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	<title>DiasporaAdaptations:Cowboy Bebop Characters:Faye Valentine - Revision history</title>
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		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine&amp;diff=131198&amp;oldid=prev</id>
		<title>The unshaven at 20:55, 22 November 2009</title>
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		<updated>2009-11-22T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Faye Valentine Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase One: Growing Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A literal blank, as Faye can&amp;#039;t remember it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase One Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Two: Starting Out&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Faye woke in a hospital with no family or friends, having been in cryogenic freeze after the Gate Accident for many decades. She can&amp;#039;t remember who she originally was, and has no ties or resources. She had a staggering level of debt built up over the decades of medical care with interest, and was otherwise a ghost in the system. Even worse, she was betrayed by one of the few people she thought she could trust, increasing her debt even further.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Two Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &amp;#039;Once bitten, twice shy&amp;#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Three: Moment of Crisis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ever since being betrayed, Faye has roamed the solar system gambling and taking crazy risks in an attempt to gather enough money to get out of her debt - which itself unrealistic and dangerous. That said, what else can she do? She&amp;#039;s lost in an unfamiliar society and has no support.&lt;br /&gt;
&lt;br /&gt;
And she doesn&amp;#039;t want support, because it&amp;#039;s worked so well in the past...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Three Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Four: Sidetracked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    {Traditionally, this is where we involve the Phases of one of the other characters, particularly someone elses&amp;#039; moment of crisis. However, that doesn&amp;#039;t fit Cowboy Bebop&amp;#039;s context.}&lt;br /&gt;
&lt;br /&gt;
Travelling in her ship, the Red Tail, Faye has caused enough trouble for there to be a bounty out on her. She runs into Jet and Spike on several occasions, continually escaping whenever they lock her up, and eventually helping in return for a share of the theoretical bounty.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Four Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Red Tail: a weaponised home in which to roam.&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Five: On Your Own&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Faye is part of the Bebop&amp;#039;s crew, much to the bemusement of Jet and Spike. She takes the opportunity to slack off now that she&amp;#039;s not responsible for wholly supporting herself on her own... but in many ways the Bebop is the first safe place she&amp;#039;s had for as long as she can remember.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Five Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it.&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family.&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh suggests Faye needs an aspect regarding the fact she&amp;#039;s extremely unlucky with the men in her life.  This works, since Faye had one previously unassigned Aspect.}&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &amp;#039;Once bitten, twice shy&amp;#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The &amp;#039;&amp;#039;Red Tail&amp;#039;&amp;#039;: a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne&amp;#039;er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Red Tail&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. Faye isn&amp;#039;t subtle or sneaky so much as she&amp;#039;s very good at &amp;#039;&amp;#039;blending in&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn&amp;#039;t be.&lt;br /&gt;
&lt;br /&gt;
=Faye Valentine Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &amp;#039;Once bitten, twice shy&amp;#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The &amp;#039;&amp;#039;Red Tail&amp;#039;&amp;#039;: a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne&amp;#039;er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Faye&amp;#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Red Tail&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. &lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn&amp;#039;t be.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
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