<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Dayton_Files%3AScale</id>
	<title>Dayton Files:Scale - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Dayton_Files%3AScale"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dayton_Files:Scale&amp;action=history"/>
	<updated>2026-05-15T17:45:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dayton_Files:Scale&amp;diff=339387&amp;oldid=prev</id>
		<title>Thorya: Created page with &quot;=Scale= I have noticed in play that scale tends to slow things down, lead to lots of back and forth, or lots of behavior I don&#039;t particularly enjoy (analysis paralysis and ret...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dayton_Files:Scale&amp;diff=339387&amp;oldid=prev"/>
		<updated>2018-06-08T10:22:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Scale= I have noticed in play that scale tends to slow things down, lead to lots of back and forth, or lots of behavior I don&amp;#039;t particularly enjoy (analysis paralysis and ret...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Scale=&lt;br /&gt;
I have noticed in play that scale tends to slow things down, lead to lots of back and forth, or lots of behavior I don&amp;#039;t particularly enjoy (analysis paralysis and retconning). The following is a modification to the scale system to try to reduce that. Specifically:&lt;br /&gt;
&lt;br /&gt;
-The decision point is removed, so you do not decide between a +1 or +2 shifts if you succeed. Instead, scale has a specific impact on outcomes that. &lt;br /&gt;
-The number of steps of difference between scale are eliminated. Either one side has scale advantage or not.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scale Advantage==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed- You succeed and gain a boost. &lt;br /&gt;
&lt;br /&gt;
Succeed with Style- You succeed and create an aspect with a free invoke on it. &lt;br /&gt;
&lt;br /&gt;
Fail- You can accomplish your goal at a cost or you fail.&lt;br /&gt;
&lt;br /&gt;
Tie- You succeed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
See combat section.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Create Advantage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed- You get two free compels on your aspect or you can create up to two aspects. &lt;br /&gt;
&lt;br /&gt;
Succeed with Style- You get three free compels on the aspect you create or can create up to three aspects. &lt;br /&gt;
&lt;br /&gt;
Fail- You gain a boost.&lt;br /&gt;
&lt;br /&gt;
Tie- You create the aspect with a single free compel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed and Succeed with Style- You are unaffected by the consequences and gain a boost.&lt;br /&gt;
&lt;br /&gt;
Fail- You suffer the consequences based on the number of shifts. &lt;br /&gt;
&lt;br /&gt;
Tie- You are unaffected by the consequences.&lt;br /&gt;
&lt;br /&gt;
==Scale Disadvantage==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed- You succeed, but face a minor consequence. &lt;br /&gt;
&lt;br /&gt;
Succeed with Style- You succeed. &lt;br /&gt;
&lt;br /&gt;
Fail- You face a major consequence.&lt;br /&gt;
&lt;br /&gt;
Tie- You can choose to succeed, but you face a major cost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
See Combat Section&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Create Advantage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed- You gain a boost or you pay a minor cost and create the aspect with a single compel.&lt;br /&gt;
&lt;br /&gt;
Succeed with Style- You create an aspect with a single free compel. &lt;br /&gt;
&lt;br /&gt;
Fail- You face a major consequence.&lt;br /&gt;
&lt;br /&gt;
Tie- You pay a minor cost and gain a boost.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Succeed- You are unaffected by the consequences.&lt;br /&gt;
&lt;br /&gt;
Succeed with Style- You are unaffected by the consequences. &lt;br /&gt;
&lt;br /&gt;
Fail- The consequences are equal to twice the number of shifts. &lt;br /&gt;
&lt;br /&gt;
Tie- You take a box of stress or the target number is increased by 2 on your next action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dayton_Files:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
</feed>