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	<title>Jester PL10 - Revision history</title>
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	<updated>2026-05-16T02:21:20Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Jester_PL10&amp;diff=11662&amp;oldid=prev</id>
		<title>152.163.100.66 at 23:26, 5 August 2005</title>
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		<updated>2005-08-05T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;JESTER &lt;br /&gt;
Real Name: Cord Lemoyne &lt;br /&gt;
PL: 10 &lt;br /&gt;
&lt;br /&gt;
ABILITIES (Score, Mod/Total Mod) &lt;br /&gt;
&lt;br /&gt;
Str 18 +4/9 &lt;br /&gt;
Dex 18 +4/4 &lt;br /&gt;
Con 14 +2/2 &lt;br /&gt;
Int 14 +2/2 &lt;br /&gt;
Wis 14 +2/2 &lt;br /&gt;
Cha 10 +0/0 &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
&lt;br /&gt;
Dmg +12 &lt;br /&gt;
Fort +7 &lt;br /&gt;
Ref +4 &lt;br /&gt;
Will +7 &lt;br /&gt;
&lt;br /&gt;
MOVEMENT/COMBAT &lt;br /&gt;
&lt;br /&gt;
Init +4 &lt;br /&gt;
Speed - Normal: 30/60/120 &lt;br /&gt;
Base Defense +6 &lt;br /&gt;
Total Defense 20 &lt;br /&gt;
Base Attack +8 &lt;br /&gt;
Melee +12 &lt;br /&gt;
Ranged +12 &lt;br /&gt;
&lt;br /&gt;
POWERS &lt;br /&gt;
&lt;br /&gt;
Amazing Save (Damage), (Gold Symbiote) +10 [1 pp/rank, 48 total] (Special Effect: Jester&amp;#039;s body has a liquid-like consistency that allows attacks to pass through him.) Source: Super-Science; &lt;br /&gt;
Extra: Super-Strength +5 [3 pp/rank]; &lt;br /&gt;
Extra: Super-Senses +5 [1 pp/rank]; &lt;br /&gt;
Extra: Amazing Save (Fort) +5 [1 pp/rank]; &lt;br /&gt;
Extra: Amazing Save (Will) +5 [1 pp/rank]; &lt;br /&gt;
Power Stunt: Darkvision; &lt;br /&gt;
Power Stunt: Mental Link (Mother-One); &lt;br /&gt;
Power Stunt: Mental Link (All WetWorks Teammates); &lt;br /&gt;
Power Stunt: Identity Change; &lt;br /&gt;
&lt;br /&gt;
Weapon (Guns) +10 [1 pp/rank, 10 total] (Special Effect: This power represents any number of guns Jester might carry.); &lt;br /&gt;
&lt;br /&gt;
Dagger (Combat Knife) +2 [1 pp/rank, 2 total] (Special Effect: This power represents any number of knives Jester might carry.); &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKILLS (Name [Mod/Ranks]) &lt;br /&gt;
&lt;br /&gt;
Bluff [6/6], Demolitions [10/8], Disable Device [10/8], Intimidate [6/6], Profession (Soldier) [10/8] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FEATS &lt;br /&gt;
&lt;br /&gt;
Durability, Improved Two-Weapon Fighting, Indomitable Will, Multishot, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Two-Weapon Fighting &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAKNESSES &lt;br /&gt;
&lt;br /&gt;
Surrounded. The WetWorks symbiotes tend to collect to protect against an attack that hits it, leaving the oposite side of the symbiote open to take damage. When a character is hit with two successful attacks on one side on one side in one round (the attacks do not need to do damage), he loses his Damage Save bonus on the opposite side for 1 round. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COST &lt;br /&gt;
&lt;br /&gt;
Abilities [28] &lt;br /&gt;
Base Att [24] &lt;br /&gt;
Base Def [12] &lt;br /&gt;
Skills (2/1) [18] &lt;br /&gt;
Feats [18] &lt;br /&gt;
Powers [60] &lt;br /&gt;
Weaknesses [-10] &lt;br /&gt;
TOTAL [150]&lt;/div&gt;</summary>
		<author><name>152.163.100.66</name></author>
	</entry>
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