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	<title>Dyson St. James - Revision history</title>
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	<updated>2026-07-31T09:57:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dyson_St._James&amp;diff=170026&amp;oldid=prev</id>
		<title>Wolfwood2: Created page with &#039;Back to The_Old_New_World Category:The Old New World  Dyson St. James  &#039;&#039;&#039;High Concept: Human Hurricane.&#039;&#039;&#039; *Can be Invoked: When quick action and brute force can solve a…&#039;</title>
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		<updated>2011-01-23T10:05:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Back to &lt;a href=&quot;/index.php/The_Old_New_World&quot; title=&quot;The Old New World&quot;&gt;The_Old_New_World&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:The_Old_New_World&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:The Old New World (page does not exist)&quot;&gt;Category:The Old New World&lt;/a&gt;  Dyson St. James  &amp;#039;&amp;#039;&amp;#039;High Concept: Human Hurricane.&amp;#039;&amp;#039;&amp;#039; *Can be Invoked: When quick action and brute force can solve a…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[The_Old_New_World]] [[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
Dyson St. James&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Concept: Human Hurricane.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be Invoked: When quick action and brute force can solve a problem neatly.&lt;br /&gt;
*Can be Compelled: When rash actions can mess things up or a more artful solution exists with a bit of thinking.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trouble: Lost Cause of a Dead People&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be invoked: When dealing with the old gods of the island or preaching about those same gods.&lt;br /&gt;
*Can be compelled: When faiths with greater power and influence can use it to mess up his plans.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background Aspect: White Rhino&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be invoked: When his size and skin color can serve to make a positive impression on those around him.&lt;br /&gt;
*Can be compelled: When his size and skin color make him stand out as weird/freakish/etc.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conflict Aspect: Zemis Everywhere&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be invoked: When seeking assistance from benevolent or easily bribed Zemi on the island.&lt;br /&gt;
*Can be compelled: When the groups of hostile Zemi who dislike Dyson can act against him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspect: Take No Prisoners&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspect: Storm in a Teacup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be Invoked: When his reputation can be used to intimidate or cajole from others what he wants.&lt;br /&gt;
*Can be Compelled: When his reputation as a &amp;quot;big&amp;quot; man gets him in over his head with things he can&amp;#039;t handle.&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Superb: Fists, Might&lt;br /&gt;
*Great: Endurance, Survival&lt;br /&gt;
*Good: Intimidation, Athletics&lt;br /&gt;
*Fair: Discipline, Alertness&lt;br /&gt;
*Average: Presence, Conviction&lt;br /&gt;
&lt;br /&gt;
Supernatural Powers:&lt;br /&gt;
*Marked By Power -1&lt;br /&gt;
*Hulking Size -2&lt;br /&gt;
*Inhuman Strength -2&lt;br /&gt;
*Inhuman Toughness -2&lt;br /&gt;
*Inhuman Recovery -2&lt;br /&gt;
 The Catch = religious items bypasses toughness&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
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