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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Dungeons_%26_Detention%3AAslaug</id>
	<title>Dungeons &amp; Detention:Aslaug - Revision history</title>
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	<updated>2026-07-31T11:32:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=Dungeons_%26_Detention:Aslaug&amp;diff=279649&amp;oldid=prev</id>
		<title>116.87.131.83: Created page with &quot;Back to the main page  =Cimmora Spiderfang, Drow Druid=  =Look=  Fiery eyes, travelling clothes, fit body.  =Attributes=  Intelligence 13 (+1) Dexteri...&quot;</title>
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		<updated>2015-03-18T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Back to &lt;a href=&quot;/index.php/Dungeons_%26_Detention&quot; title=&quot;Dungeons &amp;amp; Detention&quot;&gt;the main page&lt;/a&gt;  =Cimmora Spiderfang, Drow Druid=  =Look=  Fiery eyes, travelling clothes, fit body.  =Attributes=  Intelligence 13 (+1) Dexteri...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Dungeons_&amp;amp;_Detention|the main page]]&lt;br /&gt;
&lt;br /&gt;
=Cimmora Spiderfang, Drow Druid=&lt;br /&gt;
&lt;br /&gt;
=Look=&lt;br /&gt;
&lt;br /&gt;
Fiery eyes, travelling clothes, fit body.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Intelligence 13 (+1)&lt;br /&gt;
Dexterity 9 (+0)&lt;br /&gt;
Wisdom 8 (-1)&lt;br /&gt;
Charisma 16 (+2)&lt;br /&gt;
Constitution 12 (+0)&lt;br /&gt;
Strength 15 (+1)&lt;br /&gt;
&lt;br /&gt;
Align: Chaotic (Spur others to significant and unplanned decisive action)&lt;br /&gt;
&lt;br /&gt;
HP 18/18&lt;br /&gt;
Damage 1d6&lt;br /&gt;
XP: 0&lt;br /&gt;
LV 1&lt;br /&gt;
&lt;br /&gt;
=Moves=&lt;br /&gt;
&lt;br /&gt;
==Arcane Art==&lt;br /&gt;
When you weave a performance into a basic spell, choose an ally and an effect:&lt;br /&gt;
&lt;br /&gt;
Heal 1d8 damage&amp;lt;br&amp;gt;&lt;br /&gt;
+1d4 forward to damage&amp;lt;br&amp;gt;&lt;br /&gt;
Their mind is shaken clear of one enchantment&amp;lt;br&amp;gt;&lt;br /&gt;
The next time someone successfully assists the target with aid, they get +2 instead of +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then roll +Cha.&lt;br /&gt;
&lt;br /&gt;
✴ On a 10+, the ally gets the selected effect.&amp;lt;br&amp;gt;&lt;br /&gt;
✴ On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bardic Lore ==&lt;br /&gt;
Choose an area of expertise:&lt;br /&gt;
&lt;br /&gt;
Spells and Magicks&amp;lt;br&amp;gt;&lt;br /&gt;
The Dead and Undead&amp;lt;br&amp;gt;&lt;br /&gt;
Grand Histories of the Known World&amp;lt;br&amp;gt;&lt;br /&gt;
A Bestiary of Creatures Unusual&amp;lt;br&amp;gt;&lt;br /&gt;
The Planar Spheres&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legends of Heroes Past&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gods and Their Servants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charming and Open==&lt;br /&gt;
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).&lt;br /&gt;
&lt;br /&gt;
Whom do you serve?&amp;lt;br&amp;gt;&lt;br /&gt;
What do you wish I would do?&amp;lt;br&amp;gt;&lt;br /&gt;
How can I get you to ______?&amp;lt;br&amp;gt;&lt;br /&gt;
What are you really feeling right now?&amp;lt;br&amp;gt;&lt;br /&gt;
What do you most desire?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Port in the Storm==&lt;br /&gt;
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Load 24&lt;br /&gt;
&lt;br /&gt;
Meat (5 Uses, 1 wt.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Iron Butterfly&amp;quot; (musical instrument, 0 wt.)&amp;lt;br&amp;gt;&lt;br /&gt;
Axe (Close, combined with Iron Butterfly, 1 wt.)&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Armor (1 armor, 1 wt.)&amp;lt;br&amp;gt;&lt;br /&gt;
Adventuring Gear (1 wt.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(3 wt. total)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mordecai&amp;#039;&amp;#039;&amp;#039; is often the butt of my jokes. (He&amp;#039;s a nerd, poking nerds is fun!)&amp;lt;br&amp;gt;&lt;br /&gt;
I am writing a ballad about the adventures of &amp;#039;&amp;#039;&amp;#039;Kyla&amp;#039;&amp;#039;&amp;#039;. (Mouse is too sneaky and Kyla&amp;#039;s deeds are the most songworthy of the lot!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mouse&amp;#039;&amp;#039;&amp;#039; trusted me with a secret. (She made me promise not to tell, so I won&amp;#039;t elaborate.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cimmora&amp;#039;&amp;#039;&amp;#039; does not trust me, and for good reason. (I&amp;#039;m ljosalfar, she&amp;#039;s dokkalfar, we&amp;#039;re practically bound to hate each other!)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>116.87.131.83</name></author>
	</entry>
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