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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=General_Glory_PL7</id>
	<title>General Glory PL7 - Revision history</title>
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	<updated>2026-05-17T17:22:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Glory_PL7&amp;diff=11139&amp;oldid=prev</id>
		<title>152.163.100.70 at 16:18, 1 August 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Glory_PL7&amp;diff=11139&amp;oldid=prev"/>
		<updated>2005-08-01T16:18:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;General Glory (Joe Jones) PL 7  &lt;br /&gt;
&lt;br /&gt;
Concept: Uncle Sam&amp;#039;s favorite son! &lt;br /&gt;
&lt;br /&gt;
Str 16 +3 &lt;br /&gt;
Dex 15 +2 &lt;br /&gt;
Con 16 +3 &lt;br /&gt;
Int 12 +1 &lt;br /&gt;
Wis 12 +1 &lt;br /&gt;
Cha 16 +3 &lt;br /&gt;
&lt;br /&gt;
27 pp &lt;br /&gt;
&lt;br /&gt;
BAB +4 &lt;br /&gt;
Melee Atk +7 &lt;br /&gt;
Ranged Atk +6 &lt;br /&gt;
Mental Atk +5 &lt;br /&gt;
&lt;br /&gt;
12 pp &lt;br /&gt;
&lt;br /&gt;
BDB +5 &lt;br /&gt;
Defense 18 / 15 flat-footed &lt;br /&gt;
&lt;br /&gt;
10 pp &lt;br /&gt;
&lt;br /&gt;
Init +4 &lt;br /&gt;
Speed 30 &lt;br /&gt;
Hero Points 4 &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
&lt;br /&gt;
Damage +6 &lt;br /&gt;
Fortitude +6 &lt;br /&gt;
Reflex +2 &lt;br /&gt;
Will +4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS &lt;br /&gt;
Assessment, &lt;br /&gt;
Dodge, &lt;br /&gt;
Great Fortitude, &lt;br /&gt;
Heroic surge, &lt;br /&gt;
Hero&amp;#039;s luck, &lt;br /&gt;
Identity Change (Joseph &amp;quot;Joe&amp;quot; Jones), &lt;br /&gt;
Inspire, &lt;br /&gt;
Leadership, &lt;br /&gt;
Skill Focus (Diplomacy), &lt;br /&gt;
Skill Focus (Survival), &lt;br /&gt;
Talented (Search and Spot), &lt;br /&gt;
Toughness, &lt;br /&gt;
&lt;br /&gt;
24pp &lt;br /&gt;
&lt;br /&gt;
SKILLS (1:1) &lt;br /&gt;
&lt;br /&gt;
Acrobatics 5/+9 [+2 Dex, +2 Super-Dex], &lt;br /&gt;
Balance 2/+8 [+2 Dex, +2 Super-Dex, +2 Synergy bonus from Acro.], &lt;br /&gt;
Diplomacy 4/+10 [+3 Cha, +3 Feat], &lt;br /&gt;
Pilot 2/+6 [+2 Dex, +2 Super-Dex], &lt;br /&gt;
Search 3/+6 [+1 Int, +2 Feat], &lt;br /&gt;
Spot 3/+6 [+1 Wis, +2 Feat], &lt;br /&gt;
Survival 3/+7 [+1 Wis, +3 Feat] &lt;br /&gt;
&lt;br /&gt;
21pp &lt;br /&gt;
&lt;br /&gt;
POWERS: &lt;br /&gt;
Super-Dexterity +2 (Flaws: Does not add to Reflex Saves, Does Not Add to Defense. Source: Training.) &lt;br /&gt;
4pp &lt;br /&gt;
&lt;br /&gt;
Super-Strength +1 (Extra: Super-Con +1. Source: Mystic.) &lt;br /&gt;
6 pp &lt;br /&gt;
&lt;br /&gt;
Amazing Save [Will] +3 &lt;br /&gt;
3 pp &lt;br /&gt;
&lt;br /&gt;
WEAKNESS (Quirk): Naïve.&lt;/div&gt;</summary>
		<author><name>152.163.100.70</name></author>
	</entry>
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