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	<title>Firefly: Leaf On The Wind - Charagen - Revision history</title>
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	<updated>2026-07-31T14:30:05Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Firefly:_Leaf_On_The_Wind_-_Charagen&amp;diff=370275&amp;oldid=prev</id>
		<title>Brahnamin: Created page with &quot;__NOTOC__ ==Step One :: Attributes== &#039;&#039;&#039;Choose which die represents which Attribute&#039;&#039;&#039;. Attributes are &#039;&#039;&#039;Physical/Mental/Social&#039;&#039;&#039;.   Either set all three at file:d8a.png|2...&quot;</title>
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		<updated>2019-09-09T18:17:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==Step One :: Attributes== &amp;#039;&amp;#039;&amp;#039;Choose which die represents which Attribute&amp;#039;&amp;#039;&amp;#039;. Attributes are &amp;#039;&amp;#039;&amp;#039;Physical/Mental/Social&amp;#039;&amp;#039;&amp;#039;.   Either set all three at file:d8a.png|2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==Step One :: Attributes==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Choose which die represents which Attribute&amp;#039;&amp;#039;&amp;#039;. Attributes are &amp;#039;&amp;#039;&amp;#039;Physical/Mental/Social&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Either set all three at [[file:d8a.png|24px|d8]] or set one at [[file:d6a.png|24px|d6]] one at [[file:d8a.png|24px|d8]] and one at [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
==Step Two :: Distinctions==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Choose Three Distinctions.&amp;#039;&amp;#039;&amp;#039; The list of distinctions from the core book can be found [https://thrillin-heroics.obsidianportal.com/wikis/distinctions-list &amp;#039;&amp;#039;&amp;#039;HERE&amp;#039;&amp;#039;&amp;#039;]. &lt;br /&gt;
&lt;br /&gt;
There are other distinctions listed in published material. The &amp;#039;&amp;#039;&amp;#039;Ghosts in the Black&amp;#039;&amp;#039;&amp;#039; PDF (available on DriveThruRPG) has the complete published list.&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You may also make up your own distinctions.&amp;#039;&amp;#039;&amp;#039; To do this, use the following guidelines:&lt;br /&gt;
*Name your Distinction.&lt;br /&gt;
*Choose three Highlighted Skills to go with your distinction. These should make sense as to how they relate to the distinction.&lt;br /&gt;
*You automatically get the Trigger &amp;#039;&amp;#039;&amp;#039;Step Back:&amp;#039;&amp;#039;&amp;#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP &amp;lt;/u&amp;gt; &lt;br /&gt;
*Craft Two more Triggers to go with the distinction. These can be re-skinned from existing triggers (or ported over whole cloth), but they should do something similar to an existing trigger.&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Choose Two Distinction Triggers from among your three Distinctions to activate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You automatically start play the Trigger &amp;#039;&amp;#039;&amp;#039;Step Back:&amp;#039;&amp;#039;&amp;#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP &amp;lt;/u&amp;gt; on each distinction. Choose two more triggers that are also active at start of play.&lt;br /&gt;
&lt;br /&gt;
==Step Three :: Skills==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First, list your Highlighted Skills.&amp;#039;&amp;#039;&amp;#039; You will have a minimum of 3 and a maximum of 9 such skills. If a highlighted skill is listed once, it starts at [[file:d6a.png|24px|d6]] If it is listed twice it starts at [[file:d8a.png|24px|d8]] And if it is listed three times it starts at [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All the rest of your skills start at&amp;#039;&amp;#039;&amp;#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You then have 9 points&amp;#039;&amp;#039;&amp;#039; to bump up your skills. Any dice that starts at [[file:d6a.png|24px|d6]] or higher costs one point for each die size you bump it up - to a maximum of [[file:d12a.png|24px|d12]]. &lt;br /&gt;
&lt;br /&gt;
Bumping skills from [[file:d4a.png|24px|d4]] to [[file:d6a.png|24px|d6]] costs 2 points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Skill List&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Craft&amp;#039;&amp;#039;&amp;#039; - Covers all instances of making things. Build a wall. Craft. Build a bomb. Craft. Etc&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039; - Covers driving land vehicles and water vehicles. Covers riding animals such as horses.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fight&amp;#039;&amp;#039;&amp;#039; - Covers all instances of physically attacking another being with fists, feet, or melee weapons or touching someone who might not be willing (hugs, handshakes, etc)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fix&amp;#039;&amp;#039;&amp;#039; - Covers repairs of all kinds, from carpentry to masonry to computers to engines, etc&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fly&amp;#039;&amp;#039;&amp;#039; - Covers piloting air and space craft&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; - Covers instances where concentration is more important than the skill you&amp;#039;re concentrating on.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Influence&amp;#039;&amp;#039;&amp;#039; - To persuade another to believe or do a thing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Know&amp;#039;&amp;#039;&amp;#039; - Used to put together information or to check character knowledge of a thing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Labor&amp;#039;&amp;#039;&amp;#039; - Covers general muscling/sweating/activitying, etc&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039; - To get from point A to point B. Usually in a timely manner, but also when the way is dangerous or uncertain.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Notice&amp;#039;&amp;#039;&amp;#039; - Covers seeing/hearing or otherwise . . . noticing . . . something you otherwise might not. Often used as a counter to Sneak.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Operate&amp;#039;&amp;#039;&amp;#039; - To use machinery, computers, etc (Drive/Fly always supplant Operate when applicable)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Perform&amp;#039;&amp;#039;&amp;#039; - The use of grace, acting, dancing, playing, etc to influence or impress an audience&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shoot&amp;#039;&amp;#039;&amp;#039; - Guns. All the Guns. Pistols, rifles, rocket launchers, lasers. If stuff shoots out of it it uses the shoot skill. Bows and slingshots too.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sneak&amp;#039;&amp;#039;&amp;#039; - Covers doing things unseen/heard&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Survive&amp;#039;&amp;#039;&amp;#039; - Covers physical survival, usually of the elements&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Throw&amp;#039;&amp;#039;&amp;#039; - Covers the chucking of things like knives and grenades and bricks and stuff&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Treat&amp;#039;&amp;#039;&amp;#039; - Covers treatment of wounds, poisons, or psychological conditions&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - Covers any kind of deception&lt;br /&gt;
&lt;br /&gt;
==Step Four :: Specialties and Signature Assets==&lt;br /&gt;
If your &amp;#039;&amp;#039;&amp;#039;Know&amp;#039;&amp;#039;&amp;#039; skill is rated [[file:d6a.png|24px|d6]] or higher, you get a free specialty under that skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You then have 5 points&amp;#039;&amp;#039;&amp;#039; to divide between your starting specialties and signature assets.&lt;br /&gt;
*Each &amp;#039;&amp;#039;Specialty&amp;#039;&amp;#039; is tied to a specific &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; and is always rated [[file:d6a.png|24px|d6]]. Specialties cost one point each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Signature Assets&amp;#039;&amp;#039;&amp;#039; are rated either [[file:d6a.png|24px|d6]] or [[file:d8a.png|24px|d8]] - [[file:d6a.png|24px|d6]] Assets cost one point each - [[file:d8a.png|24px|d8]] Assets cost two points each.&lt;br /&gt;
&lt;br /&gt;
Examples of &amp;#039;&amp;#039;Specialties&amp;#039;&amp;#039; might be, &amp;#039;&amp;#039;Speed Demon&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Trick Shot&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;Shoot&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Knives&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;Fight&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Misdirection&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Examples of &amp;#039;&amp;#039;&amp;#039;Signature Assets&amp;#039;&amp;#039;&amp;#039; might be, &amp;#039;&amp;#039;&amp;#039;Military Grade Cortex Unit&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Rope. So Much Rope&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Mama Was A Soldier&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Tungsten/Titanium Pool Cue&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Triad Tattoos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=[[Firefly: Leaf On The Wind - Main Page | Return to Main Page]]=&lt;/div&gt;</summary>
		<author><name>Brahnamin</name></author>
	</entry>
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