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		<title>Devin Parker: Created page with &quot;Played by ChariotDriver  Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;p=18491061#post18491061]  &quot;Let&#039;s just say I needed a...&quot;</title>
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		<updated>2015-01-08T22:10:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Played by ChariotDriver  Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491061#post18491061]  &amp;quot;Let&amp;#039;s just say I needed a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Played by ChariotDriver&lt;br /&gt;
&lt;br /&gt;
Original Post: [http://forum.rpg.net/showthread.php?742155-D-amp-D5e-The-Lost-Mines-of-Phandelver&amp;amp;p=18491061#post18491061]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let&amp;#039;s just say I needed a reason to get out of town for a while, and this looked like as good a place to hole up as any. Though I suppose me da telling me to run was a large part of that, he always seems to be able to tell me wha’s wha’ even if he were hardly there when I were growing up. Oh, I&amp;#039;m sure he loved me and me mam, but a wandering bard with sticky fingers really don&amp;#039;t belong in the out-of-the-way village I grew up in. But he did right by me, after the goblin raid that burnt half the village and killed mam, he come and took me with him, even though I weren&amp;#039;t really old enough, introduced me to his friends, and taught me what he could. I mean, he&amp;#039;d have liked it if&amp;#039;n I&amp;#039;d been musical like him, but I never had no ear for it, and he could teach me the other skills he had. Aye, by the time I was twelve I knew the lifting lay, he taught me that hi&amp;#039;self, and some of hos other pals knew filching and grifting and taught me that. Don&amp;#039;t think I ain&amp;#039;t grateful for it, neither. But you know how it goes in small towns, there&amp;#039;s a little trouble, an’ sudden-like you&amp;#039;re a stranger in town who no-one knows, and skipping seems like a good idea when people are talking of ropes and a hanging. Weren&amp;#039;t even me, or da come to that, he says he&amp;#039;s getting too old for roof-work, not that you should believe that, but try telling that to a bunch of angry yokels. So, there any work round here that I can do for a few weeks, someone as needs a lass wi&amp;#039; cunning hands and a sneak&amp;#039;s view of the world?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Female Human Criminal Rogue 1 &lt;br /&gt;
&lt;br /&gt;
True Neutral&lt;br /&gt;
&lt;br /&gt;
Strength 11	(+0)&lt;br /&gt;
&lt;br /&gt;
Dexterity 16	(+3)&lt;br /&gt;
&lt;br /&gt;
Constitution	13	(+1)&lt;br /&gt;
&lt;br /&gt;
Intelligence 14	(+2)&lt;br /&gt;
&lt;br /&gt;
Wisdom 9	(-1)&lt;br /&gt;
&lt;br /&gt;
Charisma	15	(+2)&lt;br /&gt;
&lt;br /&gt;
Size:	Medium&lt;br /&gt;
&lt;br /&gt;
Height:	5&amp;#039; 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight:	125 lb&lt;br /&gt;
&lt;br /&gt;
Skin:	Pale&lt;br /&gt;
&lt;br /&gt;
Eyes:	Light Brown&lt;br /&gt;
&lt;br /&gt;
Hair:	Dark Brown Straight&lt;br /&gt;
&lt;br /&gt;
Maximum Hit Points: 9&lt;br /&gt;
&lt;br /&gt;
Speed: 30 feet&lt;br /&gt;
&lt;br /&gt;
Inspiration: &lt;br /&gt;
&lt;br /&gt;
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Proficiency bonus:	+2	&lt;br /&gt;
&lt;br /&gt;
Initiative modifier:	+ 3	= + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Attack (handheld / thrown):	+ 2	= + 2 [proficiency]&lt;br /&gt;
&lt;br /&gt;
Attack (missile / finesse):	+ 5	= + 2 [proficiency] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Strength save:	+ 0	&lt;br /&gt;
&lt;br /&gt;
Dexterity save:	+ 5	= + 2 [proficiency] + 3 [dexterity]&lt;br /&gt;
&lt;br /&gt;
Constitution save:	+ 1	= + 1 [constitution]&lt;br /&gt;
&lt;br /&gt;
Intelligence save:	+ 4	= + 2 [proficiency] + 2 [intelligence]&lt;br /&gt;
&lt;br /&gt;
Wisdom save:	-1	= -1 [wisdom]&lt;br /&gt;
&lt;br /&gt;
Charisma save:	+ 2	= + 2 [charisma]&lt;br /&gt;
&lt;br /&gt;
Insight (passive):	9	(14 with advantage)&lt;br /&gt;
&lt;br /&gt;
Perception (passive):	13	(18 with advantage)&lt;br /&gt;
&lt;br /&gt;
Carry: 165 lb maximum&lt;br /&gt;
&lt;br /&gt;
Languages:	Common Goblin&lt;br /&gt;
&lt;br /&gt;
Unarmed strike [+2 to hit; 1 bludgeoning]&lt;br /&gt;
&lt;br /&gt;
2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]&lt;br /&gt;
&lt;br /&gt;
2 Darts [+5 to hit; 1d4+3 piercing, 1 lb each, finesse, thrown (range 30/120)]&lt;br /&gt;
&lt;br /&gt;
Sling [+5 to hit; 1d6+3 bludgeoning, 1 lb, ammunition (range 30/120)]&lt;br /&gt;
&lt;br /&gt;
Short Sword [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]&lt;br /&gt;
&lt;br /&gt;
Leather armor [light; + 1 AC; 10 lb.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Name&lt;br /&gt;
&lt;br /&gt;
Acrobatics	Dex	5 =	+3 + 2	&lt;br /&gt;
&lt;br /&gt;
Animal Handling	Wis	-1 =	-1 &lt;br /&gt;
&lt;br /&gt;
Arcana	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Athletics	Str	0 = +0&lt;br /&gt;
&lt;br /&gt;
Deception	Cha	4 = +2+ 2	&lt;br /&gt;
&lt;br /&gt;
History	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Insight	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
Intimidation	Cha	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Investigation	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Medicine	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
Nature	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Perception	Wis	3 =	-1 + 2	+ 2 [expertise]&lt;br /&gt;
&lt;br /&gt;
Performance	Cha	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Persuasion	Cha	4 =	+2 + 2	&lt;br /&gt;
&lt;br /&gt;
Religion	Int	2 =	+2&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand	Dex	5 =	+3+ 2	&lt;br /&gt;
&lt;br /&gt;
Stealth	Dex	5 =	+3+ 2	&lt;br /&gt;
&lt;br /&gt;
Survival	Wis	-1 =	-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Humans get +1 on each of the six ability scores (already included).&lt;br /&gt;
&lt;br /&gt;
Humans learn one extra language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Criminal&lt;br /&gt;
&lt;br /&gt;
You have underworld contacts.&lt;br /&gt;
&lt;br /&gt;
You are probably an accomplished forger.&lt;br /&gt;
&lt;br /&gt;
Consider bringing thieves tools and gaming set / playing cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogue&lt;br /&gt;
&lt;br /&gt;
Proficient in using thief tools.&lt;br /&gt;
&lt;br /&gt;
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Perception; Thieves&amp;#039; tools; .&lt;br /&gt;
&lt;br /&gt;
Level 1: Thieves cant&lt;br /&gt;
&lt;br /&gt;
Level 1: Sneak attack deals extra 1d6&lt;br /&gt;
&lt;br /&gt;
Thief (rogue archetype)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class	HP rolled	&lt;br /&gt;
&lt;br /&gt;
Level 1:	Rogue	8	&lt;br /&gt;
&lt;br /&gt;
Death Saving Throws:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kethra&amp;#039;s Equipment:&lt;br /&gt;
&lt;br /&gt;
Weapons / Armor / Shield (from above)&lt;br /&gt;
&lt;br /&gt;
Sling bullets (group of 10) x2&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Bedroll&lt;br /&gt;
&lt;br /&gt;
Caltrops (bag of 20)&lt;br /&gt;
&lt;br /&gt;
Gaming set (proficient)&lt;br /&gt;
&lt;br /&gt;
Iron spikes (10) x2&lt;br /&gt;
&lt;br /&gt;
Mess kit&lt;br /&gt;
&lt;br /&gt;
Playing cards (proficient)&lt;br /&gt;
&lt;br /&gt;
Rations (1 day) x10&lt;br /&gt;
&lt;br /&gt;
Rope (50&amp;#039;, hempen) x1&lt;br /&gt;
&lt;br /&gt;
Signal whistle&lt;br /&gt;
&lt;br /&gt;
Tinderbox&lt;br /&gt;
&lt;br /&gt;
Torches x1&lt;br /&gt;
&lt;br /&gt;
Waterskins x1&lt;br /&gt;
&lt;br /&gt;
Thieves&amp;#039; tools (proficient)&lt;br /&gt;
&lt;br /&gt;
_____&lt;br /&gt;
&lt;br /&gt;
91 lb	&lt;br /&gt;
&lt;br /&gt;
Total&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kethra&amp;#039;s Personality Traits: I always have a plan for what to do when things go wrong.&lt;br /&gt;
&lt;br /&gt;
Kethra&amp;#039;s Ideal(s): People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)&lt;br /&gt;
&lt;br /&gt;
Kethra&amp;#039;s Bond(s): I will become the greatest thief that ever lived.&lt;br /&gt;
&lt;br /&gt;
Kethra&amp;#039;s Flaw(s): When I see something valuable, I can’t think about anything but how to steal it.&lt;/div&gt;</summary>
		<author><name>Devin Parker</name></author>
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