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	<title>Do Not Go Gentle: Game System - Revision history</title>
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		<id>https://wiki.rpg.net/index.php?title=Do_Not_Go_Gentle:_Game_System&amp;diff=80404&amp;oldid=prev</id>
		<title>Asklepios at 14:26, 29 April 2008</title>
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		<updated>2008-04-29T14:26:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Do Not Go Gentle: Main Page|Back to Main Page]]&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
==Base System==&lt;br /&gt;
&lt;br /&gt;
•	Runs off 3d6 vs. 3d6 competed rolls, adding applicable traits. &lt;br /&gt;
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•	Each point of margin of success deals 1 physical damage, or inflicts -1 condition penalty in case of non-physical superpowers. &lt;br /&gt;
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•	Non-lethal attacks (e.g. fists) are 1/3 as effective, rounded down – e.g. 4 pts of damage becomes 1 pt of damage. The same is true of condition penalty effects caused by non-superpowered attacks (e.g. mundane intimidation, etc.)&lt;br /&gt;
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•	For non-competed rolls, roll against a fixed target number. As a default, TN is 10.&lt;br /&gt;
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•	Extras “take ten” on their rolls.&lt;br /&gt;
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==Relative Power Level==&lt;br /&gt;
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These are guidelines: unique advantages and weaknesses may weigh against the absolute numbers.&lt;br /&gt;
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•	Extra:			+4 in one Trait, +2 in a couple of others, no powers.&lt;br /&gt;
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•	Supporting Cast:		12-20 points of Traits.&lt;br /&gt;
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•	Protagonist/Antagonist:	15-25 pts Traits, 1-3 powers, 1 significant flaw.&lt;br /&gt;
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•	Power character:		25+ pts Traits, 1-3 BIG powers, 1 BIG flaw.&lt;br /&gt;
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==Physical Damage==&lt;br /&gt;
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Represents getting hurt – mostly an abstraction, the details come down to storytelling.&lt;br /&gt;
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9 or less damage: Flesh wounds and bruises, likely to heal within a week.&lt;br /&gt;
10+ damage: Bigger wounds and breaks, likely to heal within a month. Gain 1 point of Condition Penalty each round you exert yourself with strenuous activity.&lt;br /&gt;
20+ damage: Major injury, likely to cause lasting disability or need extended recuperation. Gain 1 point of Condition Penalty each round unless resting and recuperating.&lt;br /&gt;
30+ damage: Death, or massive injury.&lt;br /&gt;
&lt;br /&gt;
Plot immunity results in lesser effects being inflicted, or even treating higher levels damage as less severe injuries. 30+ damage always results in being out of action for the rest of the sequence.&lt;br /&gt;
&lt;br /&gt;
The above guidelines apply only to Protagonists and Antagonists. Supporting characters can only take half as much damage (i.e. 5, 10, 15) and Extras can only take 1/5 as much damage (i.e. 2, 4, 6).&lt;br /&gt;
&lt;br /&gt;
==Condition Penalty==&lt;br /&gt;
&lt;br /&gt;
Represents performing at less than peak efficiency, whether due to pain, fear, emotional distress etc.&lt;br /&gt;
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Each point of Condition Penalty inflicts a -1 to all your rolls. For example, if you have 10 points Condition Penalty you are at -10 to your rolls.&lt;br /&gt;
&lt;br /&gt;
Powers that reduce or remove Condition Penalty do so at a TN equal to current Condition Penalty plus ten, with 1 pt removed per point of margin of success. Non superpower effects are 1/3 as effective at this, with 1 pt removed per 3 points of margin of success.&lt;br /&gt;
&lt;br /&gt;
Finally, getting old inflicts a permanent Condition Penalty of -1 at the age of 30, and -1 for every 10 years thereafter. This is ignored for tasks where age doesn’t matter.&lt;br /&gt;
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==Credits==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;This page by [[User:Asklepios|Asklepios]] 07:24, 29 April 2008 (PDT)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Do_Not_Go_Gentle]]&lt;/div&gt;</summary>
		<author><name>Asklepios</name></author>
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