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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=GGG_Character_Samiya</id>
	<title>GGG Character Samiya - Revision history</title>
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	<updated>2026-05-17T16:54:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=GGG_Character_Samiya&amp;diff=237702&amp;oldid=prev</id>
		<title>Bira: Created page with &quot;&lt;pre&gt; * Samiya (250/250 points)  ** Background  Samiya was a young woman in a war zone in the middle east. Her father was an archaeologist, but was killed by looters as they dest...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GGG_Character_Samiya&amp;diff=237702&amp;oldid=prev"/>
		<updated>2013-05-16T13:08:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; * Samiya (250/250 points)  ** Background  Samiya was a young woman in a war zone in the middle east. Her father was an archaeologist, but was killed by looters as they dest...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
* Samiya (250/250 points)&lt;br /&gt;
&lt;br /&gt;
** Background&lt;br /&gt;
&lt;br /&gt;
Samiya was a young woman in a war zone in the middle east. Her father was an&lt;br /&gt;
archaeologist, but was killed by looters as they destroyed historical treasures&lt;br /&gt;
in a search for gold and jewels. Samiya took this as a sign that God had left&lt;br /&gt;
the world behind, and embraced a much darker faith. (It&amp;#039;s probably a church of&lt;br /&gt;
one, mind you.)&lt;br /&gt;
&lt;br /&gt;
Presumably, she&amp;#039;s decided to calm down and take less killer-for-hire-y work for&lt;br /&gt;
this game.&lt;br /&gt;
&lt;br /&gt;
** Stats&lt;br /&gt;
&lt;br /&gt;
ST 11 {10}; DX 16 {120}; IQ 12 {40}; HT 11 {10}&lt;br /&gt;
&lt;br /&gt;
** Secondary Characteristics&lt;br /&gt;
&lt;br /&gt;
Damage 1d-1/1d+1; BL 12kg; HP 11; Will 12; Per 12; FP 11; Basic Speed 7.00 {5};&lt;br /&gt;
Basic Move 7.&lt;br /&gt;
&lt;br /&gt;
** Advantages&lt;br /&gt;
&lt;br /&gt;
- Craftiness 4 {20}&lt;br /&gt;
- Gunslinger (Two-handed Guns only, -40%) {15}&lt;br /&gt;
- Luck {15}&lt;br /&gt;
- Night Vision 9 {9}&lt;br /&gt;
- Style Familiarity: Sniper {1}&lt;br /&gt;
- Style Familiarity: Dagger Fighting {1}&lt;br /&gt;
- Weapon Bond: Dmitri {1}&lt;br /&gt;
&lt;br /&gt;
** Disadvantages&lt;br /&gt;
&lt;br /&gt;
- Bloodlust (12) {-10}&lt;br /&gt;
- Intolerance (Relic Thieves) {-5}&lt;br /&gt;
- No Sense of Humor {-10}&lt;br /&gt;
- Secret (Former Professional Killer) {-20}&lt;br /&gt;
- Sense of Duty (Team) {-5}&lt;br /&gt;
&lt;br /&gt;
** Quirks&lt;br /&gt;
&lt;br /&gt;
- Worships Ahriman {-1}&lt;br /&gt;
&lt;br /&gt;
** Skills&lt;br /&gt;
&lt;br /&gt;
- Acrobatics (H) DX-2 {1} - 14&lt;br /&gt;
- Acting (A) IQ+4 {2} [1] - 16&lt;br /&gt;
- Armoury (Small Arms) (A) IQ {2} - 12&lt;br /&gt;
- Brawling (E) DX+1 {2} - 17&lt;br /&gt;
- Camouflage (E) IQ+4 {1} [1] - 16&lt;br /&gt;
- Climbing (A) DX-1 {1} - 15&lt;br /&gt;
- Disguise (A) IQ+4 {2} [1] - 16&lt;br /&gt;
- Electronics Operation (Security) (A) IQ {2} - 12&lt;br /&gt;
- Fast-Draw (Ammo) (E) DX {1} - 16&lt;br /&gt;
- Fast-Draw (Knife) (E) DX {1} - 16&lt;br /&gt;
- Fast-Draw (Long Arm) (E) DX {1} - 16&lt;br /&gt;
- Filch (A) DX {2} - 16&lt;br /&gt;
- Forced Entry (E) DX {1} - 16&lt;br /&gt;
- Guns (Pistol) (E) DX+1 {1} - 17&lt;br /&gt;
- Guns (Rifle) (E) DX+2 {4} - 18&lt;br /&gt;
- Guns (SMG) (E) DX+1 {1} - 17&lt;br /&gt;
- Holdout (A) IQ {2} - 12&lt;br /&gt;
- Holdout (A) IQ+4 {2} [1] - 16&lt;br /&gt;
- Intimidation (A) Will {2} - 12&lt;br /&gt;
- Jumping (E) DX {1} - 16&lt;br /&gt;
- Knife (E) DX+1 {2} - 17&lt;br /&gt;
- Lockpicking (A) IQ {2} - 12&lt;br /&gt;
- Observation (A) IQ {2} - 12&lt;br /&gt;
- Savoir-Faire (Mafia) (E) IQ+1 {2} - 13&lt;br /&gt;
- Shadowing IQ+4 {2} [1] - 16&lt;br /&gt;
- Stealth (A) DX+4 {2} [1] - 20&lt;br /&gt;
- Streetwise (A) IQ+1 {4} - 13&lt;br /&gt;
- Survival (Desert) (A) Per {2} - 12&lt;br /&gt;
- Survival (Urban) (A) Per {2} - 12&lt;br /&gt;
- Wrestling (A) DX {2} - 16&lt;br /&gt;
&lt;br /&gt;
** Gear&lt;br /&gt;
&lt;br /&gt;
*** Carried (9.7kg)&lt;br /&gt;
&lt;br /&gt;
- Undercover Clothing: +1 to Holdout. $600, 1kg.&lt;br /&gt;
- Dmitri: A VSS sniper rifle. Built-in suppressor and x4 scope. Uses extended&lt;br /&gt;
  magazines and fires, match-grade, subsonic APHC ammo. $1000, 4.2kg.&lt;br /&gt;
- 3 spare magazines of match-grade, subsonic, APHC ammo: $150, 2.1kg.&lt;br /&gt;
- Ceramic Combat Knife: $135, 0.25kg.&lt;br /&gt;
- Concealable Vest: DR 12/5*, $1000, 1kg.&lt;br /&gt;
- Load-Bearing Vest: $30, 1kg.&lt;br /&gt;
- Fancy Smartphone: $600, 0.25kg.&lt;br /&gt;
- $1515 in cash.&lt;br /&gt;
&lt;br /&gt;
*** Owned&lt;br /&gt;
&lt;br /&gt;
- Sedan: Gets you places and doesn&amp;#039;t stand out. $15k.&lt;br /&gt;
&lt;br /&gt;
** Combat Stats&lt;br /&gt;
&lt;br /&gt;
*** Attacks&lt;br /&gt;
&lt;br /&gt;
- Dmitri (22/25+): 3d(2) pi-, RoF 13.&lt;br /&gt;
- Ceramic Combat Knife (17): 1d-1 cut or 1d-1 imp.&lt;br /&gt;
- Brawling Punch (17): 1d-2 cr.&lt;br /&gt;
&lt;br /&gt;
*** Defenses&lt;br /&gt;
&lt;br /&gt;
- Dodge 11&lt;br /&gt;
- Parry (Brawling): 12&lt;br /&gt;
- Parry (Knife): 11&lt;br /&gt;
- DR 12/5* (Torso).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bira</name></author>
	</entry>
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