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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Complete_skill_list.</id>
	<title>Complete skill list. - Revision history</title>
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	<updated>2026-05-16T04:50:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=118710&amp;oldid=prev</id>
		<title>Drifter at 10:06, 7 September 2009</title>
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		<updated>2009-09-07T10:06:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;amp;diff=118710&amp;amp;oldid=101642&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Drifter</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101642&amp;oldid=prev</id>
		<title>124.178.144.126 at 17:20, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101642&amp;oldid=prev"/>
		<updated>2009-01-31T17:20:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:20, 31 January 2009&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- Main Page; [[The Valley of Cradles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>124.178.144.126</name></author>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101641&amp;oldid=prev</id>
		<title>124.178.144.126 at 17:19, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101641&amp;oldid=prev"/>
		<updated>2009-01-31T17:19:08Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 31 January 2009&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>124.178.144.126</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101637&amp;oldid=prev</id>
		<title>124.178.144.126 at 17:18, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Complete_skill_list.&amp;diff=101637&amp;oldid=prev"/>
		<updated>2009-01-31T17:18:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
How to read it&lt;br /&gt;
&lt;br /&gt;
A general skill is listed with a starting %. Add your category modifier and you have your starting skill %.&lt;br /&gt;
&lt;br /&gt;
Anything underlined is not generally known, but can be learned from the right people. Without that learning, you don’t have the skill.&lt;br /&gt;
&lt;br /&gt;
Crafts have an Sp next to them. That means each skill is separate, and the 30% listed is for one initial craft per PC - otherwise the craft is at 10%.&lt;br /&gt;
&lt;br /&gt;
Wise is similar. It represents the skill of fitting in and knowing what’s what in your culture/area. Pick a ‘home’ culture and take that at 30%, another at 10% and all others start at 0%.&lt;br /&gt;
&lt;br /&gt;
Anything in [these] is a reference, really. More to remind people what the skill listed covers.&lt;br /&gt;
&lt;br /&gt;
Skill Groups&lt;br /&gt;
&lt;br /&gt;
Agility: Str, Siz, Pow, Dex.&lt;br /&gt;
&lt;br /&gt;
Dance 30%/5% [many]&lt;br /&gt;
Dodge 15%&lt;br /&gt;
Climb 25%&lt;br /&gt;
Jump 25%&lt;br /&gt;
Tumbling 25%&lt;br /&gt;
&lt;br /&gt;
Aim: Str, Pow, Dex [Also Missile weapon mod]&lt;br /&gt;
Catch 25%&lt;br /&gt;
Throw 25%&lt;br /&gt;
&lt;br /&gt;
Knowledge: Int, Pow&lt;br /&gt;
&lt;br /&gt;
Evaluate 10% [Treasure][Trade Goods][Art]&lt;br /&gt;
R/W Lang 10/0% [Many]&lt;br /&gt;
Animal Lore 5% [Find cattle food] [Hunting][Tending/Herding][Training]&lt;br /&gt;
Folk Lore 30% By culture/race.&lt;br /&gt;
Mineral Lore 5% [Mining] [caving] [Assess Mineral]&lt;br /&gt;
Plant Lore 5% [Find healing plants] [Identify plants][Farming]&lt;br /&gt;
World lore 5% [Find Water] [Survival] [Weatherlore]&lt;br /&gt;
Healing lore: 10% [Identify disease] [Id poison] [doctoring]&lt;br /&gt;
Martial arts 0%&lt;br /&gt;
River Lore 20%&lt;br /&gt;
Spirit Lore. 5%&lt;br /&gt;
Star lore (Navigation): 10% [Trailblazing] [Seaborne]&lt;br /&gt;
&lt;br /&gt;
Manipulation[Body] Str, Int, Pow, Dex.&lt;br /&gt;
Boating 10%&lt;br /&gt;
Sailing 5%&lt;br /&gt;
Craft, Physical 30%/10% Sp: Armour/weapon/shield making, Masonry/architect,&lt;br /&gt;
Peaceful Cut. Shiphandling, Teamster/packhandler.&lt;br /&gt;
Swimming 15%&lt;br /&gt;
Riding 5%&lt;br /&gt;
Running 25%&lt;br /&gt;
Drive Cart/wagon 15%&lt;br /&gt;
&lt;br /&gt;
Manipulation[Fine] Int, Pow, Dex.&lt;br /&gt;
&lt;br /&gt;
First aid 10%&lt;br /&gt;
Treat disease/poison 5%&lt;br /&gt;
Sleight of hand 15% [hide item] [pick pockets] [palm object]&lt;br /&gt;
Craft, Fine 30%/10% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith.&lt;br /&gt;
Devices 5% [lock pick] [trap set/disarm]&lt;br /&gt;
Feign Death 10%&lt;br /&gt;
Foil Restraints 0%&lt;br /&gt;
Play Instr. Var&lt;br /&gt;
&lt;br /&gt;
Perception: Con, Int, Pow.&lt;br /&gt;
&lt;br /&gt;
Listen 25%&lt;br /&gt;
Scan 25%&lt;br /&gt;
Sense 5% [ambush] [chaos][assassin]&lt;br /&gt;
Spot 5% [Hidden items] [Trap]&lt;br /&gt;
Taste analysis 5%&lt;br /&gt;
Tracking 10%&lt;br /&gt;
&lt;br /&gt;
Stealth: Siz, Pow, Int, Dex.&lt;br /&gt;
&lt;br /&gt;
Camouflage 10%&lt;br /&gt;
Hide 15%&lt;br /&gt;
Move quietly 15%&lt;br /&gt;
Ambush 5%&lt;br /&gt;
Shadowing 10%&lt;br /&gt;
Swim Quietly Sp.&lt;br /&gt;
&lt;br /&gt;
Communication: Cha, Int, Pow.&lt;br /&gt;
&lt;br /&gt;
Bargain 10%&lt;br /&gt;
Orate 10%&lt;br /&gt;
Sing 5%&lt;br /&gt;
Speak Lang. Int x 5 [Home langs] 00% other.&lt;br /&gt;
Understand beast speech. 10%&lt;br /&gt;
Voice Mimicry 5%&lt;br /&gt;
&lt;br /&gt;
Social: Cha Int Pow Dex&lt;br /&gt;
&lt;br /&gt;
Acting 10%&lt;br /&gt;
Bribery 20%&lt;br /&gt;
Fast talk 20%&lt;br /&gt;
Disguise 10%&lt;br /&gt;
Wise 30%/10%/5% Streetwise, Courtliness, Nomad ways,&lt;br /&gt;
&lt;br /&gt;
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].&lt;br /&gt;
&lt;br /&gt;
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]&lt;/div&gt;</summary>
		<author><name>124.178.144.126</name></author>
	</entry>
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