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	<title>ChildrenOfChildren:The Dream Realm - Revision history</title>
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	<updated>2026-07-31T11:09:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=ChildrenOfChildren:The_Dream_Realm&amp;diff=91360&amp;oldid=prev</id>
		<title>208.214.137.198 at 05:21, 6 September 2008</title>
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		<updated>2008-09-06T05:21:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The dream-realm, while it somewhat resembles the real world, is heavily shaped by emotional residue. Alcatraz is a blasted, bloodstained wasteland: the Castro is muggy and lush with deep colors and strange tempting fruit: So-Ma is buzzing with electric energy: and so on. TIJCC is warm, inviting, romantic, hauntingly beautiful - but only due to the recent victories: The rest of the island is desolate, grim and dark from the repeatedly shattered dreams of trainees and poverty-stricken families in Section 8 housing. &lt;br /&gt;
&lt;br /&gt;
Distances and travel have more to do with emotional links, as well - a place that seems connected thematically with another place will be easy and quick to reach. Think Exalted: The Fair Folk shaping combat, specifically Waypoints. (Naturally, this is only color.)&lt;br /&gt;
&lt;br /&gt;
Across the dreamrealm, no matter where you go, the moon is now permanently a crescent, convex side facing down, and it&amp;#039;s a rare night when shooting stars are not present - Anna, Josh and Sara blew up the alien base on the dark side of the moon with such force and conviction that the dreamrealm itself was re-shaped to reflect thier victory.&lt;/div&gt;</summary>
		<author><name>208.214.137.198</name></author>
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