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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Lieutenant_Gurrallnt</id>
	<title>Lieutenant Gurrallnt - Revision history</title>
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	<updated>2026-07-31T10:56:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lieutenant_Gurrallnt&amp;diff=271217&amp;oldid=prev</id>
		<title>72.91.78.118: Created page with &quot;===Lieutenant Gurralnt, Horta Engineering Officer===  Species: Horta 	 Attributes: *Strength 9 (+1) *Intellect 10 (+2) *Agility 4 (-1) *Vitality 15 (+4) *Presence 5 (-1) *Perc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lieutenant_Gurrallnt&amp;diff=271217&amp;oldid=prev"/>
		<updated>2014-10-02T17:32:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Lieutenant Gurralnt, Horta Engineering Officer===  Species: Horta 	 Attributes: *Strength 9 (+1) *Intellect 10 (+2) *Agility 4 (-1) *Vitality 15 (+4) *Presence 5 (-1) *Perc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Lieutenant Gurralnt, Horta Engineering Officer===&lt;br /&gt;
&lt;br /&gt;
Species: Horta&lt;br /&gt;
	&lt;br /&gt;
Attributes:&lt;br /&gt;
*Strength 9 (+1)&lt;br /&gt;
*Intellect 10 (+2)&lt;br /&gt;
*Agility 4 (-1)&lt;br /&gt;
*Vitality 15 (+4)&lt;br /&gt;
*Presence 5 (-1)&lt;br /&gt;
*Perception 7 (+0)&lt;br /&gt;
&lt;br /&gt;
Reactions:&lt;br /&gt;
*Quickness +0&lt;br /&gt;
*Savvy +0&lt;br /&gt;
*Stamina +4&lt;br /&gt;
*Willpower +4&lt;br /&gt;
&lt;br /&gt;
Defense 6&lt;br /&gt;
Health 16&lt;br /&gt;
Courage 3&lt;br /&gt;
Renown 0&lt;br /&gt;
&lt;br /&gt;
Cultural Skills:&lt;br /&gt;
*Culture (choose specialty) 5&lt;br /&gt;
*History (choose specialty) 6&lt;br /&gt;
*Politics (choose specialty) 5&lt;br /&gt;
*Religion (choose specialty)3&lt;br /&gt;
*Specific World (choose specialty) 6&lt;br /&gt;
*Federation Standard 5&lt;br /&gt;
&lt;br /&gt;
Professional Skills:&lt;br /&gt;
*Computer Use +3&lt;br /&gt;
*Construct +5&lt;br /&gt;
*Repair +5&lt;br /&gt;
*Physical Science +3&lt;br /&gt;
*Energy Weapons +1&lt;br /&gt;
*Propulsion Engineering (choose specialty) +5&lt;br /&gt;
*Structural Engineering (choose specialty) +5&lt;br /&gt;
*System Engineering (choose specialty) +5&lt;br /&gt;
*System Operation +3&lt;br /&gt;
*Unarmed Combat +1&lt;br /&gt;
&lt;br /&gt;
Non-Professional Skills:&lt;br /&gt;
*Planetary Science +2&lt;br /&gt;
&lt;br /&gt;
Edges: &lt;br /&gt;
*Curious (+5 on Academic tests when spending Courage), &lt;br /&gt;
*Eidetic Memory (+2 to Academic tests) &lt;br /&gt;
*Skill Focus (Craftsman)(+1 to Construct and Repair tests)&lt;br /&gt;
&lt;br /&gt;
Flaws: &lt;br /&gt;
*Gullible (-2 Savvy reaction penalty)&lt;br /&gt;
&lt;br /&gt;
Professional Abillities:&lt;br /&gt;
*Starship Duty&lt;br /&gt;
*Engineering Certification: Gain skill specialty for each Engineering skill*&lt;br /&gt;
*Miracle Worker Professional Ability (Skill tests with System Engineering take half the time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Species Abilities:&lt;br /&gt;
*Acid attack&lt;br /&gt;
*Silicon Lifeform: Resistant to effects of stun.&lt;br /&gt;
*Silicon Metabolism: Immune to most disease &amp;amp; poison, but standard medicine is penalized&lt;br /&gt;
&lt;br /&gt;
Profession: Starship Officer&lt;br /&gt;
*Professional Skills: Athletics, Computer Use, Energy Weapons, Knowledge*, Repair, 			Survival, Unarmed Combat*&lt;br /&gt;
*Professional Ability: Starship Duty&lt;br /&gt;
&lt;br /&gt;
Elite Profession: Starship Engineer&lt;br /&gt;
*Professional Skills: Construct, Engineering, Physical Science, System Operation&lt;br /&gt;
*Professional Ability: Engineering Certification: Gain skill specialty for each Engineering skill&lt;br /&gt;
&lt;br /&gt;
Personal Development: Frontier Upbringing&lt;br /&gt;
Construct +2, Repair +1, Physical Science +1, Planetary Science +1&lt;br /&gt;
Professional Development: Troubleshooter&lt;br /&gt;
	Computer Use +2, Construct +2, Energy Weapons +1, Propulsion Engineering +3, Repair +2, Structural Engineering +3, System Engineering +4, System Operation +2, Unarmed Combat +1&lt;br /&gt;
	Construct +1, Repair +1, Physical Science +1, Propulsion Engineering +1, Structural Engineering +1&lt;br /&gt;
	Edge: Curious&lt;br /&gt;
Advancement 1: Promotion Edge, Miracle Worker Professional Ability (Skill tests with System Engineering take half the time)&lt;br /&gt;
Advancement 2: Promotion Edge, Eidetic Memory Edge, Physical Science +1&lt;br /&gt;
Advancement 3: Computer Use +1, Repair +1, Propulsion Engineering +1, System Engineering +1, Structural Engineering +1&lt;br /&gt;
Advancement 4: Skill Focus (Craftsman) Edge (+1 to Construct and Repair tests), Planetary Science +1, System Operation +1&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>72.91.78.118</name></author>
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