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	<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Blackl - Revision history</title>
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	<updated>2026-07-31T13:45:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131192&amp;oldid=prev</id>
		<title>The unshaven at 20:38, 22 November 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131192&amp;oldid=prev"/>
		<updated>2009-11-22T20:38:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;amp;diff=131192&amp;amp;oldid=131188&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131188&amp;oldid=prev</id>
		<title>The unshaven at 20:35, 22 November 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131188&amp;oldid=prev"/>
		<updated>2009-11-22T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Jet Black=&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase One: Growing Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&amp;#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase One Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Two: Starting Out:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &amp;#039;Black Dog&amp;#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Two Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Three: Moment of Crisis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&amp;#039;s where I&amp;#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Three Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Four: Sidetracked:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&amp;#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Phase Four Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &amp;#039;&amp;#039;Bebop&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;Hammerhead&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Five: On Your Own:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&amp;#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&amp;#039;re free and nobody asks questions. It&amp;#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&amp;#039;s almost good to be around people again... and maybe it&amp;#039;ll be good for Spike. If only they wouldn&amp;#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase Five Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &amp;#039;&amp;#039;Bebop&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;Hammerhead&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&amp;#039;re being clobbered &amp;#039;&amp;#039;with a big metal cybernetic arm.&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Bebop&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Hammerhead&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&amp;#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&amp;#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&amp;#039;t. Jet doesn&amp;#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&amp;#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Aspects :==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &amp;#039;&amp;#039;Bebop&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;Hammerhead&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet&amp;#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Bebop&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &amp;#039;&amp;#039;Hammerhead&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
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