<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Grifter_PL12</id>
	<title>Grifter PL12 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Grifter_PL12"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grifter_PL12&amp;action=history"/>
	<updated>2026-05-15T00:17:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Grifter_PL12&amp;diff=11584&amp;oldid=prev</id>
		<title>152.163.100.69 at 16:48, 5 August 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grifter_PL12&amp;diff=11584&amp;oldid=prev"/>
		<updated>2005-08-05T16:48:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Alternate Identity: Cole CASH / DEADEYE  &lt;br /&gt;
Group Affiliation: WILDCATS &lt;br /&gt;
First Appearance: WILDCATS #2 &lt;br /&gt;
Power Level: 12 (180pp) &lt;br /&gt;
&lt;br /&gt;
Str: 16 (+3) &lt;br /&gt;
Dex: 20 (+10, super dex+5) &lt;br /&gt;
Con: 19 (+4) &lt;br /&gt;
Int: 10 (+0) &lt;br /&gt;
Wis: 14 (+2) &lt;br /&gt;
Cha: 14 (+2) &lt;br /&gt;
Total: 33 &lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: 7 &lt;br /&gt;
Melee: 10 &lt;br /&gt;
Ranged: 13 / 16 (with guns) &lt;br /&gt;
Total: 21 &lt;br /&gt;
&lt;br /&gt;
Base Defense Bonus: 5 &lt;br /&gt;
Adjusted Defense Bonus: +16 &lt;br /&gt;
Initiative: +9 (improved init) &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
Damage: +4/12 (evasion) &lt;br /&gt;
Fort: +6 (great fortitude) &lt;br /&gt;
Ref: + 12 (super dex, lightning reflex) &lt;br /&gt;
Will: +4 (iron will) &lt;br /&gt;
&lt;br /&gt;
Powers: &lt;br /&gt;
Combat sense +6: [Source: training; Cost: 6pp.) &lt;br /&gt;
&lt;br /&gt;
Super dexterity +5: [Source: Training; Cost: 20pp.) &lt;br /&gt;
&lt;br /&gt;
Marksman +3 [from gimmick&amp;#039;s guide to gadgets; source: training; cost 15pp] &lt;br /&gt;
&lt;br /&gt;
Total: 41pp &lt;br /&gt;
&lt;br /&gt;
Devices: &lt;br /&gt;
Mask [telescopic vision, Dark vision, All around sight; flaw: device; cost: 2pp]  &lt;br /&gt;
&lt;br /&gt;
VADS PP30 +7 x2 [weapon; extra: dual damage; cost: 28pp] &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
total: 30pp &lt;br /&gt;
&lt;br /&gt;
Feats: &lt;br /&gt;
&lt;br /&gt;
Attack Focus (gun), &lt;br /&gt;
Dodge, &lt;br /&gt;
Expertise, &lt;br /&gt;
Lightning Reflexes, &lt;br /&gt;
Evasion, &lt;br /&gt;
Great Fortitude, &lt;br /&gt;
Improved initiative, &lt;br /&gt;
Two weapon fighting, &lt;br /&gt;
Ambidextry, &lt;br /&gt;
Instant Stand, &lt;br /&gt;
Point blank shot, &lt;br /&gt;
Precise shot, &lt;br /&gt;
Rapid shot, &lt;br /&gt;
Rapid Healing, &lt;br /&gt;
Iron Will, &lt;br /&gt;
Mental Link (Team 7)*, &lt;br /&gt;
Connected,&lt;br /&gt;
Coda Training** &lt;br /&gt;
&lt;br /&gt;
Cost: 36pp   &lt;br /&gt;
* Since the gen-factor experience on team 7, they are linked. They can feel other member of the Team and speak through teleapthy. Their psychic powers are enhanced by the presence of the others. &lt;br /&gt;
&lt;br /&gt;
**Coda Training : it&amp;#039;s a special feat for Coda warriors, Cole is the only man who know coda martial skills. &lt;br /&gt;
Coda Training: the coda are fame for their martial skills, you can make an extra attack after a succesful hit against the same opponent or another , only in melee and once each turn [women only except the Grifter] &lt;br /&gt;
&lt;br /&gt;
Skills: &lt;br /&gt;
&lt;br /&gt;
Acrobatics 13, Balance 12, Climb 4, Craft (Marksman) 4, Drive 14, Hide 12, Move Silentely 12, Open Lock 13, Pilot 12, profession (mercenary) 6, Spot 5/7 (with Mask), Swim 4 &lt;br /&gt;
Total: 30:P &lt;br /&gt;
&lt;br /&gt;
Grand Total: 180&lt;/div&gt;</summary>
		<author><name>152.163.100.69</name></author>
	</entry>
</feed>