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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=GURPS_Advantages</id>
	<title>GURPS Advantages - Revision history</title>
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	<updated>2026-07-31T02:14:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=86899&amp;oldid=prev</id>
		<title>122.106.46.96: /* Common Sense */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=86899&amp;oldid=prev"/>
		<updated>2008-07-15T13:52:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Sense&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:52, 15 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Call it pride on the players part.  It&amp;#039;s the difference between receiving an insurance check after a disaster and getting charity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Call it pride on the players part.  It&amp;#039;s the difference between receiving an insurance check after a disaster and getting charity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Definitely have to agree with the counter. Not all gamers are created equal. Both might be equally intelligent and have wildly different views on things. A very common area where this kind of thing comes up is the use of Tactics. GM thinks X is the best course for the players to set, player A believes Y is best. Player A is confident, leads team to do Y. GM is all upset becasue players ignored obvious tactics and kills off the team. Player A is upset because his great tactics were ignored. Everyone ends up losing. Common Sense could avoid that kind of situation, where player &#039;knows&#039; he&#039;s right, so isn&#039;t going to ask for any rolls. On the other hand, I think the first poster was saying that in his/her gming style, they&#039;d just make the roll anyhow, common sense or not. IE: Everyone gets the advantage for free, why make anyone pay for it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS|Advantages]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS|Advantages]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Definitely have to agree with the counter. Not all gamers are created equal. Both might be equally intelligent and have wildly different views on things. A very common area where this kind of thing comes up is the use of Tactics. GM thinks X is the best course for the players to set, player A believes Y is best. Player A is confident, leads team to do Y. GM is all upset becasue players ignored obvious tactics and kills off the team. Player A is upset because his great tactics were ignored. Everyone ends up losing. Common Sense could avoid that kind of situation, where player &#039;knows&#039; he&#039;s right, so isn&#039;t going to ask for any rolls. On the other hand, I think the first poster was saying that in his/her gming style, they&#039;d just make the roll anyhow, common sense or not. IE: Everyone gets the advantage for free, why make anyone pay for it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>122.106.46.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=76715&amp;oldid=prev</id>
		<title>12.226.171.124: /* Common Sense */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=76715&amp;oldid=prev"/>
		<updated>2008-02-25T17:01:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Sense&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 25 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS|Advantages]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS|Advantages]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Definitely have to agree with the counter. Not all gamers are created equal. Both might be equally intelligent and have wildly different views on things. A very common area where this kind of thing comes up is the use of Tactics. GM thinks X is the best course for the players to set, player A believes Y is best. Player A is confident, leads team to do Y. GM is all upset becasue players ignored obvious tactics and kills off the team. Player A is upset because his great tactics were ignored. Everyone ends up losing. Common Sense could avoid that kind of situation, where player &#039;knows&#039; he&#039;s right, so isn&#039;t going to ask for any rolls. On the other hand, I think the first poster was saying that in his/her gming style, they&#039;d just make the roll anyhow, common sense or not. IE: Everyone gets the advantage for free, why make anyone pay for it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>12.226.171.124</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=23708&amp;oldid=prev</id>
		<title>Seanr451 at 02:36, 11 May 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=23708&amp;oldid=prev"/>
		<updated>2006-05-11T02:36:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 11 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Call it pride on the players part.  It&amp;#039;s the difference between receiving an insurance check after a disaster and getting charity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Call it pride on the players part.  It&amp;#039;s the difference between receiving an insurance check after a disaster and getting charity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GURPS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Advantages&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seanr451</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=23700&amp;oldid=prev</id>
		<title>Seanr451 at 02:17, 11 May 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GURPS_Advantages&amp;diff=23700&amp;oldid=prev"/>
		<updated>2006-05-11T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Advantages for characters using the [[GURPS]] [[role-playing game]] system.&lt;br /&gt;
&lt;br /&gt;
==Common Sense==&lt;br /&gt;
Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following.&lt;br /&gt;
&lt;br /&gt;
The Common Sense advantage seems largely useless, as an IQ roll to realize he&amp;#039;s about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb [[player]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counteropinion&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
My experience differs.  You&amp;#039;d be ASTOUNDED at how often experienced gamers can get on the wrong track.  Simply giving the players correct information doesn&amp;#039;t work, it makes you the GM a &amp;#039;&amp;#039;railroading&amp;#039;&amp;#039; GM.  Now if they have paid the points the characters are now &amp;#039;&amp;#039;entitled&amp;#039;&amp;#039; to that correction.  &lt;br /&gt;
&lt;br /&gt;
Call it pride on the players part.  It&amp;#039;s the difference between receiving an insurance check after a disaster and getting charity.&lt;br /&gt;
&lt;br /&gt;
[[Category:GURPS]]&lt;/div&gt;</summary>
		<author><name>Seanr451</name></author>
	</entry>
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