<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Fabuland</id>
	<title>Fabuland - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Fabuland"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fabuland&amp;action=history"/>
	<updated>2026-07-30T08:14:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fabuland&amp;diff=11751&amp;oldid=prev</id>
		<title>Smascrns: Fantasy adventures in a world of fables</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fabuland&amp;diff=11751&amp;oldid=prev"/>
		<updated>2005-10-06T11:50:57Z</updated>

		<summary type="html">&lt;p&gt;Fantasy adventures in a world of fables&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is the first game designed according to the ideas I&amp;#039;ve been presenting in my RPGnet column, &amp;#039;&amp;#039;&amp;#039;Rough Quests&amp;#039;&amp;#039;&amp;#039;. It&amp;#039;s also an attempt to fill a void I need to cover: I need a simple rpg to play with my 7-years old daughter, a way to introduce her into our hobby.&lt;br /&gt;
&lt;br /&gt;
My daughter loves stories. She loves old-fashioned fables. &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is placed precisely in such a setting, it&amp;#039;s the game world for furry fables. (Yes, I said furry. If you don&amp;#039;t like furry, this may not be the place for you.) This means that &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a a fantasy game world and a rpg game system where players inpersonate intelligent animals. Needless to say, the origin of the expression &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is &amp;#039;fabula&amp;#039;, Portuguese for &amp;#039;fable&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
As a game world there&amp;#039;s not much more to say. In a game intended for children one does not need to work out detailed specifics. These will accumulate through play. As a game system &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; will implement an highly simplified set of the ideas I&amp;#039;ve been presenting in my column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TABLE OF CONTENTS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Inhabitants of &amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
My character (character creation)&lt;br /&gt;
&lt;br /&gt;
How he does things (action resolution)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For the Game Master&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Characters, places and things&lt;br /&gt;
&lt;br /&gt;
Working out &amp;#039;&amp;#039;Fabuland&amp;#039;&amp;#039; adventures&lt;/div&gt;</summary>
		<author><name>Smascrns</name></author>
	</entry>
</feed>