<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Geos%3AFate-Fudge_Rules</id>
	<title>Geos:Fate-Fudge Rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Geos%3AFate-Fudge_Rules"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;action=history"/>
	<updated>2026-05-16T21:02:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95620&amp;oldid=prev</id>
		<title>Dccarles at 21:40, 21 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95620&amp;oldid=prev"/>
		<updated>2008-11-21T21:40:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 21 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Game_Universe:Magic|Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  [[Geos:Fate-Fudge Rules:Imperial_Magic|Imperial thaumatology]], currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Game_Universe:Magic|Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  [[Geos:Fate-Fudge Rules&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Magic&lt;/ins&gt;:Imperial_Magic|Imperial thaumatology]], currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &#039;&#039;&#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &#039;&#039;specializations&#039;&#039; and &#039;&#039;extensions&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Characters&lt;/ins&gt;:Skills|Skills]]:  &#039;&#039;&#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &#039;&#039;specializations&#039;&#039; and &#039;&#039;extensions&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules:Extras|Extras]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Characters&lt;/ins&gt;:Extras|Extras]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules:Character_Creation|Character Creation]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Characters&lt;/ins&gt;:Character_Creation|Character Creation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95119&amp;oldid=prev</id>
		<title>Dccarles at 21:46, 12 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95119&amp;oldid=prev"/>
		<updated>2008-11-12T21:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 12 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fate-Fudge Rules&lt;/del&gt;:Magic|Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game_Universe&lt;/ins&gt;:Magic|Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Geos:Fate-Fudge Rules:Imperial_Magic|&lt;/ins&gt;Imperial thaumatology&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95115&amp;oldid=prev</id>
		<title>Dccarles at 21:23, 12 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95115&amp;oldid=prev"/>
		<updated>2008-11-12T21:23:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 12 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic|&lt;/ins&gt;Magic]]:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95114&amp;oldid=prev</id>
		<title>Dccarles at 21:23, 12 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=95114&amp;oldid=prev"/>
		<updated>2008-11-12T21:23:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 12 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Magic:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Geos:Fate-Fudge Rules:&lt;/ins&gt;Magic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94968&amp;oldid=prev</id>
		<title>Dccarles at 19:51, 10 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94968&amp;oldid=prev"/>
		<updated>2008-11-10T19:51:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 10 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules:Extras|Extras]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Geos:Fate-Fudge_Rules:Extras|Extras]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Geos:Fate-Fudge_Rules:Character_Creation|Character Creation]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94966&amp;oldid=prev</id>
		<title>Dccarles at 19:32, 10 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94966&amp;oldid=prev"/>
		<updated>2008-11-10T19:32:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:32, 10 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Stunts:  &amp;#039;&amp;#039;&amp;#039;  The current Geos campaign doesn&amp;#039;t use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &amp;#039;&amp;#039;&amp;#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have &amp;#039;&amp;#039;specializations&amp;#039;&amp;#039; and &amp;#039;&amp;#039;extensions&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Geos:Fate-Fudge_Rules:Extras|Extras]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94961&amp;oldid=prev</id>
		<title>Dccarles at 19:14, 10 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94961&amp;oldid=prev"/>
		<updated>2008-11-10T19:14:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:14, 10 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Magic:  &amp;#039;&amp;#039;&amp;#039;  Magic is &amp;#039;&amp;#039;the&amp;#039;&amp;#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Magic:  &amp;#039;&amp;#039;&amp;#039;  Magic is &amp;#039;&amp;#039;the&amp;#039;&amp;#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stunts:  &#039;&#039;&#039;  Geos doesn&#039;t use stunts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stunts:  &#039;&#039;&#039;  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The current &lt;/ins&gt;Geos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign &lt;/ins&gt;doesn&#039;t use stunts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, making it somewhat more simulationist than Spirit of the Century&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (Stunts may be added later for a more cinematic flavour.) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &#039;&#039;&#039;  Geos uses Fudge-style skills (and dice), but with significant modifications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &#039;&#039;&#039;  Geos uses Fudge-style skills (and dice), but with significant modifications&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Skills may have &#039;&#039;specializations&#039;&#039; and &#039;&#039;extensions&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94955&amp;oldid=prev</id>
		<title>Dccarles at 18:44, 10 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94955&amp;oldid=prev"/>
		<updated>2008-11-10T18:44:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:44, 10 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific changes include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Magic:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Magic:  &#039;&#039;&#039;  Magic is &#039;&#039;the&#039;&#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Other theories exist, with different restrictions and completely different styles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Stunts:  &#039;&#039;&#039;  Geos doesn&#039;t use stunts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;[[Geos:Fate-Fudge Rules:Skills|Skills]]:  &#039;&#039;&#039;  Geos uses Fudge-style skills (and dice), but with significant modifications&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94954&amp;oldid=prev</id>
		<title>Dccarles at 18:35, 10 November 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Geos:Fate-Fudge_Rules&amp;diff=94954&amp;oldid=prev"/>
		<updated>2008-11-10T18:35:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Game Rules for Fate-Fudge=&lt;br /&gt;
These rules are modelled on [http://www.faterpg.com/dl/ Fate 3.0], the rules system for [http://www.evilhat.com/home/ Evil Hat&amp;#039;s] [http://www.evilhat.com/home/?page_id=103 Spirit of the Century] and [http://www.dresdenfilesrpg.com/ Dresden Files RPG].  The magic system is based on [http://www.atlas-games.com/arsmagica/ Ars Magica], which is available [http://e23.sjgames.com/item.html?id=AG0204 free] (and is highly recommended.)  &lt;br /&gt;
&lt;br /&gt;
==Significant Departures From Fate 3.0==&lt;br /&gt;
I&amp;#039;ve changed many of the rules from the [http://www.faterpg.com/dl/sotc-srd.html Spirit of the Century SRD].  While [http://spiritoftheblank.blogspot.com/ Spirit of the Blank] has been an inspiration, very little of it has been directly adapted for Geos.&lt;br /&gt;
&lt;br /&gt;
Specific changes include:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat:  &amp;#039;&amp;#039;&amp;#039;  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between &amp;#039;&amp;#039;situational consequences&amp;#039;&amp;#039; and &amp;#039;&amp;#039;injury consequences&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic:  &amp;#039;&amp;#039;&amp;#039;  Magic is &amp;#039;&amp;#039;the&amp;#039;&amp;#039; primordial force in Geos.  Current approaches, however, can only partially describe it.  Imperial thaumatology, currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.&lt;/div&gt;</summary>
		<author><name>Dccarles</name></author>
	</entry>
</feed>