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	<title>DarkCraft:Species Talents - Revision history</title>
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	<updated>2026-07-31T09:45:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316918&amp;oldid=prev</id>
		<title>Mr. Sluagh: /* Vampire */</title>
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		<updated>2017-04-09T05:26:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vampire&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:26, 9 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You do not get the standard bonus Feat from your chosen Specialty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You do not get the standard bonus Feat from your chosen Specialty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points&lt;/del&gt;, representing the quantity of vitae currently in your system. You must always have some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vitae &lt;/del&gt;in order to remain conscious, but you may spend Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;in order to fuel certain vampiric abilities. The maximum number of Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/ins&gt;, representing the quantity of vitae currently in your system. You must always have some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitae &lt;/ins&gt;in order to remain conscious, but you may spend Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;in order to fuel certain vampiric abilities. The maximum number of Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point&lt;/del&gt;, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point &lt;/del&gt;for each four points of Constitution damage instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &#039;&#039;dazed&#039;&#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&lt;/ins&gt;, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die &lt;/ins&gt;for each four points of Constitution damage instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;on a success, or 2d4 Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;on a success, or 2d4 Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;on a threat. On a critical success, max out the vampire&#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point in &lt;/del&gt;vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &quot;childe&quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&#039;s worth of &lt;/ins&gt;vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &quot;childe&quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &#039;&#039;frenzied&#039;&#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&#039;s tutelage under his sire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can feed on other vampires. In this case, you drain the victim of Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;rather than doing Constitution damage until the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victim’s &lt;/del&gt;Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pool is empty&lt;/del&gt;. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can feed on other vampires. In this case, you drain the victim of Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;rather than doing Constitution damage until the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victim has no more &lt;/ins&gt;Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/ins&gt;. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You subtract &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;from the DCs of all your checks to identify vampires or ghouls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You subtract &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;from the DCs of all your checks to identify vampires or ghouls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You start with the Night Training feat, even if you lack the prerequisites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You start with the Night Training feat, even if you lack the prerequisites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you feed a human at least one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point&lt;/del&gt;&#039;s worth of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vitae &lt;/del&gt;(about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you feed a human at least one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&lt;/ins&gt;&#039;s worth of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitae &lt;/ins&gt;(about a pint) they gain the &#039;&#039;ghoul&#039;&#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &#039;&#039;ghouled&#039;&#039;. You can always &#039;&#039;ghoul&#039;&#039; any of your human contacts in lieu of upgrading them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality: &#039;&#039;feral&#039;&#039;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to the &lt;/del&gt;normal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conditions, the GC may spend an Action Die activate a frenzy &lt;/del&gt;save &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;add &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a synergy &lt;/del&gt;bonus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equal to &lt;/del&gt;the number of Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points in your Blood Pool on all saves vs. becoming &#039;&#039;frenzied&#039;&#039;, &#039;&#039;enraged&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;frightened&#039;&#039;, or &#039;&#039;terrified&#039;&#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality: &#039;&#039;feral&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* When making Will saves, instead of adding your &lt;/ins&gt;normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will &lt;/ins&gt;save &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus&lt;/ins&gt;, add &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your normal Will save &lt;/ins&gt;bonus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;the number of Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice you possess&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whichever is lower&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can always take the skills: Survival and Acrobatics in-class.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can always take the skills: Survival and Acrobatics in-class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point &lt;/del&gt;to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point&lt;/del&gt;. If you have no Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;to spend, you enter torpor until someone feeds you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die &lt;/ins&gt;to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die&lt;/ins&gt;. If you have no Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;to spend, you enter torpor until someone feeds you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&amp;#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview. When you gain a Purview, gain one feat from within that purview.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&amp;#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview. When you gain a Purview, gain one feat from within that purview.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point &lt;/del&gt;in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/del&gt;to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die &lt;/ins&gt;in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice &lt;/ins&gt;to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point &lt;/del&gt;to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die &lt;/ins&gt;to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316700&amp;oldid=prev</id>
		<title>Mr. Sluagh: /* Vampire */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316700&amp;oldid=prev"/>
		<updated>2017-04-02T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vampire&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:01, 2 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vampire (near-human):&amp;#039;&amp;#039;&amp;#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vampire (near-human):&amp;#039;&amp;#039;&amp;#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Type:&#039;&#039; Medium biped humanoid. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your &lt;/del&gt;facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Type:&#039;&#039; Medium biped humanoid. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are not truly &#039;&#039;undead&#039;&#039;, but have a &lt;/ins&gt;facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316590&amp;oldid=prev</id>
		<title>Mr. Sluagh: /* Vampire */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316590&amp;oldid=prev"/>
		<updated>2017-03-31T05:06:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vampire&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:06, 31 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You can always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When you gain a Purview, gain one feat from within that purview&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316566&amp;oldid=prev</id>
		<title>Mr. Sluagh: /* Vampire */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316566&amp;oldid=prev"/>
		<updated>2017-03-30T04:10:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vampire&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:10, 30 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have the NPC quality Achilles Heel: Fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&#039;s level requirements by 2. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316565&amp;oldid=prev</id>
		<title>Mr. Sluagh: /* Vampire */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316565&amp;oldid=prev"/>
		<updated>2017-03-30T04:10:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Vampire&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:10, 30 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vampire (near-human):&amp;#039;&amp;#039;&amp;#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vampire (near-human):&amp;#039;&amp;#039;&amp;#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You do not get the standard bonus Feat from your chosen Specialty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;You do not get the standard bonus Feat from your chosen Specialty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316563&amp;oldid=prev</id>
		<title>Mr. Sluagh: Created page with &quot;==Racial Talents==  DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&#039;s &#039;&#039;Origin of the S...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DarkCraft:Species_Talents&amp;diff=316563&amp;oldid=prev"/>
		<updated>2017-03-30T04:08:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Racial Talents==  DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&amp;#039;s &amp;#039;&amp;#039;Origin of the S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Racial Talents==&lt;br /&gt;
&lt;br /&gt;
DarkCraft seeks to implement denizens of the World of Darkness such as vampires and werewolves using the fantasy race rules in SpyCraft&amp;#039;s &amp;#039;&amp;#039;Origin of the Species&amp;#039;&amp;#039; rulebooks. In short, Racial Talents work exactly like normal Talents. You take them character creation.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampire (near-human):&amp;#039;&amp;#039;&amp;#039; You are a vampire, a night-creature that must feed on the blood of the living to survive. You were once human, until a vampire you now call your Sire drained your blood and then fed you some of his own in an act called the Embrace. Now you are an undead creature apart from humanity, preying upon your former species by night because the sun will destroy you. Although your heart no longer beats, the Vitae in your veins makes you stronger than ever, and you do not age. Your Vitae invigorates and addicts those who drink it, as well as enslaving them to your will. Through discipline, you can also refine the ancient curse in your blood to develop even stranger abilities.&lt;br /&gt;
&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039; Medium biped humanoid. Your facsimile of life depends only on the vitae in your body. You have no blood pressure and damage to your withered organs won’t hurt you much, so you’re never too worried about having holes poked in you unless it’s a piece of wood through the heart. If you would receive the Critical Injuries: bleeding or internal rupture, you receive no Critical Injury instead. Your blood can also re-knit bone and flesh even after injuries from which no living human could recover. You are not considered dead when your Wound Points drop to -10, unless the killing blow resulted in the Critical Injury: brain damage. Otherwise, you remain in the game until you are reduced to -25 Wound Points and your body is destroyed. You are also immune to most drugs, toxins, and diseases, although you may become an asymptomatic carrier of certain blood diseases, such as HIV. On the other hand, you can only heal by spending Blood Points or Action Dice. Normal medical attention will not help you. You also cannot eat or drink anything but blood without vomiting what you ate within minutes.&lt;br /&gt;
A medical examiner will report you as a corpse with fresh brain, muscle, skin, and cardiovascular tissue. Most of the other organs are heavily atrophied, if not turned to mush. However, none of these organs are putrefied, in spite of their wet surroundings. Your heart and arteries only pump blood when you spend it to fuel your vampiric abilities. It seems that through some unholy miracle, blood alone causes your nerves and muscles to behave as if you were alive, and it does this without the need to constantly circulate. Your circulatory system is only necessary for moving your blood into place.&lt;br /&gt;
A casual observer can identify you as a vampire by looking for things like lack of normal breathing and pale skin, but since many people won’t notice these things, you are considered disguised as human by default. The DC for someone to see through your “human suit” with a Search/Perception or Notice/Awareness check is (your Charisma + your Blood Pool + the DC to pierce any additional human disguise you are wearing). An observer can see through your additional disguise without recognizing you as inhuman, but not vice-versa.&lt;br /&gt;
You do not get the standard bonus Feat from your chosen Specialty.&lt;br /&gt;
* You have a set of retractable fangs about 1.5 inches long. You gain a Caliber II bite attack.&lt;br /&gt;
* When you drink blood, your body converts it into a supernatural substance called vitae. Vitae looks the same as blood, but tastes better and is magical. You have a pool of Blood Points, representing the quantity of vitae currently in your system. You must always have some Vitae in order to remain conscious, but you may spend Blood Points in order to fuel certain vampiric abilities. The maximum number of Blood Points you may have at one time is equal to (10 + Con modifier). By default, you may never spend more than 1 blood in a round. Spending blood is in itself a free action, but the expenditure may assist in something that is not a free action. &lt;br /&gt;
* You must consume fresh blood in order to survive. Feeding on a willing individual requires no roll. Feeding on an unwilling individual is a grapple benefit called “Feed”. Feeding on a live creature is an ecstatic experience for both vampire and victim. Once you begin feeding, a non-vampire victim must make a Will save (DC of the vampire’s Charisma) or the victim becomes &amp;#039;&amp;#039;dazed&amp;#039;&amp;#039; until you stop feeding. For each round in which you successfully feed on a human, you gain one Blood Point, and the victim takes 1 temporary Constitution damage. If you feed on a non-human animal, your prey takes the same damage, but you receive one Blood Point for each four points of Constitution damage instead.&lt;br /&gt;
* Foraging on behalf of vampires is difficult due to their special needs, such as fresh blood and shelter from sunlight. Add 4 to the DCs of any character&amp;#039;s foraging checks for each vampire in the party. When a successful Survival/Foraging check is made by or on behalf of a vampire, the vampire regains 1d4 Blood Points on a success, or 2d4 Blood Points on a threat. On a critical success, max out the vampire&amp;#039;s Blood Pool. In addition, Survival/Foraging checks are necessary for vampires, even in urban settings. Subtract 5 from the DCs of such checks.&lt;br /&gt;
** &amp;#039;&amp;#039;Example:&amp;#039;&amp;#039; if a human is foraging for himself and one vampire, he takes a +5 penalty for foraging for another individual and a +4 penalty because that individual is a vampire, for a total of +9. If a vampire is foraging for himself and one human, he also takes a +5 penalty for foraging for someone else and a +4 penalty for foraging for a vampire.&lt;br /&gt;
* To sire a new vampire, you must drain a human of blood until she is at 1 Constitution, and then let her drink one Blood Point in vitae from your own veins. The victim then makes DC 15 Fortitude save. On a failure, the victim dies a natural death. On a success, the victim becomes a vampire. A vampire you embraced is considered your &amp;quot;childe&amp;quot;. The childe receives all vampiric racial traits, is Drained by 1, and must immediately make a DC 20 Will save vs. becoming &amp;#039;&amp;#039;frenzied&amp;#039;&amp;#039;. A PC embraced in game probably gains a Mentor subplot representing the the new vampire&amp;#039;s tutelage under his sire.&lt;br /&gt;
* You can feed on other vampires. In this case, you drain the victim of Blood Points rather than doing Constitution damage until the victim’s Blood Pool is empty. Then, the victim enters torpor and you begin draining Constitution normally. Once the victim dies, if you have the Thin Blood feat and the victim did not, you lose the Thin Blood Feat. Otherwise, if the victim had taken the Blood Potency feat more times than you have, you gain the Blood Potency Feat.&lt;br /&gt;
* You subtract 10 from the DCs of all your checks to identify vampires or ghouls.&lt;br /&gt;
* You start with the Night Training feat, even if you lack the prerequisites.&lt;br /&gt;
* If you feed a human at least one Blood Point&amp;#039;s worth of your Vitae (about a pint) they gain the &amp;#039;&amp;#039;ghoul&amp;#039;&amp;#039; condition. If you take the Personal Lieutenant or Animal Partner Feats, the associated character is assumed to be &amp;#039;&amp;#039;ghouled&amp;#039;&amp;#039;. You can always &amp;#039;&amp;#039;ghoul&amp;#039;&amp;#039; any of your human contacts in lieu of upgrading them.&lt;br /&gt;
* If you feed someone blood directly from your veins in an intimate act of bonding on 3 separate nights in a given month, they become &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you for the next year. Each time, you must make a successful 1-minute Impress/Persuasion check against the victim, or wait until the next month. You can renew this bond at any time in that year, but if the time runs out, no one can ever create another bond with that person again. If you take the Personal Lieutenant or Animal Partner feats, the associated character is assumed to be &amp;#039;&amp;#039;blood bound&amp;#039;&amp;#039; to you. All of your human contacts start one grade higher than they normally would. Reduce your level requirements for the Animal Partner and Personal Lieutenant feats by 2.&lt;br /&gt;
* You have the NPC quality: &amp;#039;&amp;#039;feral&amp;#039;&amp;#039;. In addition to the normal conditions, the GC may spend an Action Die activate a frenzy save when you see or smell fresh blood, or when you are unexpectedly confronted by a vampire you have never met. However, you add a synergy bonus equal to the number of Blood Points in your Blood Pool on all saves vs. becoming &amp;#039;&amp;#039;frenzied&amp;#039;&amp;#039;, &amp;#039;&amp;#039;enraged&amp;#039;&amp;#039;, &amp;#039;&amp;#039;frightened&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;terrified&amp;#039;&amp;#039;.&lt;br /&gt;
* You permanently have the Subplot, Fear: Fire and Sunlight. This Subplot can never be removed and is always active, but does not count toward your maximum Subplots.&lt;br /&gt;
* You can always take the skills: Survival and Acrobatics in-class.&lt;br /&gt;
* Every day at dawn, you feel an urge to rest in a sleep indistinguishable from death. You may spend one Blood Point to resist this urge and remain awake through the day. While asleep, you can spend Blood to heal yourself, but can take no other action. Every night at sundown, you must spend one Blood Point. If you have no Blood Points to spend, you enter torpor until someone feeds you.&lt;br /&gt;
* You treat any square that is illuminated by sunlight as being on fire, at a temperature of about 900° Fahrenheit.&lt;br /&gt;
* You have the NPC quality Achilles Heel: Fire.&lt;br /&gt;
* Disciplines are a type of feat that only vampires and ghouls can purchase. If you take a vampire-only Society feat, you have a Discipline Purview, which consists of a set of Discipline feats. If a Discipline is in your Purview, reduce its Attribute requirements by 2, its skill requirements by 2, and its level requirements by 2. If it isn’t in your Purview, raise its Attribute requirements by 2, its skill requirements by 2, and it&amp;#039;s level requirements by 2.&lt;br /&gt;
** You may always take any Discipline instead of any bonus feat as long as either it is within your Purview, or you have no Discipline Purview.&lt;br /&gt;
* You can spend a Blood Point in lieu of an Action Die, but only to heal or augment rolls that add your Strength, Dexterity, or Constitution modifier. You can spend Blood Points to boost rolls or confirm crits, but only for rolls using Strength, Dexterity, or Constitution.&lt;br /&gt;
* You can spend one Blood Point to add 5 to the DCs of all checks to identify you as inhuman for the next scene.&lt;br /&gt;
* Favored Classes: If you possess a higher level in any base class than in the Faceman or Intruder classes, your starting Action Dice are reduced by 2.&lt;/div&gt;</summary>
		<author><name>Mr. Sluagh</name></author>
	</entry>
</feed>