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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Jackpot</id>
	<title>Jackpot - Revision history</title>
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	<updated>2026-05-18T16:30:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jackpot&amp;diff=13352&amp;oldid=prev</id>
		<title>152.163.100.8 at 12:02, 26 October 2005</title>
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		<updated>2005-10-26T12:02:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jackpot&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PL 11&amp;#039;&amp;#039;&amp;#039; (PP 165) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat and Saves&amp;#039;&amp;#039;&amp;#039;: Initiative: +14 (Dex +6; Improved Initiative +8 ); Defense 22 (Uncanny Dodge; Dodge Focus +7; Flat-Footed: 12); Spd: 30/60/120; Attack +10; Saves: Fort +5, Reflex +6, Will +5, Toughness +7 (Defensive Roll: 4; Knockback 3/1 (Flat)) &lt;br /&gt;
&lt;br /&gt;
Str: 16 (+3); Dex: 22 (+6); Con: 16 (+3); Int: 12 (+1); Wis: 16 (+3); Cha: 22 (+6) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: Acrobatics 6 (+12); Bluff 4 (+10); Climb 2 (+5); Disable Device 5 (+6); Notice 3 (+6); Sense Motive 5 (+8 ); Stealth 3 (+9) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feats&amp;#039;&amp;#039;&amp;#039;: Acrobatic Bluff; Blind-Fight; Critical Strike; Defensive Attack; Defensive Roll +4; Dodge Focus +7; Elusive Target; Evasion +2; Improved Initiative +2; Luck +2; Move-By Action; Precise Shot; Quick Draw; Redirect; Seize Initiative; Set Up; Uncanny Dodge &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Powers:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Boost +10&amp;#039;&amp;#039;&amp;#039; (Any Single Trait that can be defined by &amp;quot;luck&amp;quot; and determined by GM to produce desired effect); Extras: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alternate Power: Drain +10&amp;#039;&amp;#039;&amp;#039; (Any single trait); Extra: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alternate Power: Transform - Synchronicity +10 &amp;#039;&amp;#039;&amp;#039;(Any single object or phenomena is changed to a possible but advantageous state: doors are unlocked when needed; alarms have been left off; taxis are &amp;quot;available&amp;quot;; a gun&amp;#039;s next shot will misfire; a noise that could distract a guard and send him off in the right direction can be heard, etc. Effects determined by the GM, overall goal defined by the player. Observation eliminates potential - ie, if you try the door first and find it&amp;#039;s locked, you can&amp;#039;t suddenly &amp;quot;discover&amp;quot; it&amp;#039;s unlocked) &lt;br /&gt;
Power Feats: Selective; Subtle &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alternate Power: Trip +10&amp;#039;&amp;#039;&amp;#039; (Extras: Area [+1]; Ranged (Perception)[+1]; Selective) AND Luck +3 (Hero Point for Another; Override GM Fiat, Force Re-roll) &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Device +2&amp;#039;&amp;#039;&amp;#039; - Bag of Throwing Gimmicks &lt;br /&gt;
Bomb &amp;quot;Cherries&amp;quot; - Dazzle (Auditory, Visual) +4 &lt;br /&gt;
Alternate Power: Throwing Weapons (Spades, Hearts, etc.) Strike +6; Mighty; Thrown &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alternate Power: Smoke Bars &amp;#039;&amp;#039;&amp;#039;- Obscure (A/V) +4 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Costs&amp;#039;&amp;#039;&amp;#039;: Abilities - 44; Skills - 7 (28 ranks); Feats - 29; Powers - 51; Combat - 30; Saves - 4&lt;/div&gt;</summary>
		<author><name>152.163.100.8</name></author>
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