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	<title>Jumpstar Jones - Revision history</title>
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	<updated>2026-07-29T15:09:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jumpstar_Jones&amp;diff=293038&amp;oldid=prev</id>
		<title>Sachiel: Created page with &quot;(Brethiliel of the Beast lands)  =DISTINCTIONS= *Interplanar Archaeologist *Beastlands Elf *All these voices, all the time!  =WOOD ELF= Enhanced Reflexes d8, Enhanced Speed d8...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jumpstar_Jones&amp;diff=293038&amp;oldid=prev"/>
		<updated>2015-12-08T03:54:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;(Brethiliel of the Beast lands)  =DISTINCTIONS= *Interplanar Archaeologist *Beastlands Elf *All these voices, all the time!  =WOOD ELF= Enhanced Reflexes d8, Enhanced Speed d8...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;(Brethiliel of the Beast lands)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Interplanar Archaeologist&lt;br /&gt;
*Beastlands Elf&lt;br /&gt;
*All these voices, all the time!&lt;br /&gt;
&lt;br /&gt;
=WOOD ELF=&lt;br /&gt;
Enhanced Reflexes d8, Enhanced Speed d8, Enhanced Senses d8, Magical Aptitude d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Elven Grace - Spend 1PP to reroll an attack action and add Senses to the roll or step it up if it was already included.&lt;br /&gt;
&lt;br /&gt;
*SFX: Transcendent - Spend 1PP to ignore complications from sleep, charm or ageing.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Mechanically Inept – Earn 1 PP if you match emotional stress dealt by a mechanical object or machine to physical stress dealt by an object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=TOMB RAIDER=&lt;br /&gt;
Weapon d8, Exceptional Durability d10, Enhanced Senses d8, Mimic d10&lt;br /&gt;
&lt;br /&gt;
*SFX: Trap Sense - Step back any Stress or Complication caused by a trap in an Exploration Scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Memory Blade - When using Mimic to create a “soul drain” complication on a target, add a d6 and keep an extra effect die for physical stress.&lt;br /&gt;
&lt;br /&gt;
*SFX: Stolen Knowledge - Spend 1PP to use any Distinction, Specialty or non-equipment based SFX a target suffering a &amp;quot;soul drain&amp;quot; Complication has until the end of the Action Scene. Or spend 1PP to know something known by someone killed by the Memory Blade.&lt;br /&gt;
&lt;br /&gt;
*SFX: Protector Shield - Spend 1PP to add Durability to an ally&amp;#039;s reaction roll. Take a d6 Mental Stress if they fail the reaction.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Uncontrollable - Turn a TOMB RAIDER power into a Complication and gain 1PP. Remove the Complication to regain power.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Zero Sum - Mimic and Stolen Knowledge SFX can only be used to imitate or take the abilities of targets who are killed by Memory or are currently suffering a &amp;quot;soul drain&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Acrobatics Master d10&lt;br /&gt;
*Melee Combat Expert d8 &lt;br /&gt;
*Merchantry Expert d8&lt;br /&gt;
*Skullduggery Expert d8 &lt;br /&gt;
*Mystic Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
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