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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=HorizonVirtual%3AInspiration</id>
	<title>HorizonVirtual:Inspiration - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=HorizonVirtual%3AInspiration"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;action=history"/>
	<updated>2026-07-30T03:25:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=23144&amp;oldid=prev</id>
		<title>32.60.78.135: /* [http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;Killer App&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=23144&amp;oldid=prev"/>
		<updated>2006-05-03T02:26:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:26, 3 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although not an outstanding game, &lt;/del&gt;&#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons that the game avatar gets to use and the villain Thorne, who is a very close portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his microvirus-infected &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside.&#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons that the game avatar gets to use and the villain Thorne, who is a very close portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his microvirus-infected &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>32.60.78.135</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=10165&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;Killer App&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=10165&amp;oldid=prev"/>
		<updated>2005-05-27T12:35:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:35, 27 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use and the villain Thorne, who is a very close portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his microvirus-infected &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;the game avatar gets to use and the villain Thorne, who is a very close portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his microvirus-infected &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1562&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;Killer App&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1562&amp;oldid=prev"/>
		<updated>2005-05-27T12:34:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:34, 27 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;Killer App&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various forms of Coderippers &lt;/del&gt;and the villain Thorne is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an almost-spot-on &lt;/del&gt;portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mutated &lt;/del&gt;&quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON 2.0: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use and the villain Thorne&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, who &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a very close &lt;/ins&gt;portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;microvirus-infected &lt;/ins&gt;&quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you&amp;#039;re a hardcore &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fan, you will be glad to know that the GameBoy Advance version of &amp;#039;&amp;#039;TRON 2.0: Killer App&amp;#039;&amp;#039; includes a port of the old &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Discs of TRON&amp;#039;&amp;#039; arcade games from the 1980s!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1561&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://disney.go.com/vault/archives/movies/tron/tron.html &#039;&#039;TRON&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1561&amp;oldid=prev"/>
		<updated>2005-05-27T12:31:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:31, 27 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &#039;&#039;TRON&#039;&#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &quot;cyberspace&quot; (&#039;&#039;Virtual&#039;&#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &#039;&#039;TRON&#039;&#039; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically &lt;/del&gt;a waker, and no User can &quot;enter&quot; the Program Space of &#039;&#039;Virtual&#039;&#039;, it&#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&#039;re trying to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set up &lt;/del&gt;a &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our-world computer universe&quot; theme&lt;/del&gt;. The MCP also makes for a fairly natty progenitor virus, although he&#039;s locked within Encom&#039;s mainframe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &#039;&#039;TRON&#039;&#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &quot;cyberspace&quot; (&#039;&#039;Virtual&#039;&#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &#039;&#039;TRON&#039;&#039; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portrayed as being &lt;/ins&gt;a waker, and no User can &quot;enter&quot; the Program Space of &#039;&#039;Virtual&#039;&#039;, it&#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&#039;re trying to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give Program Space &lt;/ins&gt;a &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computerised&quot; look&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel&lt;/ins&gt;. The MCP also makes for a fairly natty progenitor virus, although he&#039;s locked within Encom&#039;s mainframe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also worth checking out is the fan-site [http://www.tron-sector.com/ TRON Sector].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also worth checking out is the fan-site [http://www.tron-sector.com/ TRON Sector].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1560&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;TRON: Killer App&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1560&amp;oldid=prev"/>
		<updated>2005-05-18T12:22:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;] / [http://www.tronkillerapp.com/ &amp;#039;&amp;#039;TRON: Killer App&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:22, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer and Video Games=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer and Video Games=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRON: &lt;/del&gt;Killer App&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;Killer App&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer &lt;/del&gt;game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his mutated &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in game form, the PC first-person shooter &#039;&#039;TRON 2.0&#039;&#039; and its Xbox port &#039;&#039;TRON &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.0&lt;/ins&gt;: Killer App&#039;&#039; take us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs or an Xbox owe it to themselves to add it to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his mutated &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re a hardcore &#039;&#039;TRON&#039;&#039; fan, you will be glad to know that the GameBoy Advance version of &#039;&#039;TRON 2.0: Killer App&#039;&#039; includes a port of the old &#039;&#039;TRON&#039;&#039; and &#039;&#039;Discs of TRON&#039;&#039; arcade games from the 1980s!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1301&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://disney.go.com/vault/archives/movies/tron/tron.html &#039;&#039;TRON&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1301&amp;oldid=prev"/>
		<updated>2005-05-18T12:19:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:19, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &amp;quot;cyberspace&amp;quot; (&amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; is technically a waker, and no User can &amp;quot;enter&amp;quot; the Program Space of &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039;, it&amp;#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&amp;#039;re trying to set up a &amp;quot;not-like-our-world computer universe&amp;quot; theme. The MCP also makes for a fairly natty progenitor virus, although he&amp;#039;s locked within Encom&amp;#039;s mainframe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &amp;quot;cyberspace&amp;quot; (&amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; is technically a waker, and no User can &amp;quot;enter&amp;quot; the Program Space of &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039;, it&amp;#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&amp;#039;re trying to set up a &amp;quot;not-like-our-world computer universe&amp;quot; theme. The MCP also makes for a fairly natty progenitor virus, although he&amp;#039;s locked within Encom&amp;#039;s mainframe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also worth checking out is the fan-site [http://www.tron-sector.com/ TRON Sector].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=TV Shows=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=TV Shows=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1300&amp;oldid=prev</id>
		<title>IMAGinES: /* Computer Games */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1300&amp;oldid=prev"/>
		<updated>2005-05-18T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Games&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:17, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An entirely CGI kids&amp;#039; cartoon show produced by Canadian outfit Mainframe Entertainment gives more of a &amp;quot;waker&amp;#039;s eye view&amp;quot; of life in Program Space. The city of Mainframe is closer to the general feel of Program Space given by &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039;. &amp;#039;&amp;#039;ReBoot&amp;#039;s&amp;#039;&amp;#039; viruses behave more like crime bosses and less like the dragons and demons that &amp;#039;&amp;#039;Virtual&amp;#039;s&amp;#039;&amp;#039; progenitor viruses are (at least, not until &amp;#039;&amp;#039;ReBoot&amp;#039;&amp;#039; Series 4). The User&amp;#039;s Games are more potentially destructive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An entirely CGI kids&amp;#039; cartoon show produced by Canadian outfit Mainframe Entertainment gives more of a &amp;quot;waker&amp;#039;s eye view&amp;quot; of life in Program Space. The city of Mainframe is closer to the general feel of Program Space given by &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039;. &amp;#039;&amp;#039;ReBoot&amp;#039;s&amp;#039;&amp;#039; viruses behave more like crime bosses and less like the dragons and demons that &amp;#039;&amp;#039;Virtual&amp;#039;s&amp;#039;&amp;#039; progenitor viruses are (at least, not until &amp;#039;&amp;#039;ReBoot&amp;#039;&amp;#039; Series 4). The User&amp;#039;s Games are more potentially destructive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer Games=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Video &lt;/ins&gt;Games=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://www.tron20.net/ &#039;&#039;TRON 2.0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;] / [http://www.tronkillerapp.com/ &#039;&#039;TRON: Killer App&lt;/ins&gt;&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in computer game form, the first-person shooter &#039;&#039;TRON 2.0&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes &lt;/del&gt;us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs owe it to themselves to add &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;TRON 2.0&#039;&#039; &lt;/del&gt;to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his mutated &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in computer game form, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/ins&gt;first-person shooter &#039;&#039;TRON 2.0&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and its Xbox port &#039;&#039;TRON: Killer App&#039;&#039; take &lt;/ins&gt;us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &#039;&#039;TRON&#039;&#039; fans with decent PCs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or an Xbox &lt;/ins&gt;owe it to themselves to add &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;to their collection. &#039;&#039;Virtual&#039;&#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &#039;&#039;Virtual&#039;&#039; progenitor virus (although he&#039;s actually an incorrectly-digitised User), right down to his mutated &quot;Z-Lot&quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1299&amp;oldid=prev</id>
		<title>IMAGinES: /* http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1299&amp;oldid=prev"/>
		<updated>2005-05-18T12:13:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:13, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer Games=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Computer Games=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; in computer game form, the first-person shooter &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039; takes us back inside the Electronic World and shows us what today&amp;#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fans with decent PCs owe it to themselves to add &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039; to their collection. &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&amp;quot;The Kernel will never retreat, and neither will I! Drive C: forever!&amp;quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; progenitor virus (although he&amp;#039;s actually an incorrectly-digitised User), right down to his mutated &amp;quot;Z-Lot&amp;quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; in computer game form, the first-person shooter &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039; takes us back inside the Electronic World and shows us what today&amp;#039;s mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039; fans with decent PCs owe it to themselves to add &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039; to their collection. &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; GMs and players will find it worthwhile for its good examples of semi-comic waker lingo (&amp;quot;The Kernel will never retreat, and neither will I! Drive C: forever!&amp;quot;), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a &amp;#039;&amp;#039;Virtual&amp;#039;&amp;#039; progenitor virus (although he&amp;#039;s actually an incorrectly-digitised User), right down to his mutated &amp;quot;Z-Lot&amp;quot; razor programs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1298&amp;oldid=prev</id>
		<title>IMAGinES: /* http://www.tron20.net/ &#039;&#039;TRON 2.0&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1298&amp;oldid=prev"/>
		<updated>2005-05-18T12:13:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:13, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==http://www.tron20.net/ &amp;#039;&amp;#039;TRON 2.0&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in computer game form, the first-person shooter &#039;&#039;TRON 2.0&#039;&#039; takes us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also gives some &lt;/del&gt;good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Your &lt;/del&gt;avatar gets to use various forms of Coderippers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immortal Disc). Although not &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outstanding game, &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRON&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans with decent PCs owe it to themselves to add &#039;&#039;TRON 2.0&#039;&lt;/del&gt;&#039; to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their collection&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The official sequel to &#039;&#039;TRON&#039;&#039; in computer game form, the first-person shooter &#039;&#039;TRON 2.0&#039;&#039; takes us back inside the Electronic World and shows us what today&#039;s mainframes, PDAs and Internet look like from the inside&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Although not an outstanding game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;TRON&#039;&#039; fans with decent PCs owe it to themselves to add &#039;&#039;TRON 2.0&#039;&#039; to their collection. &#039;&#039;Virtual&#039;&#039; GMs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will find it worthwhile for its &lt;/ins&gt;good examples of semi-comic waker lingo (&quot;The Kernel will never retreat, and neither will I! Drive C: forever!&quot;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the Coderipper-like weapons the game &lt;/ins&gt;avatar gets to use various forms of Coderippers and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;villain Thorne is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost-spot-on portrayal of a &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Virtual&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progenitor virus (although he&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s actually an incorrectly-digitised User), right down &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his mutated &quot;Z-Lot&quot; razor programs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1297&amp;oldid=prev</id>
		<title>IMAGinES: /* [http://disney.go.com/vault/archives/movies/tron/tron.html &#039;&#039;TRON&#039;&#039;] */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=HorizonVirtual:Inspiration&amp;diff=1297&amp;oldid=prev"/>
		<updated>2005-05-18T12:11:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:11, 18 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[http://disney.go.com/vault/archives/movies/tron/tron.html &amp;#039;&amp;#039;TRON&amp;#039;&amp;#039;]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &#039;&#039;TRON&#039;&#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &quot;cyberspace&quot; (&#039;&#039;Virtual&#039;&#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &#039;&#039;TRON&#039;&#039; is technically a waker, and no User can &quot;enter&quot; the Program Space of &#039;&#039;Virtual&#039;&#039;, it&#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&#039;re trying to set up a &quot;not-like-our-world computer universe&quot; theme.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first films to use computer generated imagery, and definitely the first to use it so extensively, &#039;&#039;TRON&#039;&#039; is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed &quot;cyberspace&quot; (&#039;&#039;Virtual&#039;&#039; also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in &#039;&#039;TRON&#039;&#039; is technically a waker, and no User can &quot;enter&quot; the Program Space of &#039;&#039;Virtual&#039;&#039;, it&#039;s highly recommended viewing for GMs who want to show their players what Program Space is like,  especially if they&#039;re trying to set up a &quot;not-like-our-world computer universe&quot; theme&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The MCP also makes for a fairly natty progenitor virus, although he&#039;s locked within Encom&#039;s mainframe&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=TV Shows=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=TV Shows=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IMAGinES</name></author>
	</entry>
</feed>