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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Elemental_Magic_-_Fire%2C_Apprentice</id>
	<title>Elemental Magic - Fire, Apprentice - Revision history</title>
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	<updated>2026-05-16T20:40:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elemental_Magic_-_Fire,_Apprentice&amp;diff=297539&amp;oldid=prev</id>
		<title>Black Adder LXX: Created page with &quot;Elementalism The minor Arts  Elemental Protection (Fire) ½ damage at all times (no roll needed). Also, cross lava, burning coals, etc for 3 rounds or 90feet with no effects.(...&quot;</title>
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		<updated>2016-03-05T17:25:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Elementalism The minor Arts  Elemental Protection (Fire) ½ damage at all times (no roll needed). Also, cross lava, burning coals, etc for 3 rounds or 90feet with no effects.(...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Elementalism&lt;br /&gt;
The minor Arts&lt;br /&gt;
&lt;br /&gt;
Elemental Protection (Fire) ½ damage at all times (no roll needed). Also, cross lava, burning coals, etc for 3 rounds or 90feet with no effects.(Effort extends this to one scene or crossing). (3/day)&lt;br /&gt;
&lt;br /&gt;
Minor conjuration (Fire) up to 1d4 minor elementals can be summoned, with total HD equalling the mages level. Control lasts 1day/level and all service is rendered faithfully and in good will. While only one conjuration can be active, multiple conjurations (for different hd of elementals) can be made in a day. (2/day, base 50)&lt;br /&gt;
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How to use the secret arts.&lt;br /&gt;
&lt;br /&gt;
Each ability within an art can be used a certain number of times in a day. There is a success roll attached to each art, with failure indicating minimal or lesser effect. Constant abilities (such as elemental protection) ignore success rolls.&lt;br /&gt;
Success chances increase by 5% per level and are increased 5% per +1 int bonus.&lt;br /&gt;
&lt;br /&gt;
Spells: All secret crafts come with spells that will automatically be learned in addition to the mages base spells at the first available level.&lt;br /&gt;
&lt;br /&gt;
Elemental Fire&lt;br /&gt;
1st: Burning hands. The casters hands become balls of fire that extend an arc of flame 3’ from each fingertip. Can be used to strike (for fray die +1hp/level) or deflect damage (fray die+1hp/lvl). Lasts 1rd/level. &lt;br /&gt;
2nd: Pyrotechnics. Releases fireworks-like blinding explosions or massive amounts of smoke.&lt;/div&gt;</summary>
		<author><name>Black Adder LXX</name></author>
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