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	<title>Hulk PL19 - Revision history</title>
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	<updated>2026-05-16T14:12:13Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hulk_PL19&amp;diff=11342&amp;oldid=prev</id>
		<title>Demongg at 04:20, 3 August 2005</title>
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		<updated>2005-08-03T04:20:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;the Incredible HULK (PL19, 278pp) [WITH Super Strength +20] &lt;br /&gt;
 &lt;br /&gt;
Size: Large (-1) &lt;br /&gt;
Init +0; Defense 15/9; Spd 30’; Atk +6 melee, +6 ranged; &lt;br /&gt;
SV Dmg +10, Fort +10, Ref +2, Will +1; &lt;br /&gt;
Str 20, Dex 14, Con 20, Int 7, Wis 9, Cha 8; Base Attack Bonus +7, Base Defense Bonus +6; (61) &lt;br /&gt;
&lt;br /&gt;
SKILLS (16) &lt;br /&gt;
Handle Animal +3, Intimidate +3, Listen +4, Sense Motive +3, Spot +3; &lt;br /&gt;
&lt;br /&gt;
FEATS (2 &lt;br /&gt;
All-Out Attack, Endurance, Great Fortitude, Immunities x4 (Cold, Heat, Fire, Disease), Infamy, Iron Will, Power Attack, Rapid Takedown, Takedown Attack, Toughness, Detect (astral); &lt;br /&gt;
&lt;br /&gt;
POWERS &lt;br /&gt;
Growth +4 (Flaws- Continuous); Immovability +4 (from growth); Leaping +5 (Power Stunt- Super Leaping: 800’); &lt;br /&gt;
*Locate Home +10; Protection +10 (Flaw- provides only +7 vs. Energy attacks); Regeneration +5; Super Constitution +3; &lt;br /&gt;
Super Strength +20 (+10) [COST: 9] &lt;br /&gt;
(Flaws- Limited- the madder the better Hulk starts at +10 Super Strength [at normal ranks for listed extras] and must make a DC10 Will Save [-1 per round] attempting to activate. the surge increase Super Strength by +1 per round [you may make a DC 15 Will Save to double this each round and/or make a “Heroic Effort” to gain larger Surges by spending 1 Hero Point per 5 Power Ranks]) &lt;br /&gt;
(Extras- Shockwave, Thunderclap, Boost: [Regeneration +10, Protection +7, Leaping +4, Immovability +4 ... all with the linked flaws of Super Strength]); &lt;br /&gt;
(Power Stunt: Lethal) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAKNESSES (-30) &lt;br /&gt;
Berserk (Banner: Hulk will always revert into a Berserk rage when thinking about Banner); &lt;br /&gt;
Disturbing: he’s the HULK!!; &lt;br /&gt;
Transformation: Puny Banner … when the Hulk is rendered disabled for 3 or more rounds, he begins to revert into Bruce Banner. He can attempt to stave off the transformation with a DC 15 Will Save, but can only delay the inevitable (he forgets when he’s calm that he could revert). The Hulk must make an additional check for each additional disabled minute (+2 to DC per minute). The Hulk will never volunteerly revert to Banner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NEW POWER &lt;br /&gt;
Locate Home; &lt;br /&gt;
COST: 3 &lt;br /&gt;
ACTION: Free &lt;br /&gt;
RANGE: worldwide (range x3) &lt;br /&gt;
DURATION: Sustaned &lt;br /&gt;
You have the ability to locate a location and have complete direction sense to seek it out with a DC15 Will Save. You receive a +1 per power rank. You must choose this location when purchasing the power.&lt;/div&gt;</summary>
		<author><name>Demongg</name></author>
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