<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Character_Generation_for_1439</id>
	<title>Character Generation for 1439 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Character_Generation_for_1439"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character_Generation_for_1439&amp;action=history"/>
	<updated>2026-05-16T09:13:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character_Generation_for_1439&amp;diff=101743&amp;oldid=prev</id>
		<title>121.223.146.202 at 22:17, 1 February 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character_Generation_for_1439&amp;diff=101743&amp;oldid=prev"/>
		<updated>2009-02-01T22:17:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:17, 1 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - &lt;/del&gt;Back to  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[1439 Call of Cthulhu]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>121.223.146.202</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character_Generation_for_1439&amp;diff=101742&amp;oldid=prev</id>
		<title>121.223.146.202 at 22:17, 1 February 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character_Generation_for_1439&amp;diff=101742&amp;oldid=prev"/>
		<updated>2009-02-01T22:17:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; - Back to &lt;br /&gt;
&lt;br /&gt;
PC generation is basically as per Call of Cthulhu version 6, with the following changes;&lt;br /&gt;
&lt;br /&gt;
Stats;&lt;br /&gt;
* STR: 3D6&lt;br /&gt;
* CON: 3D6&lt;br /&gt;
* SIZ: 2D6+6&lt;br /&gt;
* INT: 2D6+6&lt;br /&gt;
* POW: 3D6&lt;br /&gt;
* DEX: 3D6&lt;br /&gt;
* APP: 3D6&lt;br /&gt;
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks&lt;br /&gt;
&lt;br /&gt;
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. &lt;br /&gt;
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.&lt;br /&gt;
&lt;br /&gt;
Skill bases percentages;&lt;br /&gt;
&lt;br /&gt;
Languages:&lt;br /&gt;
Native: INTx5%&lt;br /&gt;
Second: EDUx3%&lt;br /&gt;
Third: EDUx2%&lt;br /&gt;
Fourth: EDUx1%. &lt;br /&gt;
&lt;br /&gt;
(Note, a PC learns a language in a particular dialect. The dialects of France are;&lt;br /&gt;
&lt;br /&gt;
    * Language isolate:&lt;br /&gt;
          o Basque&lt;br /&gt;
    * Celtic language:&lt;br /&gt;
          o Breton&lt;br /&gt;
    * Germanic languages:&lt;br /&gt;
          o Alsatian (Elsässerdeutsch)&lt;br /&gt;
          o West Flemish dialect of Dutch&lt;br /&gt;
          o Lorraine Franconian&lt;br /&gt;
    * Romance languages:&lt;br /&gt;
          o Catalan&lt;br /&gt;
          o Corsican (Corsu)&lt;br /&gt;
          o Franco-Provençal&lt;br /&gt;
                + Bressan&lt;br /&gt;
                + Dauphinois&lt;br /&gt;
                + Forèzien&lt;br /&gt;
                + Jurassien&lt;br /&gt;
                + Lyonnais&lt;br /&gt;
                + Savoyard&lt;br /&gt;
          o Occitan language (also Lenga d&amp;#039;òc, Langue d&amp;#039;oc):&lt;br /&gt;
                + Vivaroalpenc&lt;br /&gt;
                + Auvergnat&lt;br /&gt;
                + Gascon&lt;br /&gt;
                      # Bearnese (Béarnais)&lt;br /&gt;
                      # Landese (Landais)&lt;br /&gt;
                + Languedocien&lt;br /&gt;
                + Limousin&lt;br /&gt;
                + Nissart (Niçois or Nissart)&lt;br /&gt;
                + Provençal&lt;br /&gt;
          o Oïl language family:&lt;br /&gt;
                + Bourguignon-Morvandiau&lt;br /&gt;
                + Champenois&lt;br /&gt;
                + Franc-Comtois&lt;br /&gt;
                + French&lt;br /&gt;
                + Gallo&lt;br /&gt;
                + Lorrain&lt;br /&gt;
                + Norman&lt;br /&gt;
                + Picard&lt;br /&gt;
                + Poitevin&lt;br /&gt;
                + Saintongeais&lt;br /&gt;
                + Walloon&lt;br /&gt;
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)&lt;br /&gt;
&lt;br /&gt;
* Accounting: 1%&lt;br /&gt;
* Anthropology: 1%&lt;br /&gt;
* Archaeology: 1%&lt;br /&gt;
* Art&lt;br /&gt;
** (Artistic default): 5%&lt;br /&gt;
** Illumination: 1%&lt;br /&gt;
* Astronomy: 1%&lt;br /&gt;
* Bargain: 15%&lt;br /&gt;
* Biology: 1% (Keeper permission only)&lt;br /&gt;
* Chemistry: 1%&lt;br /&gt;
* Climb: 40%&lt;br /&gt;
* Conceal: 15%&lt;br /&gt;
* Craft&lt;br /&gt;
** (Craft default): 5%&lt;br /&gt;
** Book Binding: 1%&lt;br /&gt;
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)&lt;br /&gt;
* Cthulhu Mythos: None at character generation&lt;br /&gt;
* Computer Use: N/A&lt;br /&gt;
* Disguise: 1%&lt;br /&gt;
* Dodge: DEX x2%&lt;br /&gt;
* Drive Wagon: 15%&lt;br /&gt;
* Electrical Repair: N/A&lt;br /&gt;
* Electronics: N/A&lt;br /&gt;
* Fast Talk: 15%&lt;br /&gt;
* First Aid: 30%&lt;br /&gt;
* Geology: 1%&lt;br /&gt;
* Hide: 10%&lt;br /&gt;
* History: 5%&lt;br /&gt;
* Jump: 25%&lt;br /&gt;
* Law: 1%&lt;br /&gt;
** Canon Law: 1% (Literate only past 25%)&lt;br /&gt;
* Library Use: 1% (Literate only)&lt;br /&gt;
* Listen: 25%&lt;br /&gt;
* Locksmith: 1%&lt;br /&gt;
* Martial Arts: 1%&lt;br /&gt;
* Mechanical Repair: 10%&lt;br /&gt;
* Medicine: 1% (Literate only)&lt;br /&gt;
* Natural History: 10%&lt;br /&gt;
* Navigate: 10%&lt;br /&gt;
* Occult: 10%&lt;br /&gt;
* Operate Heavy Machinery: N/A&lt;br /&gt;
* Persuade: 15%&lt;br /&gt;
* Pharmacy: 1%&lt;br /&gt;
* Photography: N/A&lt;br /&gt;
* Physics: N/A&lt;br /&gt;
* Pilot (Sail Boat or Row Boat only): 5%&lt;br /&gt;
* Psychology: 5%&lt;br /&gt;
* Ride: 20%&lt;br /&gt;
* Sneak: 10%&lt;br /&gt;
* Spot Hidden: 25%&lt;br /&gt;
* Swim: 1%&lt;br /&gt;
* Throw: 25%&lt;br /&gt;
* Track: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Hand to hand&lt;br /&gt;
** Fist: 25%&lt;br /&gt;
** Kick: 15%&lt;br /&gt;
** Head Butt: 10%&lt;br /&gt;
** Grapple: 25%&lt;br /&gt;
* Axe&lt;br /&gt;
** One Handed Axe/Hammer: 10%&lt;br /&gt;
** Two Handed Axe/Hammer: 10%&lt;br /&gt;
*** Poll Axe/Hammer: &lt;br /&gt;
* Club&lt;br /&gt;
** One Handed Club/Mace: 15%&lt;br /&gt;
** Two Handed Club/Mace: 15%&lt;br /&gt;
* Flail&lt;br /&gt;
** One Handed Flail: 5%&lt;br /&gt;
** Two Handed Flail: 5%&lt;br /&gt;
* Spear&lt;br /&gt;
** Lance (couched): 5%&lt;br /&gt;
** One Handed Spear: 5%&lt;br /&gt;
** Two Handed Spear: 10%&lt;br /&gt;
* Sword&lt;br /&gt;
** Dagger/Short Sword: 15%&lt;br /&gt;
** One Handed Sword: 10%&lt;br /&gt;
** Two Handed Sword: 10%&lt;br /&gt;
* Shield&lt;br /&gt;
** Buckler: 20%&lt;br /&gt;
** Shield: 25%&lt;br /&gt;
* Missile weapons&lt;br /&gt;
** Bow: 10%&lt;br /&gt;
** Crossbow: 25%&lt;br /&gt;
** Javelin: 10%&lt;br /&gt;
** Hurled stone: 25%&lt;br /&gt;
** Seige weapons&lt;br /&gt;
*** Trebuchet/Catapult: 1%&lt;br /&gt;
*** Espringalde/Ballista: 5%&lt;br /&gt;
* Gunpowder weapons&lt;br /&gt;
** Artillery&lt;br /&gt;
*** Bombard: 1%&lt;br /&gt;
*** Siege Gun: 1%&lt;br /&gt;
*** Field Gun: 1%&lt;br /&gt;
** Hand Guns&lt;br /&gt;
*** Arquebus: 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%&lt;/div&gt;</summary>
		<author><name>121.223.146.202</name></author>
	</entry>
</feed>