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	<title>Dawn of the Third Age/Rules/AnimaPowers - Revision history</title>
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	<updated>2026-07-31T17:49:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Dawn_of_the_Third_Age/Rules/AnimaPowers&amp;diff=153627&amp;oldid=prev</id>
		<title>Dakkareth: Created page with &#039;* Solars: ** Dawn Caste: +(Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Daw…&#039;</title>
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		<updated>2010-08-18T01:27:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;* Solars: ** Dawn Caste: +(Permanent Essence) to DV, regardless of the opponent&amp;#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Daw…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Solars:&lt;br /&gt;
** Dawn Caste: +(Permanent Essence) to DV, regardless of the opponent&amp;#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dawn Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&amp;#039;s permanent essence. Otherwise, as per normal.&lt;br /&gt;
** Zenith Caste:&lt;br /&gt;
*** Burn the bodies of the fallen for one mote of essence per body, sending the smoke (and soul) to Heaven and preventing the body from rising after death as a zombie or hungry ghost. This ability is usable regardless of the status of the Zenith&amp;#039;s Anima Banner. There is no cost to invoke this power when the Zenith&amp;#039;s Anima is at the 11+ mote level.&lt;br /&gt;
*** As per normal, but double the permanent essence in additional levels of bashing, lethal and aggravated soak against attacks from the creatures of darkness.&lt;br /&gt;
** Twillight Caste: The absorption of inflicted health levels of damage only applies if the damage was inflicted while the Twillight was performing a Shape Sorcery or Misc action.&lt;br /&gt;
** Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night&amp;#039;s anima banner. The difficulty of the muting effect is equal to the Night&amp;#039;s permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.&lt;br /&gt;
** Lunars:&lt;br /&gt;
*** Changing Moon: The illusion is not subject to being pierced by the Changing Moon&amp;#039;s anima banner until the 11+ mote level, at which point the effects are as per normal.&lt;br /&gt;
** Any Castes not listed above are assumed to be unchanged.&lt;/div&gt;</summary>
		<author><name>Dakkareth</name></author>
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