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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Korric_Brighthammer</id>
	<title>Korric Brighthammer - Revision history</title>
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	<updated>2026-07-31T13:57:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Korric_Brighthammer&amp;diff=360339&amp;oldid=prev</id>
		<title>Talisman: Created page with &quot;&#039;&#039;&#039;Combat Stats&#039;&#039;&#039;  *BAB/CMB: +0/+2 *AC: 16 (+5 armor, +1 shield), touch 10, flat-footed 15; +4 vs giants *CMD: 12 (+0 BAB, +2 Str); 16 vs bull rush or trip *hp: 10 *Speed: 20...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Korric_Brighthammer&amp;diff=360339&amp;oldid=prev"/>
		<updated>2019-05-04T23:03:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Combat Stats&amp;#039;&amp;#039;&amp;#039;  *BAB/CMB: +0/+2 *AC: 16 (+5 armor, +1 shield), touch 10, flat-footed 15; +4 vs giants *CMD: 12 (+0 BAB, +2 Str); 16 vs bull rush or trip *hp: 10 *Speed: 20...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Stats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*BAB/CMB: +0/+2&lt;br /&gt;
*AC: 16 (+5 armor, +1 shield), touch 10, flat-footed 15; +4 vs giants&lt;br /&gt;
*CMD: 12 (+0 BAB, +2 Str); 16 vs bull rush or trip&lt;br /&gt;
*hp: 10&lt;br /&gt;
*Speed: 20’&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Languages Known: Common, Dwarvish, Giant&lt;br /&gt;
*Melee: Warhammer +2 (1d8+2/x3)&lt;br /&gt;
*Ranged: Javelin +2 (1d6+2), range 30’&lt;br /&gt;
*Ranged: Acid dart +0 ranged touch (1d6+1), range 30’&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Scores&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  Strength 14 (+2)&lt;br /&gt;
  Dexterity 10 (-)&lt;br /&gt;
  Constitution 14 (+2) +2 racial&lt;br /&gt;
  Intelligence 13 (+1)&lt;br /&gt;
  Wisdom 17 (+3) +2 racial&lt;br /&gt;
  Charisma 11 (-) -2 racial&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saves&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    Fort +5 (+2 class, +1 resistance, +2 Con), +9 vs poison/spells/SLAs&lt;br /&gt;
    Ref +1 (+1 resistance), +5 vs poison/spells/SLAs&lt;br /&gt;
    Will +6 (+2 class, +1 resistance, +3 Wis), +10 vs poison/spells/SLAs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    Steel Soul (hardy bonus is +4 instead of +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    Concentration +6 (1 rank, +3 class, +2 Con), +7 cast defensively&lt;br /&gt;
    Heal +7 (1 rank, +3 class, +3 Wis)&lt;br /&gt;
    Knowledge (History) +1 (+1 Int), +3 re: dwarves, can roll untrained&lt;br /&gt;
    Knowledge (religion) +5 (1 rank, +3 class, +1 Int)&lt;br /&gt;
    Perception +3 (+3 Wis)&lt;br /&gt;
    Sense Motive +7 (1 rank, +3 class, +3 Wis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    Stonesinger: Cast Earth spells and use the Earth domain granted power at +1 level. Replaces stonecunning.&lt;br /&gt;
    Hatred: +1 on attacks vs orcs and goblins&lt;br /&gt;
    Darkvision 60&amp;#039;&lt;br /&gt;
    Channel energy: 1d6 healing, 30’ radius, Will DC 11, 3/day&lt;br /&gt;
    Acid Dart: Ranged touch 30’, does 1d6 +½ level acid damage. Usable 6/day&lt;br /&gt;
    Deflection aura: 1/day, 20’ aura, lasts 1 round/level. Allies gain +2 deflection bonus to AC and CMD. (Defense domain)&lt;br /&gt;
    Student of Faith (trait): Cast all cure spells at +1 CL, +1 to channel energy DC&lt;br /&gt;
    Battlefield Caster (trait): +1 Concentration to cast defensively, +1 AC when provoking AoO due to spellcasting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Typical Spells Prepared&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;Domains: Earth, Defense&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
    Orisons (at will, DC 13): Guidance, stabilize, virtue&lt;br /&gt;
    1st level (2+1, DC 14): Bless, sanctuary, shield (D)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  Scale mail (30 lbs)&lt;br /&gt;
  Buckler (5 lbs)&lt;br /&gt;
  Warhammer (5 lbs)&lt;br /&gt;
  Dagger (1 lb)&lt;br /&gt;
  Javelin (4) (8 lbs)&lt;br /&gt;
  Holy symbol, iron (1 lb)&lt;br /&gt;
  Explorer’s outfit (8 lbs)&lt;br /&gt;
  Bedroll (5 lbs)&lt;br /&gt;
  Backpack, common (2 lbs)&lt;br /&gt;
  Belt pouch (x2) (1 lb)&lt;br /&gt;
  Soap (1/2 lb)&lt;br /&gt;
  Rope, 50’, hemp (10 lbs)&lt;br /&gt;
  Sunrod (5) (5 lbs)&lt;br /&gt;
  Rations, 5 days (5 lbs)&lt;br /&gt;
  44 gp, 3 sp, 9 cp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appearance/Personality:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A young adult (early 50s), Korric wears his brown beard short. He&amp;#039;s surprisingly friendly and welcoming for a dwarf, and greets everyone he meets with a smile and a hearty handshake. He has jade green eyes and is short even by dwarf standards.&lt;br /&gt;
&lt;br /&gt;
His greatest fear is to be found unworthy in Torag&amp;#039;s eyes; as such, he works tirelessly in the god&amp;#039;s name, healing those in need, and offering help and advice. Although he likes a pint as much as the next dwarf, he has no patience for drunkenness, excess, and public irresponsibility; celebration is all well and good, but there&amp;#039;s no need to make a fool of oneself. He has a deep and abiding love for earth in all its forms, from iron to granite, from well-tilled loam to the hardest diamond; he&amp;#039;s one of those rare dwarves who would be as happy on a farm as in a mine. Although friendly and jovial, when threatened or frightened he instinctively hunkers down, sets his back to the nearest boulder, and dares the danger to come at him.&lt;br /&gt;
&lt;br /&gt;
His secret - something he considers quite shameful - is that he left his family on bad terms, a great dishonor for a dwarf. He does not relish seeing them again, and yet he hopes to someday return home. This conflict is the cause of much inner turmoil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Korric is the son of a merchant, Kovald Brighthammer, and grew up riding along on his father&amp;#039;s wagon selling pig iron, coal, and semiprecious stones to the surface-dwellers, then returning below ground with grain, cheese, and lumber. Instead of teaching him the finer points of finances, this instilled in him a love of travel, of meeting new folks and seeing new sights. He was a bit of a black sheep until he was called to be a priest; this honor, it was felt, balanced out his undwarfish curiosity and wanderlust.&lt;br /&gt;
&lt;br /&gt;
Recently, after a spat with his family about which he doesn&amp;#039;t like to speak, Korric came to the conclusion that Torag expected more of him than a life of trade and the healing of occasional minor injuries. Packing his few belongings, he set off to see the world and find his place in it, leaving his family a short letter of farewell. He wandered aimlessly, trading his healing powers for food and a place to sleep, chopping firewood or sweeping stables for his dinner when necessary. Eventually, Fate brought him to Sandpoint, a town he had visited twice before as a child, and one of which he had fond memories.&lt;/div&gt;</summary>
		<author><name>Talisman</name></author>
	</entry>
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