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	<title>Ignatz Tightfist - Revision history</title>
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	<updated>2026-05-18T17:22:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ignatz_Tightfist&amp;diff=371454&amp;oldid=prev</id>
		<title>Danny K: Created page with &quot;Ignatz Tightfist  Level 4 Half-Orc Barbarian  One Unique Thing: As a bodyguard in Concord, I single-handedly slew a demon assassin while naked in the bathhouse. Race: Half-Orc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ignatz_Tightfist&amp;diff=371454&amp;oldid=prev"/>
		<updated>2019-09-25T23:03:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Ignatz Tightfist  Level 4 Half-Orc Barbarian  One Unique Thing: As a bodyguard in Concord, I single-handedly slew a demon assassin while naked in the bathhouse. Race: Half-Orc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ignatz Tightfist&lt;br /&gt;
&lt;br /&gt;
Level 4 Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
One Unique Thing: As a bodyguard in Concord, I single-handedly slew a demon assassin while naked in the bathhouse.&lt;br /&gt;
Race: Half-Orc +2 to Dex or Strength&lt;br /&gt;
&lt;br /&gt;
Lethal (Racial Power) &lt;br /&gt;
Once per battle, reroll a melee attack and use the roll you prefer as the result.&lt;br /&gt;
Champion Feat: If the lethal attack reroll is a natural 16+, you can use lethal again later this battle.)&lt;br /&gt;
&lt;br /&gt;
Class: Barbarian +2 Constitution&lt;br /&gt;
&lt;br /&gt;
Str 20 [+5]&lt;br /&gt;
Dex 12 [+1]&lt;br /&gt;
Con 18 [+4]&lt;br /&gt;
Int 8 [0]&lt;br /&gt;
Wis 8 [-1]&lt;br /&gt;
Cha 10 [-1]&lt;br /&gt;
&lt;br /&gt;
HP 66&lt;br /&gt;
AC 17 Light armor&lt;br /&gt;
PD 19&lt;br /&gt;
MD 13&lt;br /&gt;
Initiative +5&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice (1d10 x 4) +4&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
Bodyguard +4&lt;br /&gt;
Interspecies Relations +2&lt;br /&gt;
Big Man in the Tavern +1&lt;br /&gt;
Half-Orc Pride +1&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Lethal (Racial Power) &lt;br /&gt;
Once per battle, reroll a melee attack and use the roll you prefer as the result.&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage (Class)&lt;br /&gt;
Once per day, use a quick action to start raging; a rage lasts until the end of battle (or around five minutes, if you decide to rage out of combat for dramatic roleplaying effect!).&lt;br /&gt;
While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit!&lt;br /&gt;
Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day.&lt;br /&gt;
Adventurer Feat: Whenever the escalation die is 4+, as a quick action, you can start raging for free (it doesn’t count against your normal usage). This rage lasts until the end of the battle, as normal.&lt;br /&gt;
&lt;br /&gt;
Building Frenzy &lt;br /&gt;
One battle per day, as a free action after you have missed with an attack, deal +1d4 damage with your melee attacks until the end of the battle. Deal +1d4 additional damage each time one of your attacks misses, up to a maximum of +4d4 damage.&lt;br /&gt;
Adventurer Feat: Bonus damage dice are now d6s.&lt;br /&gt;
&lt;br /&gt;
Unstoppable &lt;br /&gt;
Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery.&lt;br /&gt;
Adventurer Feat: The Unstoppable recovery is free.&lt;br /&gt;
&lt;br /&gt;
Whirlwind &lt;br /&gt;
You can make a Whirlwind attack as the first action of your turn when you are engaged by two or more enemies.&lt;br /&gt;
You take a –4 penalty to your AC and PD until the start of your next turn. Then roll a separate melee attack against each enemy you are engaged with. You deal no miss damage with these attacks.&lt;br /&gt;
Adventurer Feat: You now deal normal miss damage with missed Whirlwind attacks.&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Heavy longsword 1d8&lt;br /&gt;
Long Bow 1d8&lt;br /&gt;
&lt;br /&gt;
Colorful light armor with rings and silken tassels&lt;br /&gt;
Extremely fancy bodyguard cloak&lt;br /&gt;
Plain traveling cloak&lt;br /&gt;
Wineskin&lt;br /&gt;
&lt;br /&gt;
25 gp&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows 2 (Positive)&lt;br /&gt;
Diabolist 1 (Negative)&lt;/div&gt;</summary>
		<author><name>Danny K</name></author>
	</entry>
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