== Background &amp; Notes === :Background: Vagabond :Essence: Agile :Height: 6’ 1” :Weight: 150 pounds :Personality: My constant interactions with refugees have left me jaded...&quot;</title>
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		<updated>2021-05-16T16:42:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Background &amp;amp; Notes === :Background: Vagabond :Essence: Agile :Height: 6’ 1” :Weight: 150 pounds :Personality: My constant interactions with refugees have left me jaded...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Background &amp;amp; Notes ===&lt;br /&gt;
:Background: Vagabond&lt;br /&gt;
:Essence: Agile&lt;br /&gt;
:Height: 6’ 1”&lt;br /&gt;
:Weight: 150 pounds&lt;br /&gt;
:Personality: My constant interactions with refugees have left me jaded.&lt;br /&gt;
:Ideal: Liberty. I will maintain my freedom even if I have to sleep in a gutter.&lt;br /&gt;
:Bond: Staying on the move is the only thing that brings me solace anymore.&lt;br /&gt;
:Flaw: A life on the road has made me slow to trust others.&lt;br /&gt;
== ABILTIES ==&lt;br /&gt;
:Strength 10 (+0)	&lt;br /&gt;
:Dexterity 20 (+5) [&amp;#039;&amp;#039;+2 Agile, +1 Piercer, +2 ASI&amp;#039;&amp;#039;]&lt;br /&gt;
:Constitution 14 (+2)	&lt;br /&gt;
:Intelligence 10 (+0)	&lt;br /&gt;
:Wisdom	16 (+3)	[&amp;#039;&amp;#039;+1 Vagabond, +1 Resilient&amp;#039;&amp;#039;]&lt;br /&gt;
:Charisma 8 (-1)	&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:AC: 17 [studded leather]&lt;br /&gt;
:HP: 60 (7d10+14)&lt;br /&gt;
:Speed: 45’&lt;br /&gt;
:Proficiency: +3&lt;br /&gt;
&lt;br /&gt;
:Melee Attack: Nyss claymore +8, damage 1d10+5&lt;br /&gt;
:Ranged Attack: Nyss longbow +10, damage 1d10+5&lt;br /&gt;
&lt;br /&gt;
:Spell Save DC: 14&lt;br /&gt;
:Spell Slots: 4/3&lt;br /&gt;
:Spells Known:&lt;br /&gt;
::1st: Absorb elements, entangle, hunter’s mark, speak with animals*&lt;br /&gt;
::2nd: Beast sense*, pass without trace, spike growth&lt;br /&gt;
: * Bonus spell from Primal Awareness&lt;br /&gt;
&lt;br /&gt;
:Saving Throws&lt;br /&gt;
::Strength +3&lt;br /&gt;
::Dexterity +8&lt;br /&gt;
::Constitution +2&lt;br /&gt;
::Intelligence +0&lt;br /&gt;
::Wisdom +6&lt;br /&gt;
::Charisma -1&lt;br /&gt;
:Resistance to cold&lt;br /&gt;
:Advantage on saves vs blindness&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Khadoran, Shyr, Molgur-og, Gobberish, +2&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
:Light and medium armor, shields&lt;br /&gt;
:Simple and martial weapons&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
:Athletics +3&lt;br /&gt;
:Insight +3 [reroll 1s]&lt;br /&gt;
:Investigation +3&lt;br /&gt;
:Nature +3&lt;br /&gt;
:Perception +9 [reroll 1s]&lt;br /&gt;
:Stealth +8&lt;br /&gt;
:Survival +6&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Piercer&amp;#039;&amp;#039;&amp;#039;: +1 Dex&lt;br /&gt;
:Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.&lt;br /&gt;
:When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resilient&amp;#039;&amp;#039;&amp;#039;: +1 Wis&lt;br /&gt;
:Proficiency in Wisdom saves&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Danger Sense&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:Advantage on Initiative checks&lt;br /&gt;
:Reroll 1s on Insight/Perception checks but must use new roll&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting Style&amp;#039;&amp;#039;&amp;#039;: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft Explorer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Canny&amp;#039;&amp;#039;&amp;#039;: Expertise in Perception&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roving&amp;#039;&amp;#039;&amp;#039;: Speed +5’, gain Climbing/Swimming speed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Favored Foe&amp;#039;&amp;#039;&amp;#039;: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d6.&lt;br /&gt;
:You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Awareness&amp;#039;&amp;#039;&amp;#039;: Gain speak with animals and beast sense as spell known.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Attack&amp;#039;&amp;#039;&amp;#039;: Make two attacks with the Attack action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colossus Slayer&amp;#039;&amp;#039;&amp;#039;: Once per turn, deal +1d8 damage to a creature that is below maximum hp.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Multiattack Defense&amp;#039;&amp;#039;&amp;#039;: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
*Studded leather armor&lt;br /&gt;
*Nyss claymore&lt;br /&gt;
*Nyss bow w/20 arrows&lt;br /&gt;
*Explorer’s pack&lt;br /&gt;
*Set of traveler’s clothes&lt;br /&gt;
*Heavy winter cloak&lt;br /&gt;
*Heavy winter boots&lt;br /&gt;
*Memento from homeland [1d20 = 18]: An eyepatch made of brass and leather&lt;br /&gt;
*Two-person tent&lt;br /&gt;
*Silk rope, 50’&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Bedroll&lt;br /&gt;
*12 days rations&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Soap&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*125 gp&lt;/div&gt;</summary>
		<author><name>KarlGreen646</name></author>
	</entry>
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