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	<title>Grail PL10 - Revision history</title>
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	<updated>2026-05-18T11:13:24Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Grail_PL10&amp;diff=11659&amp;oldid=prev</id>
		<title>152.163.100.131 at 23:23, 5 August 2005</title>
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		<updated>2005-08-05T23:23:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;GRAIL &lt;br /&gt;
Real Name: Joel Alonday &lt;br /&gt;
PL: 10 &lt;br /&gt;
&lt;br /&gt;
ABILITIES (Score, Mod/Total Mod) &lt;br /&gt;
&lt;br /&gt;
Str 18 +4/4 &lt;br /&gt;
Dex 18 +4/4 &lt;br /&gt;
Con 16 +3/3 &lt;br /&gt;
Int 10 +0/0 &lt;br /&gt;
Wis 16 +3/3 &lt;br /&gt;
Cha 18 +4/4 &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
&lt;br /&gt;
Dmg +13 &lt;br /&gt;
Fort +8 &lt;br /&gt;
Ref +8 &lt;br /&gt;
Will +8 &lt;br /&gt;
&lt;br /&gt;
MOVEMENT/COMBAT &lt;br /&gt;
&lt;br /&gt;
Init +4 &lt;br /&gt;
Speed - Normal: 30/60/120 &lt;br /&gt;
Base Defense +6 &lt;br /&gt;
Total Defense 20 &lt;br /&gt;
Base Attack +8 &lt;br /&gt;
Melee +12 &lt;br /&gt;
Ranged +12 &lt;br /&gt;
&lt;br /&gt;
POWERS &lt;br /&gt;
&lt;br /&gt;
Energy Field (Gold Symbiote) +10 [1 pp/rank, 65 total] (Special Effect: Grail&amp;#039;s intense chi causes his symbiote to glow with a blue energy field. This field does damage to all organic material that touches it. He can damage inorganic material at will.) Source: Super-Science; &lt;br /&gt;
Flaw: Permanent; &lt;br /&gt;
Extra: Protection +10 [1 pp/rank]; &lt;br /&gt;
Extra: Explosive Blast +10 [1 pp/rank] (Special Effect: Grail can create explosive blasts from his chi energy emanating from him.); &lt;br /&gt;
Extra: Gadgets +10 [1 pp/rank] (Special Effect: Grail can create melee or thrown martial arts weapons from his chi.); &lt;br /&gt;
Extra: Amazing Save (Fort) +5 [1 pp/rank]; &lt;br /&gt;
Extra: Amazing Save (Ref) +4 [1 pp/rank]; &lt;br /&gt;
Extra: Amazing Save (Will) +5 [1 pp/rank]; &lt;br /&gt;
Power Stunt: Darkvision; &lt;br /&gt;
Power Stunt: Mental Link (Mother-One); &lt;br /&gt;
Power Stunt: Mental Link (All WetWorks Teammates); &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKILLS (Name [Mod/Ranks]) &lt;br /&gt;
&lt;br /&gt;
Climb [10/6], Jump [10/6], Language (Tagalog) [1/1], Move Silently [10/6], Profession (Soldier) [7/2], Sense Motive [9/6] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS &lt;br /&gt;
&lt;br /&gt;
All-Out Atack, Durability, Expertise, Improved Critical, Improved Two-Weapon Fighting, Indomitable Will, Move-by Attack, Power Attack, Rapid Healing, Rapid Strike, Takedown Atack, Track, Two-Weapon Fighting, Whirlwind Attack &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAKNESSES &lt;br /&gt;
&lt;br /&gt;
Surrounded. The WetWorks symbiotes tend to collect to protect against an attack that hits it, leaving the oposite side of the symbiote open to take damage. When a character is hit with two successful attacks on one side on one side in one round (the attacks do not need to do damage), he loses his Damage Save bonus on the opposite side for 1 round. &lt;br /&gt;
&lt;br /&gt;
Disturbing. Grail glows bright blue, and unlike other WetWorks members, he cannot disguise his symbiote. &lt;br /&gt;
&lt;br /&gt;
Obvious. Grail was once the WetWorks team assassin, but because of his appearance he suffers -5 to Hide and Disguise checks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COST &lt;br /&gt;
&lt;br /&gt;
Abilities [36] &lt;br /&gt;
Base Att [24] &lt;br /&gt;
Base Def [12] &lt;br /&gt;
Skills (2/1) [15] &lt;br /&gt;
Feats [28] &lt;br /&gt;
Powers [65] &lt;br /&gt;
Weaknesses [-30] &lt;br /&gt;
TOTAL [150]&lt;/div&gt;</summary>
		<author><name>152.163.100.131</name></author>
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