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	<title>Going Under - Sandy Harriman - Revision history</title>
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	<updated>2026-07-31T20:55:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Going_Under_-_Sandy_Harriman&amp;diff=368583&amp;oldid=prev</id>
		<title>Danny K: Created page with &quot;&#039;&#039;&#039;SANDY HARRIMAN&#039;&#039;&#039; Fugitive Drow Hound  SKILLS Endure Evade Kill  DOMAINS Haven  BEATS [ ] MINOR: Take minor Fortune fallout. [ ] MINOR: Get into trouble as someone discover...&quot;</title>
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		<updated>2019-08-11T02:49:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SANDY HARRIMAN&amp;#039;&amp;#039;&amp;#039; Fugitive Drow Hound  SKILLS Endure Evade Kill  DOMAINS Haven  BEATS [ ] MINOR: Take minor Fortune fallout. [ ] MINOR: Get into trouble as someone discover...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SANDY HARRIMAN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Fugitive Drow Hound&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
Endure&lt;br /&gt;
Evade&lt;br /&gt;
Kill&lt;br /&gt;
&lt;br /&gt;
DOMAINS&lt;br /&gt;
Haven&lt;br /&gt;
&lt;br /&gt;
BEATS&lt;br /&gt;
[ ] MINOR: Take minor Fortune fallout.&lt;br /&gt;
[ ] MINOR: Get into trouble as someone discovers your checkered past.&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT&lt;br /&gt;
Standard-issue Legrande rifle (D8, Ranged, Piercing, Expensive)&lt;br /&gt;
&lt;br /&gt;
ABILITIES&lt;br /&gt;
CORE: COLLATERAL&lt;br /&gt;
Once per session, when you would mark stress, allocate it instead to the nearest friendly target (PC or NPC).&lt;br /&gt;
&lt;br /&gt;
CORE: WAVE YOUR BADGE AROUND&lt;br /&gt;
You bear the mark of the Hounds, which opens more than a few doors for you. Once per session, you may gain access to a place where you would otherwise not be welcome by dint of your reputation - back rooms in hostels, warehouses and storage areas, the bursary of a heretic church, any Hound territory, and so on. You are either greeted with open arms or badly-hidden frustration, but you get inside.&lt;br /&gt;
&lt;br /&gt;
MINOR: BLOOD ON YOUR HANDS&lt;br /&gt;
Not all Hounds are prepared to kill someone when the time comes. You are. Gain the Kill skill.&lt;br /&gt;
&lt;br /&gt;
MINOR: DISHPAN HELMET&lt;br /&gt;
Developed for trench fighting in the cursed mire of the Nujabian lowlands, the Hounds still make use of their bowl-shaped protective metal helmets as much for identification as protection. +1 Blood Protection.&lt;br /&gt;
&lt;br /&gt;
MINOR: THE BETTER PART OF VALOUR&lt;br /&gt;
You’ve made a few tactical retreats in your time. Gain the Evade skill.&lt;br /&gt;
&lt;br /&gt;
MAJOR: TRENCH-FIGHTER&lt;br /&gt;
You are a red terror: a veteran of close-quarters violence and improvised weapons. When you attack someone in close quarters, your attack gains the Piercing tag. You gain mastery when fighting in areas tagged with the Warren domain.&lt;/div&gt;</summary>
		<author><name>Danny K</name></author>
	</entry>
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